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Everything posted by Noodle
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Scripting a platform to move to ref_tag
Noodle replied to SkullCruncher's topic in Coding and Scripts
Is the script directory okay? Is it on the scripts folder or a subfolder you haven't named on the target_scriptrunner entity? When I try to move something I don't really write it like that, but like this: affect ( "portcullis01", FLUSH ) { task ( "move01" ) { move ( $tag( "movehere01", ORIGIN)$, 3000.000 ); } do ( "move01" ); wait ( "move01" ); } -
Scripting a platform to move to ref_tag
Noodle replied to SkullCruncher's topic in Coding and Scripts
What's the platform? Does it have a script_targetname? -
- 7 comments
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- Menu Support
- JKHub Exclusive
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I have no issues with long WIP threads. It shows how a project evolves through time and also allows you to recieve criticism for the things you're currently developing if it's a long project like my own or Langerd's. It's very different to develop a serie of inter-connected maps than releasing small models that don't take that much time to create. I think the issue should be related to the fact that the forum is used as a place to publish models that wouldn't be accepted on this page according to our current guidelines. I don't think it's okay for people to release all their content on their WIP page if they know it won't be accepted as an official release here. The WIP threads should be used to show a work in progress, not as a space to exclusively release your content.
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The Force Awakens Conversion Mod for SP
Noodle replied to GPChannel's topic in WIPs, Teasers & Releases
The lightning makes the whole thing much better! -
Bespin Cloud City Vader SP Mission - WIP
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
I had the same problem with my maps, figured out it happened because the objectives are hard coded in the objectives.h file -
Bespin Cloud City Vader SP Mission - WIP
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
I didn't jump to beat those guys, since in Jedi Master difficulty you end up dead really quick like that. I used force speed and force rage and that worked much better and felt Vader like to be honest. Those faces are much better than base JA! -
I don't mean to be rude, but you'll have more luck winning the lottery than finding a competent coder interested in working on a mod with such a deserved shit reputation.
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The Force Awakens Conversion Mod for SP
Noodle replied to GPChannel's topic in WIPs, Teasers & Releases
Your map is solid, just need to have proper lightning and maybe make some of the textures fit better, otherwise, it looks like Coruscant much more than base JA. -
The Force Awakens Conversion Mod for SP
Noodle replied to GPChannel's topic in WIPs, Teasers & Releases
My autism can't handle the fact that there's something written in english next to a sign in aurebesh, correct this tragedy if you can. -
- 28 comments
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- Star Wars Related
- Male
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| Tristan's Character Workshop |
Noodle replied to D A R K S ! D E's topic in WIPs, Teasers & Releases
I'd like to see the characters you've made. It's always inspiring to see original characters. -
Bespin Cloud City Vader SP Mission - WIP
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
Yes, but that's normal for any SP total conversion. Anyone having issues with .npc files must have an overcluttered base folder. -
Bespin Cloud City Vader SP Mission - WIP
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
I laughed a lot when I heard that, wasn't even sure if it came from the game. I've finally finished this beta and I can say that I enjoyed it a lot! The ending to the duel was really unexpected and I even said 'that's hardcore' outloud. I had absolutely no issues related to lag or random crashes, but it might have to do with the fact that I had a clean base so I wouldn't have npc, texture or model issues. I appreciate the freedom that you can have while playing, even if it's odd to see Darth Vader use a rocket launcher. I found one of the secret areas (won't say where, since they're secret) and I think that hidden things like those are good for players that like to spend time observing the space instead of doing everything easily. I appreciate a challenge, and oh boy, I was stuck a few minutes at some places. My main criticism has to do with sounds, since sometimes NPC say non-sensical things like 'Don't shoot, I'm on your side' (or something like that) and things related to the remnant, which make no sense since Vader is alive. The last boss said something like 'I can defeat a jedi', which was a bit ironic. But aside from that, you're on the right track. I really did love the cinematics, keep it up! I do recommend people to play it on Jedi Master difficulty, one thermal detonator is all it takes to kill you, so it's really hard and it forces you to use your force powers on an intelligent manner. I'll look forward to this project, and I'm also looking forward to your project related to Morin, your own character. -
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Bespin Cloud City Vader SP Mission - WIP
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
Looks great so far, but I'm stuck at the begining since I can't find the security key to proceed. I know I'm missing something, yet I can't find it... for now. -
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Bespin Cloud City Vader SP Mission - WIP
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
Too hyped for this. -
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Maybe if you show us some pictures we might be able to offer some advice.
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Ideas for a modern Jedi Knight game
Noodle replied to Mizore's topic in Jedi Knight General Discussions
But Anakin is the chosen one, he's not your average jedi. Your average jedi is Coleman Trebor, who gets rekt by a bounty hunter a mere meters away from him. That's a fair point. -
Ideas for a modern Jedi Knight game
Noodle replied to Mizore's topic in Jedi Knight General Discussions
That's non-canon though.