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Everything posted by Kualan
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Looking really good!
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If it can run Jedi Academy, it can run Blender.
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- 6 comments
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- Star Wars
- Lightsaber Based Weapon
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(and 1 more)
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It begins...
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Far from it. I can only speak for myself, but kitbashing has been a great way for me to learn how to use modelling tools and educate myself on how 3D models and animation work. I don't see the kitbashes as the sum of my achievements, but rather a crucial stepping stone to eventually moving to full from-scratch 3D modelling. Don't see yourself as being supplanted by kitbashers, but rather see kitbashing as a learning curve for those who are looking to emulate "true modellers" like yourself.
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In fairness, based on the post in question one only needs to Google the :JEDI: website to see that the texture is indeed sourced from Silas' account. I don't believe the authorship of the texture is actually in dispute, but rather @@AuriusPheonix 's intentions by posting in this thread. If I'm understanding everyone correctly, Aurius has posted it in this thread as an example of a character he has kitbashed for his comic series, whilst @@Silas is of the impression that it has been posted here to imply that the full model - not just the kitbash but all textures too - were created by Aurius. This interpretation is entirely understandable given the title of the thread. It is no secret that many members of the ::JEDI:: community are highly protective of their custom RP skins - as they have every right to be. I've used several in the creation of custom models for my own comic series, but even though I may have customised them heavily I've avoided posting screenshots of them in my Modding Forum thread specifically because I have no intention of distributing them. They are for private use in the comic, and are credited on the comic's website. Works posted in WIP threads should ideally only contain content where there is an intention to eventually distribute them for public download. Anything that is specific to other projects (such as a webcomic, or for exclusive use in one of the hosted mods) should be discussed separately in the respective subforum. @@AuriusPheonix seems to have done this already now, but it is worth repeating to avoid future confusions.
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I've received a couple more ideas via PM, lots of good suggestions being made. Keep 'em coming folks!
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Maybe I'm misremembering, but did you ever make a Skytrooper model @@Jeff? I could have sworn I saw one but can't find it in the thread.
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Looking for some specific types of maps
Kualan replied to Link's topic in Jedi Knight General Discussions
https://jkhub.org/files/file/458-droid-ball/ -
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o.o
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There is already a link to the WIP Mega Pack. Any others aren't ready for release yet.
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There's rumours that Thexan will appear in some form (probably as a ghost) in the next SWTOR expansion, so he'll probably turn up in model form eventually.
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I've been toying about doing a Kallus model. Maybe I'll get around to it.
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That isn't Thexan though...
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Neat idea, may do that myself.
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Interesting first issue. I'm going to save my thoughts on the storyline until a few issues are released as - just like any good opening chapter - there are plenty of questions that have been raised and there's no point in me asking questions without giving the story a chance to answer them naturally. My thoughts on the rest of the issue: + Finds a neat home between the old EU and the New Canon, with references to the original Dark Forces games, etc. + Ral'theron - if memory serves he's an NPC in JKA right? Nice continuity. + Good lightsaber effects. The arcs help display the choreography of the fights from panel to panel. + Some shots are framed in a very cinematic way - particularly some of the close-ups in the fight scenes. + Nice custom skins throughout. + Good use of different panels to convey things like motion (such as during the scene where Jaden spars with his guards) + Surprise 'consultant' credit! - Just a few bits of technical feedback to help give your comic a bit of spit and polish. - In some panels the edges around the characters look a little rough/shaky. Maybe consider using the 'Feather' feature in your photo-editing software to soften these edges? I also find trying to capture the largest possible image in Modview and then scaling it down helps make the edges look a lot smoother. - Speech bubbles. Two pieces of feedback I would give regarding speech bubbles are that A) Try to avoid linking the bubbles all the way to the middle of the character's mouths, as this ends up looking like the speech bubble is intruding over half their face (this was most notable in the scenes where Luke and Rey arrived to speak with Jaden). So long as the speech bubbles are pointing in the direction of the character's mouth, they don't have to stretch all the way to them. And b) Text in speech bubbles should avoid going close to the edges as this can look a little messy. In my experience I've found good results from trying to 'shape' the text alignment like so: "In the name of the Galactic Senate of the Republic, you are under arrest." This 'narrow at the top, wide in the middle, narrow at the bottom' alignment tends to be the best way of filling out speech bubbles without pushing too close to the edges. It may seem like I'm obsessing a little over speech bubbles (of all things!) but I noticed the two things because I did exactly the same as you during my first foray into comic-making and the advice I've given here is the exact same that was given to me then. - A few typo's here and there ('Mandolorian', 'the Jedi where supposed to be brave', etc). Nothing too major. Overall, a solid effort that clearly shows a great reverence for the source material on the part of the creator. Just needs a few tweaks here and there - either way I'll be tuning in for the next one.
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Yeah @@Mark Lubbers has one in development.
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Some nice suggestions - I'm definitely going to use the Jawa one. Not as a Jedi, but I'll find a use for the design. I've tried Foul Moudama in the past but he didn't turn out so well - maybe time for a 2nd attempt?
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Absolutely.
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Blender hilt export error? - Traceback script error
Kualan replied to Hashira's topic in Modding Assistance
Huh, weird. I just tested it on a .glm and you're right - removing the _0 from a mesh surface's Object and Object Data tab still exported. I wonder what was causing @ 's traceback error then, since my steps fixed the issue? Was it just adding the '.jpg' extension to the shader box under Ghoul2 properties? -
There's one floating around the MB2 forums, but @@Psyk0Sith 's purpose-made one is much better. https://jkhub.org/files/file/2296-darth-malgus/
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Star Wars Episode VIII Discussion
Kualan replied to NumberWan's topic in Star Wars Franchise Discussions
You may want to spoiler tag what you're talking about when mentioning the specific character -
Star Wars Episode VIII Discussion
Kualan replied to NumberWan's topic in Star Wars Franchise Discussions
I call B.S. None of the reliable spoiler sources have anything on that.