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Inyri

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Everything posted by Inyri

  1. I've done a lot of tweaking, and will be doing more later on in the process. Example - I need to move the cheekbones because they're not in the right place (although having them is an improvement over previously). Updated render below (haven't touched it yet today - the other pic is just old):
  2. ...it might be Shepard.
  3. Side pic. Edge loops look good so far except that you've some some weird nGons in there. Everything should be in quads, if you can manage. If you can't, mostly quads with some tris. Pentagrams? Only for summoning demons, not for modeling.
  4. You play Xbox or pc?
  5. You all may or may not be correct.
  6. Apparently certain people are right that I can't keep a secret to save my life. But I can make you work for it, at least. Gotta guess who he is. This will give me an idea of how well I did...
  7. Secret projects are the best kinds of projects.

    1. Show previous comments  5 more
    2. Nihilus

      Nihilus

      Nothing travels faster than the speed of light... except maybe for gossip.

    3. KDR_3XILE

      KDR_3XILE

      What about 'Faster than light' speed O.o Lol

       

    4. Nihilus
  8. Come on, guys. Teamspeak is so last decade. Mumble is the way to go.
  9. "It is good to know that Jack has thus far survived the reaper invasion. I have amusing memories of her attempts to insert additions into my reports to the Illusive Man. Most of them centered around inappropriate uses of the word cockpit."
  10. If it's in space I think it should be in FTL 8)
  11. Shouldn't use the source files anyway. Custom material is always better when custom. Use placeholder textures now and we can figure out later what needs the custom-touch to make it A+.
  12. Nice work, although I refuse to let you use stock textures. You let me know if you need any custom ones.
  13. Just some color blocking (no real texturing has started yet, and it'll probably wait til tomorrow at the earliest).
  14. UVs finished (thank god). Will start painting.
  15. I hate UV mapping. But I'm determined to make this a good, efficient map, with ONE texture. So it will all fit on one map. Probably 512x512 (I don't think it's necessary to make it larger... but my "ooh ahh" nature may cause my mind to change before painting).
  16. My idea of an easter egg might be different from some people. Put in too many that are easy to find and they lose their charm. I don't think there's such a thing as too many, but if you want them to be legitimate easter eggs they need to be not in obvious places.
  17. Doesn't seem worth worrying about, to me.
  18. What tutorial are you looking at?
  19. I will be adding more smoother into all my future mod releases, in addition to the standard amounts of smoother already included.

    1. Show previous comments  1 more
    2. Inyri

      Inyri

      Do I have to model Garrus to get you to shut up about calibrations?

    3. CaptainChar

      CaptainChar

      well that would be nice, but I like to tinker with things in RL... hmm how badly would a turian clip?

    4. CaptainChar

      CaptainChar

      yeah umm no further comments commander *goes back to mapping*

  20. Haha I have one custom player model in my base folder - my own. And don't worry, @@eezstreet, I find a lot of things Raven did/didn't do to be retarded.
  21. Yep. I'll eventually release another update for it, but it's already on JKHub. https://jkhub.org/files/file/94-m-8-avenger-assault-rifle/
  22. Hm, haven't gotten that error myself with the M8. I wish the community had done more research in the past few years to determine what causes that error and why (and why some people get it and some don't).
  23. For user acceptance all the lights should have SOME kind of source (example a blob of light shouldn't appear by itself, but a blob of light coming from a torch or lightbulb would make sense). As for HOW to technically do it, I'm not a mapper so I have no clue. We do have a lot of good mappers here that I'm sure can give more insight. Being able to do good lighting would be an invaluable skill and can take a map from good to astounding.
  24. The lighting needs a lot of improvement (although it's by far not even remotely close to the worst that I've seen) but I really like the fundamental look of it. Looks very nice and with some really nice environmental lighting I think you'll have a real winner on your hands.
  25. Inyri

    Geth Trooper

    SEE HOW I GET YOU CONFUSED, CLOUD!? I should've just put Thing 2. I'll fix it
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