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Futuza

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Everything posted by Futuza

  1. Do I have to kill people to get to the life boats?
  2. A JKHUB run monthly in-game event (or even more often) would probably also help. Even if it isn't super 'competitive' every time persay. Maybe even have a theme with the event. eg: Wookie Bowcaster Only CTF match or something.
  3. So you say you made one...like a real floating one or like a computer model?
  4. Hang on, aren't you the one that was complaining about some vague lines or something and no one could see them in the screenshots you posted? Or was that someone else? If it was you, plz video.
  5. Futuza

    Master Server

    But but but they said it was a free upgrade from 8.
  6. In my experience, usually this happens when one of the variables being passed is off by one. (A common mistake is misordering elements in an array so that they are off by one from their actual values, eg: position 0 is the first element, NOT position 1. At this point passing a value that is off by one, because you assume 1 is the beginning makes things break).
  7. Futuza

    Entities

    Oh right. I just reread what he wrote, didn't read it very carefully.
  8. Futuza

    Entities

    Didn't Boba Fett do this with JKG at one point? I seem to remember at one point it had a nice loading screen where it gave you details all the way through each file being loaded...
  9. Futuza

    Entities

    You should do something crazy and increase it to 20,000 and tell us what the performance is like.
  10. I think the point most people are trying to make is: if you're going to violate copyright, don't come whinning to us about how you got sued/cease and desisted if something goes horribly wrong. Like others have said, LucasArts/Raven/Disney is unlikely to do anything to you even if you are violating copyright illegally - but it is always a possibility. Instead of worrying about it though, why not just find some assets where permission to use them in other works is granted?
  11. I would hazard a guess that the stncopy's parameters are wrong and it is probably attempting to copy a value out of bounds that is causing your problem. Also I just want to mention that if its c++ the new standard says you should use nullptr instead of NULL where possible. Just fyi.
  12. It depends on what you do, if everything you do is client side it shouldn't cause any issues, if you're doing server-side stuff then you'll have a lot more to worry about then the mere fact that you based it off of openjk instead of base.
  13. Oh and would you please release the Many Mangled Faces of Starkiller pack when you're done? I'm weird and liked all their ugly misshapen faces.
  14. ^^Please note that those are command line arguments.
  15. Attitudes like that will eventually land you in jail for copyright violations if they continue. Or at least, in this case, hated by the people who's work you've stolen and claimed as your own.
  16. @@Pande @@Szico VII
  17. If you sent him the pk3 make sure it wasn't encrypted, the last working version was.
  18. Yeah it was sad really. I'd love to see a real community map get made sometime, but such a thing won't happen without setting some additional groundwork rules from the last time this was tried. Suggestions: Someone is elected map leader and makes all final decisions, all participants MUST abide by their instructions/directions even if they don't like it. This will prevent certain design philosophy's from conflicting etc... This person must have a good activity record of being on JKHUB regularly and generally accepted as a guru on JKA mapping.No one is to map without a blue print of the map design being completed first - that all agree upon. Map Leader will then assign portions of the map to those participating (volunteering to be assigned is good).Determine a pre-order hierarchy of map design principles, that all agree to (at least for the sake of this particular map). For example is: level layout and no sabers tffa most important, or aesthetics and 'prettiness', are pretty shaders more important then loss of fps, etc...?All participants agree that any work submitted belongs to JKHub and they may not 'take back' or 'repossess' submitted content. They agree that JKHub and those participating in the contest have the right to do anything they like with the content. I suggest that all assets/designs/ideas follow an "open source" like licence. They are of course welcome to use it in their own works if they like.If there are design decisions (eg: scale, color, weapon placement, etc...) refer to Map Leader to make the decision.A backup Map Leader is also elected in the event that life gets too busy/can't take the stress.Other obvious guidelines like gridsize, texture naming conventions, size, theme, etc...
  19. I noticed, strangely enough, there was some recent activity on the project over here: http://www.lucasforums.com/forumdisplay.php?f=542 Someone should get them to come over to Jkhub.
  20. Procedural generated statues based on gray scale mapping forum avatars for each user. Bwhahaha. In all serious that's a bit ridiculous and let's not do that.
  21. Pande got permission to use the Cantina from another map and then incorporated it into his larger Mos Eisely map. I know I have a copy of it somewhere, just not sure where, might have to start checking old hard drives.
  22. Documentation of source code is always good. So I'm not going to disagree with you.
  23. Protip: put urls in as direct embedded links like so: [img=http://wrzucaj.net/images/2015/01/15/shot0462.jpg] Then put spoiler tags around the images to save mobile/crappy bandwidth users.
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