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Everything posted by Inyri
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What "inspired" you to buy the game?
Inyri replied to Linken's topic in Jedi Knight General Discussions
Technically I didn't buy it til this year. I inherited my brother's copy years ago when he decided he was bored of it -- understandably so. After playing Jedi Outcast I probably wouldn't have bought it when it was new. Didn't like Jedi Outcast's multiplayer, and the Jedi Academy single-player definitely left a lot to be desired. But I did buy it when it was on sale for like $2.50 on Steam so I didn't have to keep track of the discs when I wanted to start modding again. -
Yeah we don't want to go the route of PotD's, honestly. All I learned about them from managing JKFiles for years was that the staff hated picking them, and the only thing the community liked to do was complain about them.
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Learn to model and you can make whatever models you want.
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Ok so serious question people. I need to prep LOD's for this thing but I'm severely lacking motivation to do it. Would you rather me wait til I find the motivation and release once I'm done, or release v1 without the LOD's and release v2 with? (That'd also give me time to add any suggestions/bug fixes/etc to v2)? I have no personal motivation to do one or the other - I'm just curious how you all feel. If you'd prefer I release w/o the LOD's I could probably release tonight. Probably. Maybe.
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With you around? Quite a bit, I'm guessing.
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Ha, as if any of us want to have to moderate a shoutbox.
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Can I just point out real quick that people who play video games tend not to post on forums because they're busy playing video games? Food for thought.
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Feel free to add this to the calendar.
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Tonight's artistic challenge - UV mapping the Valiant. Because I want screens of the geth holding it, dammit.
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Modern Weapons Pack (Way back when)
Inyri replied to eezstreet's topic in General Modding Discussions
Ported models just discourage modders from making content, to be honest. Why would I make something when someone's already ported the original? Ports stifle creativity. -
You need taunt.mp3 for baseJKA, no numeral.
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I think DF Mod changed the layout of Talay a little bit, but I definitely recognized the key areas and I didn't find it terribly jarring. God. Now I want to go play Dark Forces...
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We'll have to agree to disagree - just out of curiosity, have you actually played the Dark Forces Mod demo? The look of the existing Dark Forces Mod maps is absolutely amazing, and they have enough of the original floor plan that they bring back just as much nostalgia as a slightly spruced up remake.
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Assume that any time you see me pop into Jedi Academy on steam it means I'm testing a mod.
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Oh, sorry. Usually I try to set myself as offline to spare you all the popup spam.
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Just as a heads up, the release will be delayed slightly because during testing we noted that having more than 2 or 3 geth on screen effectively took my framerate from 90fps to 30fps, so we're going to look into definitely adding some LOD's before release. Testing this was very amusing, though.
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Well the Avenger's already released and has been for quite some time. Can't remember if I've updated it since I added the new effects (I don't think I have) so maybe that should be my next step.
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Little samples of a nice render for the Geth Hunter and Legion.
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Uh, they were lower detail because they were made in 1994 - almost 20 years ago. I think the point of remaking them in a current engine is to enhance them.
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In case you were curious what legion would look like (not done yet):
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Ok, so here's what I expect the final skin list to be (only one of these hasn't been completed yet): Created by me: geth trooper (me3) geth trooper (me1) geth trooper red (kind of like a prime) geth trooper blue geth rockettrooper geth hunter geth trooper (black/red stripes) geth trooper (black/green/green stripes) geth pyro legion (pre-big ass hole) Contributed: one skin by Cloud Senatu one skin by Veilor five skins by Ruxith That's seventeen skins total so far. Think that's enough? Seriously, though, just because there's already a shit ton of skins doesn't mean we can't add more. Feel free to continue contributing submissions or ideas until I release!
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Totally thought they were some random stripes and I was gonna have to go kill some geth. Turns out I never realized the infiltrator has a different stripe pattern... *goes to pain some strypes!*
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I've already got a few other weapon models in the works. As for player models I'm not sure - they take a LOT of effort and energy, so I'm not going to make any promises. In other news, @@Ruxith - your geth await. Thanks for the PSD's - I fixed up the missing spots with the new textures I finished yesterday. I already realized that we need one of these: So expect another stripe pattern incoming before release. (It'll be a skin only, no mesh alterations.)
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Haha. You're funny.
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Hey, @@Ruxith, do you still have the PSD for the snakeskin and woodland versions? I need to add in some texture fixes. Plus the snakeskin one looks like part of the torso didn't get colored with the rest.