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Everything posted by Inyri
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On that note, is there a way to get the jpg url for screenshots from JKHub's files? Cuz like... we can't even post those...
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It's back down to around 9mb hehe.
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Okay so I can't get color customization to look the way I want, so I'm ragequitting it. Color customization will not be an option in the release.
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So I had this fantastic idea that totally didn't work out the way I wanted it to. I was planning to use the head/lower/torso area of the customization screen to set colors for the stripes/secondary/primary colors. Until I realized/remembered that color can't be set independently across those three categories. So the alternative if we want custom colors unfortunately is to settle with just customizing one piece, or doing some fancy shader magic (hopefully, or the PK3 will be HUGE) to offer some other color options. Thoughts? I can also completely drop the idea and go with the skins we have. I'm honestly not sure how much people do (or would) use the customization screen in MP. The PK3 is like... heug btw. Liek xbawks. I can probably optimise a *little*, but w/o the species stuff it's about 9 and a half megs, with the species pieces it was pushing 15.
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Welcome to the Hub! Feel free to do all of the above 8)
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I'm going to make a full set of both (although the custom ones will be the ones actually in the PK3, because I agree with you Cloud). Any last ideas for skins? I'm going to make a Mass Effect 1 skin version (the white armor with slightly off-white skin).
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Also the PSD file has been updated (I finished painting some parts I forgot/missed/chose not to paint until now). If anyone makes another skin please redownload it. Thanks!
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I'll make you a matching set of icons Also, team skins:
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And I think icons that do have it are totally boring. Maybe I'll make you a set of icons with that background just because I'm trying to convince everyone I'm actually a nice person.
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Planning to go with a style like this for the icons. Thoughts? Also, more posts to the thread in the above post plx. Really do need your help on that.
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Modern Weapons Pack (Way back when)
Inyri replied to eezstreet's topic in General Modding Discussions
I remember some mod being ported from SOF2 but it might be a different one. -
I can definitely look into that.
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I'll be getting more of the skins in-game this weekend. We're getting very close to release, so if you have suggestions or requests now is the time to speak up. Also if you guys could please take a look at this thread and provide any feedback you're able to I'd appreciate it. If I don't get any feedback I'm going to guess, and that could result in missing sounds for some people.
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Yeah it's useful for things like HUD's where it's very consistent. Probably impractical on things like player models or weapons.
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So you guys undoubtedly play more MP than I do. What I'd like, if you'd be so kind, is to list as many sound files as you know are used in the multiplayer game for your base mod of choice (let me know what mod you're basing your list off of, please). I'm pretty sure different mods use different sounds - as example, doesn't JA+ use more taunts than baseJKA? - so the more you can give me the more sounds I'll add so everybody can hear stuff without having a sound file repeated in 15 places. Thanks in advance!
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If these aren't working you may need alpha channels. When I don't want to deal with alpha channels I just make a PNG with transparency lol. However. insert/file/path/here } { map insert/file/path/here blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } Specific example from the game gfx/hud/hudleft { nopicmip { map gfx/hud/hudleft blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } The 'nopicmip' section isn't necessary. Per the shader manual it "causes the texture to ignore user-set values for the r_picmip cvar command. The image will always be high resolution." It might be something you want to leave in there, but if you leave it out no big deal. The in-game example lacks an rgbGen line because the engine will select the default "identity" (usually) if nothing is specified. My template has lightingDiffuse because I pulled it from a model. You can leave that out, or you can change it. It's a big-ass read, but if you're ever interested in what any part of a shader means check the shader manual. I have found if absolutely invaluable over the years in understanding and dissecting shaders. You can usually take a shader you already have, look up each part in the manual (because it has a table of contents and is easy to search) and learn a thing or two to help you in the future. If you need help making an alpha channel let us know and myself or someone else can probably walk you through it.
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- 6 comments
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Still using this one.
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Released! Feel free to leave comments, suggestions, ragey flames, etc. https://jkhub.org/files/file/1286-mass-effect-3-hud/
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Slightly unrelated... https://jkhub.org/files/file/1286-mass-effect-3-hud/
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597 downloads
This HUD is designed to mimic the heads up display from the Mass Effect games - particularly Mass Effect 3. Some tweaks had to be made to make it fit Jedi Academy, so it's not 100% perfect. The blue section represents your shields. The red portion represents your health. The purple section represents your "biotics" (your Forcee pool, in other words). While ammunition in ME3 is on the left, I wasn't really able to get the HUD to work with me on that so it's on the right instead, although it uses the same style as it does in ME3. The left, since I didn't have anything good to put there, features an N7 plate which is purely aesthetic. Lastly the saber style indicator is below the force pool and is fairly easy to see. To avoid confusion I kept the same colors Jedi Academy uses now - blue for fast, yellow for medium, and red for strong. Although really, with this HUD why would you be using sabers? Shoot those geth! The geth, by the way, is coming soon. Also. The font in the screenshots? Totally included. I suggest the following additional Mass Effect mods to compliment your new HUD: https://jkhub.org/files/file/1296-%7B%3F%7D/ https://jkhub.org/files/file/1128-%7B%3F%7D/ https://jkhub.org/files/file/95-%7B%3F%7D/ https://jkhub.org/files/file/94-%7B%3F%7D/- 6 comments
- 12 reviews
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You need to suggest mappy things to mappy people. Although a little birdie told me there may be a Firebase Giant map in the works.
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@@Veilor No offense intended to anyone, but this one might be my favorite so far. Looks like a goddam bumblebee!