Jump to content

Daedra

Members
  • Posts

    1,224
  • Joined

  • Last visited

Everything posted by Daedra

  1. I was Hungry for this. Great job though, very impressive work!
  2. Follow instructions here to get/install OpenJK for Mac/OSX: https://github.com/JACoders/OpenJK/wiki/Installing-OpenJK
  3. Well, your masked version would already be here: https://jkhub.org/files/file/2764-spiderman/ It's just a case of getting someone to frankenstein the Rodian head onto it.
  4. A little update: The Punisher has had to stop working on the project due to life, but the remaining daedric weapons will definitely still be coming very soon!
  5. I kinda prefer Daedra anyway.
  6. The playermodel itself was all in one piece, and the polys/verts/tris were quite low to begin with, so it didn't need much optimizing I think, though LODs were added. The axe, same as the playermodel, low verts/polys/tris etc. The shield, I'm not sure if The Punisher had to tweak it a little.
  7. Because I was going to be Daedric Prince. I felt that was too long and forgot to put it to Daedra. Solved now!
  8. Making it fire those pegs/bolts through the bow wouldn't be easy. It wouldn't look right seeing a ball of energy appear from it. Having said that, I'm not against anyone else trying it.
  9. Only doing weapons from the actual game. Besides, that particular crossbow isn't your average bowcaster. If you look at the images it seems to use custom animations. Just like the regular bow & arrow, it wouldn't work well in-game without new animations. Don't think I haven't thought about it though - I have it's just it needs to look good in-game and it just wouldn't, plain and simple.
  10. All the remaining weapons are planned, minus the bow & arrow. I'm just waiting for @@The Punisher to get back to me so I can make the red and blue skins for each weapon and make the appropriate sab/npc/shader files.
  11. This was a long time in the making. Great job, traitor!
  12. Yeah. Great cosplay for dads though.
  13. New images of Maul have appeared online.
  14. Main post updated with latest version, with soundpack and weapon sound fixes.
  15. Well why don't you send it to me I'll check it over since soundpacks are one of my specialties.
  16. Regular textures upgraded to HD quality. The file size is much larger to compensate for this.
  17. This mod is moddable. Literally. You can use actual Skyrim texture mods to give it a new skin: I just replaced the textures from this Skyrim mod: https://www.nexusmods.com/skyrim/mods/15492?tab=files So you can actually replace the textures from any retexture mod to have it in Jedi Academy. Same should go for weapons too. Some other examples:
  18. The soundpack with this mod is actually sound files from Disney Infinity's Kylo Ren, before the whole game went obsolete. There is a Character Soundpack thread, where people spend their free time working on soundpacks. I'm sure one of them may make a Kylo Ren soundpack from Episode VIII, unless one was made already. https://jkhub.org/topic/6867-character-soundpacks/
  19. I know! Fun fact: I actually only knew about this map because of a youtube video. That super popular Kylo Ren mod I released got a lot of attention, and some guy decided it was a good idea to fight Kylo Ren in that map along with a ton of Stormtroopers. So I influenced someone to influence me. Influenception! A fun video, and a great map too honestly.
  20. https://jkhub.org/files/file/292-battle-over-coruscant/
  21. Final update added. Weapons now have individual team skins, textures are now twosided, and LODs have been added to the playermodel.
  22. Changed the shader and textures for the Axe. It now matches with the Armor 1:1 and no longer looks like it is made out of clay (grey/white at certain angles).
  23. The Punisher optimized the model, so he knows how to do that if you were to contact him. Though I'm not sure if the verts/polys of the model were quite low to begin with. Other than that, the model works just fine in OpenJK.
×
×
  • Create New...