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Droidy365

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Posts posted by Droidy365

  1. Hmm I added a sound for the loop and named it as lightning2.wav but all it did was just mute the looping sound in game.

    It could be broken, it needs to be a mono track and it needs to be 4100 Htz, I think.

     

     

    Not got Outcast installed?!?........ Shame on you, shaaaaaaaaaammmeee.

    Lol, it's mostly because this is a fairly new PC, and I mostly mod JK3. Still, I'd love to get around to doing it some time :D

  2. Okay, so I'm probably gonna need to see your textures. Are the file paths right? Are the dimensions correct? Is the shader done right?

    I think you might actually have too much going on in that shader, too. Sometimes, when I make shaders that have too much going on, the texture and the shader just give up.

    Here's a few shaders from Byss:

     

     

     

    textures/byss/lights
    {
        {
            map $lightmap
        }
        {
            map textures/byss/lights
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/byss/lights_glw
            blendFunc GL_ONE GL_ONE
            glow
            rgbGen identity
        }
    }
     
    textures/byss/large_floor
    {
    q3map_material SolidMetal
        {
            map $lightmap
        }
        {
            map textures/byss/large_floor
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/byss/env_large_floor
            blendFunc GL_SRC_ALPHA GL_ONE
            alphaGen const 0.25
            tcGen environment
        }
    }

     

     

     

    I believe you've attempted to combine these two into one shader, or something like that.

    Try just editing the first shader for the glowy bits, don't worry about the second one, for now, anyway.

     

    EDIT: I might actually attempt to make one for you, actually.

    GPChannel likes this
  3. Hey guys, I'm having a problem with Dynamic Music (as the title points out) since I made a replacement. I've made changes to the dms.dat file to get the song to play how I want it to. That's fine. The problem is that after I finish a fight, the action music takes ages to stop playing again. This is quite annoying, to say the least. The action music mp3 file is about 6 minutes long, but I don't really want to change the file unless I REALLY have to. Please help, thanks.

  4. Sadly, I couldn't get my map finished in time. It's still no-where near finished, either. Oh well. In a way, that's probably for the better. It's better to have a half decent map that took a year to make than some crappy rushed map that's worse than Jar Jar's breakfast  :P

  5. Well, there's a map on Movie Battles II where you have to survive a bunch of crap from Ragnos. It's pretty fun and very unique. MBII in general works kinda like that, where it's like Counter Strike, where you die and have to wait till the end of the round. You either win by completing objectives or by killing the other team's players, but this map makes it into a survival mode. It's called um_ragnosbattle

    Smoo likes this
  6. Okay, here's my NPC so far:

     

     

    dkothos
    {
    playerModel jedi
    customSkin steve
    saber flashlight
    saberColor orange
    weapon WP_SABER
    FP_HEAL 3
        FP_SABER_OFFENSE    1
        aggression        1
        aim            1
        evasion            5
      intelligence        5
      move            2
      reactions        2
        playerTeam       TEAM_ENEMY
        enemyTeam        TEAM_PLAYER
        class            CLASS_PRISONER
        runSpeed        120
        acceleration        20
        movetype        walk
        snd            prisoner2
        sndcombat        prisoner2
        sndextra        prisoner2
    }

     

     

     

    It works great! Only problem I'm having now, is the script - I want it to basically use the command "runscript steve follow_player" when I start up the map. How would I do this in Radiant? Thank you very much for your help, by the way :)

  7. Hey guys, I've recently made a mod for Manual Blocking in BaseJA using the +Block command, but I'm thinking about editing some code.

    These are the things I want to do:

     

    • Make Swinging take Force Energy
    • Make Kicking take a lot of Force Energy (possibly all energy)
    • Make Running gradually take Force Energy, you must walk.
    • Make Blocking give you Force Energy
    • If you don't have enough Force Energy, you can't swing, you must block
    • If possible, I also want NPCs to block sometimes
    • Maybe make g_autoblocking and +block work for Multiplayer
    • If possible, maybe make it so that these things only happen if g_autoblocking is set to 0

    I'm attempting to learn how to code at the moment. For now, I just want to know how to do something like this and be pointed in the right direction. Obviously, this is inspired by MBII, but it is clearly different, too. I don't even know if I have everything installed in the right place or anything, so there's probably gonna be some errors.

     

    If it's somehow possible to just do this with a script instead of code, than that'll be even better (I honestly have no idea how to do either.)

    Langerd and Smoo like this
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