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Everything posted by Inyri
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Side pic. Edge loops look good so far except that you've some some weird nGons in there. Everything should be in quads, if you can manage. If you can't, mostly quads with some tris. Pentagrams? Only for summoning demons, not for modeling.
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You play Xbox or pc?
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You all may or may not be correct.
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Apparently certain people are right that I can't keep a secret to save my life. But I can make you work for it, at least. Gotta guess who he is. This will give me an idea of how well I did...
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Come on, guys. Teamspeak is so last decade. Mumble is the way to go.
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"It is good to know that Jack has thus far survived the reaper invasion. I have amusing memories of her attempts to insert additions into my reports to the Illusive Man. Most of them centered around inappropriate uses of the word cockpit."
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If it's in space I think it should be in FTL 8)
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Shouldn't use the source files anyway. Custom material is always better when custom. Use placeholder textures now and we can figure out later what needs the custom-touch to make it A+.
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Nice work, although I refuse to let you use stock textures. You let me know if you need any custom ones.
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Just some color blocking (no real texturing has started yet, and it'll probably wait til tomorrow at the earliest).
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UVs finished (thank god). Will start painting.
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I hate UV mapping. But I'm determined to make this a good, efficient map, with ONE texture. So it will all fit on one map. Probably 512x512 (I don't think it's necessary to make it larger... but my "ooh ahh" nature may cause my mind to change before painting).
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My idea of an easter egg might be different from some people. Put in too many that are easy to find and they lose their charm. I don't think there's such a thing as too many, but if you want them to be legitimate easter eggs they need to be not in obvious places.
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Doesn't seem worth worrying about, to me.
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What tutorial are you looking at?
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Haha I have one custom player model in my base folder - my own. And don't worry, @@eezstreet, I find a lot of things Raven did/didn't do to be retarded.
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Yep. I'll eventually release another update for it, but it's already on JKHub. https://jkhub.org/files/file/94-m-8-avenger-assault-rifle/
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Hm, haven't gotten that error myself with the M8. I wish the community had done more research in the past few years to determine what causes that error and why (and why some people get it and some don't).
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For user acceptance all the lights should have SOME kind of source (example a blob of light shouldn't appear by itself, but a blob of light coming from a torch or lightbulb would make sense). As for HOW to technically do it, I'm not a mapper so I have no clue. We do have a lot of good mappers here that I'm sure can give more insight. Being able to do good lighting would be an invaluable skill and can take a map from good to astounding.
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The lighting needs a lot of improvement (although it's by far not even remotely close to the worst that I've seen) but I really like the fundamental look of it. Looks very nice and with some really nice environmental lighting I think you'll have a real winner on your hands.
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- 16 comments
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- Non Star Wars Related
- JKHub Exclusive
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Closing this thread in favor of the release thread. Continue conversation there! http://jkhub.org/top...d-geth-trooper/
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The Geth Trooper is now released! https://jkhub.org/files/file/1296-geth-trooper/ Please feel free to discuss the release. I appreciate all feedback as well as suggestions or bug fixes for the next version. Currently LOD support is planned for v2. To review the progress during the build of this mod please feel free to take a look at the WIP thread.
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1,651 downloads
We are geth. This model is a completely custom made replica of the geth trooper from the Mass Effect series. It is particularly modeled off of the geth engineer variant found most easily in the Mass Effect 3 multiplayer game. All content is completely custom. This means the mesh was 100% made from scratch, the textures were fully painted by hand by myself with no photosourcing at all, and even the soundset is completely custom made with no sounds sourced directly from the game. This model took me about two weeks to sculpt, two weeks to paint, and two weeks to do all the retexturing and packaging for Jedi Academy. I began work on July 31st and am officially calling it done today, on September 12th. This is the most challenging, most rewarding, and most successful project I have completed to date. I'm very happy with the results and I'm hoping the Mass Effect fans out there -- and maybe even some folks who aren't into Mass Effect -- will enjoy playing with this model as much as I've enjoyed creating it. There are seventeen (yes, you read that right) skins included with this package. Ten of them are made by me, one is made by @Veilor, one is made by @Cloud Senatu, and five are made by @Ruxith. Skins mimicking real Mass Effect NPC's are as follows (some are loosely based on their in-game counterparts in cases where a new mesh would be required): geth trooper geth rocket trooper (ME3) geth prime (red team skin) geth hunter (ME3) geth pyro (loose interpretation) geth destroyer (Veilor's skin) Legion (pre-gaping hole) NPC's for these skins are also available. They can be spawned with the following commands: npc spawn: geth geth-hunter geth-pyro geth-rocket geth-prime geth-destroyer geth-legion This model is fairly high poly for a game this old. During testing several testers experienced some very significant FPS loss - myself included - when spawning multiple geth. Nobody reported any crashes in multiplayer, but having five geth on screen took my FPS from 90 to 30. This is going to be unavoidable at close range. There are plans to add a future version with LOD's (which hopefully won't fall through) so once that happens it should mitigate some of the performance loss when geth models are at a greater distance. I'd also like to take this moment to mention that the geth is segmented to achieve two things: If you like dismemberment, the geth comes apart at all the right places and has caps. Chop him up. All meshes are fewer than 500 polies, meaning dynamic shadows are supported (if that's your thing). Please see the read-me for additional information on crediting & known bugs. My Other Mass Effect Mods: https://jkhub.org/files/file/1286-%7B%3F%7D/ https://jkhub.org/files/file/1128-%7B%3F%7D/ https://jkhub.org/files/file/94-%7B%3F%7D/ https://jkhub.org/files/file/95-%7B%3F%7D/ https://jkhub.org/files/file/1336-%7B%3F%7D/ https://jkhub.org/files/file/1463-%7B%3F%7D/- 16 comments
- 13 reviews
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- Non Star Wars Related
- JKHub Exclusive
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Yeah pretty sure I'm going to go ahead and release tonight. I've been having a rough week so I really don't know when I'll have the motivation to make those LOD's and you guys have all been waiting so patiently. Look for it within the next hour or so, most likely.