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Inyri

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Everything posted by Inyri

  1. Released! Feel free to leave comments, suggestions, ragey flames, etc. https://jkhub.org/files/file/1286-mass-effect-3-hud/
  2. Slightly unrelated... https://jkhub.org/files/file/1286-mass-effect-3-hud/
  3. 594 downloads

    This HUD is designed to mimic the heads up display from the Mass Effect games - particularly Mass Effect 3. Some tweaks had to be made to make it fit Jedi Academy, so it's not 100% perfect. The blue section represents your shields. The red portion represents your health. The purple section represents your "biotics" (your Forcee pool, in other words). While ammunition in ME3 is on the left, I wasn't really able to get the HUD to work with me on that so it's on the right instead, although it uses the same style as it does in ME3. The left, since I didn't have anything good to put there, features an N7 plate which is purely aesthetic. Lastly the saber style indicator is below the force pool and is fairly easy to see. To avoid confusion I kept the same colors Jedi Academy uses now - blue for fast, yellow for medium, and red for strong. Although really, with this HUD why would you be using sabers? Shoot those geth! The geth, by the way, is coming soon. Also. The font in the screenshots? Totally included. I suggest the following additional Mass Effect mods to compliment your new HUD: https://jkhub.org/files/file/1296-%7B%3F%7D/ https://jkhub.org/files/file/1128-%7B%3F%7D/ https://jkhub.org/files/file/95-%7B%3F%7D/ https://jkhub.org/files/file/94-%7B%3F%7D/
  4. You need to suggest mappy things to mappy people. Although a little birdie told me there may be a Firebase Giant map in the works.
  5. @@Veilor No offense intended to anyone, but this one might be my favorite so far. Looks like a goddam bumblebee!
  6. @@Cloud Senatu
  7. It's not likely to, though, and I don't really want this to turn into a "which file format is best" debate. I'll work on getting some of these in-game tonight and tomorrow so you can see what they look like during play.
  8. I should mention that "resistance is futile" is in the sound set.
  9. Would be hard to tell what I did without the quote. Model should be just about done I think.
  10. Well, I didn't give you the glow map. I'll add that for you (it's stupidly simple). What color glow did you have in mind?
  11. Ok this one came out looking really cool
  12. That looks pretty cool. As a note, though (and you may have done it intentionally which is fine) you can turn off one of the stripe layers if you don't want both. Also without shame I ask anybody who's willing to thumb up this screenshot on steam to help advertise not only the model, but also JKHub, since steam released its new game hub feature. I already got the screenie on the main page, but being at the top would be cool. http://steamcommunity.com/sharedfiles/filedetails/?id=94089386
  13. I know - I was teasing. Realized I'd forgotten it. I'll be working on some parts of tonight - probably finalizing the soundset, if I can get away with it.
  14. Oh you guys are so demanding! hips,models/players/me3-geth-if/me-geth-if.jpg torso,models/players/me3-geth-if/me-geth-if.jpg head,models/players/me3-geth-if/me-geth-if.jpg l_arm,models/players/me3-geth-if/me-geth-if.jpg l_hand,models/players/me3-geth-if/me-geth-if.jpg r_arm,models/players/me3-geth-if/me-geth-if.jpg r_hand,models/players/me3-geth-if/me-geth-if.jpg l_leg,models/players/me3-geth-if/me-geth-if.jpg r_leg,models/players/me3-geth-if/me-geth-if.jpg l_tubes_lower,models/players/me3-geth-if/me-geth-if.jpg r_tubes_lower,models/players/me3-geth-if/me-geth-if.jpg l_tubes_upper,models/players/me3-geth-if/me-geth-if.jpg r_tubes_upper,models/players/me3-geth-if/me-geth-if.jpg tubes_back,models/players/me3-geth-if/me-geth-if.jpg l_shoulderpad,models/players/me3-geth-if/me-geth-if.jpg r_shoulderpad,models/players/me3-geth-if/me-geth-if.jpg You can make edits if you use some kind of alternate folder structure (although it'll be easier for me if you don't). Also, name your file something other than me-geth-if -- add your own initials instead of mine or something.
  15. Ok peeps, here's the GLM. Not rigged - sorry. Also so you don't have to go back a page, here's the PSD file. I want to see what you make.
  16. Magic, clearly. I'll rectify that when I get home from work today.
  17. Be nice.
  18. The geth is getting ready to take over the world. Beware.

    1. CaptainChar

      CaptainChar

      "resistance is Futile"

  19. Any time you see my raptr thing say I've played Jedi Academy you can safely assume I'm testing a mod lol. Also as you can see below I totally forgot the HUD wasn't done. New texture - this one is to match the color scheme I use personally in MP. As promised, I've put together a very simple PSD for anyone to submit skins. There are three components (so far) to each of the skins I'm making: the main texture map, a specular map, and a glow map. So for example to get what I just posted above I created a main texture map that was black with green stripes (stripe style 2), a green specular map, and a green glow map. I'm probably going to be tweaking the glow maps a bit so I'm not including them, but if you have something interesting in mind they're very simple and I can tweak them for you. The way this file work is that the main texture (the white and black I've been showing off through progress updates) is at the very bottom. There are then six adjustment layers above it and each of these adjustment layers corresponds to an adjustable color in Mass Effect 3. Four of the layers are broken into two parts: color and contrast. I did this because when modifying the colors myself sometimes they'd turn out washed out or unrealistic, so sometimes modifying the contrast a little will help make it look better. So what you need to know as follows: Stripe 2: This layer represents the stripe style 2 from ME3. This is where the stripes are kind of... tribal? So to speak. Stripe 1: This layer represents the stripe style 1 from ME3. These are the solid lines. Primary: This is the color adjustment layer for the primary color of the geth. These are the parts that are currently white (the armor plating). Primary Contrast: Adjusts the contrast of the primary section of the model. Secondary: This is the color adjustment layer for the secondary color of the geth. These are the parts that have been grey. This does not include the fleshy bits of the model - I've not made those adjustable. Secondary Contrast: Adjusts the contrast of the secondary section of the model. For those of you who might not be photoshop savvy let me explain exactly how these work. The contrast layers are a bit more straightforward. When you select them you'll see a tab (for me it's a window right above the layers palette) that has two sliders - one for brightness and one for contrast. Slide them around. If you're like "oh n0ez i broke it!" just set both sliders back to 0 and you're back where you started. No messy numbers of undo's to do! The color (or, to be specific, hue/saturation) adjustment layers work the same way, although there are more sliders. There is a hue slider, a saturation slider, and a lightness slider. As far as I know the lightness on the hue/sat and the brightness on the contrast layers do the same thing, but they stack, so if you want a REALLY bright geth or a REALLY dark one you can set them both really high or low. I have already checked the 'colorize' box which allows color to be added to the layers so no need to worry about that. Other than the stripe layers, each layer is set to a setting that has it basically having no affect. Set it back to these default settings (all zero) to start over. (Psst, double checked and the adjustment layers do not work in gimp. Sorry non-photoshop peeps.) OK CLASS, QUESTIONS!? No? Download away. If nobody makes anything I'll just release a bunch of hideous skins with the package. The download is about 5mb, which is a fraction of what the one I'm using is. 8)
  20. Tell you what, guys. Before I release it I'll post up the glm and a simplified PSD file with just the texture and adjustment layers so that, if you want, you can make some reskins to include with the release. That way you get your favorite color combo in the package AND you get your name in the readme. Also yes, I made the HUD. I could probably just go ahead and release it I suppose. Unless anyone has any last-minute suggestions.
  21. Couple sample skins with a spec shader. Will be working on glow shaders next.
  22. Well, the geth is officially in-game. I should have some more snazzy screenshots for you shortly-ish. Want to work on some shaders and such before showing him off too much.
  23. It already is o.O how messed up do you WANT him?
  24. Pretty sure that's the most ridiculous thing I've heard in a while. Could be because you don't get any romanceable female characters until about halfway through... But hey, if you want to be all OMG PENIS MUST EXPRESS MY INSECURITY that's cool. Also if you play a female character that means lots of totally straight romance options. I don't hear you complaining about lesbian romance options either.
  25. Pretty sure it's only a sausagefest if you choose to romance the same sex. Got a confession, eezstreet?
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