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Droidy365

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Posts posted by Droidy365

  1. What @@AshuraDX is saying basically works for what I'm thinking of doing. The question is: How would I make it playable as a playermodel/NPC, while still having it face the camera? Could some one possibly make an *.efx that's just a sprite that never disappears? Perhaps that could work...... Thanks, again :D

     

    Also, @@Psyk0Sith also has a pretty good idea, but I would prefer having it face the camera :)

    That being said, a model like that could be like a blank canvas - easier to work with. So yeah, I'm not sure what would be best.

  2.  

    I modified your mod and applied to my game. I recreated 'block.cfg' and placed it to my base folder so that I can test it manual blocking.

    Manual blocking worked fine !  But... kick doesn't work...  when I press [Crouch], [Forward] and Left Click, jaden does Lunge Attack instead of kicking.

    I wonder how you replaced Lunge Attack to kick.  How did you do that?

    It's actually not the *.cfg file, but it's the saber itself.

    Add a line to any *.sab file in notepad, saying:

    	lungeAtkMove	LS_KICK_F
    

    (Make sure you keep a backup)

    This will make it so that you'll do a kick, rather than a lunge.

    You can make it replace other things, too - I just chose to replace the lunge:

    	kataMove		LS_KICK_F
    	jumpAtkUpMove		LS_KICK_F
    	jumpAtkFwdMove		LS_KICK_F
    	jumpAtkBackMove		LS_KICK_F
    	jumpAtkRightMove	LS_KICK_F	
    	jumpAtkLeftMove		LS_KICK_F
    

    Hope this helped - sorry for not making it clear enough lol :D

    syainkn likes this
  3. I wasn't sure if this fit better in Mod Requests or Modding Assistance, but it's here, for now. Okay, so pretty much I want to know if it's possible to basically play as a sprite. You know, playing as a 2D Image (*.png, *.tga, *.spr, etc.)

     

    I have made an attempt using a saber with a custom effect (which failed miserably, as I don't know how *.efx files work)

    Thanks guys :)

  4. But did you add it to a new shader file? And did you refresh shaders in radiant? Did you add your new shader file to the shaderlist.txt?

    Do I just add a line to shaderlist.txt saying "Naboo"? The file's called "naboo_sky.shader"

    @@Circa

     

    EDIT: There we go, all fixed. I had to add a line saying "naboo_sky"

    Thank you very much :)

  5. The weapons are pretty easy to remember so I didn't include a command. But it is easy to write one.

     

    WP_NONE

    WP_BLASTER_PISTOL

    WP_BLASTER

    WP_DISRUPTOR

    WP_BOWCASTER

    WP_REPEATER

    WP_DEMP2

    WP_FLECHETTE

    WP_ROCKET_LAUNCHER

    WP_THERMAL

    WP_TRIP_MINE

    WP_DET_PACKS

    WP_SABER

    WP_MELEE

    WP_NOGHRI

    WP_TUSKEN_STAFF

    WP_TUSKEN_RIFLE

    WP_JAWA

    WP_TURRET

    WP_BOT_LASER

    Yeah, you could even do it with a config file.

    echo WP_NONE
    echo WP_BLASTER_PISTOL
    echo WP_BLASTER
    echo WP_DISRUPTOR
    echo WP_BOWCASTER
    echo WP_REPEATER
    echo WP_DEMP2
    echo WP_FLECHETTE
    echo WP_ROCKET_LAUNCHER
    echo WP_THERMAL
    echo WP_TRIP_MINE
    echo WP_DET_PACKS
    echo WP_SABER
    echo WP_MELEE
    echo WP_NOGHRI
    echo WP_TUSKEN_STAFF
    echo WP_TUSKEN_RIFLE
    echo WP_JAWA
    echo WP_TURRET
    echo WP_BOT_LASER  

    Save that in notepad as "weaponlist.cfg" without quotes.

    Open the console in game and type "exec weaponlist" without quotes, once again.

    eezstreet likes this
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