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Files posted by JKHub
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Spanki's Aviar Lord
Author: Spanki
Here comes the second version of my RPG charakter Aviar Lord. This is a reskin of Haps Hs_anakin model like the previous version has been. Its been a long time now since the release of the first version. Meanwhile I changed many things to the previous version. Aviar comes with shaved hair and some deleted scars. Besides I created a new mask for the skin that bases on the Mask of Victor van Doom, that I originally created for the past heroes & villian contest in April/May 2007. But realizing that I couldnt make it in time for the contest I borrowed the mask to the Aviar v2 skin.
This mask-head is also one of about 50 heads of the JEDI_Costumization_PLUS I created, that you can see at the latest version of Moviebattles II(B19), so you maybe have seen this one before.
This version comes with a lot of new clothing. There are brown outfits for the different skins you can select at the MP menu. One without armor, one with a new dark armor completing the new mask and a battleworn armor suit completing the battleworn mask. Never the less there are two skins where the front plate of the mask is missing, again a normal and a battleworn version. Besides there are 2 sith versions you can select at the MP menu. One of them comes with a broken and slightly damaged mask, what looks very scary in my eyes. At all you can select between 11 default, team color, and a hologram skin at the MP menu.
For the hologram version I created a "new" shader. I dont know if anyone used this kind of shader before, in game it seems as there are some interferences at the hologram skin, its hard to describe, just have a look at it.
Next to the default skins there are 2 costumization screens where you can choose between 3200 possibilities
for each screen to change Aviars outfit.
The first costumization screen deals with the 10 unmask heads of Aviar. Included are the shaved variations of V2 and the unshaved variations of V1; each in scarred and unscarred versions. You can combine it with 32 different torsos that start with the new torsos of V2 and finish with the old torsos of V1. Besides there are kashyyyk and battleworn versions.
The most torso variations are either selectable with the original and with an alternative robe. Its the same with the 10 pair of boots ; there are new ones and old ones.
The second costumization screen deals with the 10 mask heads of Aviar. Included are either the new dark masks and the old mask of the V1 of aviar. For each of the masks there is a light version completing the light armor of the V1 of aviar. You can combine them again with 32 different torsos and 10 pair of boots.
There are at all 6400 possibilities to change Aviar.
The sith faces are not costumizable.
The battleworn torsos with armor are not costumizable.
I have been to lazy to make own taunts, so I took some of the basic kyle and jaden sounds, cut em and slowed em down or whatever, with some effects and so on . . . .
Again the Facts :
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- 6 old heads
- 17 new heads
- 2 old outfits
- 7 new outfits
- hologram version
- lot of new detailed icons
- npc support for the 10 of the default skins
- bot support
- team color skins
- siege skin
- 3 wallpaper included
- "new" sounds
- 2 costumization screens with 6400 possibilities
- singleplayer support
These skins can be selected in MP by typing following :
-------------------------------------------------------
model aviar_lord/default
aviar_lord/default
aviar_lord/default_unrobed
aviar_lord/default_hood
aviar_lord/default_zopen
aviar_lord/default_zopenbw
aviar_lord/default_zopenbwhood
aviar_lord/blue
aviar_evil/red
aviar_evil/default_redbroken
aviar_evil/default_sith
aviar_mask/default_mask
aviar_mask/default_zbattleworn
aviar_mask/default_zbattlewornhood
aviar_holo/default
For the skins that are not selectable at the MP menu :
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aviar_lord/hood
aviar_lord/hood_scarface
aviar_lord/hood_shaved
aviar_lord/robed
aviar_lord/scarface
aviar_lord/shaved
aviar_lord/unrobed
aviar_lord/unrobed_scarface
aviar_lord/unrobed_shaved
aviar_lord/siege
aviar_mask/hood_mask
aviar_mask/unrobed_mask
Credits:
Model - HapSlash
Textures - Spanki
Mesh Optimization, Weighting & Conversion,- Infinity Blade
653 downloads
- Team Support
- Menu Support
- (and 6 more)
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Imperial Outpost Part 2
By JKHub in Single Player
Part 2 of the Imperial Outpost campaign by Postman86/Eike Legien.
1,380 downloads
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Man Hunt Mod
By JKHub in Client-Side
Uploaded by @Omicron.
An attempt to e-mail the original authors to get permission to upload the mod was made, but received no response after some weeks.
e-mail sent:
https://www.dropbox.com/s/k5p25n2g78jjfub/Screenshot%202013-12-24%2019.47.08.png
Put basically, Man Hunt was more of an experiment than a mod. Just a few ja+ players wanting something different to do rather than the usual duelling and ffa’ing. We stumbled upon talents we each had to help towards making our dream sort of gametype called ‘Man Hunt’. This basically consisted of ‘Hiders’ and ‘Hunters’ similar to a siege type gameplay. That was what we were originally intending. However, the mod shunted towards a more ‘co-op’ style of gameplay. You get to play Jedi Academy single player levels with modern warfare weapons and technology. It is heavily based on teamwork; with a full donate system, sharing ammo, health packs and shield packs. It is essential if you wish for you and your team to survive to keep supplying each other with supplies since you do not respawn until the map is restarted
With quite a more advanced npc AI. You have to work with your teammates to reach through obstacles until the end of the level. While the AI moves in and out of the level to try and hunt you down.
The mod hasn’t been fully tested properly. There will no doubt be bugs (More so from the current buglist that we have found), since we are amateur modders and this is our first project, The source is basically the same one as from when we started 2 years ago. We are expecting quite a few problems, since our own tests don’t always go so smoothly with some random crashing once and again and issues.
We have decided to release because of the lack of work and activity in the mod. The code is a mess (Due to recent hard disk failures) and without the ability to change much in the code, we got bored and the mod got slower and slower. We only just recently decided to release what we had to the public. There probably will not be a 2nd version since we will be starting on a new mod very soon.
Original author(s) may contact the member who uploaded (linked above and in readme) or JKHub staff here.
213 downloads
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JAFont
JAFont is a tool that converts .ttf fonts to a usable font format in JA. It was created by JAfont by Wudan, OJP et al, built with help from Bejitt and Fracman.
usage: JAfont <command> <fontfile> <size> <JAfontname>
example: jafont -create verdana.ttf 16 anewhope
Resulting .fontdat and .png images will be placed in the executeable's directory. In the example above, anewhope.fontdat and anewhope.png would be created.
When packaging the fonts it is important that you do NOT alter the original PK3 files, and place your new fonts in a new PK3 file, this is pretty much standard procedure for "replacing" game assets.
305 downloads
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SGEgyptJA
By JKHub in Free For All
Original Author: WadeV1589 (Wade)
Original Description:
Many many moons ago I released a map called SGEgypt for the game Elite Force.
This map turned out to be extremely fun to play just because of it's odd style;
it worked well. I recently was playing this map with 2 friends and one of them
joked about remaking the map seen as I had never done a v2 and it deserved on.
So instead of doing that...I made a totally new version, based on the original
for Jedi Academy.
This is a big map, not huge, but big. It took a fair amount of time to map and a
fair amount of time to compile. FPS should be respectable at most times of the
map due to the way it was mapped - this is not true however if you start flying
around and I make no promises as to your FPS in the death gliders!
Uploader's comments:
I attempted to contact the author for his permission to upload it but it was sent back with an error. This map was extremely well made. This is absolutely one of the best stargate maps ever made for Jedi Academy. It was originally made for Elite Force but he decided to make it for Jedi Academy. There is a proper dialing system and a wormhole. This map is incredible. Many of you with old computers might experience a lag but not too much. There is also a hangar for ships and many other places to go. Since this was released on JK2Files.com I thought it should be released here since many people don't have access to that site anymore anyways.
Map Information:
Bot Support: No
New Music: Yes
Gametypes: CTF, FFA, TFFA
New Textures: Yes
Author: WadeV1589
Textures: WadeV1589, Scotty79
Sounds: WadeV1589, Scotty79
Deathglider: Manquesa, Andy
More Information on the map and author can be found in the readme.
Please Note: The email address provided in the readme in which I attempted to contact the author was sent back with an error within seconds therefore I couldn't receive direct permission from him.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
368 downloads
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Blades of Fury
By JKHub in Lightsabers & Melee
Original Author: Teh_Blizzy
This saber is simply a gauntlet with sabers shooting out of it. Its sorta similar to the gauntlet knife the Predator uses except with sabers on it. If you want to inflict more damage on your opponents or just want to try something different give this a try. Recommended for use with Dual Sabers for more damage. Please enjoy
This file was uploaded with direct permission from the original author. Permission can be found here.
Author: Teh_Blizzy
Email: TehBlizzy@gmail.com
Release Date: 07-09-2007
Size: 44.14 KB
Filename: blades_of_fury.zip
Source: www.jk2files.com
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
1,709 downloads
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Stargate Atlantis
By JKHub in Mixed Gametypes
Original Author: LORd_RiVE
The whole map really gives a nice feel of Stargate Atlantis and the TV Show. There isn't really much to say as the map pretty much speaks for itself.
Size: 25.17 MB
Release Date: 11-16-2005
Email: lordrive1@gmail.com
Bot Support: Nope
New Textures: Yep
New Sounds: Yep
New Music: Nope
Author Permission can be found here.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
276 downloads
0 comments
Updated
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Nirenne Station: High Orbit
By JKHub in Mixed Gametypes
Originally submitted by Ceres
Title: Nirenne Station: High Orbit
Author: wedge2211
E-Mail: 06jps@williams.edu
Web: http://wso.williams.edu/~jshoer
-- General Information --
File Name: nirenne.pk3
File Size: some MB
Date Released: 2 Sep 2005
Description:
In the far future, a space station is constructed in high orbit over the gas giant Nirenne. This station serves as a research hub, maintenance dock, and loading/offloading facility, with many modules constructed for widely varying needs. This map covers an upper level of habitation modules and connector hubs as well as a lower level with a small maintenance facility and manipulator arm.
Gametypes: FFA, Duel, PowerDuel
-- Map Information --
Brushes: 6000+
Entities: several
Custom elements: New textures, shaders, and models
Music is Samual Barber's Adagio for Strings
'Majestic' textures courtesy of www.shaderlab.com
Other textures courtesy of NRG or public domain sources
A very tiny number of textures created/edited by me
Build time: Three weeks.
-- Notes --
You can ascend and descend the vertical shafts just by walking into them. On the bottom level, you don't need to jump or Force-jump; you'll be propelled upwards if you walk straight into the shaft entrance. I'm sorry to say that only the large "rear" shaft seems to work flawlessly for me...you might only be able to drop down the two smaller "side" shafts.
Gravity is a bit low on Nirenne Station. Enjoy the longer range on the repeater secondary fire!
This map is my entry to Map-Review's Mapping Challenge #3: JA Geometry Competition. Maps were limited to 1024x1024x2048 mapping space and 10 non-system, non-skybox textures, these were:
textures/colors/black
/colors/gray
/common/glass2
/majestic/base_flat_lt
/majestic/base/grooved
/tarsonis/metal_nonskid
/nirenne/cyan
/nirenne/white2
/nirenne/mottled_metal
Note on shaderlab textures ('Majestic'):
All content copyright © 2000-2003 Randy Reddig.
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.
347 downloads
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Fantasy Swords Pack
By JKHub in Lightsabers & Melee
Author: Lightsource
Uploaded by: Barricade24
INSTALLATION INSTRUCTIONS: Put all the pk3 files in you gamedata\base folder.
DESCRIPTION: I started with a sword for Loeb, and I couldn't stop, it's just an small collection of famous swords.
BUGS: I hope not.
COMMENTS: not this time.
1,014 downloads
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FM3Av3
By JKHub in Server-Side
Uploaded by Clan FJA
UPDATE :
PATCH : https://docs.google.com/file/d/0B0xnaeyvdpNEdlFMeGFqZnIteWc/edit?pli=1
this patch is a little file which allow you to play your own skins in Jedis, Siths, Mercenary and Military class.
Put this in ForceMod_III folder.
------------------------------------------------------------------------------------------
THIS FILE IS NOT FROM ME.
THIS FILE IS FROM PHRG EMPIRE : http://www.phrgempire.com/
I submitted this file because i find it is a really good mod for fun.
IF AUTHORS WANT THIS FILE TO BE REMOVED, PLEASE ASK TO JKHUB ADMINS.
Force Mod III Advanced Version 3 (FM3Av3)
This is an enhanced version of original ForceMod III : http://jkhub.org/files/file/929-forcemod-iii-return-of-the-sith-manual-install/
With correction of a lot of bugs, add news skins, add a NEW INCREDIBLE PAUSE MENU !
I thinks this is one of the best menu i've ever seen, with a lot of options.
-------------------------------------------------------------------------------------------------------
Presentation :
- Choose from 29 unique classes in 6 different Factions:
JEDI: Warden, Aurorian, Sentinel, Ancient One
SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
MERC: Mandalorian, Bounty Hunter, HotShot, Commando
MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARCTrooper
SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
- Model Scaling, Class-based Model System, Bot Class support
- Includes Tchouky's Advanced RGB Sabers
All explications here : http://www.phrgempire.com/fm3info.htm
-----------------------------------------------------------------------------------------------------------
Readme :
*INSTALLATION FOR CURRENT FM3 PLAYERS: Remove any previous "ForceMod_III" folders with the exception of your jampconfig.cfg and forcecfg folder. Put those two files into the new "ForceMod_III" folder and then that into your gamedata folder. You will also need to create new shortcuts for your game/server using the two batch files.
*INSTALLATION FOR NEW FM3 PLAYERS: Put the "ForceMod_III" folder into your gamedata folder.
*TO PLAY: Click on “Play_FM3Av3.bat" in your "ForceMod_III" folder.
*TO RUN A WINDOWS SERVER: click on "Run_FM3Av3_server.bat" in your "ForceMod_III" folder (open "fm3server.cfg" to set up your server).
*NEW SCREENS, MENUS AND VIDEO
- Any music in JKA can be accessed on any map using the in game "MUSIC" menu located in the options bar. Bonus track "Battle of the Heroes" is also included.
- You can access a selection of various crosshairs in the main menu after choosing a saber in profile or in the "AIMING" menu while in a game.
- While in a game you can access the "VIEWS" menu to adjust various aspects of the camera's position in relation to your character.
- A seperate config for each class can be created and saved from the "CONFIGS" menu.
- Some extra features can be bound to keys via the "XBINDS" menu including a 4th person view, zoom in and out, a demo recorder and hotkeys for inventory items.
- New title menu video.
*NEW HUDS
- Each faction has a specific HUD symbol.
* MODELS
- Each model icon has been given a mark in its lower left-hand side to denote that particular model's size. The sizes range from tiny to extra large (T,S,M,L,XL). The sizes have also been divided up in such a way as to help balance certain classes. For example: Bounty Hunters have access to small and medium sizes where as Scouts have access to these as well as tiny models.
- All models have had their standard annoying jumping grunt sounds removed leaving only the sound of the feet tapping the ground as they jump.
*SHAPESHIFTER
- Dark Sages
- Ancient Ones and Dark Ssges have been given the ability to shape shift having access to all models in the game (except Droideka).
*IMPROVED WEAPONS AND MELEE
- Green saber style: This style has been altered so it no longer dominates the others. While powerful, it has far less range.
- Orange saber style: Side to side attacks slowed for balance
- White saber style: Standing kata replaced in favor of one that leaves the user less vulnerable as well as fixing an animation bug seen in all versions of FM3.
- Vong: Super high parry removed to better match the updated saber forms. Crouching kata replaced with the "Death Pounce".
- Tusken: New crouching kata.
- Noghri: New standing kata which fixes an animation glitch.
- Lightstaffs: These weapons have been given improved length, damage and parry values.
- New saber types: Includes Jar Kai, Grievous quad sabers, saber fork, saber tonfa, saber shield, 3 different sith swords, Clas of ruin, electrostaff, X staff, and the the staff. Each with its own set of special properties.
- Royal Guard Pike: Royal Guards now have both the purple and blue stances as well as improved parry and damage values. The pike's range has been shortened to appear more realistic to the actual appearance of the weapon. Royal Guards also can do a blue style, crouching and standing kata.
- Vong staff: Damage, parry, knockback, and hitbox values have been increased and range decreased to appear more realistic to the actual appearance of the weapon. The can do a standing and crouching katas as well as walk along walls. Vong are the only class to be given mega strength able to kill almost any targets in 1 hit as well as knocking targets back an incredible distance.
- Tusken and Noghri weapons: Damage, parry and hitbox values have been increased as well as added standing and crouching katas.
- Fletchett: The primary fire explosions look a lot better now what Venomous^Heart >:[ described as sun bursts. The grenades themselves also have a brighter center and smoke until they explode.
- Rockets: These have been given better smoke trails.
- DEMP: Primary fire is better looking.
- Thermal dets emit a cool looking shockwave after they explode.
*IMPROVED BOTS
- The bot types have been limited to Aurorian, Zealots, Commando, Hotshot, Spacetrooper, Scoutrooper, Darktrooper, Assassin Droid, and Super Battle Droid. These classes were picked for bots because they bring one or more attributes that make for better bots than other classes. These bots have high levels of aim, reaction time, 360 degree turn capability, and carefully chosen priorities on the weapons they use. They will use inventory items and devices such as ammo/shield regen and bacta tanks. The Aurorian/Zealot bots will counter powers used on them and will use saber throw as a priority attack and have an incredible aim with it often landing critical strikes which can kill other force users in 1 hit.
*IMPROVED DROIDEKA
- To fix the deka shield glitch, the shields had to be removed (they only appear around the Deka for effect). They have instead been given 700 health. Other upgrades include better turns, better brakes, and defense piercing blasters. Deka's previous dimensions were slightly too large in the original FM3 so they would not be able to pass through certain spots in the default JKA maps. By lowering the dimensions just slightly this has been fixed. *NOTE: All standard FM3 glitches, besides the shield glitch, still remain with Droideka so it is recommended they are turned off when running a long term server.
*FIXED GLITCHES
- Fixed the hilt bounce sound glitch.
- Fixed the Katarn hilt glitch by removing that hilt.
- Fixed the Royal stance glitch. Now RG get 2 base stances (blue/purple).
- Fixed Deka shield glitch by removing shields altogether and increasing health to 700. Shields still appear for effect only.
- Fixed wield melee weapon sound glitch for Royal Guard, Tusken and Vong.
- Fixed errors in the fm3server.cfg file.
- Fixed NPC glitch 1. Clone and battle droid NPC's will no longer crash the game. (Previous versions of FM3 NPC's however will crash if used on a v2 server with exception if Stormtroopers. The user will crash but not the server.)
- Fixed the jamsgbof sever crash exploit.
- Fixed Species and Royal Guard taunt/gloat glitches.
*Credits
- Thanks to Venomous^Heart >:[ for his outstanding work on all of the FM3 series thus far. Without him, it could not have been it's best. Thanks to Venom's sons Solid^Heart, Forsaken^Heart and their friend UnkaPHRG for helping and for all the work these people mentioned above put on the movie which turned out great.
- Thanks to Azymn for permission to alter his original creation and answering the many questions we had.
- Thanks to all the members of PHRG who helped test FM3Av2 and give me feedback.
- Thanks to Snakeblskn for his help testing weapons and glitches in FM3Av1 which led to fixes in v2 and overall advancement of FM3 since we first got into it.
- Thanks to PhysicWater for the SW art used in map loading and console screens and for the idea to make a movie.
- Thanks to Mykell for his base set of new sounds, his fix for the jamsgbof crash exploit and technical help in various areas.
"Warning - you can meet lags with the default sv_fps value of the server.cfg which is too high (100).
I recommend you to change "seta sv_fps 40" in your the server.cfg to avoid lags.
I recommend players to set cg_deferPlayers "1" to avoid little freezes when bots spawn."
PH >:[
275 downloads
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Kahn D'halaine's Lightsaber
By JKHub in Lightsabers & Melee
Author: Kahn D'halaine
My personal lightsaber, also my very first modelling work.
A very general, yet unique lightsaber design, resembling agility and control.
It features a unique activation sound ( JKA only) that I think is very good, even though the model isn't
that good... I'll release an update later on in a saber pack.
To get it in SP, the code is "saber dhalaine".
500 downloads
- JK2
- New Sounds
- (and 2 more)
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Troopers Voices Mod
Author: Kahn D'halaine
This mod changes the voices of Trandoshans and Stormtroopers to the better, plus adds the famous Wilhelm scream to the Bespin Cop, Imperial Officer, Rebel Trooper and Weequay. It also changes some of the Gran sounds to the ones from JK1, the probe droid loop sound to resemble the one heard in ESB and a new pain sound for the mouse droid.
1,093 downloads
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TIE Defender
Author: Lord Hatrus
Description:
Then Imperial Tie Defender, used to defeat the rogue Admiral Zarrin, and
featured in the Tie Fighter & Defender of the Empire PC game.
Spawning:
To spawn this, go ingame and do /devmap box in your console. Then type:
/npc spawn vehicle tie-defender
to spawn the vehicle. You will have to step back or to the side a bit for it to appear.
Copywrite/Permissions:
This file and all of its contents can be modified, changed, or used in any
map, mod, or project as long as credit is given to Lord Hatrusand Michael Gummelt.
309 downloads
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TIE Interceptor
Author: 7Im
Description:
This is the Tie-Interceptor starfighter from Start Wars as seen in the movie Return of the Jedi. It is very fast ans maneuverable and is a good match for taking on the Awing
Features: 4 laser blasters mounted at the tips of the wings
Custom sounds
Custom sheild display and reticle
2 levels of LOD's
Submitted by Barricade24
439 downloads
0 comments
Submitted
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Christmas in WhoVille
By JKHub in Free For All
Author: Onobi Foondu
Submitted by: Barricade24
Ok well lets start of by saying in no way or no how is this map a replica of Whoville.Dr Suess has always been my favorite of mine since i was kid to now as and adult.So this is Just a fresh approach to something different.It does have a nice whoville theme though.Mountain terrian a clear blue sky with the snow falling ever so gently.With odly shape houses that are lined with christmas lights and festive decaration with candy canes lolli pops spread across the lancsape.To the other side of town you will almost find something of an amusement park.With some rides for christmas fun.Ice skating,slides,the grinches leap,tube rides,a chair lift so you your freinds can ride around over the tops of the town just hanging out watching people getting a saber in there eye(YOU'LL POKE YOUR OUT)LOL.It also makes a great sniper point for your sniping pleasure.And if you get alittle cold you always go to the house with the fire place and warm up.Theres a few easter eggs around the map (good luck finding them)and plenty of weapon pick ups.There just hidden a bit.The alphmap is snow and ice i made the ice slick so watch your step.I tell ya i had alot of fun myself just trying to get to the top and slide down the mountains.But thats just me.Theres tauntaun's in there to ride around on and yes they do respawn.I think its really fun to ride them down the slides
689 downloads
- snowy
- containing npcs
- (and 1 more)
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Mara Jade
By JKHub in Single Player
Submitted by MaximumXPlayer
Hello everybody, recently i was on the internet looking for Star Wars Jedi academy skins and I found an interesting one, this skin belongs to Trauma Sensei, he made it. It´s a nice skin and i hope you enjoy it. ( sorry guys my inglish is horrible, I just want to share this skin with the largest number of people who plays Jedi Academy).
Sp: YES
MP: NOPE
2,542 downloads
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Stargate SG-1
By JKHub in Free For All
Original Author: BXpress
Uploader's Description:
This is Stargate's first appearance in Jedi Outcast. The detail spent on the map is absolutely incredible. There are 3 main locations in this map. A lot of time was spent on detail more than the stargate itself. The Stargate Complex is relatively small and has basically the main gate room, a corridor, and the control room with upstairs briefing room of course! There are 2 off world locations that the gate sends you to randomly. You'll notice the stargate complex and the offworld location is incredibly detailed and well done. The stargate complex itself is small compared to the offworld location. Well I hope you enjoy the map
Note: This map is fully functional in Jedi Outcast Multiplayer and Jedi Academy Multiplayer. In JKA a few textures are missing because the map uses JKO assests. This map might require extra memory. In JKO generally you get an hunc_alloc error and here's how to fix it:
1.) Open the console
2.) Type in com_hunkmegs 128
3.) restart the game (JKO)
In JKA you do not need to do this.
Author: Bxpress
Bot Support: No
Custom Textures: Yes
Custom Sounds: No
Author Permission can be found here.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
366 downloads
- JK2
- Roleplaying
- (and 1 more)
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Luke Skywalker - ESB - Bespin
Author : HapSlash
Description : This file contains 2 skins for Jedi Outcast, Luke in his "Bespin" fatigues and a "Dagobah" variant (without the jacket and belt). Both skins are complete with team colors.
665 downloads
- JK2
- Team Support
- (and 2 more)
0 comments
Updated
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Zombie Skinpack
Author: Phonock
It's October now,which means it's Halloween month.So i made 3 zombies skins(Kyle,Jan and Galak) and 1 mummy(Luke).
Credits: Special thanks to Buffy The Sith Slayer for helping me taking the screenshots.
268 downloads
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Han Solo
By JKHub in Player Models
Author
Major Clod
Mercenary Pirate and smuggler captain, the overly confident Han Solo is a rugged individual of the Galactic Rim. His reputation as a gunfighter matches his renown as captain of the Millennium Falcon. Reckless and foolhardy, he is also corageous and daring, a match for any adventure.
Other Info : This includes three Han Solo player models (one for each of the original Star Wars films) and the Blastech DL-44 heavy blaster that replaces the original Bryar Pistol. Also includes bot support and full facial animation.
2,135 downloads
- JK2
- Team Support
- (and 1 more)
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Yavin Garden
Author: Lord Nelson
Submitted by: Barricade24
Like the name says it's a garden somewhere on yavin. Der are walkways
around the map and a lower level where you can also fight.
On the lower level you will find two pools filled with water and a lot of
plants. There's also a tree that you can stand on and jump
down on your opponent.
113 downloads
- JK2
- Star Wars Related
- (and 1 more)
0 comments
Updated
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Big Boo's Haunt
By JKHub in Multiple Gamemodes
Author: KaiStagon
Submitted by: Barricade24
Boo! Anyone who remembers the nineties grew up with Super Mario 64-- arguably Nintendo�s greatest platformer. This level is based on an area which I admit scared the six-year-old pants off me as a kid.
While now I view it with a much more comedic view, it still seems perfect for the spooky season!
- Incredibly accurate presentation of the old classic
- High-Resolution Textures based on the original N64 textures made by Cloud Scapes. Cloud Scapes is a texture modder for Project64 roms.
- Blue Boo walls are non-solid! Functions just like the game.
- Boo's Carousel makes an interesting duel.
- Several tricky- traps designed to make fighting a bit more interesting.
233 downloads
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The Emperor's Death Star
By JKHub in Single Player
Author: Zeus
Submitted by: swagmaster
This is a single-player conversion mod for Jedi Outcast, originally on jk3files before it was shut down. Btw, this is also my very first file upload on jkhub. Enjoy!
This is not a normal map. It is a mod which means you must unzip the zip file to your GAMEDATA directory. This will create a sp_Deathstar file in your gamedata directory (Make sure that you extract with folder paths enabled). Then run the game and click on setup, mods and then load the sp_Deathstar mod.
You can then do one of two of the following.
Storyline :
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After not receiving word from Kyle's team from the Emperor's Courthouse, Luke decides to investigate and find out about the Emperor's whereabouts and about the Emperor's ultimate weapon - the Death Star. To reach the Death Star, Luke must battle his way through the underground hangar on Endor to acquire a Tie Fighter to infiltrate the Death Star. He steps into his X-Wing and begins the journey...
478 downloads
- JK2
- Contains Skins or Models
- (and 2 more)
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Dark Forces 2 Saber Pack
By JKHub in Lightsabers & Melee
Author: Gaara of the Sand
Submitted by: ShadowPhoneix
Originally by the JK3Files user Gaara of the Sand, this was unfortunately lost due to JK3files shutting down. But I had it on my harddrive, so I thought, since this was so popular, allow me to give it back to you JKhub. You're welcome.
Readme and everything from the original is included. I hope you guys don't mind that Wookiepedia shot of Kyle igniting his lightsaber for the file.
1,273 downloads
- Star Wars
- Lightsaber Based Weapon
- (and 1 more)
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Carcass
Compiles Ghoul2 models (GLM) from dotXSI files (supports dotXSI versions: 1.1, 1.3, 3.0, 3.5). This version does not exhibit the bone jitter that was present in the original SDK carcass.exe, and is meant as a replacement for it.
208 downloads