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Posts posted by Droidy365
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I find this interesting, because I was working on a Crait Map today, and I used the Hoth Skybox. When I did so, it had the Void (Hall of Mirrors) effect.
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I'm gonna bump this, because I still couldn't get this to work, unfortunately.
If someone could do something like this with coding or scripts, please do so lol.
I'll probably name the effect "effects/sao/death_sparks.efx" if that helps
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Because JKA isn't a super high-poly ps4/switch-era game. It's a game made back in 2003, it can't handle super high-poly models.
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I honestly don't know too much about this, but I believe that you strafe jump when you're in first person, though that's probably not what you're looking for. This is more of a bump than anything else.
Also, you're YT Channel's awesome, keep up the great work
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Um... It seems to be in editor mode, or something like that......
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Hello there! I hope you have a great time actin the Hub.
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That looks great! When I get home, I'll try it outFirst off, I'd like to apologize for my sudden vanishing. Life took me on an adventure some call "preparing for the first day back at school", which is a pain. I do not return empty-handed, though I will address what I've clearly missed in my absence.
As of right now, as weird as it sounds, I'm not entirely sure how to do weapons (though it is on my list of things to learn). I did fluke the Genesis Copy blades, so sometime in the (hopefully) near future, I will work on these weapons, release 'em, hey presto.
I will totally update the main file with all this, or somethin', when/if I get the chance.
And now, without further ado, I present what I have done lately.
Kirito - Sword Art Online (Requested by Droidy365)
There's no NPC support, nor team colours, nor sounds yet. However, much like many of my other models, it'll get an update with all that stuff in the future.
I didn't want to leave a post with just that, so I've thrown together some previews of future work. Can you figure out my latest obsession?
As always, let me know any bugs you find, I'll fix 'em up ASAP
I might also try to make some new textures, too.
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A question: Other than Backspace, what's another key that can't be bound by normal means in the controls menu? Two more keys, if possible
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Boom
Updated version
http://starwars.wikia.com/wiki/File:Prime_Jedi.jpg
Edit:
Actually, nevermind, it's the same one but smaller U_U'
No, it's not smaller. It's actually bigger, with more detail.
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Speaking of the bothans, do we know their proper appearance? Because the canon Bothans page on wookieepedia doesn't have a picture, so presumably, the old canon appearance isn't canon anymore.
I mean, SWTOR may or may not be canon, but it's still being updated and Disney seems to be okay with it - not to mention all the references to KotOR in the new canon (Mandalorian Wars, Hammerhead Ships, Malachor, etc.), so it's pretty close to being canon.
Here's a bothan in SWTOR:
GPChannel likes this -
I know this isn't the reply you're after, but Imma bump this post. I have no idea where to start with this sort of thing, but hopefully someone else can
PotatoMaster likes this -
While that is a good program, I'd recommend HxD Hex Editor. I've been able to make .glm model edits just fine with it.
Oh my god, thank you so much. This is the first thing to actually work for me
Daedra likes this -
Yeah, I tried looking through modview, but the Animations have different names to the attacks, by the looks :/
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Okay, so does anyone know what animations these attacks use?
LS_A_TL2BR LS_A_L2R LS_A_BL2TR LS_A_BR2TL LS_A_R2L LS_A_TR2BL LS_A_T2B
These are attacks that can be made into a Kata (kinda Special Moves, but not really), that still go boom with that good ol' slam attack. Thanks
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Added another question to the poll, guys
EDIT: Or rather, it should have :/
EDIT 2: Fixed now, it should appear now
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Here's a poll for my Manual Blocking V2, thanks guys
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Okay, so far I've made a shock-wave scepter like @@AshuraDX suggested, and a force lightning replacement for the beam attack, as a bonus. Something I found out though: Special moves (i.e Katas, Butterflies, Twirls, Lunges, etc.) do NOT make a shock-wave like regular attacks do. Instead it behaves like a normal saber's special move - which is not what we're looking for. Are there any attacks that aren't used that often that wouldn't be considered a special move?
Or, better yet, is there a way to reverse it? To make it so that special moves create the shock-wave whereas the regular attacks don't?
Thanks
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That's certainly not a bad skin... but it could be a lot better, especially by today's standards. IMO someone should make a Frankenstein, like I previously mentioned. In the mean time, you can play with that skin
PreFXDesigns and GustavoPredador like this -
Now, I have nothing for or against ports, but I'm sure that some of these things can be achieved with a Frankenstein and a Re-skin.
Head - Cultist
Cape-cloth-thingy - Boba Fett
Forearms - Kylo Ren (Optional, may not be necessary)
Torso - Jedi
Legs - Jedi_HM/Lower_C1
Hope this helped anyone who can make Frankensteins
Some of these parts can be done from scratch, such as the head (rather than a Cultist's) and the sword.
Once again, not here to start any arguments
Smoo likes this -
Might I ask what the original title was? Sorry, just curious
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Spawned npcs in custom game seem kind of lethargic.
in KotF Discussion
Posted
I mean, this might help a little