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Droidy365

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Posts posted by Droidy365

  1. Hmmm... We could use the scripts from the JK2/JK3 Ladder map for that part. But what about the map? Are there any Jedi Temple maps with source files, or any people willing to make one?

     

    Also, I'd love to see the reverse as well - playing as a Clone (or possibly Anakin) fighting off the Jedi. Perhaps there could be multiple versions of this map.

    Pickles256 and the_raven like this
  2. No, don't put that in sounds.cfg, put it in your NPC file. Like this:

     

    Tavion_new

    {
    playerModel tavion_new
    rank commander
    saber tavion
    saberColor red
    weapon WP_SABER
    saberStyle 5
    FP_HEAL 0
    FP_LEVITATION 3
    FP_SPEED 3
    FP_PUSH 3
    FP_PULL 2
    FP_TELEPATHY 0
    FP_GRIP 3
    FP_LIGHTNING 2
    FP_RAGE 2
    FP_PROTECT 0
    FP_ABSORB 0
    FP_DRAIN 2
    FP_SEE 1
    FP_SABERTHROW 3
    FP_SABER_DEFENSE 3
    FP_SABER_OFFENSE 3
    reactions 3
    aim 3
    move 5
    aggression 3
    evasion 4
    intelligence 5
    hfov 160
    vfov 160
    playerTeam TEAM_ENEMY
    enemyTeam TEAM_PLAYER
    // race human
    class CLASS_TAVION
    sex female
    snd tavion
    sndcombat tavion
    sndjedi tavion
    yawSpeed 120
    walkSpeed 55
    runSpeed 200
    health 300
    dismemberProbHead 0
    dismemberProbArms 0
    dismemberProbLegs 0
    dismemberProbHands 0
    dismemberProbWaist 0
    }
    Pickles256 likes this
  3. Meh, that's alright. Opinions are opinions. Sword Art Academy is actually going to be a total conversion, so there's that. I've already made a map for this, and a few scripts as well.

    I mostly chose to do this because Jedi Academy is known for its amazing saber combat, and SAO (the game) is supposed to be based around sword combat. However, there is not a single SAO game that has sword combat that's actually good; half-decent, maybe, but nothing good.

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