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Redeemer of Souls

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Everything posted by Redeemer of Souls

  1. New Force powers impressive. I would like Force Repulse in multiplayer. As I've been waiting for JA 5/5
  2. I understand. I believe that change the heapsize easier than edit a large number of models. IMHO. and I have not a typical case: the specific character model and saber - ok, the same model, a saber and a second saber - the game crashes. Another model of the same character and saber - ok. The same character model and other saber - ok. wtf? I was looking in the source code OpenJK phrase "heapsize" but could not find that be changed to increase the size of this heap buffer. I love playing with bots, and when the number of bots up to 20 becomes difficult to play, everything begins to slow and lag. I do not know whether this affects the heap size. sorry for my bad English.
  3. Hi, can I modify the source code to increase the limit memory consumption to remove this problem?
  4. Hello. Decided to check how OpenJK runs on a dedicated server. Launched but found just such an error: When the spawning bots they have the same model as mine. So I tried it myself to connect with two clients and the result is the same. I tried different builds of OpenJK and different game packs of JA. If you die then the model becomes what should be but if the change they still remain the same until the next death. Sorry for my bad English.
  5. I'm sorry, but can you do so that you can switch between all the styles sabers? I mean as well as Fast, Medium and Strong with the middle mouse button for example? There are only 3: blue, yellow and red respectively ...
  6. Maybe off topic but how to make a sword in single or JA+ to the trail was not black?
  7. Lol, I thought I was just a change in name version. Ok, thx. I'm a noob I always compile in Debug mode. I do not know why
  8. And if I want to make my changes ? I can not change the code in the build.
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