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JKHub

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Files posted by JKHub

  1. Cyborg

    Author: Chairwalker
     
    This mod contains a cyborg model with two additional distinct skins making up the team support.

    236 downloads

       (3 reviews)

    1 comment

    Updated

  2. Kotor Dantoonie Enclave

    Author: SMoKE_89


    Date: 12-10-2007
    Version: v2
     
     
    Knights of the Old Republic Series:
    ===================================
    The KotOR Series is a series of maps in production by SMoKE Designs and Kessno Productions. They are all based off of certain
    locations in the games 'Star Wars Knights of the Old Republic', and 'Star Wars Knights of the Old Republic II: The Sith Lords'.
     
    Website: http://smokedesigns.thejefffiles.com/kotorseries
    Forum: http://www.thejawaclan.com/smokedesigns/viewforum.php?f=6
     
     
    Dantooine: Jedi Enclave:
    ========================
    This installment in the KotOR Series is called Dantooine: Jedi Enclave. The Jedi Enclave on Dantooine is a hidden refuge for
    the Jedi, where they can train new generations of Jedi, and be of help to the locals at the same time. The fleet of Darth Malak
    bombed the Enclave into a big pile of rocks in his search for the Jedi Bastila Shan.
     
    Website: http://smokedesigns.thejefffiles.com/kotorseries/dantooineEnclave
    Forum: http://www.thejawaclan.com/smokedesigns/viewtopic.php?t=12
     
     
    Installation/Uninstallation:
    ============================
    To install, you must extract the KotOR_Dantooine_Jedi_Enclave.pk3 file into the GameData\Base-folder where your
    Star Wars Jedi Knight: Jedi Academy-game is installed. The default path is:
    "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base"
     
    To uninstall, you must remove the KotOR_Dantooine_Jedi_Enclave.pk3 file.
     
     
    Credits:
    ========
    - SMoKE
    - Kessno
    - DL
     
     
    Thanks to:
    ==========
    - Inyri Forge for her excellent computer console model, and for being a fellow KotOR lover
    - lassev for some helping out with ICARUS
    - Darth NormaN for reminding me of Brush Cleanup
    - lemog for his fantastic free online archive of seamless textures
    - Kessno for several reasons, like reminding me that the map was in progress
    - ObiWanKenody for making a teaser trailer of the previous version of this map
    - The blokes over at SMoKE Designs Official Forums for their great support through hard times
     
     
    Special thanks to:
    ==================
    - George Lucas
    - The people behind Star Wars Knights of the Old Republic
    - The people behind Star Wars Jedi Knight: Jedi Academy
     
     
    BETA testers:
    =============
    - SMoKE
    - ObiWanKenody
    - MaceCrusherMadunusus
    - (JAWA)LeaderLink
    - Inyri Forge
     
     
    Links:
    ======
    - SMoKE Designs www.smokedesigns.co.nr
    - Kessno Productions www.kessnoproductions.thejefffiles.com
    - Knights of the Old Republic Series www.smokedesigns.thejefffiles.com/kotorseries
    - Inyri Forge's KotOR Map Objects http://jediknight2.filefront.com/file/KotOR_Map_Objects;77747
    - Leveldesign by Darth NormaN www.darthnorman.de.vu
    - Lemog3d www.lemog.fr
    - Forge Productions http://inyri.atspace.com
    - JKA News www.jkanews.com
    - Mace's Mapping Center http://macesmapping.map-craft.com
     
     
    Author's note:
    ==============
    - I know alot of people will ask why I didn't make the Ebon Hawk interior, and the answer is simple, but somewhat hard to explain:
    When you are inside the Ebon Hawk in KotOR, it's MUCH bigger than it is when you're outside. And so, making those two pieces fit
    would be practically impossible. This be also the reason why I didn't make the loading ramp leading to the Hawk's interior, in
    case anyone wanted to know.
     
    - I also know alot of people will ask why I didn't make the Dantooine plains while I was at it, and there are several reasons:
    It would be extremely hard to make it look alright, considering the shape of the "hills" that are out there. If I for some
    reason should be able to make it, the map would be too big, or, I would have to place "invisible walls" everywhere, to limit the
    area. And if there are things I really hate in a map, it's "invisible walls".
     
    - Additionally, if anyone's going to ask why the skybox is so easy to hit, that would be because the structure of the original map
    itself did not open up for alot of bunny-jumping. It would just mess up alot, and sometimes allowing the jumping player to see
    over the walls and into the rooms beyond it, which I do not want to happen - but it is regretable anyway.
     
    And so, as those three questions above has been answered here in the read-me, I will not be answering them later on, so don't ask.

    991 downloads

       (5 reviews)

    0 comments

    Updated

  3. Rovas Galen

    Original Author: Slaughter
     
    Description:
     
    I reskinned the Swamptroopermodel for this one...
    A Bounty Hunter who wears his old Armorsuit from some war in which he once fought.
     
    Since he´s not a Jedi i tried to give him something else for a weapon than a lightsaber...so i modeled a Vibroblade.
     
    You can spawn his NPC in every color that´s included in this pk3.
     
    /NPC Spawn Rovas - Default version
    /NPC Spawn Rovas_green - Green version
    /NPC Spawn Rovas_stealth - Dark Grey version
    /NPC Spawn Rovas_red - Red Teamcolor
    /NPC Spawn Rovas_blue - Blue Teamcolor
     
    Credits:
     
    Original Model © by RavenSoft
     
    Original Sounds © by RavenSoft

    506 downloads

       (6 reviews)

    1 comment

    Submitted

  4. Twilight on Tatooine

    Author
    Patrick Haslow
     
     
    Brush Count : 4375
    Entity Count : 519
    Base info : original map
    Software used : Radiant 1.4, Adobe Photoshop, Bryce 4, Goldwave
    Known Bugs : none
     
     
    A Free-for-All in a backwater garrison on Tatooine, just before sunset.
     
    This map is best played with 6-10 players. There are many booby traps placed around the map, they are useful for surprising your opponents- some if you have chosen to use force push.
     
    Also, many useful power-ups are initially located in hidden locations.
    Find them all!

    878 downloads

       (8 reviews)

    2 comments

    Submitted

  5. White Mage costumes

    Author
    HOUOU
     
     
    These are the costumes of White Mage from video game "Final Fantasy". Characters are two kinds of the human male and the female.
     
    There are color costumes respectively. And, these costumes can use even a single player. (It can be customized.)
     
     
    -The change of the character appearance-
    As for the male character, the kinds of the head increased.
    As for the female character, the texture of the face became new.
     
     
    One more, weapon model is attached to this MOD.
     
    It is the staff weapon of my design.
    There are a staff style and a single style in this.
     
    Use cheat code to use these NPC and weapons with single player.
     
    -cheat code-
    playermodel "npc name"
     
    -NPC name-
    White Mage Male --- jedi_wm
    White Mage Female --- jedi_wf
     
     
    -Cheat code-
    saber "saber name"
     
    -Saber name-
    Force Rod "Staff style" ---- forcerod
    Force Rod "Single style" ---- forcerod_2
     
    ================================================================================
     
    -ATTENTON-
    whitemage_SP.pk3 is a file for single player (and customization). If whitemage_costumes.pk3 (Character data) isn't put, it doesn't work normally.

    391 downloads

       (1 review)

    1 comment

    Updated

  6. FM3Av3

    Uploaded by Clan FJA


     
    UPDATE :
    PATCH : https://docs.google.com/file/d/0B0xnaeyvdpNEdlFMeGFqZnIteWc/edit?pli=1
    this patch is a little file which allow you to play your own skins in Jedis, Siths, Mercenary and Military class.
    Put this in ForceMod_III folder.
     
    ------------------------------------------------------------------------------------------
     
    THIS FILE IS NOT FROM ME.
     
    THIS FILE IS FROM PHRG EMPIRE : http://www.phrgempire.com/
     
    I submitted this file because i find it is a really good mod for fun.
     
    IF AUTHORS WANT THIS FILE TO BE REMOVED, PLEASE ASK TO JKHUB ADMINS.
     
     
     
    Force Mod III Advanced Version 3 (FM3Av3)
     
    This is an enhanced version of original ForceMod III : http://jkhub.org/files/file/929-forcemod-iii-return-of-the-sith-manual-install/
    With correction of a lot of bugs, add news skins, add a NEW INCREDIBLE PAUSE MENU !
    I thinks this is one of the best menu i've ever seen, with a lot of options.
     
    -------------------------------------------------------------------------------------------------------
    Presentation :
     
    - Choose from 29 unique classes in 6 different Factions:
    JEDI: Warden, Aurorian, Sentinel, Ancient One
    SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
    MERC: Mandalorian, Bounty Hunter, HotShot, Commando
    MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARCTrooper
    SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
    DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
     
    - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
    - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
    - Model Scaling, Class-based Model System, Bot Class support
    - Includes Tchouky's Advanced RGB Sabers
     
    All explications here : http://www.phrgempire.com/fm3info.htm
    -----------------------------------------------------------------------------------------------------------
    Readme :
     
    *INSTALLATION FOR CURRENT FM3 PLAYERS: Remove any previous "ForceMod_III" folders with the exception of your jampconfig.cfg and forcecfg folder. Put those two files into the new "ForceMod_III" folder and then that into your gamedata folder. You will also need to create new shortcuts for your game/server using the two batch files.
     
     
    *INSTALLATION FOR NEW FM3 PLAYERS: Put the "ForceMod_III" folder into your gamedata folder.
     
     
    *TO PLAY: Click on “Play_FM3Av3.bat" in your "ForceMod_III" folder.
     
     
    *TO RUN A WINDOWS SERVER: click on "Run_FM3Av3_server.bat" in your "ForceMod_III" folder (open "fm3server.cfg" to set up your server).
     
     
    *NEW SCREENS, MENUS AND VIDEO
     
    - Any music in JKA can be accessed on any map using the in game "MUSIC" menu located in the options bar. Bonus track "Battle of the Heroes" is also included.
     
    - You can access a selection of various crosshairs in the main menu after choosing a saber in profile or in the "AIMING" menu while in a game.
     
    - While in a game you can access the "VIEWS" menu to adjust various aspects of the camera's position in relation to your character.
     
    - A seperate config for each class can be created and saved from the "CONFIGS" menu.
     
    - Some extra features can be bound to keys via the "XBINDS" menu including a 4th person view, zoom in and out, a demo recorder and hotkeys for inventory items.
     
    - New title menu video.
     
     
    *NEW HUDS
     
    - Each faction has a specific HUD symbol.
     
     
    * MODELS
     
    - Each model icon has been given a mark in its lower left-hand side to denote that particular model's size. The sizes range from tiny to extra large (T,S,M,L,XL). The sizes have also been divided up in such a way as to help balance certain classes. For example: Bounty Hunters have access to small and medium sizes where as Scouts have access to these as well as tiny models.
     
    - All models have had their standard annoying jumping grunt sounds removed leaving only the sound of the feet tapping the ground as they jump.
     
     
    *SHAPESHIFTER
     
    - Dark Sages
     
    - Ancient Ones and Dark Ssges have been given the ability to shape shift having access to all models in the game (except Droideka).
     
     
    *IMPROVED WEAPONS AND MELEE
     
    - Green saber style: This style has been altered so it no longer dominates the others. While powerful, it has far less range.
     
    - Orange saber style: Side to side attacks slowed for balance
     
    - White saber style: Standing kata replaced in favor of one that leaves the user less vulnerable as well as fixing an animation bug seen in all versions of FM3.
     
    - Vong: Super high parry removed to better match the updated saber forms. Crouching kata replaced with the "Death Pounce".
     
    - Tusken: New crouching kata.
     
    - Noghri: New standing kata which fixes an animation glitch.
     
    - Lightstaffs: These weapons have been given improved length, damage and parry values.
     
    - New saber types: Includes Jar Kai, Grievous quad sabers, saber fork, saber tonfa, saber shield, 3 different sith swords, Clas of ruin, electrostaff, X staff, and the the staff. Each with its own set of special properties.
     
    - Royal Guard Pike: Royal Guards now have both the purple and blue stances as well as improved parry and damage values. The pike's range has been shortened to appear more realistic to the actual appearance of the weapon. Royal Guards also can do a blue style, crouching and standing kata.
     
    - Vong staff: Damage, parry, knockback, and hitbox values have been increased and range decreased to appear more realistic to the actual appearance of the weapon. The can do a standing and crouching katas as well as walk along walls. Vong are the only class to be given mega strength able to kill almost any targets in 1 hit as well as knocking targets back an incredible distance.
     
    - Tusken and Noghri weapons: Damage, parry and hitbox values have been increased as well as added standing and crouching katas.
     
    - Fletchett: The primary fire explosions look a lot better now what Venomous^Heart >:[ described as sun bursts. The grenades themselves also have a brighter center and smoke until they explode.
     
    - Rockets: These have been given better smoke trails.
     
    - DEMP: Primary fire is better looking.
     
    - Thermal dets emit a cool looking shockwave after they explode.
     
     
    *IMPROVED BOTS
     
    - The bot types have been limited to Aurorian, Zealots, Commando, Hotshot, Spacetrooper, Scoutrooper, Darktrooper, Assassin Droid, and Super Battle Droid. These classes were picked for bots because they bring one or more attributes that make for better bots than other classes. These bots have high levels of aim, reaction time, 360 degree turn capability, and carefully chosen priorities on the weapons they use. They will use inventory items and devices such as ammo/shield regen and bacta tanks. The Aurorian/Zealot bots will counter powers used on them and will use saber throw as a priority attack and have an incredible aim with it often landing critical strikes which can kill other force users in 1 hit.
     
     
    *IMPROVED DROIDEKA
     
    - To fix the deka shield glitch, the shields had to be removed (they only appear around the Deka for effect). They have instead been given 700 health. Other upgrades include better turns, better brakes, and defense piercing blasters. Deka's previous dimensions were slightly too large in the original FM3 so they would not be able to pass through certain spots in the default JKA maps. By lowering the dimensions just slightly this has been fixed. *NOTE: All standard FM3 glitches, besides the shield glitch, still remain with Droideka so it is recommended they are turned off when running a long term server.
     
     
    *FIXED GLITCHES
     
    - Fixed the hilt bounce sound glitch.
     
    - Fixed the Katarn hilt glitch by removing that hilt.
     
    - Fixed the Royal stance glitch. Now RG get 2 base stances (blue/purple).
     
    - Fixed Deka shield glitch by removing shields altogether and increasing health to 700. Shields still appear for effect only.
     
    - Fixed wield melee weapon sound glitch for Royal Guard, Tusken and Vong.
     
    - Fixed errors in the fm3server.cfg file.
     
    - Fixed NPC glitch 1. Clone and battle droid NPC's will no longer crash the game. (Previous versions of FM3 NPC's however will crash if used on a v2 server with exception if Stormtroopers. The user will crash but not the server.)
     
    - Fixed the jamsgbof sever crash exploit.
     
    - Fixed Species and Royal Guard taunt/gloat glitches.
     
     
    *Credits
     
    - Thanks to Venomous^Heart >:[ for his outstanding work on all of the FM3 series thus far. Without him, it could not have been it's best. Thanks to Venom's sons Solid^Heart, Forsaken^Heart and their friend UnkaPHRG for helping and for all the work these people mentioned above put on the movie which turned out great.
     
    - Thanks to Azymn for permission to alter his original creation and answering the many questions we had.
     
    - Thanks to all the members of PHRG who helped test FM3Av2 and give me feedback.
     
    - Thanks to Snakeblskn for his help testing weapons and glitches in FM3Av1 which led to fixes in v2 and overall advancement of FM3 since we first got into it.
     
    - Thanks to PhysicWater for the SW art used in map loading and console screens and for the idea to make a movie.
     
    - Thanks to Mykell for his base set of new sounds, his fix for the jamsgbof crash exploit and technical help in various areas.
    "Warning - you can meet lags with the default sv_fps value of the server.cfg which is too high (100).
    I recommend you to change "seta sv_fps 40" in your the server.cfg to avoid lags.
    I recommend players to set cg_deferPlayers "1" to avoid little freezes when bots spawn."
     
    PH >:[

    275 downloads

       (4 reviews)

    7 comments

    Updated

  7. Dark Forces Mod Source Files

    Submitted by Ramikad


     
    These are the complete source files of the original Dark Forces Mod for Jedi Knight: Jedi Academy. Permission to upload the source files here was granted by original team member Dave "Darth Linux" Turner (darth_linux@msn.com):
     
    "Yes, feel free. Thank you"
     
    It includes the maps, map sources, textures, player and weapon models as well as sounds planned to be used in the complete Dark Forces Mod.
    Credits go to the original Dark Forces Mod team, I only uploaded the source files, which were released a long time ago, but are seemingly gone now.

    557 downloads

       (10 reviews)

    5 comments

    Updated

  8. Troopers Voices Mod

    Author: Kahn D'halaine
     
    This mod changes the voices of Trandoshans and Stormtroopers to the better, plus adds the famous Wilhelm scream to the Bespin Cop, Imperial Officer, Rebel Trooper and Weequay. It also changes some of the Gran sounds to the ones from JK1, the probe droid loop sound to resemble the one heard in ESB and a new pain sound for the mouse droid.

    1,093 downloads

       (4 reviews)

    1 comment

    Updated

  9. Advent Children Buster Sword Replacement

    Original Author: Shadowknight1
     
    Description:
     
    This is an alternative texture for ORiON's AC Buster Sword. NOTE: This is ONLY a retexture, this is not, I repeat NOT the First Tsurugi, which a lot of people confuse with the Buster Sword. This modification came out of what someone requested in the forums, saying they wanted better, ie. more canon coloring on the Buster Sword. This is basically what I came up with. Please NOTE: This sword WILL overwrite the original Buster Sword, so please, PLEASE back up your files before installing in case you don't like it!! It also will function as a stand alone sword, just in case you don't have the original mod.
     
    Credits:
     
    ORiON & anyone else who worked on the original sword model, and definitely thanks to ORiON for permission to release this.

    891 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Julio's Texture Overhaul

    Author: JulioC
     
     
    Part 1 of my texture overhaul project.
     
    The Playable Characters will be re-skins of all the base models that you can use as a player model in multiplayer mode, meaning creatures, droids, etc. will be left out until later.
     
    This part includes, WITH team skins:
    Boba Fett
    Cultist
    Desaan
    Jawa
    Kyle Katarn
    Lannik Racto
    Mercenary
    New Reborn (slightly upgraded from the preview version)
    Shadowtrooper
    Stormtrooper

    296 downloads

       (2 reviews)

    1 comment

    Updated

  11. JK2/JA SP Camera and Time Control Script

    Author: Kahn D'halaine
     
    This is a script set that controls the third person camera and the timescale command.
    Run the script by typing "exec CameraAndTimeScript.cfg", without the quotes, in the console.
     
    Default controls:
     
    KeyPad 0: Resets the camera.
    KeyPad ,: Toggles timescale between Time Stopped (or at least as slow it can get with this command), 1/10 speed, 1/5, 1/2 and 1.0.
    KeyPad Enter: Resets timescale to 1.0.
    KeyPad 1: Lowers the camera relative to your body.
    KeyPad 2: Moves the camera away from the player.
    KeyPad 3: Lowers the camera's pitch.
    KeyPad 4: Rotates the camera counter-clockwise.
    KeyPad 5: Toggles "4th person view" - first mode makes the camera stick in its current position and aims against you.
    Second mode makes the camera lag after you a bit while you move.
    Third mode is the default behaviour.
    KeyPad 6: Rotates the camera clockwise.
    KeyPad 7: Raises the camera relative to your body.
    KeyPad 8: Moves the camera closer to the player.
    KeyPad 9: Raises the camera's pitch.

    392 downloads

       (6 reviews)

    3 comments

    Updated

  12. Jedi Academy Mod

    Original Author: cHoSeN oNe
     
    Description:
     
    This mod is the official mod for the Jedi Academy. A server-side only modification designed to keep the peace and order on the servers. This is the final chapter of this great series for Jedi Knight II: Jedi Outcast® as we get ready for Jedi Knight: Jedi Academy®. With that in mind, I set out and improved this mod with the way I wanted it to in the past. It's loaded with Admin Commands, Client Commands, Emotes, Options, and cVars; Extremely modified to meet any clans expectations. This is truly the only mod you will ever need to get that doesn't alter the normal gameplay of Jedi Knight II: Jedi Outcast® Please visit us at http://www.thejediacademy.net, http://jamod.jk3files.com or on IRC at #jedi-academy, irc.quakenet.org Stay tuned to the new mod Jedi Academy Reloaded for Jedi Knight: Jedi Academy® which will be bigger and better than the JA Mod series for Jk2.
     
    For a full description of the modifications and features, view the readme included with this file!

    266 downloads

       (1 review)

    1 comment

    Updated

  13. Master Sagar

    Original Author: Slaughter
     
    Description:
     
    Complete reskin of the Qui-Gon Jinn model (by Tex360).
    He comes with a new Saberhilt i modeled and skinned.
     
    New Sounds: No
    Bot Support: Yes
    Team Support: Yes
    NPC Support: Yes
     
    Credits:
     
    Qui-Gon Jinn Model ©Tex360, Toonces
    Arco
    Sithlord, Red CTF head texture
    Original textures © by RavenSoft

    319 downloads

       (1 review)

    0 comments

    Submitted

  14. Advent Children: White Cloud

    Original Author: ZeroTM
     
    Description:
     
    Basically what I did, is reskin the original cloud model and made his clothes white. Most of these textures are completely different from the original Cloud model.
     
    Big thanks to Jimesu for letting me release this reskin and the original AC - Cloud team for their hard work.
     
    Bugs: A problem is that if you use this model, the original one will for some reason not pop up for selection in game, but this is something I will have to fix later. I will of course be making the textures better with each version.
     
    Credits: I would like to thank Jimesu_Evil for giving me permission to reskin this model that was originaly made by Broli (Modeller), Jimesu_Evil (Skinner) and V (Weighter).

    398 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Howler Playermodel

    Author: Light Ninja


     
    This is a conversion to playable of the howler model, it has an humanoid form and a winged one, you can also convert it to vehicle
    beacuse it has a bolt_muzzle at the mouth.

    332 downloads

       (6 reviews)

    7 comments

    Updated

  16. Energy Sabers

    Original Author: |GG|Crow_Nest
     
    Description:
     
    A simple mod that changes the blade core of your lightsaber blades, I added some sort of electrical lines in-between them. I included an altered green saber blade which is supposed to resemble Luke's green saber in ROTJ.

    249 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Jedi Supporter

    Author
    HOUOU
     
     
    This is my original character.
    The base of the character design refers to a Video Game "Star Wars : THE FORCE UNLEASHED".
    "Secret Apprentice" of the main character is an archetype.
     
    Bot support : YES
    NPC support : YES
    Team color : YES
    New sound : NO (Default sound editing)
     
     
    -- My present idea --
    First, "Jedi Supporter" is a group name.
    Therefore, this character name isn't decided.
     
    Jedi Supporter is not natural jedi, it is Jedi developed artificially.
    They excel in the superhuman fighting power and the machine technology.
    And, The force power which is equal to natural jedi can be shown.
     
    They are the existence to support many jedis fundamentally.
     
     
    [NPC Name]
     
    jedisupporter
    jedisupporter_dual (Double-blade lightsaber)

    359 downloads

       (1 review)

    0 comments

    Updated

  18. Queen Amidala + Handmaiden 1 and 2

    Uploaded by Tompa9
     
    ******************************************
    JEDI KNIGHT III : JEDI ACADEMY MODIFICATION
    ******************************************
     
    Title : Queen Amidala + Handmaiden 1 and 2
    Author : Liberty Ashford
    E-Mail : food_raider01@hotmail.com
    File Name : Queen Amidala.pk3, Handmaiden.pk3, Handmaiden2.pk3
    File Size : 2, 499 KB, 1, 409 KB and 1, 428 KB
    Date Released : 18/08-06
    Team Colours : Yes
    New Sounds : Yes
     
    Model & Textures - HapFord Team (Hapslash and Liberty Ashford)
    Mesh Optimization, Weighting & Conversion - Infinity Blade
     
     
     
    Description:
    ----------------------------------------------------------------------
    This is a model of Queen Amidala, and her handmaidens. This is Queen Amidala, dressed up in her handmaidens battle outfits, while her decoy, Sabé, pretends to be Queen Amidala.
    The handmaidens are basically just a reskin of Queen Amidala, except with either dark brown hair, or light blonde hair, and different faces. These models come with team colours.
    The team colours only change the sleeves colours, from default, to blue or red. Anyway, I would also like to announce that myself and hapslash will be making a Queen Amidala model pack
    in the very near future. Infact, we've started. Anyways, I made this model before we joined alliances, but anyways, enjoy the model my good friends =D.
     
    Bugs:
    ----------------------------------------------------------------------
    Only bugs I could find were the legs clipping through the lower half of the cloak, when doing certain animations. Also, the collor sometimes clips through the neck
    when running, or walking, or doing whatever certain animations.
     
    Comments:
    ----------------------------------------------------------------------
     
    Thanks to Hapslash, who is now my new modelling partner. And a VERY special thanks to Infinity Blade for making my model come true. I really want people to know how much Infinity Blade
    has done for me, and what a wonderful and generious friend he is. THANKS IBBY FOR GRACING ME AS THE BEST WEIGHTER EVER!!!
     
    Installation:
    ----------------------------------------------------------------------
     
    Simply extract Queen Amidala, handmaiden.pk3 and handmaiden2.pk3 into /star wars: jedi knight jedi academy/GameData/base file.
     
     
     
    Un-Installation
    ----------------------------------------------------------------------
    just extract/delete the Queen Amidala, and/or handmaiden.pk3 and/or handmaiden2.pk3 file out of your /star wars: jedi knight jedi academy/GameDate/base file.
     
    ======================================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    842 downloads

       (9 reviews)

    4 comments

    Updated

  19. JediRemix: EndGame Edition

    Original Author: Covax
     
    Description:
     
    The Multiplayer Upgrade to JKII: Dragon Remix Endgame Edition, based off of JediPLUS v3.3 and Saberists Mod. It includes mamy of the sword/meele weapon models released to the community, made as mod-compatible as possible. It can be used either stand-alone or in cunjunction with any JediMod-based game.
     
    There is bot support for the characters in Dragon Remix Endgame Edition so you get to be sliced and diced by the WB's finest. A few but not many have color/CTF support. The Evangelions, Gundams and the Black Widow charachters are 'big'. It includes 2 maps, 4 character models and... uhm... a lot of swords (I lost count).
     
    This pack also provides a few bug-fixes for Endgame Edition, mainly a few missing weapons skins and caps files, also some updated sounds for the explosives.
     
    [Files]
     
    JM2.pk3 This is the actual 'code'. Since there are better MP mods out there you can pretty much remove this at will.
    JRMaps.pk3 The Maps, including music.
    JRStuff.pk3 This has the weapons, character models and thier associated bot, sound and FX files.
    jk2104.cfg Sets the game like JKO v 1.04
    tckmodel.cfg Provides the model and weapon heights, like for the Anime Robots.
    autoexec.cfg Just important, trust me.
    Jedi+ Faq.txt Original .txt on JediPlus and Saberisist Mod, provides info on game commands.
    description.txt Just a file to have the 'Dragon Remix' title in the Mod window in Setup.
    JMDR.txt Yer readin' it kid.
     
    Instructions:
     
    Extract all files in the GAMEDATA folder. The Jedi Knight II: Dragon Remix Endgame Edition file is needed to play.
     
    'TCK-Sabers' HAVE to be set to OFF in Setup or they mess with the swords (the black-boxed effect). It's also reccomended to shut off 'Dynamic Glow'.
     
    [Maps]
     
    'Ruined Church' by ScOrPiOn
    Music track is Freak on a Leash (NIN mix) by Korn
     
    'Vampire Dojo' based on map by DEADLOCK, retextured by Shadow Blight
    'Man Without Fear' by Rob Zombie and Drowning Pool
     
    [Common Commands]
     
    Type these into the console or bind them to other keys.
     
    /dualsaber - You get the dual 'energy' blades
     
    /dualblade - You get 2 weapons. The default left hand weapon is the Katana.
     
    /hilt <hiltname> - Changes the right (main) weapon.
     
    /hilt2 <hiltname> - Changes the left (second) weapon. Must have /dualblade to notice the effect.
     
    Credits:
     
    This MOD is a compilation of several other MODs, those being edited/altered versions of:
     
    Mods:
    'JediPLUS v3.3' by BOFH, Darcious and Nitemare, based on original 'JediMod' by Dest
    'Saberist Mod 1.2" by FireStorm Entertainment (DoF_BlackWolf, Marcus_1, Kelemvor, Tercero, Maddog)
     
    Weapon Models and Sounds:
    (Yes, we have no Katanas... we have no Katanas today...)
     
    'Toru Katana', 'Kinu'e Katana', 'K'an Tai chi Sword', 'Shinobi Ninja-to', 'Zatoichi Sword',
    'Shinai', 'Ji halberd', 'Naginata' and 'Kama' by Laghima
    'Masamune', 'Ninja Sword', 'Caladbolg', and 'Axe' by Sephiroth__VII
    'Strider's Sword' and 'Glamdring' by Sephiroth__VII and KOTORMRJay
    'Thanatos Sword' based off of 'Ring Wraith Sword' by Sephiroth__VII and KOTORMRJay
    'Quantum Sword' based off of 'Ranger Sword' by Sephiroth__VII and KOTORMRJay
    'Bokken' and 'Silver Katana' based off of 'Katana' by Ages120
    'Saruman's Staff' and 'Gandalf's Staff' by Madjai
    'Universal Tool' based off of 'Chainsaw' by Madjai
    'Bushido Katana' by Scarecrow and PlayingKarrd
    'Gaffi Stick' by Major Clod
    'Red Eagle' by Charmin Deluxe and BXpress
    'Hadhafang' by Diablo666
    'Mjolnir' by Koloth Jar
    'Dark Sword of the Force' based off of 'Sword of the Force' by Spiderknight
    'Jedi Knight 2 To Quake III Arena Weapons Mod' compiled by Chris Sharpe
     
    Light Saber Hilt Models:
     
    'Dooku's Hilt' by MonkeyKungFu
    'Exar Kun Hilt' by Sish_Sadeet
    'Maglite' by Mr.Sinister
     
    Character Models and Skins:
     
    'Neon Genesis Evangelion' by Shinobi
    'Tiamat' based off 'Night Elf' model and skin by Flux
    'Dante' by Graves and Freeman
    'Diablo II Barbarian Version v2.0' by Kevin Coyle
     
    Bugs:
     
    1 - This MOD was not tested to work on it's own. It WILL work in theory, but to gain the full experiance you will need the JKII: Dragon Remix Endgame Edition file. The Music Packs are not needed but are cool.
     
    2 - I have NO idea how this mod will effect other MODS. By default anything that was compatable with JediPLUS should work with this MOD.

    175 downloads

       (0 reviews)

    0 comments

    Updated

  20. Iron Man - Movie Skin Pack

    Original Author: Phonock
     
    Description:
     
    In this file, it has six version of skins based on Iron Man movie and also based on movie related like video game and action figures.
     
    1. Iron Man - based on movie Mark III
    2. Tony Stark - faceplate flip up
    3. Silver Centurion - this is based on movie action figures
    4. War Machine - This is also based on action figures
    5. Mark II - based on movie Mark II
    6. Stealth Iron Man - and this one is based on video game
     
    Credits:
     
    Special thanks to ksk_h2O for the Grey Fox model and thanks to Buffy The Sith Slayer for the awesome screenshots.

    719 downloads

       (3 reviews)

    0 comments

    Submitted

  21. MiB Weapons

    Author: Hatrus


     

    Submitted by: Barricade24


     
    Men In Black Weapons: Arquillian Arm Cannon (Tri-barrel),
    D55 SAW, D70 Magnasonic Disruptor, J2 Standard Sidearm, Noisy Cricket,
    Pulsar Blaster, Reverberating Carbonizer, Seriens 4 Deatomizer, and the
    Shrapnel Cannon.

    336 downloads

       (3 reviews)

    4 comments

    Submitted

  22. Boba Fett ESB

    Author: Ownedbacon


     
    DESCRIPTION: I reskinned Boba Fett using numerous photo references to recreate his original look from Empire Strikes Back. Giving him his green gauntlets, green jetpack, alternate wookie braid scalps, and a more subtle color for his armor since the movies weren't as vibrant as the base model. I altered the cape and I also changed the color of the jumpsuit to as well. In addition to all of this I added Boba Fett's original sounds from both Empire Strikes Back and Return of the Jedi.
     
    BUGS: There aren't any i am aware of. I had some problems with the shaders but i believe those are all resolved.
     
    COMMENTS: There are two different characters in this mod. One of the original Boba Fett and another of the Clone Boba Fett.
    The models are named:
     
    boba_esb
    boba_esb_clone
     
    Permissions: This can be used as long as credit is given, Include readme as well.

    426 downloads

       (7 reviews)

    4 comments

    Updated

  23. New Saber Colours Mod

    Original Author: |GG|Crow_Nest
     
    Description:
     
    This mod changes all of the saber colours to new cool-looking ones that I made.

    540 downloads

       (1 review)

    0 comments

    Submitted

  24. Leslie Burke

    Author: lev_tolstoi
     
    This is the model of the character Leslie Burke from the movie Bridge to Terabithia.

    260 downloads

       (6 reviews)

    2 comments

    Submitted

  25. Sharad Hett's Jedi Trainer Replacement

    Author: Sharad Hett
     
    This mod will completely replace the Jedi Trainer model with a reskin of the Qui-Gon Jinn model.

    523 downloads

       (1 review)

    1 comment

    Submitted

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