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Smoo

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Everything posted by Smoo

  1. Q3 Engine was amazing for its time, many great games were based on it. It isn't the engine's fault for the game dying out.
  2. Good opportunity for me to learn how to model better
  3. I plan to mess around with the code, see if I can get it fixed and working sometime
  4. lol I remember this
  5. Was a dope mod
  6. Badass
  7. Smoo

    Lugormod

    I just want to learn from it, mostly would like similar modifications to the bots for my mod. Also, it got updated today
  8. Is this how people make new animations
  9. I noticed when changing maps it crashes with "2001 Segmentation fault". Also, is this warning normal? "FIXME: NPC Vendor FORCED to CLASS_GENERAL_VENDOR. Vendors should have their own NPC file with a vendor class.". @@eezstreet do you know what the error means?
  10. Badass
  11. Smoo

    Cloudshark

    great map
  12. lmao http://jkgalaxies.com/
  13. Hey saw your post on facebook, will def download this, it looks epic
  14. Nah I keep getting same error lol
  15. Eez just uploaded it on jkhub
  16. Yeah I realised that later, is there a reason why the mod compiles as JK2game.dll though ?
  17. Hey, sorry was busy with uni stuff but I just compiled and it turns out there's errors in the botlib files, ill try fix em asap (oh wait isnt that just for cgame?) nvm still seems broken lol idk why. Also, noticed it compiles as JK2game.dll some reason, so i try rename it to jampgamex86.dll but still no good
  18. Update: Server is now on a linux build Also you can connect by typing /connect scifi.jk3.in:29077
  19. Kyleball map lol also ffa_cloudshark
  20. lol interesting topic:P
  21. I thought you could with openjk
  22. Never works for me lol thats why i went back to win7
  23. I'll try it in a bit
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