-
Posts
1,911 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by Futuza
-
If Disturbed doesn't like it and asks us to take it down we will, but I think you'll be fine if they don't.
-
@@KPSpark Using an editor like Notepad++ or sublime or something similar will also make it a lot easier. You can probably cut most of the work out for yourself, by just grabbing one of the npc files to start with from one of Raven's pk3s (they're in the ext_data directory) and just modify it and save it as a new file.
-
Back for a bit...Gonna make some awesome models for you
Futuza replied to CrimsonStrife's topic in WIPs, Teasers & Releases
We all know anything EA touches with it's sullied hands is sinful and gone astray. Don't listen to those heretics brother they will take your soul and mar the good name of Revan. Personally I voted for a Revan because I still think we haven't gotten a decent one, but I think most of the Kylo's that have done been done recently are very good and we have enough of them. -
@@therfiles His review 20 minutes in is awesome because he points out what's new and most importantly that you have to view it in mind that it's part one of a trilogy and not intended to be a stand alone movie. I also like how he actually reviews the film making stuff, like lighting and focus. Haven't really seen any reviews that actually deal with that and its vastly important to a movie. The review is point on, in so many ways. It's amazing to me how many people don't know and understand the difference between an archetype, trope, and a cliche.
-
I started making a Skellig Michael map a few years ago, and then when I found out that was the island they used for filming the I've been looking at it again. Originally I wanted to do it in Cryengine though...so I haven't made much progress as far as JKA goes - I'd be happy to share references I have for it though if someone wants to take a shot at it.
-
Back for a bit...Gonna make some awesome models for you
Futuza replied to CrimsonStrife's topic in WIPs, Teasers & Releases
Unmasking Revan is blasphemous you heathen. -
Development Streaming (we want your opinions!)
Futuza replied to eezstreet's topic in Jedi Knight Galaxies
We can put past broadcasts online, I just have to remember to record highlights. -
Graphics card?
-
The one here is an old build, but I doubt it was malicious. Probably a technical problem then.
-
Well where did you download it from? Sounds like you got malware disguised as MB2, or packaged inside of it. These links should be good: http://www.moddb.com/mods/movie-battles-ii/downloads/star-wars-movie-battles-ii-v132-full https://community.moviebattles.org/pages/download/ Just downloading a file shouldn't slow your computer down, installing it; however, is another matter, but you didn't say you actually installed it... Because your computer seems to hate it so much, you should at least set a restore point before you attempt to get it again. Hard to really help you though without more detailed information of what you did exactly and what kind of errors happened and what OS you are using. Also you'd probably be better off getting help from the MBII guys, not jkhub. Their forums are here: https://community.moviebattles.org/forums/forum-support/
-
-
This? http://jkhub.org/files/file/2420-npctool/ It's kind of old, so if your using a newer OS, you might need to try running it in compatibility mode. I haven't used it for a long time though, I usually just make em by hand now, since it's faster that way.
-
-
-
Oh oops that was a typo. Meant to say EoC. Are you trying to build a new quest system, or using the lua stuff that Boba Fett built originally for JKG?
-
Looks nice. It's like you guys tried to merger JKG and EoF EoC (whoops). I'm a little unclear on your goals though, right now it seems your mostly changing just graphical things (which is cool), but the beginning post makes it a bit unclear about what you want to accomplish with this project. Are you trying to keep gameplay relatively the same but with a much larger player base? Still...this is good, maybe it'll help motivate people to work on rend2 more since it'll generate interest. I like what you're doing with that AI though, might have to try and merge that back into JKG
-
- 10 comments
-
- Star Wars Related
- Female
-
(and 1 more)
Tagged with:
-
Yeah, I agree this isn't going to work if we still want to support base and maintain backwards compatibility. It would work just fine though if you said screw base jka, but openjk can't do that since that's part of what defines the purpose of the project.
-
Eitani's Top 5 Personal Complaints of JA
Futuza replied to eiTani's topic in Jedi Knight General Discussions
The solution to this is an elo ranking based system, but the devs are gone and we're not going to get a matchmaker. So...instead take the simpler solution: if you're a nub, don't play against pros. This is not an issue of poke, it's an issue of bad matchmaking. -
Open World RPG ''like'' Star Wars Game
Futuza replied to Mand'alor's topic in Star Wars Franchise Discussions
-He's incompetent is what he is. So no it's never coming off the ground. -
So for the first release of shields we'll likely just have them disappear from inventory/be destroyed when they get overcharged by default? And we can toggle our shields on/off then (or is that just unequipping them)? Also, my intention with the types was mostly so that there wouldn't be different kinds of shields to buy that specialize in protecting users from certain types of opponents. eg: You know your going to be fighting jedi, you invest in energy shields (or whatever damage lightsabers are), if you know you're going to run into a lot of slugthrowers you invest in expensive projectile based shields, etc. That sort of thing. I don't want to use the forum to chat back and forth, just to clarify some things, I can hop on irc somewhere if you want and leave jkhub all nice and clean and then come back and edit the post with your corrections/clarifications.
-
And it still works with npcs in JKG to some extent with certain npcs. eg: Those vendor class guys. Most of them still sit around though. It was a bit silly at some points though, because they'd walk off the edges and kill themselves lol.
-
If shields are damaged when they get overloaded, this implies you can do something with the leftover product, does this mean we're still trying to implement durability stuff when we introduce shields? I should just talk to you guys so I can clarify some things, as the post is now slightly unclear in my mind.
-
Find a provider that does the same thing Caelum does then in Chile. Basically you're going to need a host with a large datacenter, that can handle having large bandwidth attacks. In the event that's impossible there's a couple of things you can do to help mitigate it, but it's not going to get rid of the problem. Using openjk is one thing if you're not already doing that. There are a couple of cvars you can also tweak that might help. The biggest thing though is having a way of deflecting the majority of bad traffic before it even gets to your server. This page covers the basic principles. Basically you want to blacklist bots/zombies and white-list legitimate traffic (actual JKA clients). Caelum could probably give you some ideas of how to go about doing this for JKA if he feels so inclined, I'll defer to him since this isn't really my area of expertise.