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Everything posted by Daedra
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It looks like it has some rusty blueuish armor, if you're referring to the Desert Walker, that is.
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Ah no problem at all. In that case, I'll pose a totally new request, since it's similar to what you're working on: Ignore Rey, BB-8 and the rider. It'd be cool to get that desert walker thing.
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I remember asking for a re-do of an Xenomorph Alien. https://jkhub.org/topic/10204-re-rigging-of-alien-mod/ The idea was that, you took the model of a Xenomorph, and tried to attach it to the rig of the Howler, so it acted and moved like an actual Xenomorph. I know models for the Xenomorph already exist and are rigged to the regular Humanoid rig, but it'd be so much better on the Howler rig. I also made this request, but I'm not sure if it'd count as humanoid or not though. https://jkhub.org/topic/10182-do-ye-know-da-wae-ugandan-knuckles-meme/ Also, an older request, I'd love if you'd fix up the Terentatek. https://jkhub.org/topic/5366-fixed-terentanak/ Also, I believe @@Jeff had a BB-8 model, but there was no good animations or rig for it. And we still don't have a working BB-8 model as far as I'm aware, but I could be wrong.
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Ralph McQuarrie's concept sabers (Luke and Vader)
Daedra commented on Rooxon's file in Lightsabers & Melee
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Yeah. Gotta admit it was a weird experience seeing it in black & white. Sometimes the audio would go to insanely quiet levels, which made the white noise static much louder. A bit of a chore to get through, but I still enjoyed it.
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I saw TPM first. I saw it at my uncle and aunt's house, with my 6 cousins. It was also a pirated VHS, so it was black & white, and there was some white noise and tracking throughout.
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There are a lot of Youtube tutorials for Audacity on how to do these specific things. You just have to find the one that best suits your requirements.
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Make sure the audio is Mono, not Stereo. Also ensure the sample rate is 44100. Audacity is a great program for this. Also, using Audacity's "Amplify" feature, you can increase the volume of "low volume" audio.
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Kao Cen Darach (That guy from the Swtor Cinematic)
Daedra replied to Pickles256's topic in Mod Requests & Suggestions
If you're good at skinning you won't need to adjust the head. But it doesn't matter, as long as it gets made. -
Kao Cen Darach (That guy from the Swtor Cinematic)
Daedra replied to Pickles256's topic in Mod Requests & Suggestions
1. Irrelevant. 2. Reskin. -
Darth Vader and Luke Skywalker Concept Lightsabers
Daedra replied to Lancelot's topic in Mod Requests & Suggestions
The concept Vader has actually already been ported into JK with his concept saber by dark_apprentice I think. Or it may have been Punisher. I can't quite recall, but it's the model from Force Arena, so you know it's good quality. -
Kao Cen Darach (That guy from the Swtor Cinematic)
Daedra replied to Pickles256's topic in Mod Requests & Suggestions
https://www.youtube.com/watch?v=C7K_jnuef6c You could always use the Zabrak model from KOTF to frankenstein onto a different body. -
That is my favorite map, though I really hate that invisible wall which stops you right at the bottom of the stairs. I wish that could be removed.
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The base human male head with the blonde hair kinda looks like him based on that artwork. It's a start I guess.
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Kao Cen Darach (That guy from the Swtor Cinematic)
Daedra replied to Pickles256's topic in Mod Requests & Suggestions
I believe someone already attempted this Zabrak here: https://jkhub.org/files/file/3305-arths-personal-skin/ Though a brand new model would be awesome. -
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Free Radical's Battlefront IV concept characters
Daedra replied to Lancelot's topic in Mod Requests & Suggestions
Holy cow! What a cool design: That would be cool. -
Free Radical's Battlefront IV concept characters
Daedra replied to Lancelot's topic in Mod Requests & Suggestions
Kitbash Cybernetic Maul's head onto Jedi robes and re-skin accordingly. At least for the bottom one. -
So, you want to make a backhand saber? Look no further! What you will need: Blender https://www.blender.org/download/ Blender JK Plugin Suite: https://jkhub.org/files/file/1413-blender-264-jedi-academy-plugin-suite/ Steps to take: 1. Install Blender and install the plugin suite into Blender. 2. Ensure that your version of Blender looks like this: 3. Drag out the box on the top right. It should then look like this: 4. Left click first, then right click second on "Camera" and click "Delete". Do the same for "Cube" and "Lamp". It should then look like this: 5. Go to File>Import> JA Ghoul 2 Model (.glm), and locate and open the .glm model of the saber you wish to turn backhand. Please note you will need to remove the "default" text in the "Skin" box before loading the .glm, or you will get errors, so just backspace that out: 6. When the model imports, it will look small, so zoom in (with the mouse wheel) so it fits nicely into the window, try to get it to look like this (very important) : 7. In the box at the top right, click the (+) button to the left of "scene_root" then left click once on "model_root" so it is highlighted: 8. Just below the box in the top right you will see a bunch of Icons. Click on the orange cube: 9. Press "A" twice on your keyboard. This should put an orange line around the model: 10. IMPORTANT! Remember EXACTLY how the model is placed, in this case the top is just below the grid line: Go to the "Transform" section on the right, and change the "Y Axis" to 180. It should then look like this: 11. In the "Transform" area, adjust the bottom number under "Location" so that the rotated model matches the same place as the place you remember (For me, -8 worked) : 12. Press "A" once on your keyboard to remove the orange outline from the model. 13. Go to File>Export>JA Ghoul 2 Model (.glm). 14. Rename the output name at the top, adding "_bh" to the end of the name. Also, backspace/remove the data in the ".gla name" box on the left before exporting: Things to note: This DOES NOT automatically make the in-game characters hold the saber like a bad-ass. You will need to install additional backhand animation mods for that. Case and point from my mod here: https://jkhub.org/files/file/2472-backhand-base-sabers/ Notice the preview image. The default animations do not make having a backhand saber look cool - at all. This is only the .glm model. You will have to create and/or edit the .sab file to include a _bh version.
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The model only uses 1 saber because there's only 1 .glm file (the hilt). The .sab file has two separate calls for the two different sabers. One has the green color and the other has yellow. You just duplicate those, rename the glm and add that in the duplicated text. @@Pickles256 Since it uses 2 .pk3 files it's complicated. Here's a single .pk3. for backhand sabers do: saber tano3 saber tano4 Also you can spawn ahsoka as so: npc spawn ahsoka npc spawn ahsoka_bh And playermodel: playermodel ahsoka playermodel ahsoka_bh http://www.mediafire.com/file/1z97nedxwr2aa35/zz_Ahsoka_Tano.pk3
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No. They replace the regular saber that the Ahsoka model uses. You'd have to add it into the .sab file, then call it with the saber command.
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http://www.mediafire.com/file/ww4c3phgcyrggwz/ahsoka_backhand.zip
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Yep.
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Rapier Lightsaber (REQUEST COMPLETED)
Daedra replied to Siegfried's topic in Mod Requests & Suggestions
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I second this. THAT would be super handy.