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Posts posted by Droidy365
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Hmmm... We could use the scripts from the JK2/JK3 Ladder map for that part. But what about the map? Are there any Jedi Temple maps with source files, or any people willing to make one?
Also, I'd love to see the reverse as well - playing as a Clone (or possibly Anakin) fighting off the Jedi. Perhaps there could be multiple versions of this map.
the_raven and Pickles256 like this -
Wait so does the ladder_npcs work as the map or is that the standard map npc files?
Um... I'm not entirely sure what you mean by that, but I replaced the actual *.NPC files. If you spawn a Shadowtrooper or a JK2 Reborn, you'll get a Guard. If you spawn JK2 Tavion, you'll get Kylo Ren. If you spawn Desann, you'll get Snoke.
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Hey I don't mean to be rude but it has been almost 3 weeks since i've heard anything from you about this, are you still doing this? No rush if so
Oh shoot! I'm gonna be completely honest - I completely forgot about this
Here are all the files that I used (I'm assuming you already have the Ladder JK3 map)
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Congratulations! I didn't really expect to win this contest with my flags - there were so many great mods!
Artemis likes this -
Hey guys, I was just wondering what the rules on copyrighted music and sounds ported from other media were with modding. I've seen plenty of mods containing ported sounds, and plenty containing copyrighted music - hell, I've made plenty of them too.
Thanks guys
Smoo likes this -
@@Droidy365 Does it work in game?
Could it be a problem with the dimensions? Your QVM window shows, at the bottom leftish, WxH 512x384. Don’t they need to be in the powers of two just like textures? It may have to be 512x512 but I’m not sure.
I made the video 523 x 384 because that's what the tutorial says to do. I could try making it 512 x 512. That red window to the left is the result after exporting it as an AVI. And no, the exported ROQ doesn't work in-game, either.
Here's the AVI I attempted to import, if anyone wants to have a go (it's for my Sword Art Academy mod.)
EDIT: Ah, I see. QVM won't let me have any other size other than 512 x 384.
EDIT 2: I've worked out how to add soundtrack now, and it sorta shows up in-game, but not really...? It plays the music with a blank grey screen.
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Ok, sorry about that. I was looking at the new content page, and it was gone. I thought everyone else was looking there, too.
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About a year ago, I was working on a mod called the "Kyle Boss Simulator" - I got a lot of things to work, but I have no idea how to get the Grip to work.
tejjoshii likes this -
When I get back, I can look into that for you. However this particular method skips on sound. It's more useful for a replacement main menu video mod.
There is a way to get roq videos with sound but it's not a process that I'm familiar with at the moment.
Okay, thanks mate. The biggest problem with this is that is's just giving me a blank red screen, rather than a movie. It's about a minute something long.
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Do you want it to look opaque (so that you can't see through it)?
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So...... Who would be interested in doing this? Is @@Langerd good with sabers/swords, heads and Frankensteins?
EDIT: Perhaps @@DarthJava could make some good swords
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You're welcome, glad I could help
Pickles256 likes this -
Okay, that's perfectly understandable. Sorry to bother you about this whole thing
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Does @@Rooxon take requests? Are they still active? Would they be interested?
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IMO the second one probably suits her better, maybe in black instead and with a few less feathers, and a few other things borrowed from the first one.
I don't think a warrior outfit would fit her, her design screams a voodo witch or an asian shaman so why not capitalize on the shamanist cultures?
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Have you got the sounds in your PK3?
If so, the sounds should be located in sound/chars/SateleShan/misc/
Pickles256 likes this -
No, don't put that in sounds.cfg, put it in your NPC file. Like this:
Tavion_new
{playerModel tavion_newrank commandersaber tavionsaberColor redweapon WP_SABERsaberStyle 5FP_HEAL 0FP_LEVITATION 3FP_SPEED 3FP_PUSH 3FP_PULL 2FP_TELEPATHY 0FP_GRIP 3FP_LIGHTNING 2FP_RAGE 2FP_PROTECT 0FP_ABSORB 0FP_DRAIN 2FP_SEE 1FP_SABERTHROW 3FP_SABER_DEFENSE 3FP_SABER_OFFENSE 3reactions 3aim 3move 5aggression 3evasion 4intelligence 5hfov 160vfov 160playerTeam TEAM_ENEMYenemyTeam TEAM_PLAYER// race humanclass CLASS_TAVIONsex femalesnd tavionsndcombat tavionsndjedi tavionyawSpeed 120walkSpeed 55runSpeed 200health 300dismemberProbHead 0dismemberProbArms 0dismemberProbLegs 0dismemberProbHands 0dismemberProbWaist 0}Pickles256 likes this -
Add these lines to your NPC file:
sex female snd SateleShan sndcombat SateleShan sndjedi SateleShan
Let me know if this works
Pickles256 likes this -
Your description made me think on a Kendo suit of armor. It's the perfect mix of armor and normal clothing.
I wouldn't mind if she was a bit more sexualised than that, of course. That's just my lazy edit.
It actually reminds me of SWTOR.
the_raven likes this -
Meh, that's alright. Opinions are opinions. Sword Art Academy is actually going to be a total conversion, so there's that. I've already made a map for this, and a few scripts as well.
I mostly chose to do this because Jedi Academy is known for its amazing saber combat, and SAO (the game) is supposed to be based around sword combat. However, there is not a single SAO game that has sword combat that's actually good; half-decent, maybe, but nothing good.
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Mate, I'm mostly making this for my brother, as he's right into SAO. Think of it as the Abridged series instead - I love that parody.
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Damn, that's a cool Sarlacc pit! Do the tentacles grab you, or are they just for show?
Langerd likes this
OpenJK won't start
in OpenJK
Posted
There seems to be two base folders after GameData, there should only be one Base folder in there.