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Posts posted by Droidy365
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I haven't played this in Garry's mod (never even understood how people played it online). Is what you want to make similar to CTF, but with only one flag, and 'props' instead of flags?
No, it's more of a Hide 'n' Seek game, as the title and the original post would suggest.
Enter Edit Mode, select all vertexes of that mesh, go to Object Data, then Add a new vertex group to the active object, name the newly created Group after the bone you want to link the object to (since it's a prop, I'm assuming it doesn't have to be anything aside from moving around) and click Assign. Repeat for all meshes.
Ok, I did that, and I got this mess:
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Imma bump this in a productive way: What does this error mean?
EDIT: Ok, I just added the armature modifier, but I've still got this:
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Imma be honest..... I couldn't navigate to the upload button on imgur
But anyway, we'd better stop talking about this in here XD
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Ah nice, looks like a good start. You need to upload your images elsewhere. Imgur is very popular among the people here.
Advertising: Check the Dark Forces II Mod sub forum. Could be of your interest.
I personally like to use https://imgbb.com/ as I don't need an account.
Nice sabers, by the way.
Lyrion likes this -
You can probably via scripting. Try using this mod here, follow its directions and use the undying runscript. That's what Boba Fett and Desann used.
bigphil2695 likes this -
Holy crap, you've bumped this thing 3 times, calm down.
@@eezstreet @@Noodle Can you guys help him?
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Any progress there?
Not yet, no. I have no idea how this is meant to be done lol.
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I'm having a bit of trouble getting this thing to work - I just see a missing texture.
Is there something I'm doing wrong?
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Hmmm, I'm not too sure if that's actually a shader, or if it's just a little smoke and mirrors
It may or may not be trickery in GTKRadiant. I'm gonna do a bit more studying to find out what it is.
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In that case, you should probably tell everyone how you fixed it, in case someone has the same problem.
Also, I'm trying to import R2D2, but I just keep getting errors
Vizsla likes this -
@@Langerd and @@JAWSFreelao might be able to help.
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Hey guys, I'm looking for the best possible shiny floor shader. I've encountered several that I thought were shiny, when they were just transparent with the map mirrored. Besides, I don't want it to be that shiny, I sorta want it to be like this, if it's possible:
Tompa9 likes this -
Hey guys, I was wondering if anyone could make this:
Feel free to use whatever colours you like (within reason)
Thanks guys!
the_raven likes this -
What I was thinking of is having multiple triggers - A trigger changing the music from Music A to Music B when you enter the area, and another one changing from Music B back to Music A again when you leave.
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Do you want it to change the music that's currently playing when you enter the trigger?
If so, put this in:
music music/filename
Similar to what you'd normally put on worldspawn.
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I've actually been getting hold of all these files for you. I was gonna tell you when I was finished.
Pickles256 likes this -
Hmm... Did you change your playerteam status? Usually, if I'm playerteam free and I want to stop aggro, I use notarget, change my playerteam to player, then turn notarget back off. Idk if this helps or not.
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I'm having a similar problem, but with a custom model. May or may not be related.
Pickles256 likes this -
Sigh, it doesn't look like anyone's gonna be helping out with this any time soon
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I'm going to assume that you know how coding works in this game?
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Yeah, I had a bad feeling that might have been the case.
It might be able to be changed via coding.
Pickles256 likes this -
I believe that any Jedi class is hard coded to force push when they're being choked. I could be wrong about that.
Try changing the NPC's class to something that's not a Jedi, like a gunner class or something.
Prop Hunt/Hide 'n' Seek
in Mod Requests & Suggestions
Posted
Ok, it's exported, but it didn't like it when I tried it out ingame: