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Files posted by JKHub
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FM3Av3
By JKHub in Server-Side
Uploaded by Clan FJA
UPDATE :
PATCH : https://docs.google.com/file/d/0B0xnaeyvdpNEdlFMeGFqZnIteWc/edit?pli=1
this patch is a little file which allow you to play your own skins in Jedis, Siths, Mercenary and Military class.
Put this in ForceMod_III folder.
------------------------------------------------------------------------------------------
THIS FILE IS NOT FROM ME.
THIS FILE IS FROM PHRG EMPIRE : http://www.phrgempire.com/
I submitted this file because i find it is a really good mod for fun.
IF AUTHORS WANT THIS FILE TO BE REMOVED, PLEASE ASK TO JKHUB ADMINS.
Force Mod III Advanced Version 3 (FM3Av3)
This is an enhanced version of original ForceMod III : http://jkhub.org/files/file/929-forcemod-iii-return-of-the-sith-manual-install/
With correction of a lot of bugs, add news skins, add a NEW INCREDIBLE PAUSE MENU !
I thinks this is one of the best menu i've ever seen, with a lot of options.
-------------------------------------------------------------------------------------------------------
Presentation :
- Choose from 29 unique classes in 6 different Factions:
JEDI: Warden, Aurorian, Sentinel, Ancient One
SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
MERC: Mandalorian, Bounty Hunter, HotShot, Commando
MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARCTrooper
SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
- Model Scaling, Class-based Model System, Bot Class support
- Includes Tchouky's Advanced RGB Sabers
All explications here : http://www.phrgempire.com/fm3info.htm
-----------------------------------------------------------------------------------------------------------
Readme :
*INSTALLATION FOR CURRENT FM3 PLAYERS: Remove any previous "ForceMod_III" folders with the exception of your jampconfig.cfg and forcecfg folder. Put those two files into the new "ForceMod_III" folder and then that into your gamedata folder. You will also need to create new shortcuts for your game/server using the two batch files.
*INSTALLATION FOR NEW FM3 PLAYERS: Put the "ForceMod_III" folder into your gamedata folder.
*TO PLAY: Click on “Play_FM3Av3.bat" in your "ForceMod_III" folder.
*TO RUN A WINDOWS SERVER: click on "Run_FM3Av3_server.bat" in your "ForceMod_III" folder (open "fm3server.cfg" to set up your server).
*NEW SCREENS, MENUS AND VIDEO
- Any music in JKA can be accessed on any map using the in game "MUSIC" menu located in the options bar. Bonus track "Battle of the Heroes" is also included.
- You can access a selection of various crosshairs in the main menu after choosing a saber in profile or in the "AIMING" menu while in a game.
- While in a game you can access the "VIEWS" menu to adjust various aspects of the camera's position in relation to your character.
- A seperate config for each class can be created and saved from the "CONFIGS" menu.
- Some extra features can be bound to keys via the "XBINDS" menu including a 4th person view, zoom in and out, a demo recorder and hotkeys for inventory items.
- New title menu video.
*NEW HUDS
- Each faction has a specific HUD symbol.
* MODELS
- Each model icon has been given a mark in its lower left-hand side to denote that particular model's size. The sizes range from tiny to extra large (T,S,M,L,XL). The sizes have also been divided up in such a way as to help balance certain classes. For example: Bounty Hunters have access to small and medium sizes where as Scouts have access to these as well as tiny models.
- All models have had their standard annoying jumping grunt sounds removed leaving only the sound of the feet tapping the ground as they jump.
*SHAPESHIFTER
- Dark Sages
- Ancient Ones and Dark Ssges have been given the ability to shape shift having access to all models in the game (except Droideka).
*IMPROVED WEAPONS AND MELEE
- Green saber style: This style has been altered so it no longer dominates the others. While powerful, it has far less range.
- Orange saber style: Side to side attacks slowed for balance
- White saber style: Standing kata replaced in favor of one that leaves the user less vulnerable as well as fixing an animation bug seen in all versions of FM3.
- Vong: Super high parry removed to better match the updated saber forms. Crouching kata replaced with the "Death Pounce".
- Tusken: New crouching kata.
- Noghri: New standing kata which fixes an animation glitch.
- Lightstaffs: These weapons have been given improved length, damage and parry values.
- New saber types: Includes Jar Kai, Grievous quad sabers, saber fork, saber tonfa, saber shield, 3 different sith swords, Clas of ruin, electrostaff, X staff, and the the staff. Each with its own set of special properties.
- Royal Guard Pike: Royal Guards now have both the purple and blue stances as well as improved parry and damage values. The pike's range has been shortened to appear more realistic to the actual appearance of the weapon. Royal Guards also can do a blue style, crouching and standing kata.
- Vong staff: Damage, parry, knockback, and hitbox values have been increased and range decreased to appear more realistic to the actual appearance of the weapon. The can do a standing and crouching katas as well as walk along walls. Vong are the only class to be given mega strength able to kill almost any targets in 1 hit as well as knocking targets back an incredible distance.
- Tusken and Noghri weapons: Damage, parry and hitbox values have been increased as well as added standing and crouching katas.
- Fletchett: The primary fire explosions look a lot better now what Venomous^Heart >:[ described as sun bursts. The grenades themselves also have a brighter center and smoke until they explode.
- Rockets: These have been given better smoke trails.
- DEMP: Primary fire is better looking.
- Thermal dets emit a cool looking shockwave after they explode.
*IMPROVED BOTS
- The bot types have been limited to Aurorian, Zealots, Commando, Hotshot, Spacetrooper, Scoutrooper, Darktrooper, Assassin Droid, and Super Battle Droid. These classes were picked for bots because they bring one or more attributes that make for better bots than other classes. These bots have high levels of aim, reaction time, 360 degree turn capability, and carefully chosen priorities on the weapons they use. They will use inventory items and devices such as ammo/shield regen and bacta tanks. The Aurorian/Zealot bots will counter powers used on them and will use saber throw as a priority attack and have an incredible aim with it often landing critical strikes which can kill other force users in 1 hit.
*IMPROVED DROIDEKA
- To fix the deka shield glitch, the shields had to be removed (they only appear around the Deka for effect). They have instead been given 700 health. Other upgrades include better turns, better brakes, and defense piercing blasters. Deka's previous dimensions were slightly too large in the original FM3 so they would not be able to pass through certain spots in the default JKA maps. By lowering the dimensions just slightly this has been fixed. *NOTE: All standard FM3 glitches, besides the shield glitch, still remain with Droideka so it is recommended they are turned off when running a long term server.
*FIXED GLITCHES
- Fixed the hilt bounce sound glitch.
- Fixed the Katarn hilt glitch by removing that hilt.
- Fixed the Royal stance glitch. Now RG get 2 base stances (blue/purple).
- Fixed Deka shield glitch by removing shields altogether and increasing health to 700. Shields still appear for effect only.
- Fixed wield melee weapon sound glitch for Royal Guard, Tusken and Vong.
- Fixed errors in the fm3server.cfg file.
- Fixed NPC glitch 1. Clone and battle droid NPC's will no longer crash the game. (Previous versions of FM3 NPC's however will crash if used on a v2 server with exception if Stormtroopers. The user will crash but not the server.)
- Fixed the jamsgbof sever crash exploit.
- Fixed Species and Royal Guard taunt/gloat glitches.
*Credits
- Thanks to Venomous^Heart >:[ for his outstanding work on all of the FM3 series thus far. Without him, it could not have been it's best. Thanks to Venom's sons Solid^Heart, Forsaken^Heart and their friend UnkaPHRG for helping and for all the work these people mentioned above put on the movie which turned out great.
- Thanks to Azymn for permission to alter his original creation and answering the many questions we had.
- Thanks to all the members of PHRG who helped test FM3Av2 and give me feedback.
- Thanks to Snakeblskn for his help testing weapons and glitches in FM3Av1 which led to fixes in v2 and overall advancement of FM3 since we first got into it.
- Thanks to PhysicWater for the SW art used in map loading and console screens and for the idea to make a movie.
- Thanks to Mykell for his base set of new sounds, his fix for the jamsgbof crash exploit and technical help in various areas.
"Warning - you can meet lags with the default sv_fps value of the server.cfg which is too high (100).
I recommend you to change "seta sv_fps 40" in your the server.cfg to avoid lags.
I recommend players to set cg_deferPlayers "1" to avoid little freezes when bots spawn."
PH >:[
278 downloads
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Jedi Academy Dedicated Server for Linux
By JKHub in Official Releases
A dedicated server application for those running on linux. Requires patch 1.01 to function. See the included read-me for instructions on usage.
(Now includes 1.00 option to download as well, due to request)
1,486 downloads
0 comments
Updated
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Boba Fett ESB
Author: Ownedbacon
DESCRIPTION: I reskinned Boba Fett using numerous photo references to recreate his original look from Empire Strikes Back. Giving him his green gauntlets, green jetpack, alternate wookie braid scalps, and a more subtle color for his armor since the movies weren't as vibrant as the base model. I altered the cape and I also changed the color of the jumpsuit to as well. In addition to all of this I added Boba Fett's original sounds from both Empire Strikes Back and Return of the Jedi.
BUGS: There aren't any i am aware of. I had some problems with the shaders but i believe those are all resolved.
COMMENTS: There are two different characters in this mod. One of the original Boba Fett and another of the Clone Boba Fett.
The models are named:
boba_esb
boba_esb_clone
Permissions: This can be used as long as credit is given, Include readme as well.
444 downloads
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Rovas Galen
Original Author: Slaughter
Description:
I reskinned the Swamptroopermodel for this one...
A Bounty Hunter who wears his old Armorsuit from some war in which he once fought.
Since he´s not a Jedi i tried to give him something else for a weapon than a lightsaber...so i modeled a Vibroblade.
You can spawn his NPC in every color that´s included in this pk3.
/NPC Spawn Rovas - Default version
/NPC Spawn Rovas_green - Green version
/NPC Spawn Rovas_stealth - Dark Grey version
/NPC Spawn Rovas_red - Red Teamcolor
/NPC Spawn Rovas_blue - Blue Teamcolor
Credits:
Original Model © by RavenSoft
Original Sounds © by RavenSoft
514 downloads
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MiB Weapons
By JKHub in Guns & Explosives
Author: Hatrus
Submitted by: Barricade24
Men In Black Weapons: Arquillian Arm Cannon (Tri-barrel),
D55 SAW, D70 Magnasonic Disruptor, J2 Standard Sidearm, Noisy Cricket,
Pulsar Blaster, Reverberating Carbonizer, Seriens 4 Deatomizer, and the
Shrapnel Cannon.
366 downloads
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JK2MV
By JKHub in Client-Side
JK2MV (Multi Version) is a modification for Jedi Knight II: Jedi Outcast. It supports all three game versions and comes with various features and optimizations.
Main Features:
Supports 1.02, 1.03 & 1.04 in a single executable Supports most mods made for JK2 (maps, skins, (code)mods etc.) Fast ingame HTTP-Downloads with a dialogue asking you for permission before downloading files to your computer Multiplatform: Windows, Linux, MacOSX Multiarchitecture: 32 and 64 bit support on all platforms Fixes for major bugs found in basejk and many mods Dynamic glow: Better looking lightsabers with the dynamic glow feature from JKA EAX/OpenAL sound fixed Support for modern screen resolutions Fixes for all known security bugs Minimizer: Press the Windows key in fullscreen mode to minimize. Press Alt+Enter to quickly switch fullscreen mode Improved gamma correction High resolution fonts AVI demo recording MVAPI allowing mods to implement features impossible with original JK2 engine Tons of other fixes and improvements in the engine, see the changelog for detailed information Opensource (GPLv2) JK2MV.org
1,682 downloads
0 comments
Updated
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Rosh Customization
AUTHOR: Darth Ayreon
DESCRIPTION:
You all say you hate him, but we all know you don't! There's but a thin line between love and hate anyway.
I give you, the Rosh Customization v1.0, for plenty more combinations of Rosh!
5 new heads, new torso's and new lowers, combined with the old Rosh skins.
A total of 228 combinations of ROSH!
5 new bots and NPCs: the Pimp, the Warrior, the Latino, the Chiss and the Antichiss.
The NPCs come with brand new soundfiles, recorded at home.
New Pimp soundfiles, new Spanish soundfiles and a revised version of the Antichiss sounds
267 downloads
- Team Support
- NPC Support
- (and 3 more)
0 comments
Submitted
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Final Duel MaulSabers
By JKHub in Lightsabers & Melee
Author : HapSlash
Description: This pack contains two versions of Darth Maul's lightsaber as used throughout the final duel in Episode I. First we have a new version of the full saber. And then there is the half saber, the damaged version used durring the final moments of the duel.
1,409 downloads
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Episode 3 Anakin
Original Author: Maestro Obi
Description: This is a reskin from DT s Anakin. There s also included a robed and hooded versión, but these versions are a reskin from Voodoo s Anakin. I basically reskinned the torso and the face.
I hope you like my skin .
Credits: Credits go to Darth Tempust and Voodoo for their models.
727 downloads
0 comments
Submitted
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White Mage costumes
Author
HOUOU
These are the costumes of White Mage from video game "Final Fantasy". Characters are two kinds of the human male and the female.
There are color costumes respectively. And, these costumes can use even a single player. (It can be customized.)
-The change of the character appearance-
As for the male character, the kinds of the head increased.
As for the female character, the texture of the face became new.
One more, weapon model is attached to this MOD.
It is the staff weapon of my design.
There are a staff style and a single style in this.
Use cheat code to use these NPC and weapons with single player.
-cheat code-
playermodel "npc name"
-NPC name-
White Mage Male --- jedi_wm
White Mage Female --- jedi_wf
-Cheat code-
saber "saber name"
-Saber name-
Force Rod "Staff style" ---- forcerod
Force Rod "Single style" ---- forcerod_2
================================================================================
-ATTENTON-
whitemage_SP.pk3 is a file for single player (and customization). If whitemage_costumes.pk3 (Character data) isn't put, it doesn't work normally.
396 downloads
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Episode I and II Saber Mod
By JKHub in Cosmetic Mods
Original Author: BoBnoGG!n
Description:
How should i say this.......i like it, you should like it and then were all happy..... this mod makes the ight saber good...and correct looking....like in da movies...... studied heaps of pics, rewatched the ovie sequences a few hundred times over (no....i really did) and even had no sleep for 4 days traight just rewatching segments of starwars episode 1 and 2 to get the saber perfect...............i now it sounds anal and stuff but this was something i wanted to achieve and i hpe you appreciate it aswell...........cheers guys, say hello to batman for me
613 downloads
0 comments
Submitted
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Q3Map2Toolz
Q3Map2Toolz is an alternative front-end application for Ydnar's Q3Map2 to q3map2build. It is larger than it's build counterpart but for current days still small.
It's main advantage is that it has an included mapacker by Equim which greatly reduces effort in making the .pk3 files.
Additionally, it allows the use of more BSP switches than Q3map2 GUI.
1,504 downloads
0 comments
Updated
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JKA Character Reskin Mod
Original Author: CommanderPeral
Description:
This mod is not based on other peoples mods, This mod is completely my idea.
This mod changes:
Boba Fett to look more like the RotJ armor
The Gonk Droid to be a more yellowish color
The Human Merc to be black which is more realistic in my opinion
The Imperial Worker to have more gray on his clothes
The Jawa to be a darker brown and it's eyes have been changed to look more like the movies
Luke Skywalkers blue & red multiplayer skins faces to look like the default one
The Stormtrooper to look like the ones in the movies
205 downloads
0 comments
Submitted
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Troopers Voices Mod
Author: Kahn D'halaine
This mod changes the voices of Trandoshans and Stormtroopers to the better, plus adds the famous Wilhelm scream to the Bespin Cop, Imperial Officer, Rebel Trooper and Weequay. It also changes some of the Gran sounds to the ones from JK1, the probe droid loop sound to resemble the one heard in ESB and a new pain sound for the mouse droid.
1,126 downloads
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Bloodmine Shaft
By JKHub in Mixed Gametypes
Uploaded by Ceres
Title: Bloodmine shaft
Author: wedge2211
E-Mail: 06jps@williams.edu
Webs: http://wso.williams.edu/~jshoer
-- General Information --
File Name: bloodmine.pk3
File Size: 26.4 MB
Date Released: 13 Feb 2005
Description:
Imperial troops have established a mining base to extract volatile Blood Ore, a substance used in high-grade explosives. The mining operation is centered around a large vertically drilled shaft, which was expanded on as the Imperial need for Blood Ore increased. The mine stretches from subterrainean depths where drilling machines bore into the rock to the surface of the planet where cargo ships wait to carry the precious ore off-planet. The New Republic, seeking to cut off the Imperial supply of Blood Ore, has staged a massive assault on the mine complex...
Gametypes: CTF, Team FFA, FFA
-- Map Information --
Brushes: 17,451 (I kid you not. And I even turned the caves into models)
Entities: 1894
Custom elements: New textures, shaders, and models
Music from Unreal Tournament 2004
'Majestic' textures courtesy of www.shaderlab.com
Other textures courtesy of NRG or public domain sources
A very tiny number of textures created/edited by me
Build time: Since Jedi Outcast was in it's heyday. No, really. My first Bloodmine WIP thread dates from 18 December 2003.
-- Notes --
This has taken me far too long. You'd all better enjoy it.
The map is asymmetric: the red and blue sides have the same basic "number of rooms" butt hey are connected in slightly different ways. Plus there's the inherent asymmetry of the vertical layout: you can jump down the shaft from the blue to red side, or climb up from red to blue. Of course, jumping down means you'll probably end up pretty close to dead... Weapons are also placed asymmetrically. I tried to give each side weapons that made sense for firing down or up the shaft (ie, the blue team can chuck detonators down the shaft but the red team can fire missiles up).
Bot routing is slightly problematic due to the number of elevators--bots just don't like the 'f' flagged waypoints. Bots will behave mostly okay, but tend to get stuck in elevators, and so I think this map would be much better for large human-versus-human matches. Bots can navigate well enough, though, and if they get stuck on an elevator you can always blast 'em.
Special thanks to the crew at www.Map-Review.com - check out the forums, we're friendly and helpful.
Thanks to my beta testers: BabySpinach, Shadow_stone, Rashzagal, and Mergatroid
Note on shaderlab textures ('Majestic'):
All content copyright © 2000-2003 Randy Reddig.
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.
586 downloads
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0 comments
Updated
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Leslie Burke
By JKHub in Player Models
Author: lev_tolstoi
This is the model of the character Leslie Burke from the movie Bridge to Terabithia.
273 downloads
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Jedi Academy Mod
By JKHub in Server-Side
Original Author: cHoSeN oNe
Description:
This mod is the official mod for the Jedi Academy. A server-side only modification designed to keep the peace and order on the servers. This is the final chapter of this great series for Jedi Knight II: Jedi Outcast® as we get ready for Jedi Knight: Jedi Academy®. With that in mind, I set out and improved this mod with the way I wanted it to in the past. It's loaded with Admin Commands, Client Commands, Emotes, Options, and cVars; Extremely modified to meet any clans expectations. This is truly the only mod you will ever need to get that doesn't alter the normal gameplay of Jedi Knight II: Jedi Outcast® Please visit us at http://www.thejediacademy.net, http://jamod.jk3files.com or on IRC at #jedi-academy, irc.quakenet.org Stay tuned to the new mod Jedi Academy Reloaded for Jedi Knight: Jedi Academy® which will be bigger and better than the JA Mod series for Jk2.
For a full description of the modifications and features, view the readme included with this file!
278 downloads
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0 comments
Submitted
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Escape: Yavin IV
By JKHub in Single Player
ORIGINAL AUTHOR: DARROW LINDER
This is a new single player mission for Jedi Academy. It utilizes models, skins,
and saber models that I found interested from the jk3files.com over the past
year or so. The bits posted by other authors have been stripped down to their
bare minimum, to keep the size of this mod down as much as possible.
Some highlights:
- New and different opponents / challenges in each level of the game
- Custom SP maps (13 in all including 2 bonus and 1 cinematic level)
- Custom missions with helper NPC's
- Custom menus including saber descriptions
- Custom saber models
- Custom saber abilities
- Custom sounds and sound effects
- Custom music
- Custom visual effects
- Custom weapon effects
- Custom skins
- Custom cinematics (almost an hours worth throughout the game)
- Custom HUD
- Custom objectives (43 in all)
- Secret areas included in nearly all the maps
- Powerful sabers and force abilities from the beginning
- Several opportunities to upgrade / replace your sabers
- Over 20 new opponents with varying levels of difficulty
- Approximately 10-14 hours of challenging game play
A walkthrough is provided in GameData/escape when you install the mod.
This mod is hard -- much more difficult than JA -- but very playable. So if
you pick this up, expect something more challenging than what you're used to.
Installation:
-------------
To install this map, extract the contents of the ZIP file into the 'GameData'
folder of your Jedi Academy install directory. Double-click the batch file in
the GameData folder and you're on your way.
************************************************
PLEASE USE THE BATCH FILE TO LAUNCH AND RUN JA WITH THIS MOD
PLEASE DO NOT USE WITH ANY OTHER JA MODIFICATION
************************************************
To un-install, simply remove the 'escape' folder and the .bat file from your
GameData folder in your JA install directory.
Story:
------
This starts out pretty much where Jedi Academy left off. It assumes you chose
'the dark side', stole the scepter, and went on your way of domination. Because
of your dark ways, what was left of the imperial and rebel forces were destroyed
by bands of cultists and other dark jedi.
A powerful Sith gathered followers (called loyalists) and made a deal with you.
Hand over the scepter, or die. Your life was spared, but the scepter is now in
the hands of the Sith. He threw you in prison cell buried in the rugged mountains
on the planet moon of Yavin to rot. Your force powers faded as the sith
dominated planet after planet. You home is the last to be overthrown.
In a deperate attempt to contact you, the queen from your home planet used her
telepathic ability to send you a message. Your force powers have faded to the
point where you can't receive the distress call.
After years of meditation, you realize the error in your ways and wish to seek
revenge on the Sith. An accident gives you a chance to escape. And this is
where story begins...
Gameplay:
---------
In all, there are 13 levels (1 is a cinematic level only and two are 'bonus'
levels that give you a chance to upgrade sabers). Each of the levels have
anywhere from 3-8 objectives that must be fullfilled before proceeding. To
estimate the length of the mod, from start to finish is probably somewhere
between 10 and 14 hours. This entire mod is one very long mission broken up
into 13 maps. The opponents get progressively more difficult (although your
force powers and your opportunity for saber upgrades keeps the playing field
somewhat fair) throughout the game.
One hint: keep a close eye on your cursor for things to push or break -- it
is sometimes required to continue on with the level. You may want to turn on
force hint in your config (cg_crosshairForceHint) if you can't work things out.
Enough said -- you can figure out the rest.
GAMEPLAY:
Issues:
-------
There really aren't too many issues. I found a few bugs with JA itself. The
noticable issues include:
- JA crashes during simultaneous thermal detonator and saber throw effects
- Saber properties sometimes ignored on restart of JA and loading saved game
- JA leaks memory (I watched it). These maps are very large, and playing across
several of the levels (like most of them) for an extended perior of time will
lead to a decreased frame rate. Restarting JA corrects the problem.
- Some of the cut scenes and cinematics are a little unstable. Some of the
sound cuts out part way through and sometimes the NPC don't go to their
specified navgoals. I don't know, maybe my problem, but they work sometimes,
sometimes not.
- There are a couple of brushes with issues. One causes a HoM effect (tiny
little sliver of a brush in a massive area -- but you have to walk over
it). A few brushes have some vertex problems, so there are gaps. I didn't
bother to go back and fix them -- they are hardly noticeable and don't
impact gameplay. There's close to 85000 brushes in this entire game and
probably less that 10 with noticable issues.
That's about all worth noting.
Credits:
--------
The following lists the skins, saber models, mods, etc. that were all put
together to create this mod:
Skins:
======
Abbaddon ............................. El Cuko
Asajj Ventress ....................... Monsoontide and Psyk0Sith
BPPloKoon ............................ [BP]Plokoon
Bain Elite v2 ........................ -=SOTG=-Bain_Elite
Boba Fett ............................ Brian Jones (Bones)
Darth Maul ........................... mrdefender
Death ................................ +]Nekroscop[+
Egor ................................. Unknown
Howler ............................... Light Ninja
Knight ............................... Unknown
Lamasu ............................... Crying Gods Germany
Maddog JKA ........................... Maddog
Neo Reborn ........................... Drakkan
Razchrome ............................ Unknown
Sabergirl ............................ v2 by Sabergirl
Samus ................................ Kurtis 'KMan' Smith
Shinobira ............................ Crying Gods Germany
Sithress ............................. DarthVengeant
Soulseeker ........................... Unknown
Swoop Racer .......................... Nick Aikenhead (Kahn)
Witchblade ........................... {EJA}DarthVengeant{S}
Xian ................................. Unknown
Sound Effects:
==============
Enhanced Saber Sounds ................ Aryyn
Saber Models:
=============
Light Disc ........................... Wolrajh/Xantcha
Eclipse Saber ........................ +POO+Sigma
Dual Lightstaff Sabers ............... Red Sith
X-Saber .............................. Jon Hill
Desann Saber ......................... CHoSeN ONe
Skywalker Saber ...................... CHoSeN ONe
Reborn Saber ......................... CHoSeN ONe
Majestic Sai Staff ................... Tiri
Punisher ............................. Darth Khan & Lord G-Spot
Imales ............................... IMALES (Damir Berkovic)
Darth Maul ........................... Unknown
Weapons:
========
Rocket Effects ....................... Rhinen
Concussion Effects ................... Spector
Disruptor Effects .................... Spector
Interface:
==========
Menu Tutorial ........................ Red Sith
Startup Screen Images ................ http://www.geocities.com/Area51/Lair
HUD .................................. Chewy²/Uber Noober²
Maps:
=====
duel_valley (modified and extended) .. Raven
t3_rift_sample (excerpts only) ....... Raven
t2_rancor_sample (exceprts only) ..... Raven
1,450 downloads
- complete overhaul
- contains weapons
- (and 5 more)
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Mon Calamari
By JKHub in Player Models
Taken from readme:
Model Name: "Mon_Calamari"
Authors:
Model: Moooa
Skins: Moooa, for Gee "Da Admiral" (muffin_eater1@hotmail.com) & Moooa
Email: moooa_duga@hotmail.com
Sounds: Moooa & Dark Reaper
Botfiles Moooa
Special Thanks: Everybody who supported me on lucasforums.com
Specially to Heks Noxu and Kururin for their support
Hellfire Jedi and the other beta-tester
And Dark Reaper for the sound
Concept: Based on Admiral Ackbar see in Episode 6 : Return of the Jedi
672 downloads
- Alien
- Star Wars Related
- (and 5 more)
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Jedi Supporter
Author
HOUOU
This is my original character.
The base of the character design refers to a Video Game "Star Wars : THE FORCE UNLEASHED".
"Secret Apprentice" of the main character is an archetype.
Bot support : YES
NPC support : YES
Team color : YES
New sound : NO (Default sound editing)
-- My present idea --
First, "Jedi Supporter" is a group name.
Therefore, this character name isn't decided.
Jedi Supporter is not natural jedi, it is Jedi developed artificially.
They excel in the superhuman fighting power and the machine technology.
And, The force power which is equal to natural jedi can be shown.
They are the existence to support many jedis fundamentally.
[NPC Name]
jedisupporter
jedisupporter_dual (Double-blade lightsaber)
374 downloads
0 comments
Updated
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Watto
By JKHub in Player Models
Author: Hans Moleman
A playermodel of the infamous Toydarian, Watto for Jedi Outcast who comes with team support, custom sounds, and bot support. This probably the best model of Watto out there and probably the only when you'll ever need. For Episode 1, anyway.
Submitted by: Barricade24
437 downloads
- JK2
- Team Support
- (and 5 more)
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Dragon Remix: EndGame Edition
By JKHub in Single Player
Original Author: Covax
Description:
The final Evolution of the Dragon Remix MOD, combining the BEST Single-Player mod for Jedi Outcast. If interest is high enough I'll release the updated multiplayer game and weapons add-ons. Now I can get to work on some Jedi Academy mods...
This is a 'total conversion' of the Single Player experience. There are no new maps, although it's a fun mod to use in conjuction with fan-made SP maps.
- Vanguard and Anatares (aka Kyle and Jan) have sabers and force powers at begining.
- Most of the skins, weapon models and effects have been changed in some way.
- You'll see a bunch of cameos from Writer's Block Media and the original Blade Mod crew.
- Red and Blue sword styles are now Desann's and Tavion's respectively
- Sparks and smoke replaced by blood. Stumps are dark red rather than yellow.
- Better acrobatics: Cartwheel and Butterfly Kick relaces the rolls.
- Cooler pistol-firing animation (in my oppinon)
- Jump: 'Force Jump' style and 'Force Getup'.
- Dismemberment is now fully enabled. This also has the effect of making the swords very lethal.
- Every one of the weapons leaves the cool glowing mark that the disruptor usually leaves.
- Force Lightning replaced with a Fire effect.
Instructions:
Unpack in your /GameData/ folder. A DragonRemix folder should be created. Either use the attached .BAT file or activate under Options->Mods in the starup screen.
Credits:
[Weapons and Effects]
Guns:
'Mach Pistol' by Magnetixxx
'Colt Pistol' - by Lord Hatrus, replaces Imperial Pistol
'AK-47' by Lord Hatrus, replaces Blaster Rifle
'SPAS-12 Shotgun' by Lord Hatrus and Master Cheif replaces G.A. Flechette Weapon
'SIG Sniper Rifle' by Master Cheif, replaces Disruptor Rifle
'M-16' by Master Cheif, replaces Imperial Repeater
'Bullets' and 'Arrows' based off of 'Shuriken Set 1.5' by Laghima
'Flamethrower Effects' (for Demp2) by Covax and David B
Melle Weapons and Saber Energy Blades::
'Bokken' based off 'Katana MOD v1.1' by Ages120, reskin by Covax
'Daywalker Sword' by Magnetixxx, shader by Leper Messiah
'Shadow Sword' by Sephiroth__VII, reskin by Covax
'Zatoichi' by Laghima
'Progressive Blade' by Covax
'Samurai 3000 Hilt' by Chrono
'Burning Saber' by Wendel Crow
'Samurai Lightsaber' by 66sith
'Valsabers' by Val(?)
Sounds:
Character sounds come with repective models
Gun Sounds by Psycho Mantis and Magnetixxx
'Katana' by Ages120
'Buster Sword' by Nick D
'Tusken Raider' by Major Clod
[Good Guys]
Vanguard - Kyle Katarn
- Original Skin by Graves, tweeked by Covax
Anatares (v2) - Jan Ors
- Original Model by Edward Peretti, reskin by Leper Messiah
Covax - Luke Skywalker
- Original Skin by Renix reskin by Covax
Whistler - Jedi Trainer
- Original Skin by Leper Messiah
Blackwolf - Jedi
- Original model by SithlordII and skin CyberX, tweeked by Covax
Dax Strife - Jedi2
- Original Skin by Sanj, reskin by Covax
DR Kyle (v2) - Morgan Katarn
- Original by Mr.Sinister, reskin by Covax
[New Republic]
Shaft! - Lando Calrissian
- Skin and model by by Mehab4
Nyles (v2) - Rebel
- Original model by Infinity Blade, tweeked by Covax
Allery - Rebel2
- Original model by Edward Peretti, reskin by Leper Messiah and Covax
Born 2 ReSpawn - Bespin Cop
- Original model by Major Clod, reskin by Leper Messiah
Warrick (v2) - Bespin Cop2
- Original skin by Lee Wright, tweeked by Covax
Lee Wright - Prisoner
- Skin by Lee Wright
Shadow Blight(v2)- Prisoner2
- Skin by Shadow Blight
[imperials]
The 4th Man - Admiral Galak Fayar
- Skin by Covax
RX-178 Suit - Galack Mech
- Original Model by Gemini, reskin by Covax
Mechs - Mark 1&2 Attack Droids
- Original conversion by Chairwalker
Rx-93 Mech - Probe Driods
- Original Model by Ravenxg, skin tweek by Covax
David Saul - Imperial Comander
- Suit by Kingpin, head by Jimmy Iu
Agent - Imperial
- Original skin by Kingpin
Black Ops - Strormtrooper and Storm Trooper Officer
- Reskin by Covax
Flame Trooper - Swamp Trooper and Rocket trooper
- Original Skin by Leper Messiah
Dante - Imperial Pilot
- Original skin by Mike Cantwell
Vampire Officer - Storm Trooper Officer (alt) and Storm Trooper Commander
- Original Model by Madjai, reskin by Leper Messiah, tweaked by Covax
[Dark Jedi]
General Kingu - Lord Desann
- Skin by Shadow Blight, tweeked by Covax
Andraste Mordon - Tavion
- Skin by Shadow Blight, tweeked by Covax
Nergal -
- Original Skin by Leper Messiah
Male Sebetti - Shadowtrooper
- Original Skin by Leper Messiah
Female Sebetti - Shadowtrooper2
- Original Skin by Leper Messiah, tweekd by Shadow Blight
Seth - Reborn Boss
- Assembled by Covax
UVX - Reborn Acrobat
- Assembled by Covax
Shadow Blight(v1)- Reborn Force User
- Skin by Shadow Blight
Lord Rive - Reborn Fencer
- Original Skin by Jepman
Bouncer - Reborn
- Original Model by Madjai, reskin by Leper Messiah, tweaked by Covax
[syndicate]
Katalist - Reelo Baruk
- Original Skin by Kazzz, tweeked by Covax
Snowman - Rodian
- Original Skin by Leper Messiah
Merrk Dengar - Rodian2
- Original Skin by Kazzz
Kazz - Weequay
- Original Skin by Kazzz
Rasat Vamp - Weequay2
- Original Skin by Magnetixxx, tweeked by Covax and Leper Messiah
Stern - Trandoshan
- Original Skin by Kazzz
Rawg - Gran
- Original Skin by Kazzz
Zombie - Gran Boxer
- Skin by Lee Wright
Thresh - Chiss Bartender
- Based on skins by Kelvis, tweeked by Covax
Volenkov
- Original Skin by Leper Messiah
Spiders - Mine Monsters
- Original model by Keto
Misc Skins credits, for 'peices used':
'KISS Army Skinpack #1'
'Dragon Skins' by Paul Murrell
'Lord Katarn' by Jepman
'Black Kyle' by Mr.Sinister
'Grendel' by Blair Tarleton & Everette Hebert
'Darth Seth' by Darth Amote
'Darth Vania' by MiniBattleDroid
'Mara Jade' by Mystery Knight
'Sold Snake' by Evil Gonzo
'World War 2 Solider' by JEDI_salvation
'Shaft' by Mehab4
'Count Dooku' by Steve Atkinson (?)
'President Scroob' by Yar Cydoh
'Kyle to Jango Partial Armor' by Lightsaber6458
'Zehn' by ??
'Xander' by ??
This MOD is a compilation of several other MODs, those being edited/altered versions of:
'Jedi Master Mod' by Osiris
'JediMoves Basic' by Master D-Ley Amas
'Han Shooting Animation' by tFighterPilot
'Ultimate Blood' by StrWrsXprt and Desann
'Hyper Weapons Mod' by WeedWhacker
'Weapon Alterations' by Joruus C B'oath the 2nd
'Flamethrower beta v.1' by Dark Reaper
'DS-Reticles2' by Dreamstation
Bugs:
1 - Like other models modification this MOD will NOT work correctly with saved games - the weapons will be bound to the wrong bone. It works fine if you start up a map through the console, or start the game from the beginning.
2 - I have NO idea how this mod will effect other MODS. It works fine with other Single Player levels that have no conflicting skin/model changes. By default remove/rename the NPCs.cfg file in one of the mods and everything should work fine.
3 - There may be a problem in the Besbin Streets level. The 3rd Reborn encounter, by the landing platform, dosen't seem to work. You may have to NOLCIP your way though the door to continue.
365 downloads
- JK2
- Contains Skins or Models
- (and 2 more)
0 comments
Updated
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Julio's Texture Overhaul
Author: JulioC
Part 1 of my texture overhaul project.
The Playable Characters will be re-skins of all the base models that you can use as a player model in multiplayer mode, meaning creatures, droids, etc. will be left out until later.
This part includes, WITH team skins:
Boba Fett
Cultist
Desaan
Jawa
Kyle Katarn
Lannik Racto
Mercenary
New Reborn (slightly upgraded from the preview version)
Shadowtrooper
Stormtrooper
299 downloads