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Futuza

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Everything posted by Futuza

  1. I dunno if you guys are trying to keep it secret, but maybe just a youtube video of something the mod does would interest people. JKG tries to do twitch streams every once in a while or post screenshots for people interested in following our progress.
  2. Still needs more grass, and some varied colors for it to. eg: slightly yellowed, slightly deeper green, etc.
  3. Note that this will result in the hologram being weirdly flat. You could get the same effect though by creating an npc with modified textures and the applied shader above on s aid textures to make him 3d. Or just turn it into a model. Note: You'll have to adjust the above shader a lot, mostly what you want is the "surfaceparm trans" part.
  4. It's pretty much the same as how color codes are in the engine now, I've refactored it since then. It's not done, still needs some fixes for things like the console. Because ^ASCII creates problems with very long strings and takes up more space than necessary in player names? Is it needed? No, but it was an already implemented feature that was partially broken and never completed so I'm fixing it.
  5. So I know I said the RGB stuff was done. Well I lied. I refactored some code and built in RGB stuff to the tr_fonts.cpp functions - now it works everywhere, instead of using approximate colors. (Notice how we get the non-console colors in the image below). Still need to add RGB color support to console text though. (Such as the player shot player2 text above). EDIT: Noticed some bugs and fixed them, here's the result: Still need to add console text support though.
  6. @@Pande I'm pretty sure it's pande's. Personally I'm cool with it though.
  7. If this mod is just for your personal use, I don't see why you need to get permission to do anything. If you're not reproducing it or trying to sell the work off as yours, then what goes on on your hardrive, stays on your hardrive and no one is any wiser.
  8. You guys really gotta stop posting in this thead, every time there's a new post you get my false hopes up in thinking some former nvidia driver developer has just joined jkhub and decided to help out with rend2 full time.
  9. Oops.
  10. Wasn't TFA declared non-cannon though?
  11. Most likely because of where you installed openjk or because there's something invalid in the autoexec.cfg
  12. It'd be interesting to have more hair-styles to choose from for Jedi Academy. Skyrim has some great hairstyle mods that I'm sure could probably be frakensteined in (and maybe even with permission) for more variety. eg
  13. Needs some new sounds:
  14. I still want to see that JKHub collab map happen.
  15. Futuza

    OpenAL Soft...

    Basically it means we're a step closer to being fully open source.
  16. Why not just extract it from the Movie Duels 2 mod? Just unpack the pk3, grab the right files and repack it into it's own pk3.
  17. Dunno what you mean, the rules haven't changed much since JKHub has existed.
  18. Since it breaks copyright rules and is ported and we don't host illegal stuff so we don't get shutdown/have to deal with legal issues.
  19. Well yeah, if you don't have quake3 then you can't test ioquake without pirating, etc. (although you could try openarena: http://www.openarena.ws/download.php ), it's not going to fix JKA, we're trying to figure out if the problem is just your JKA or something to do with quake engine.
  20. Nothing major, there were a few entity issues that have been fixed.
  21. Probably considering how small the player base is at the present.
  22. Kind of funny how you seemed to completely miss the rest of this sub forum and the activity going on for the past few weeks. The mod is basically being revived after a fashion. Most recent changes are on the github and highlighted here, but we're working on getting the next patch out soon™. In regards to that, @@eezstreet can we close this topic as it is completely out of date - maybe end it with a link to something more recent? / edit the first post with a link/info.
  23. https://community.moviebattles.org/ As a tip, I highly doubt you'll get any positive responses regarding wanting single-player, so don't be too disappointed.
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