Jump to content

Welcome to JKHub

This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

Get started

Summer Mod Contest Winner

The votes came in and the winner is SephFF and mjt's Costa del Sol! Take a trip to this sunny vacation spot and enjoy the rays and waves. Join Kyle for a drink, venture into the sky for some flying or dive deep for some scuba diving with the local aquatic life!

Read more

The Mandalorian mod contest results

Our Mandalorian-themed mod contest had a good turnout with great submissions. The winner is Doughnuts' Din Djarin playermodel!

Amazing job to all involved!

Read more

Backhand Sabers Tutorial


Daedra

So, you want to make a backhand saber? Look no further!

What you will need:

 

Blender
https://www.blender.org/download/

 

Blender JK Plugin Suite:

https://jkhub.org/files/file/1413-blender-264-jedi-academy-plugin-suite/

 

 

Steps to take:

 

1. Install Blender and install the plugin suite into Blender.

 

2. Ensure that your version of Blender looks like this:

 

 

 

 

92dbab501daae7571d05babdc298fa3e.png

 

 

 

3. Drag out the box on the top right. It should then look like this:

 

 

 

 

d590940ea750718e33967388990200dc.png

 

 

 

4. Left click first, then right click second on "Camera" and click "Delete". Do the same for "Cube" and "Lamp". It should then look like this:

 

 

 

 

4c5f3daddce4081a2f43c3416ebc147d.png

 

 

 

5. Go to File>Import> JA Ghoul 2 Model (.glm), and locate and open the .glm model of the saber you wish to turn backhand. Please note you will need to remove the "default" text in the "Skin" box before loading the .glm, or you will get errors, so just backspace that out:

 

 

 

 

9f1b5210e329cc665c5c6f7ce06e8382.png

 

 

 

6. When the model imports, it will look small, so zoom in (with the mouse wheel) so it fits nicely into the window, try to get it to look like this (very important) :

 

 

 

 

Initial loading:

3adf493ef32e4bec597ad165563733d7.png

 

Zoomed in:

bb935d8b370659020d5c3fe74598de6b.png

 

 

 

7. In the box at the top right, click the (+) button to the left of "scene_root" then left click once on "model_root" so it is highlighted:

 

 

 

 

eef4e688d49c8a4fea570dec85ee900e.png

 

 

 

8. Just below the box in the top right you will see a bunch of Icons. Click on the orange cube:

 

 

 

 

6b93bc13e5d836988ec458ee33fd1076.png

 

 

 

9. Press "A" twice on your keyboard. This should put an orange line around the model:

 

 

 

 

bdfb9368a944ff0045122199b59a2f93.png

 

 

 

10. IMPORTANT! Remember EXACTLY how the model is placed, in this case the top is just below the grid line:

 

 

 

 

1519363a3210536bf265183603fad52a.png

 

 

 

Go to the "Transform" section on the right, and change the "Y Axis" to 180. It should then look like this:

 

 

 

 

0428e5e698b2441f0c626108aba67124.png

 

 

 

11. In the "Transform" area, adjust the bottom number under "Location" so that the rotated model matches the same place as the place you remember (For me, -8 worked) :

 

 

 

 

fcbe52ad5a8ec6b7e3f39095cc45039d.png

 

 

 

12. Press "A" once on your keyboard to remove the orange outline from the model.

 

13. Go to File>Export>JA Ghoul 2 Model (.glm).

 

14. Rename the output name at the top, adding "_bh" to the end of the name. Also, backspace/remove the data in the ".gla name" box on the left before exporting:

 

 

 

 

74f0f56fe8bf41554e4ca8f7b2c76b22.png

 

 

 

Things to note:

 

This DOES NOT automatically make the in-game characters hold the saber like a bad-ass. You will need to install additional backhand animation mods for that.

 

Case and point from my mod here:

https://jkhub.org/files/file/2472-backhand-base-sabers/

 

Notice the preview image. The default animations do not make having a backhand saber look cool - at all.

 

This is only the .glm model. You will have to create and/or edit the .sab file to include a _bh version.


User Feedback

Recommended Comments



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...