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Files posted by JKHub
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Episode 3 Anakin
Original Author: Maestro Obi
Description: This is a reskin from DT s Anakin. There s also included a robed and hooded versión, but these versions are a reskin from Voodoo s Anakin. I basically reskinned the torso and the face. In this new version I added NPC support, SP menu, Botfiles and Team colors.
I hope you like my skin .
Credits: Credits go to Darth Tempust and Voodoo for their models.
/npc spawn Anakin
/npc spawn AnakinRobed
/npc spawn AnakinHooded
/npc spawn AnakinSith
496 downloads
- Star Wars
- Menu Support
- (and 3 more)
0 comments
Updated
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Random Skin Pack
Original Author: Phonock
Description:
This is random skin that i've made.There are 4 skin included in this pack.
Also included new sound,team support and bot support.
Skin LIst:
Laming Virus(reborn model)
Oilman(jedi model)
The Fog(Weequay model)
The Universe(Chiss model)
81 downloads
- Team Support
- Bot Support
- (and 2 more)
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Fantasy Swords Pack
By JKHub in Lightsabers & Melee
Author: Lightsource
Uploaded by: Barricade24
INSTALLATION INSTRUCTIONS: Put all the pk3 files in you gamedata\base folder.
DESCRIPTION: I started with a sword for Loeb, and I couldn't stop, it's just an small collection of famous swords.
BUGS: I hope not.
COMMENTS: not this time.
1,014 downloads
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New Stormtrooper
Author: Forogorn
There are 5 skins included, 1 black, 1 blue, 1 red, 1 green, and 1 officer. The black, blue, and red skins can be used in Multiplayer. The green and officer skins can only be used if you use the cheat code: Playermodel
132 downloads
0 comments
Submitted
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The Challenge in Jedi Valley
By JKHub in Single Player
Author: Darth Arth
LADDER - Type map with several new options.
over 100 enemies in 25 waves.
Cutscenes
correct Mission-Objectives
heavly scripted
new NPC's without replacing the old ones
new Game - Menu with difficulty settings
STORY:
Kyle visit Luke on Yavin 4. Luke says him, that he have heard about new Reborns-Army under Tavion's command. Luke have to check this Info, but he has no Time at the moment. So, he ask Kyle to fly to Jedi Valley und have a look around. Also on Yavin4 Kyle meets his old friend Mara Jade and they go together to Jedi Valley. Short Time after Kyle is flying away to Jedi Valley, Luke has become a new Information. The Reborns have a secret Laboratory and they can replicate all of the dark Jedis of the Past... Can Luke warn Kyle just in Time ?
904 downloads
- JK2
- Contains maps
- (and 2 more)
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Han Solo Human Male Clothes
Author
MegaKyle
Clothes for the Human Male Jaden modeled after Han Solo's outfit.
384 downloads
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JK2 Software Development Kit (SDK) (Editing Tools)
By JKHub in Official Releases
This official SDK includes the following:
JK2Radiant - the map editor.
MD3View - model viewer for .md3 format models
ModView - model viewer for .glm (Ghoul2) format model
ShaderEd2 - the shader editor/viewer
sof2map - the map compiler, you will not be using this directly, JK2Radiant uses this.
Note: These tools are released "as is" and are unsupported by Raven Software, Activision or LucasArts.
1,034 downloads
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The Dark Alliance II: Vengeance of the Sith
By JKHub in Single Player
Author: Steven Brown (Blaster)
Date Of Release: August 2004
Description:
This is the sequel to my singleplayer map 'The Dark Alliance'. If you have not yet played 'The Dark Alliance' then I suggest you download and play it before you play this one. Also you may want to play 'The Mainframe 2.0' before you play 'The Dark Alliance' to have the ultimate experience.
You can get them from the following websites:
The Mainframe
The Dark Alliance
I hope you enjoy the final part of the Dark Alliance Trilogy just as much as I did making it. - Blaster
Story:
After the events at Narshaddaa the New Republic found that Tavion had somehow been able to clone Darth Vader. The Vader Clones are now being used as frontline troops for the Dark Alliance forces. With the death of their leader Tavion, the Dark Alliance are somehow still able to function and are taking control of countless star systems throughout the galaxy. The Jedis numbers are thin but with the help of Luke Skywalker and Kyle Katarn, the Jedi are still managing to hold their own against the almighty Dark Alliance.
The New Republic now fear that the Dark Alliance may close in and try to seize the power from the Valley of the Jedi. This must not be allowed to happen. And so the New Republic have decided that it is time for the Valley to be destroyed.
Countless Jedi Knights now keep watch over the demolition operation to hold back any attack that may come from the Dark Alliance.
The New Republic have enlisted the help of Mara Jade to also assist with the operation and she is now traveling to the Valley of the Jedi to witness the destruction of the main Valley's fountain of power.
FEAR IS THE PATH TO THE DARK SIDE. FEAR LEADS TO ANGER, ANGER LEADS TO HATE, HATE LEADS TO SUFFERING. - JEDI MASTER YODA
Additional Credits:
I am in no way responsible for the other models and MODS that have been included in this MOD. I only take credit for the maps. All other credit goes to the authors of the other MODS and you can see who is responsible for these in the closing credits at the end of the level.
STAFF EDIT: We pulled the credits from the strings file. Credits are below.
Vengeance of the Sith - Steven Brown (Blaster)
Darth Vader MOD - Michael Frost
Stealth Jedi Gear for Kyle - HapSlash
Darth Maul Model - Adam "Cheshire" Lee
Red Darth Maul Skin - Kurtis "Kman" Smith
Reborn Ghost - Seraph
Darth Cinerate (Vader Clones) Skin - Magnetixxx
Darth Omega-Jedi Legend (Darth Shimzu) - KAZZZ
Lord Anakin the Clone War Hero Version 2 (Darth Telroth) - {DX}Dastard
Darth Malak Model - ksk h2o
Han Solo Player Model - Major Clod
Mara Jade Player Model & Saber Hilt - Edward Peretti
Ancient Elder (Sith Lords Knight) Reborn Skins - BeakerBongload & Nova
Sith Speeder - Monsoontide
Quake 3 Jump Pad Model - Evil Lair
Quake 3 Judge Model - Ewooz
Sith Statue Skin - Zahriel Omega
Classic Dark Kyle - JRA Wolf
Sith Stormtrooper Skin - Jason (Fooky)
Episode II Saber Blades - The RattleSnake
Alaris Jedi Academy Hilt Pack - Alaris
Clone Jar Map Object - Zymotico
Battle-Droid Rifle and DL-44 - Dan Kapphahn
Cinematic Saber and Weapons SFX - Patrick
Prequel Saber Sound FX (Final) - Aryyn
Lord Skulldron Voice (Darth Telroth's Voice) - John Tinning
"Hud is really there" HUD/MOD - McCleod
Vengeance of the Sith Menus - Zanatio
Installation Information & Playing Notes:
Make sure you have the latest patch for the game!
Using Winzip or WinRAR, unzip the 'Vots' folder and the 'Vots.bat' file into the
JK3/GameData folder. Then simply double click the 'Vots.bat' icon to play.
Once installed I recommend seeing how the game will be easier using either the staff or dual
lightsabers that it may be best playing the game on 'Jedi' difficulty with the single saber
and play the game on 'Jedi Knight' difficulty while using the saber staff or dual sabers.
When selecting the single saber style please note that the style you decide to choose will be
the only fighting style you will use throughout the whole level!
<<<!!!MAKE SURE YOU HAVE ENABLED SUBTITLES IN THE GAME OPTIONS MENU, AS THEY ARE NEEDED
FOR THE CUTSCENE DIALOGUE!!!>>>
Construction Information:
Known Bugs: If there are any slowdowns try turning off 'dynamic glow' in the 'video options' menu.
You may want to skip certain cutscenes by pressing the use button. However the screen may appear to freeze but will have the words 'skipping cinematic' at the top. It hasn't froze, this is normal. You should just be patient and allow the cutscene to skip, which will happen after a few seconds.
When part 4 is loading you may or may not have some problems. The briefing screen may freeze or you may get a 'CL_GetServerCommand:a reliable command was cycled out' error that will prevent you from going onto part 4. If this happens then you can try one of four things.
Bring down the console with the combination of the 'left shift' and ` keys and then type in "map part_4" without the quotes and then press enter. If this doesn't work then try again but as it is trying to load, hit the 'escape' key to return back to the main menu and then try the above console command from the main menu. Quit the game and then reload the level. Restart the computer Reinstall the game and/or the MOD. Testing System Specifications:
This MOD was tested on the following PC specifications:
AMD Athlon XP 2400 Processor
1GB DDR RAM
ATI Radeon 9800 Pro Graphics Card
Windows XP Home Edition
License Agreement:
* I admit that *
(as required by the LEC License Agreement about Addon Levels)
1. My Level works only with the retail version of the
Software, and does not work with any demo or OEM versions
of the Software.
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous,
illicit, defamatory, libelous, or objectionable material
(as may be determined by LEC in its sole discretion), or
any material that infringes any trademarks, copyrights,
protected works, publicity, proprietary, or other rights
of any third party or of LEC.
4. My Level does not include any LEC sound effects or music files or
portions thereof.
5. My Level identifies in every description file, on-
line description, read-me, and in comments in the New
Level code: (a) the name, address, and e-mail address of
the level's creators, and (b) the following disclaimer:
"THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C)
LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
any other product for which any charge is made (other than
incidental charges for time spent on-line), but rather
must be distributed free of charge.
7. By distributing or permitting the distribution of any New
Levels, all creators or owners of any trademark,
copyright, or other right, title or interest therein grant
to LEC an irrevocable, perpetual, royalty-free, sub-
licensable right to distribute the New Level by any means
(whether now known or hereafter invented), and to create
and distribute by any means (whether now known or here-
after invented) derivative works thereof, and to charge
for the distribution of such New Level or such derivative
work, with no obligation to account to any creators or
owners of the New Level in any manner.
============================================================================================
Copyright / Permissions
============================================================================================
Authors MAY use this level as a base to build additional levels (just mention the author).
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT
COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
You MAY distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).
823 downloads
- contains weapons
- contains maps
- (and 2 more)
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Mortal Kombat Ninjas
Author: Nick Skywater
This simple skin pack contains the skins of our beloved classic MK characters: Scorpion, Sub-Zero, Ermac, Rain, Human Smoke, Reptile and Noob Saibot. Since they are represented by colors, the team colors on this skin pack are this: for blue, a frozen version of sub-zero (as seen in Mortal Kombat 4) and for red just the Ermac skin. I did it because a red team sub zero, for example, will gonna crash the look of the ninja (c'mon, sub-zero is just the BLUE nija!) and that's why I just did this, to don't mess with the colors. No bot support for this time, but soon will come, like more MK characters in a near future... =) The sounds are plain because none of those speak on any game but scorpion (the classic "get over here")... Enjoy!
602 downloads
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Mon Calamari
By JKHub in Player Models
Taken from readme:
Model Name: "Mon_Calamari"
Authors:
Model: Moooa
Skins: Moooa, for Gee "Da Admiral" (muffin_eater1@hotmail.com) & Moooa
Email: moooa_duga@hotmail.com
Sounds: Moooa & Dark Reaper
Botfiles Moooa
Special Thanks: Everybody who supported me on lucasforums.com
Specially to Heks Noxu and Kururin for their support
Hellfire Jedi and the other beta-tester
And Dark Reaper for the sound
Concept: Based on Admiral Ackbar see in Episode 6 : Return of the Jedi
646 downloads
- Alien
- Star Wars Related
- (and 5 more)
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Jedi Knight: Jedi Academy Revision 1.0.1F for Mac OS X
By JKHub in Official Releases
Important note: this update only works with the CD copy of Jedi Academy for Mac OS X. It does not work with the digital download version or the 'Jedi Knight Gold' CD version. For support with those, please post in our forum.
This is an unsupported beta update for Jedi Knight: Jedi Academy that addresses a few issues in the single player game. The multiplayer game has not changed and is not included in this update.
To install, drag the "Jedi Academy (Rev F Beta)" application into your existing Jedi Academy game folder. It will not replace your existing game app. If you encounter problems with this beta release, simply go back to playing the original game.
For the latest multiplayer patch, please refer to this file instead.
540 downloads
0 comments
Updated
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Star Destroyer II Botroute
By JKHub in Free For All
Author: ZaP
This modification adds botroutes to the Star Destroyer II map.
Note: The Star Destroyer II map is required in order to use this file.
701 downloads
0 comments
Updated
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Star Wars Communication Force
By JKHub in Single Player
"Star Wars Communication Force" is a mod for "Jedi Outcast" made by "Nazar Design Group" back in 2003 (before JA came out). This mod provides you to take control on Mark Pride - a Jedi Student in the Jedi Academy, who is sent on important mission: find out what new kind of weapon against New Republic was invented by Remnant forces. This mod includes 13 new maps, which connected by plot.
This mod is on russian language. So, if you don't know that language and still want to play, I suggest you to read story here on "JKHub wiki" after you complete walkthrough: https://jkhub.org/wiki/index.php/Communication_Force#Story
-Installation-:
Just put "ComForce" directory in your "GameData" directory of JO and launch it from "Mod" menu in setup(menu will be on english, but gameplay - on russian).
-Deinstallation-:
Delete "ComForce" directory from "GameData" directory of JO.
-Warning-:
While playing "ComForce" you can meet glitches that weren't in original release. This may happen because mod was released originally as separate game(Yes, "NDG" tried to take some profit from it, which isn't legal) and some original JO assets maybe were modyfied. For example the maps from JO were cut (I've compared unmodified and modified assets of JO, only files that wasn't used in this mod were cut, but there is probability that I forgot to check some of them). So, I just took archives that has new assets for this mod and put them in new directory. Thanks to that you can play this mod only using your copy of JO as it was meant to be sometime.
-Disclaimer-:
You can ask me: "Why you have uploaded on JKHub not your mod, without permission and released it not standalone, as the original release was?" Well, some people tried to find this mod for years. I can't get permisiion because the "NDG" and their site are dead for years. And I released "ComForce" as normal mod because the standalone release was made only for one thing: to profit money from fans, without permission from "LucasArts.", which isn't legal as I said above.
488 downloads
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Alpha Jhen
Author: RinkXing
Alpha Jhen uses the ep1 obi wan model by Psyk0Sith, gives a Jedi-Samurai feel. Skin made for *< JO >*Alpha Jhen for the Jedi Order clan.
New Sounds: Yes
Bot Support: No
Team Support: Yes
132 downloads
0 comments
Updated
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THE FORCE UNLEASHED : Dark Lord's Hunt (KotF 2.0 Expansion Mod)
By JKHub in Single Player
**Requires the original version of Knights of the Force 2.0, which is currently the only way to play it properly. While it is possible to use this expansion pack with other mods and the regular game, it will not be fully playable in the way it was intended, as the necessary files that were specifically created for KotF 2.0 are missing. Since the original mod is no longer in development, official updates for this expansion pack are not possible.**
**To play this expansion pack without KotF 2.0, simply take the file "KotF_TheForceUnleashed.pk3" and put it in the base folder. Then change the name to "_KotF_TheForceUnleashed.pk3" (adding the _ makes the file load first and prevents the game from crashing before the menu shows up). The first part of the mission is mostly playable and functional. The second part is also playable, but some codes are missing to make it work 100%.**
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OVERVIEW
*******************
A new years gift for all the Kotf fans. in the new year, you will get to play The Force
Unleashed in the PC. This is a KotF mod's mission pack. in order to play, you need
Knights of the force mod installed in your PC.
This mod is made by the effects and methods you never saw in Jedi Academy before. Alot
of the scenes will suprise you. this is the result of 2,5 months of work. this mod is
done by adapting "sith-J-Cull"s Kashyyyk map (made in 2005 ) into singleplayer with
reedit. I used all the parts of that map. And so the Force Unleashed's first Darth Vader
level is adopted into Kotf. I am not planning on making other Force Unleashed levels.
First level's scenario is extended for a more gripping and enjoyable gameplay. There
are extra levels and missions. Game starts with the sliding text of the force unleashed.
You control Darth Vader and your mission is to find and eleminate the Jedi hiding
amongst the wookiees in Kashyyyk. But this is not as easy as it sounds. You need to
think, move and control the force like Darth Vader would.
Becouse the wookiee army is made of soldiers with excelent aim. they dont stand idle
when they see you, they come close and shoot. they aren't target dummies like the
stormtroopers in jedi knight academy. Sometimes they even dodge the light saber. This
makes the game all the more realistic and enjoyable. Also there are 3 new Camera angles.
Play in different views and increase the fun. I recommend "Darklord" angle to make you
feel like Darth Vader Himself.
Furthermore there are lots of suprises in the scenerio. You move according to the data
coming from your radio and datapad. Press the "M" button to see your missions. You will
hear Darth Vader's breathing just like in the original game. You can ride 3 vehicles
with Darth Vader. You Can Dog Fight with your Tie Fighter, You can ride your Swoop in
the woods and last you can ride an AT-ST and command your troops. This mod's weapon
effects are enchanted with "Ultimate Weapons mod". Especially check out the thermal
detonator's effect in the combat. But you need a good video card and a CPU or you might
have to play with low FPS.
Force Powers are even more enjoyable now. you can force grip and push wookiees into
the sky or sea. You might notice the wookiee sounds and a wookiee falling down when
you blow up a ship during a dogfight. i tried my best for the most realistic combat
possible. there are lasers coming from everywhere. Don't let your guard down, even a
moment of distraction might cost you your life. new soldiers fills their brothers' places
and the map never gets empty. so when you play the whole map you never get alone.
To make it harder and realistic, i removed the quicksave option. There are checkpoints
after certain places and obstacles. you don't have to start all over after you die.
you just start from the last checkpoint.
I made the stormtrooper voices (English) with my friends. The accent's not perfect but
the sounds coming from the radio and the game's own sounds do the job 🙂 futermore you
will hear Vaders original lines. All the lines will also be subtitled in english
Have fun and a happy new year.
**************************************
SOME TIPS BEFORE YOU START PLAYING
**************************************
First of all dont let your guard down.Becouse the wookiee army is made of soldiers
with excelent aim. they dont stand idle when they see you, they come close and shoot.
they aren't target dummies like the stormtroopers in jedi knight academy. Sometimes
they even dodge the light saber. This makes the game all the more realistic and enjoyable.
Note: By choosing the "Realistic Lightsaber mod" you can deal more damage with your saber.
When you are in combat you dont have the time to look at the health bar and especially
while using "Force Grip" you leave yourself defenceless and a single lucky shot can
get you killed. If you don't use "Force Heal" often and move around rapidly you die
in a short time. Don't stand idle, deflect the laser with your lightsaber and don't
do useless moves. When you miss a Wookiee soldier there is a %70 chance that you will
be hit. If a wookie keeps dodging your saber, movearound him using combos.
Note: To move faster hold "shift" button down.
It's not an easy level. You need to bring your A game. You need to use both your saber
and force powers cunningly. my advice to you would be to assign 2,3,4 buttons
above q,w,e for "force push", "force grip" and "force heal". This way you can easyly
heal yourself and lash the wookiees aroundwith your powers. when you "force push" a
wookiee right after a "force grip" before he falls down, you will see him fly for meters.
*******************
INSTALLATION
*******************
NOTE: STAR WARS® JEDI KNIGHT®: JEDI ACADEMY™ AND KNIGHTS OF THE FORCE MOD
MUST BE INSTALLED AND RUNNING ON YOUR PC IN ORDER TO RUN THIS MOD.
Run tfusetup.exe
**********************************************************************************
CREDITS
**********************************************************************************
Original map : James Culley (Sith-J-Cull) 2005
UltimateWeapons: Kahn D'halaine
490 downloads
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Anakin's Custom Jedi Starfighter
Author: Zymotico
This is the Anakin's Custom Jedi Starfighter seen in Clones Wars.
282 downloads
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Sith Stalker Lightsaber
By JKHub in Lightsabers & Melee
AUTHOR: unleashed_dark_force
As we all know Star Wars TFU and USE
This is my own version of Starkiller's Lightsaber for SP
I think that it will be better with a different emiter ending than the
AshuraDX's version.
333 downloads
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Star Destroyer Hangar
A community modification by the modder Jester-Spaz. A map he made in his spare time between classes, it was one of his first publications. Eventually he dropped out of Full Sail and went on to work at Raven Software where he works to this day.
If you want something bad enough, it's never out of your reach.
Original Readme:
370 downloads
0 comments
Updated
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Bloodmine Shaft
By JKHub in Mixed Gametypes
Uploaded by Ceres
Title: Bloodmine shaft
Author: wedge2211
E-Mail: 06jps@williams.edu
Webs: http://wso.williams.edu/~jshoer
-- General Information --
File Name: bloodmine.pk3
File Size: 26.4 MB
Date Released: 13 Feb 2005
Description:
Imperial troops have established a mining base to extract volatile Blood Ore, a substance used in high-grade explosives. The mining operation is centered around a large vertically drilled shaft, which was expanded on as the Imperial need for Blood Ore increased. The mine stretches from subterrainean depths where drilling machines bore into the rock to the surface of the planet where cargo ships wait to carry the precious ore off-planet. The New Republic, seeking to cut off the Imperial supply of Blood Ore, has staged a massive assault on the mine complex...
Gametypes: CTF, Team FFA, FFA
-- Map Information --
Brushes: 17,451 (I kid you not. And I even turned the caves into models)
Entities: 1894
Custom elements: New textures, shaders, and models
Music from Unreal Tournament 2004
'Majestic' textures courtesy of www.shaderlab.com
Other textures courtesy of NRG or public domain sources
A very tiny number of textures created/edited by me
Build time: Since Jedi Outcast was in it's heyday. No, really. My first Bloodmine WIP thread dates from 18 December 2003.
-- Notes --
This has taken me far too long. You'd all better enjoy it.
The map is asymmetric: the red and blue sides have the same basic "number of rooms" butt hey are connected in slightly different ways. Plus there's the inherent asymmetry of the vertical layout: you can jump down the shaft from the blue to red side, or climb up from red to blue. Of course, jumping down means you'll probably end up pretty close to dead... Weapons are also placed asymmetrically. I tried to give each side weapons that made sense for firing down or up the shaft (ie, the blue team can chuck detonators down the shaft but the red team can fire missiles up).
Bot routing is slightly problematic due to the number of elevators--bots just don't like the 'f' flagged waypoints. Bots will behave mostly okay, but tend to get stuck in elevators, and so I think this map would be much better for large human-versus-human matches. Bots can navigate well enough, though, and if they get stuck on an elevator you can always blast 'em.
Special thanks to the crew at www.Map-Review.com - check out the forums, we're friendly and helpful.
Thanks to my beta testers: BabySpinach, Shadow_stone, Rashzagal, and Mergatroid
Note on shaderlab textures ('Majestic'):
All content copyright © 2000-2003 Randy Reddig.
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.
571 downloads
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Android
Original Author: Suibuku
Description: I got the idea for this while watching I, Robot in a hotel room. I started the project the next day.
130 downloads
0 comments
Submitted
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Imperial Outpost Part 2
By JKHub in Single Player
Part 2 of the Imperial Outpost campaign by Postman86/Eike Legien.
1,380 downloads
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Riku
By JKHub in Player Models
Author: Tryforce
What you might see is a Model wich is based on the Anime/Video Game Kingdom Hearts. His name is Riku. he a main Character in the Story. What I´ve done is the Ansem Version and the BLindfolded Version, you also get his souleater. (wich is verydetailles, im sorry)
542 downloads
0 comments
Updated
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Casa De Los Parias
By JKHub in Free For All
Author: Orbitius
This has been an ongoing project for several months now, but sadly its not complete. I decided to release it as it is, unfinished, because im moving on do to bigger and better things. Q3 engine just can't satisfy me anymore. Anyway, some of the things that we were planning on doing with this map were a complete weapons replacement mod; ak47s, uzis, Rpgs, etc... Also, a complete replacement of items and pickups... Also, new vehicles such as the huey on the roof and speed boats... And i was planning on doing a "modified" siege gametype... All this would have been great but i felt it wasn't worth the effort for JA. Sorry... Another game, another time. It is in fact likely that we'll work on a mod like this for another game.. We're not sure what, probably UT04. For those who care, the real reason i'm moving on is that i'm just tired of getting ignored for my NON-Star wars themed stuff.
662 downloads
- Water
- Non Star Wars Related
- (and 1 more)
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ForceMod III - Return of the Sith (Windows Patch)
By JKHub in Server-Side
Author: Azymn
Fixes for version 1.01:
---------------------------------------------------------------------
- Added support for Macintosh computers (Requires Mac JKA v1.01c or greater, courtesy of Brad Oliver)
- All .ini files updated (courtesy of Kyle Kellasheskee)
- Duel and PowerDuel Gametypes now supported
- Maximum vehicles allowed in base folder increased
- Level 1 Saber Offense and Defense now free for all Jedi/Sith saberists
- Merc jump boosting now only in vertical direction
- Force Protect now properly only drains force when hit
- UI now properly displays all player models if f_forceClassModels is turned off on server
- Saber forms are now color coded in menus to indicate respective saber stance
- Kick removed as alt-attack from single sabers - accessible through melee
- Weapons can no longer be pulled away from classes who can't pick them up
- Bots now use katas occasionally
- Disabled 5 second "/kill" delay for CTF games
- Saber-Resistant trait re-balanced
- Commando class no longer has flamethrower
- Non-lightsaber blade weapons no longer reflect projectiles back at attackers
- Non-lightsaber blade weapons no longer collide with walls
- Scoreboard now displays number of deaths
- Thermal Vision now properly sees through Mind Trick
- Saberstaff wielders can now throw saber with one blade off again
- Various item spawnpoints disabled on maps to prevent class imbalances
- TCK RGB colors are now saved properly after exiting RGB Setup menu
- Lightning sound no longer accompanies Flamethrower and Coomb Spores
- Saber users no longer kick when trying to throw saber without enough Force
- "banip.txt" now holds a list of banned ips (courtesy of Asteroids mod source)
- Clients IP address logged during connection (courtesy of Asteroids mod source)
- Orange single stance now throws saber with altAttack
- Droideka no longer crashes server when falling to death
- Charged Absorb prevents knockdown from charged Lightning
- Charged Seeing necessary to counter charged Mindtrick
- ForceSage Push/Pull damage fixed
- No saber sound plays when sage meditates
- Extra Heavy characters can now be affected by Push/Pull (50% reduction in velocity)
- Super Battle Droids now have a 1 second cooldown after firing a rocket
- Vong speed reduced to 1/2 normal while firing Coomb Spores
- Level 4 Absorb immune to Push/Pull
- Saber stances rebalanced
- Fixed crash caused when loading Griffinclaw's JediCouncilGCX map
- Fixed bug which reset f_defaultclass to Bounty Hunter on server
- Fixed bug which rapidly cycled through splash screens during connect
- Fixed bug which allowed some Mercs (other than HotShots) to dodge like Jedi
- Fixed bug which gave Super Battle Droid more than 3 missiles at spawn time
- Fixed bug which sometimes caused loss of Force Powers in menus at apply time
- Fixed bug which falsely showed illegal saber menus after changing RGB settings
- Fixed bug which sometimes prevented Jedi/Sith from entering game with all force points used
- Fixed bug which allowed non-rechargeable weapons to be selected
- Fixed bug which allowed unavailable classes to be selected
- Fixed bug which allowed illegal blade types to draw null shaders
- Various classes rebalanced
- Updated readme follows
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OVERVIEW:
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- Choose from 29 unique classes in 6 different Factions:
JEDI: Warden, Aurorian, Sentinel, Ancient One
SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
MERC: Mandalorian, Bounty Hunter, HotShot, Commando
MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
- Model Scaling, Class-based Model System, Bot Class support
- Includes Tchouky's Advanced RGB Sabers
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CLASS SYSTEM:
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JEDI
"Warden" - Level 3 Lightside Powers Available
- Level 3 Darkside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol
"Aurorian" - All Level 4 Lightside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff
"Sentinal" - Level 4 Lightside Powers Available
- Level 2 Darkside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber
"Ancient One" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force
SITH
"Cardinal" - Level 3 Darkside Powers Available
- Level 3 Lightside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol
"Zealot" - All Level 4 Darkside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff
"Crypt Guardian"- Level 4 Darkside Powers Available
- Level 2 Lightside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber
"Dark Sage" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force
MERCENARY
"Mandalorian" - Health/Shields: (100/150)
- Speed: 70%
Weapons:
- Dual Westar Pistols
- E-11 Blaster
- Jetpack-mounted rocket
Equipment:
- Flamethrower
- Jetpack
- Thermal Vision
- Shield Regenerator
- Ammunition Generator
- Medpac
Abilities:
- Martial Arts Training
- Combat Roll ready
"Bounty Hunter" - Health/Shields: (100/150)
Weapons:
- Pistol
- Tenloss Disruptor
- Thermal Detonators
Equipment:
- Cloaking Module
- Optic Radar Goggles
- Grappling Hook
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Martial Arts Training
- Scope Tracking
- Combat Roll ready
"HotShot" - Health: 150
Weapons:
- Pistol
- Blaster
- DetPacks
- Tripmines
Equipment:
- Ammunition Generator
- Big Medpac
Abilities:
- Lucky: Automagically dodges
- Lucky: Chance to do critical strikes
- Highly resistant to explosives
- Basic Hand-to-Hand Combat Training
- Combat Roll ready
"Commando" - Health/Shields: (150/200)
- Speed: 85%
Weapons:
- Pistol
- Flechette Gun
- Thermal Detonators
- Portable E-Web Turret
- Deployable Sentry Gun
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Camouflage Ability
- Martial Arts Training
- Combat Roll ready
MILITARY
"StormTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Blaster
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Portable Energy Shield
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
"SpaceTrooper" - Health/Shields: (100/150)
- Speed: 60%
Weapons:
- Pistol
- Repeater
Equipment:
- Improved Jetpack
- Shield Regenerator
- Ammunition Generator
- Medpac
Abilities:
- Radar-Equipped
"CloneTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Repeater Rifle
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
"Royal Guard" - Health/Shields: (150/200)
Weapons:
- Force Pike
- E-11 Blaster
Equipment:
- Gun-resistant robes
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Battle Dash
- Martial Arts Training
"ScoutTrooper" - Health/Shields: (100/100)
- Speed: 140% Normal
Weapons:
- Pistol
- Tenloss Disruptor
Equipment:
- Optic Radar Goggles
- Cloaking Module
- Seeker
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Scope Tracking
- Basic Hand-to-Hand Combat Training
"ARC Trooper" - Health/Shields: (100/150)
Weapons:
- Dual Westar Pistols
- Rocket Launcher
Equipment:
- Grappling Hook
- Medpac
- Ammunition Generator
- Shield Regenerator
Abilities:
- Combat Roll ready
- Martial Arts Training
SPECIES
"Wookiee" - Health: 500
- Speed: 80%
Weapons:
- Bowcaster
- Detpacks
Equipment:
- Big MedPac
- Ammunition Generator
Abilities:
- Heavy Melee Combatant
- Berserker Rage
- Triggerhappy
- Wallclinging
- Extra Heavy (Resists Push/Pull)
- Martial Arts Training
- Resistant to Melee attacks
"Tusken Raider" - Health: 300
- Speed: 110%
Weapons:
- Gaderffii
- Sniper Rifle
Equipment:
- Ammunition Generator
- Shield Regenerator
- Big Medpac
Abilities:
- LifeLeech (Healed by damaging others)
- Savage Fury
- Resistant to Melee attacks
- Martial Arts Training
"Noghri Warrior"
- Health: 200
- Speed: 130%
Weapons:
- Twin Daggers
Equipment:
- Medpac
Abilities:
- Natural Camouflage
- Battle Senses
- Thermal Vision
- Wallclinging
- Natural Leaping Ability
- Martial Arts Training
"Yuuzhan Vong" - Health: 300
- Speed: 120%
Weapon: - Amphistaff
Equipment:
- Organic Armor (Lightsaber Resistant)
Abilities:
- Total Force Immunity
- Regeneration (Heals over time)
- Resistant to Melee attacks
- Martial Arts Training
"Gungan" - Health/Shields: (200/100)
Weapon: - DEMP 2
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Heightened jumping ability
- Cartilaginous Skeleton (Resistant to explosives)
- Resistant to fall damage
- Basic Hand-to-Hand Combat Training
DROIDS
"Battle Droid" - Health/Shields: (75/150)
Weapons:
- Blaster
- Rocket Launcher
Equipment:
- Unlimited Ammo
- Internal Radar
- Shield Regenerator
Abilities:
- Troop Leader (Squad of Three)
- Force-Immune
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to Fire
"Super Battle Droid"
- Health/Shields: (75/300)
- Speed: 60%
Weapons:
- Laser Cannon Gauntlet
- Rocket Pack
Equipment:
- Internal Radar
- Unlimited Ammo
- Ammunition Generator
- Shield Regenerator
Abilities:
- Force-Immune
- Triggercrazy
- Extra Heavy (Resists Push/Pull)
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to own blasters
- Immune to Fire
"Droideka" - Health/Shields: (150/500)
Weapons:
- Twin Blasters
Equipment:
- Internal Radar
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to fall damage
- Immune to Fire
- Immune to own blasters
"Assassin Droid" - Health/Shields: (100/100)
- Speed: 90%
Weapons:
- Pistol
- Disruptor
- Repeater
Equipment:
- Internal Radar
- Cloaking device
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Resistant to Melee attacks
- Martial Arts Training
- Wrist-mounted Flamethrower
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire
"DarkTrooper" - Health/Shields: (100/350)
- Speed: 50%
Weapons:
- Pistol
- Concussion Rifle
- Rocket Launcher
Equipment:
- Internal Radar
- Unlimited Ammunition
- Shield Regenerator
- Cortosis Armor (Lightsaber/Explosives Resistant)
Abilities:
- Basic Hand-to-Hand Combat Training
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire
LIGHTSABERS:
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- Seven Forms of Lightsaber Combat:
(originally developed by David West Reynolds)
Form I: (Yellow Stance)
- Level 2 Saber Offense Required
Form II: (White Stance)
- Dual Lightsaber wielder primary stance
- Level 4 Saber Offense Required
607 downloads
0 comments
Submitted
-
Watto
By JKHub in Player Models
Author: Hans Moleman
A playermodel of the infamous Toydarian, Watto for Jedi Outcast who comes with team support, custom sounds, and bot support. This probably the best model of Watto out there and probably the only when you'll ever need. For Episode 1, anyway.
Submitted by: Barricade24
409 downloads
- JK2
- Team Support
- (and 5 more)