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Daedra

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Everything posted by Daedra

  1. I don't have any menu support for that sort of thing. I can give you a list though, so you can just go to the console and type "saber <sabername>".
  2. Skyrim crosshair now available: https://jkhub.org/files/file/3500-the-elder-scrolls-v-skyrim-crosshair/
  3. 422 downloads

    FILENAME: zz_skyrimcrosshair.pk3 FILESIZE: 1.17 kb DATE RELEASED: September, 17th 2018 CREDITS to: Just myself since this is a small mod. INSTALLATION INSTRUCTIONS: place the zz_skyrimcrosshair.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory. DESCRIPTION: This is the default crosshair from The Elder Scrolls V: Skyrim. I made it from scratch, and tried to get it to look as close as possible to the actual crosshair. I play Skyrim way too much so I want to spread my love for Skyrim into other games. This crosshair replaces the default Jedi Academy crosshair. From the screenshots you will see there is a daedric armor with weapons from Skyrim, you can get that here: BUGS: None at all! COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.
  4. And here's the playermodel just ignore that it doesn't have textures on.
  5. This will require OpenJK since I've heard that running it on the base JA causes crashes. Polycount? Download and find out. @@ChalklYne From Rooxon: Yes, they vary but are still well within limits, no overkill. Most of them are very lowpoly, around 1000 verts, a couple range just above 2000 and have been split accordingly. In conclusion, it *might* cause a random transformspace crash on Base JKA with people spawning in roughly 50 NPC's with the weapons, but otherwise they should be working fine, for sure on OpenJK since the limits are raised there. You can always open them up in modview and check the counts there for each of them and confirm, as the count stayed the same thanks to the models already being optimized from Skyrim. I did not edit them in any way except scaling them and equipping with tags, then test enough to make sure they work well and I had no trouble in the slightest whatsoever.
  6. New weapons added. Mix & match however you please. Red and blue weapon skins both added & updated along with updated red & blue playermodel skins.
  7. Genius! Thank you for that. It'll take a while to get the crossbow in-game. I'll get to work with my partner on that, but these files are super helpful. No rush on the NPC hit fix either, but I probably will need it whenever you do it.
  8. Follow instructions here to get/install OpenJK for Mac/OSX: https://github.com/JACoders/OpenJK/wiki/Installing-OpenJK
  9. Well, your masked version would already be here: https://jkhub.org/files/file/2764-spiderman/ It's just a case of getting someone to frankenstein the Rodian head onto it.
  10. A little update: The Punisher has had to stop working on the project due to life, but the remaining daedric weapons will definitely still be coming very soon!
  11. The playermodel itself was all in one piece, and the polys/verts/tris were quite low to begin with, so it didn't need much optimizing I think, though LODs were added. The axe, same as the playermodel, low verts/polys/tris etc. The shield, I'm not sure if The Punisher had to tweak it a little.
  12. Because I was going to be Daedric Prince. I felt that was too long and forgot to put it to Daedra. Solved now!
  13. Making it fire those pegs/bolts through the bow wouldn't be easy. It wouldn't look right seeing a ball of energy appear from it. Having said that, I'm not against anyone else trying it.
  14. Only doing weapons from the actual game. Besides, that particular crossbow isn't your average bowcaster. If you look at the images it seems to use custom animations. Just like the regular bow & arrow, it wouldn't work well in-game without new animations. Don't think I haven't thought about it though - I have it's just it needs to look good in-game and it just wouldn't, plain and simple.
  15. I am not Kylo Ren anymore, but I used to be.

  16. All the remaining weapons are planned, minus the bow & arrow. I'm just waiting for @@The Punisher to get back to me so I can make the red and blue skins for each weapon and make the appropriate sab/npc/shader files.
  17. This was a long time in the making. Great job, traitor!
  18. Main post updated with latest version, with soundpack and weapon sound fixes.
  19. Well why don't you send it to me I'll check it over since soundpacks are one of my specialties.
  20. Regular textures upgraded to HD quality. The file size is much larger to compensate for this.
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