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Inyri

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Everything posted by Inyri

  1. In case you were curious what legion would look like (not done yet):
  2. Ok, so here's what I expect the final skin list to be (only one of these hasn't been completed yet): Created by me: geth trooper (me3) geth trooper (me1) geth trooper red (kind of like a prime) geth trooper blue geth rockettrooper geth hunter geth trooper (black/red stripes) geth trooper (black/green/green stripes) geth pyro legion (pre-big ass hole) Contributed: one skin by Cloud Senatu one skin by Veilor five skins by Ruxith That's seventeen skins total so far. Think that's enough? Seriously, though, just because there's already a shit ton of skins doesn't mean we can't add more. Feel free to continue contributing submissions or ideas until I release!
  3. Totally thought they were some random stripes and I was gonna have to go kill some geth. Turns out I never realized the infiltrator has a different stripe pattern... *goes to pain some strypes!*
  4. I've already got a few other weapon models in the works. As for player models I'm not sure - they take a LOT of effort and energy, so I'm not going to make any promises. In other news, @@Ruxith - your geth await. Thanks for the PSD's - I fixed up the missing spots with the new textures I finished yesterday. I already realized that we need one of these: So expect another stripe pattern incoming before release. (It'll be a skin only, no mesh alterations.)
  5. Haha. You're funny.
  6. Hey, @@Ruxith, do you still have the PSD for the snakeskin and woodland versions? I need to add in some texture fixes. Plus the snakeskin one looks like part of the torso didn't get colored with the rest.
  7. On that note, is there a way to get the jpg url for screenshots from JKHub's files? Cuz like... we can't even post those...
  8. It's back down to around 9mb hehe.
  9. Okay so I can't get color customization to look the way I want, so I'm ragequitting it. Color customization will not be an option in the release.
  10. So I had this fantastic idea that totally didn't work out the way I wanted it to. I was planning to use the head/lower/torso area of the customization screen to set colors for the stripes/secondary/primary colors. Until I realized/remembered that color can't be set independently across those three categories. So the alternative if we want custom colors unfortunately is to settle with just customizing one piece, or doing some fancy shader magic (hopefully, or the PK3 will be HUGE) to offer some other color options. Thoughts? I can also completely drop the idea and go with the skins we have. I'm honestly not sure how much people do (or would) use the customization screen in MP. The PK3 is like... heug btw. Liek xbawks. I can probably optimise a *little*, but w/o the species stuff it's about 9 and a half megs, with the species pieces it was pushing 15.
  11. Welcome to the Hub! Feel free to do all of the above 8)
  12. I'm going to make a full set of both (although the custom ones will be the ones actually in the PK3, because I agree with you Cloud). Any last ideas for skins? I'm going to make a Mass Effect 1 skin version (the white armor with slightly off-white skin).
  13. Also the PSD file has been updated (I finished painting some parts I forgot/missed/chose not to paint until now). If anyone makes another skin please redownload it. Thanks!
  14. I'll make you a matching set of icons Also, team skins:
  15. And I think icons that do have it are totally boring. Maybe I'll make you a set of icons with that background just because I'm trying to convince everyone I'm actually a nice person.
  16. Planning to go with a style like this for the icons. Thoughts? Also, more posts to the thread in the above post plx. Really do need your help on that.
  17. I remember some mod being ported from SOF2 but it might be a different one.
  18. I can definitely look into that.
  19. I'll be getting more of the skins in-game this weekend. We're getting very close to release, so if you have suggestions or requests now is the time to speak up. Also if you guys could please take a look at this thread and provide any feedback you're able to I'd appreciate it. If I don't get any feedback I'm going to guess, and that could result in missing sounds for some people.
  20. Yeah it's useful for things like HUD's where it's very consistent. Probably impractical on things like player models or weapons.
  21. So you guys undoubtedly play more MP than I do. What I'd like, if you'd be so kind, is to list as many sound files as you know are used in the multiplayer game for your base mod of choice (let me know what mod you're basing your list off of, please). I'm pretty sure different mods use different sounds - as example, doesn't JA+ use more taunts than baseJKA? - so the more you can give me the more sounds I'll add so everybody can hear stuff without having a sound file repeated in 15 places. Thanks in advance!
  22. Haha that's really cool. You should definitely consider an update with an animated shader. That'd be the uber bomb.
  23. If these aren't working you may need alpha channels. When I don't want to deal with alpha channels I just make a PNG with transparency lol. However. insert/file/path/here } { map insert/file/path/here blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } Specific example from the game gfx/hud/hudleft { nopicmip { map gfx/hud/hudleft blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } The 'nopicmip' section isn't necessary. Per the shader manual it "causes the texture to ignore user-set values for the r_picmip cvar command. The image will always be high resolution." It might be something you want to leave in there, but if you leave it out no big deal. The in-game example lacks an rgbGen line because the engine will select the default "identity" (usually) if nothing is specified. My template has lightingDiffuse because I pulled it from a model. You can leave that out, or you can change it. It's a big-ass read, but if you're ever interested in what any part of a shader means check the shader manual. I have found if absolutely invaluable over the years in understanding and dissecting shaders. You can usually take a shader you already have, look up each part in the manual (because it has a table of contents and is easy to search) and learn a thing or two to help you in the future. If you need help making an alpha channel let us know and myself or someone else can probably walk you through it.
  24. Just an FYI, on some of the screenshots you'll see that the right-most quarter of the green shields bar is slightly lighter than the rest. That was fixed - I just caught it after I took the screenshots.
  25. Still using this one.
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