-
Posts
463 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by Droidy365
-
-
What @@AshuraDX is saying basically works for what I'm thinking of doing. The question is: How would I make it playable as a playermodel/NPC, while still having it face the camera? Could some one possibly make an *.efx that's just a sprite that never disappears? Perhaps that could work...... Thanks, again
Also, @@Psyk0Sith also has a pretty good idea, but I would prefer having it face the camera
That being said, a model like that could be like a blank canvas - easier to work with. So yeah, I'm not sure what would be best.
-
I modified your mod and applied to my game. I recreated 'block.cfg' and placed it to my base folder so that I can test it manual blocking.
Manual blocking worked fine ! But... kick doesn't work... when I press [Crouch], [Forward] and Left Click, jaden does Lunge Attack instead of kicking.
I wonder how you replaced Lunge Attack to kick. How did you do that?
It's actually not the *.cfg file, but it's the saber itself.
Add a line to any *.sab file in notepad, saying:
lungeAtkMove LS_KICK_F
(Make sure you keep a backup)
This will make it so that you'll do a kick, rather than a lunge.
You can make it replace other things, too - I just chose to replace the lunge:
kataMove LS_KICK_F jumpAtkUpMove LS_KICK_F jumpAtkFwdMove LS_KICK_F jumpAtkBackMove LS_KICK_F jumpAtkRightMove LS_KICK_F jumpAtkLeftMove LS_KICK_F
Hope this helped - sorry for not making it clear enough lol
syainkn likes this -
I wasn't sure if this fit better in Mod Requests or Modding Assistance, but it's here, for now. Okay, so pretty much I want to know if it's possible to basically play as a sprite. You know, playing as a 2D Image (*.png, *.tga, *.spr, etc.)
I have made an attempt using a saber with a custom effect (which failed miserably, as I don't know how *.efx files work)
Thanks guys
-
But did you add it to a new shader file? And did you refresh shaders in radiant? Did you add your new shader file to the shaderlist.txt?
Do I just add a line to shaderlist.txt saying "Naboo"? The file's called "naboo_sky.shader"
EDIT: There we go, all fixed. I had to add a line saying "naboo_sky"
Thank you very much
-
textures/skies/naboo { qer_editorimage textures/skies/sky.tga surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyParms textures/skies/naboo 1024 - }
-
As I said before, I've been having a similar issue:
It's not showing the Sky shader, for whatever reason.
-
This may or may not help...
-
I'm not sure if it's doable, as I'm not a coder, but it sure does sound like a great concept!
I'd imagine this would be possible, as they made it possible in MP.
-
Well, this has some sounds, but one of the comments say that there isn't any real dialogue. Still, it could come in handy.
-
The weapons are pretty easy to remember so I didn't include a command. But it is easy to write one.
WP_NONE
WP_BLASTER_PISTOL
WP_BLASTER
WP_DISRUPTOR
WP_BOWCASTER
WP_REPEATER
WP_DEMP2
WP_FLECHETTE
WP_ROCKET_LAUNCHER
WP_THERMAL
WP_TRIP_MINE
WP_DET_PACKS
WP_SABER
WP_MELEE
WP_NOGHRI
WP_TUSKEN_STAFF
WP_TUSKEN_RIFLE
WP_JAWA
WP_TURRET
WP_BOT_LASER
Yeah, you could even do it with a config file.
echo WP_NONE echo WP_BLASTER_PISTOL echo WP_BLASTER echo WP_DISRUPTOR echo WP_BOWCASTER echo WP_REPEATER echo WP_DEMP2 echo WP_FLECHETTE echo WP_ROCKET_LAUNCHER echo WP_THERMAL echo WP_TRIP_MINE echo WP_DET_PACKS echo WP_SABER echo WP_MELEE echo WP_NOGHRI echo WP_TUSKEN_STAFF echo WP_TUSKEN_RIFLE echo WP_JAWA echo WP_TURRET echo WP_BOT_LASER
Save that in notepad as "weaponlist.cfg" without quotes.
Open the console in game and type "exec weaponlist" without quotes, once again.
eezstreet likes this -
@The4thRemnant Hello? It's been a month and there still hasn't been an update...
-
Lol, maybe I should make a saber sound mod for this XD
EDIT: http://www.mediafire.com/file/rkw1g361mcdypb5/zzzzz_SWOOSH_TTS_sabers.pk3
NOTE: You might want to turn your effects volume up to hear it
-
Hello there! Welcome to JKHub and its community
-
Noice. I was kinda scared to request these myself, as things like these do tend to get a lot of unnecessary hate.
-
Question: Do you have to be a member to play on the server? Sorry, I'm new to this sort of thing with clans
(I'm mostly here because someone advertised your clan on my YT channel )
Aldro Koon, HaVoC and Darth Phren like this -
In my MBlock mod, I made the kick replace the lunge attack. Feel free to study that and take bits and pieces out of it
syainkn likes this -
I've been having trouble with this as well.
-
Hello there.
Damn, beat me to it
AniTheSand and Jeff like this -
g_subtitles 1 shows subtitles in regular gameplay. In the SP Options menu, you can toggle it between 0 (off) and 2 (in cutscenes only)
Xanemus likes this -
I think this is for Single Player, so probably not.
-
Just thought I should make a little thing......
Includes custom sounds poking fun at EA
the_raven, Gorc and TheWhitePhoenix like this -
It wasn't removed, I was just adding that it was a SP only mod to the description. Now it's waiting approval AGAIN, which I didn't expect :/ @@Circa
Sorry for the inconvenience.
-
The command to use force push is "force_throw" without quotes
dark_apprentice likes this -
Have fun.
in Jedi Knight General Discussions
Posted
JK2 Map source files. Some are in the game, some were scrapped.