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Inyri

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Everything posted by Inyri

  1. Oh look, our resident softimage expert is here.
  2. You just reminded me I never posted a new pic of the HUD, lol.
  3. You mean you hope I don't currently have responsibility for any young humans at this time, or you hope I never reproduce?
  4. all the cool kids are doin the bar Er, using the bar. That didn't come out right. Hi Ory'Hara
  5. You, sir, have a cool name. However I feel you should add 'Darth' to it to be more iconic. (Just kidding. Hi!)
  6. Next step for the geth: optimization and rigging. Am I gonna rig him? Not if I can convince someone else to!

  7. Besides I'm a talented mimicker. I'm not good at making my own stuff lol.
  8. All done!
  9. Haha that very well may be 8) I'm gonna let the hours below speak for themselves... *whistles innocently*
  10. Oh my god I've been so bad about updated you guys D:
  11. New update. Legs have been and will continue to be a challenge. >.>
  12. I was totally not aware that brinks are sexy.
  13. yay! I started on the hands, but I'm hungry now so I go eat D:
  14. I apparently did not post yesterday's update here. Shame on me. Not as much as I wanted to get done, but it's progress. There won't be any tonight though - I had a social life and now I'm going to bed.
  15. The skins a filter and/or photosourced? You'd definitely get a better look if you hand painted it. The texture pattern looks much too large and pronounced compared to some of the images I've seen and for the rest the pattern doesn't seem to match. Also add opacity to your render for more awesome on the feathered layers 8)
  16. Won't this be fantastic as a JKHub exclusive? 8)
  17. You can use the fancy code if you want by clicking the "My Media" button, as such: https://jkhub.org/files/file/1189-jedi-knight-logo-saber/ Also, file approved. Enjoy all.
  18. How's that going for you?
  19. took me hours to do just the arms >.>
  20. Mostly finished UV mapping. I'm sure I'll need to make some tweaks as I paint - but painting here I come!
  21. That works too. I forget people do that, lol. I've gotten used to using one image for most of the model. Then again I'm used to modeling weapons...
  22. My only suggestion on the UVs from my own experiences is you'll get the best and most consistent result with your textures if the check pattern is consistently the same size. I used to not pay much attention - just made sure they were all square - but my work has looked a lot better when they're all scaled consistently.
  23. A little more progress.
  24. On the chest near the armpit. There's a bit of a crease where I imagine there shouldn't be.
  25. There's some goofy shading on the middle pic that might indicate some awkward topology. You might want to look at that and see if it needs clean up before mapping.
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