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Daedra

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Everything posted by Daedra

  1. Updated once again to include different trails for each skin.
  2. Royalty free Daedric Axe added.
  3. I never paid for this, The Punisher helped me for free, and he can vouch for this. I also forgot about updating the OP since I've been working on getting all the files together for an update to the mod, so I've added the extra credits I was meaning to add before. Edit: updated the OP with a new download to an updated version with model fixes.
  4. I want to personally thank The Punisher for doing most of the work on this. He's an amazing modder, and deserves 99.9% of the credit for this. I only deserve 0.1% for adding/altering files and names. Credit to Bethesda/friziones for the original model. Major credit to Rooxon for helping out too! What this includes: - Bot support - NPC support Credit to Droidy365 for creating a soundpack (could not have done a better job myself, great soundpack here) and some weapon sounds which I have checked and adjusted & also fixed weapon sounds in the .sab file. See this post for a cool feature: https://jkhub.org/topic/10870-the-elder-scrolls-v-skyrim-daedric-armor/?p=149938 Download: https://jkhub.org/topic/10870-the-elder-scrolls-v-skyrim-daedric-armor/page-4?do=findComment&comment=151573 Skyrim Crosshair Mod: https://jkhub.org/files/file/3500-the-elder-scrolls-v-skyrim-crosshair/
  5. Ah I see. Welp. That's that then. I may as well keep this as a free request since it doesn't seem to be enough money.
  6. Hm. Alright. So let's say if you were to do this for me, but only port the one single model, the full armor with helmet, and forgetting about these: the model without the helmet the shield the weapons So it would literally just be this porting (model download in the video desc) : The money I'm offering would be ok for this?
  7. Is that from scratch? Or porting?
  8. Lmao. If it was for a PS4 game, like DICE's Battlefront, and I wanted it made entirely from scratch, then sure I'd understand that. But JA, wanting a low poly model that could be easily ported? I think what I'm offering is fine. This is a good opportunity for porters to earn some easy money. Perhaps something which would interest The Punisher or dark_apprentice.
  9. Exactly. I'm not asking for models done completely from scratch. Whichever way is easiest with the best detail. If porting is the way, then so be it. I don't care about the process I only care about the result.
  10. Well considering people do mods for free, this is substantially more than free.
  11. A playermodel of Sanguine from Skyrim in his Daedric armor. With the helmet it would look like this: And a second playermodel with the helmet off, like this: And most of the Daedric weapons, exactly: Shield: Dagger, Mace, Sword, Axe, Long Axe, Long Sword, Sledgehammer:
  12. Not a bad idea. If a user here had a patreon and was willing to do a paid request I could pay it on there.
  13. I was thinking of paying for a mod to be made, but Ugandan Knuckles isn't it.
  14. I am curious, what would be your view on people paying for mods to get made? For example, if someone made a paid request to get whatever they requested into JO/JA.
  15. I still have the soundpack like I said I just need the model in-game. I know he's busy but he's super talented and this is a non-humanoid character so perhaps @@ChalklYne may take this up eventually?
  16. Well, I downloaded the mod, and the first thing I saw was an animation.cfg file outside of the .pk3, not sure if that's supposed to be inside the pk3 or not if that affects anything. One thing I didn't look at was Jabba holding a gun though: Again, the weapons are just oversized, plus Jabba seems to prefer looking up instead of looking forward (pictured next to stormtrooper for reference).
  17. Alright, so what I noticed (tested in OpenJK Single Player only) : There's an unknown alphagen parameter to start, plus the playermodel for some reason makes the saber hilt huge! Not sure what's happening there. The other thing I noticed was when jumping around, the models hand doesn't hold the hilt, so the hilt actually clips through the models hand. One other nitpick I'd mention is the tail in the walking/movement animation. the tail just seems to hang left always, where I feel it should wiggle left to right respectively (or at least up and down like a snail). Amazing work so far! Jabba is a great character and this is phenomenal progress.
  18. Also an IOI sixer for the enemies.
  19. I was thinking that because Ready Player One is set inside a game, and has Star Wars references, that we could get their in-game avatars into JKA. All the ones that would be awesome: Anorak Parzival Art3mis Sho Daito Aech Irok Sorento
  20. Just look at TLJ for that. Could you imagine if Rian started being negative towards those who didn't like TLJ? It's the same thing with anything. When someone creates something to allow other people to use/see/whatever, you're not going to get everyone to like what you make. Heck I'm sure people dislike some of my mods released here too. That's just life. However, there are three ways to go about it if you're the person who dislikes it. You can A. Move on and forget about it. B. Just be totally negative and offer no insight as to why you dislike the said creation. and C. Stay positive about it, offer some constructive criticism to the creator from your view and keep polite. From what I see, you went with the polite constructive route. The mentality is pretty bad though. You're right there too along with everything else. You offered constructive criticism which would be a wonderful opportunity for the creator to hone their skills and refine them for more epic models in the future. You could have just said "it sucks", but you made sure to be nice about it. I don't really see an issue with anything you've said honestly. Personally, I like when someone gives me some feedback on what's wrong with the mod I'm working on - something that I probably would have overlooked myself, such as a missing shader or missing texture, anything really. That way, with the help of others, my mod can be 100% as best as it can be for what it is. You're not alone anyway. All anyone seems to say is "do it yourself", even when you're not offering constructive criticism. It basically translates to "I'm going to be a jerk and not listen to you so I'll bat your claims off by telling you to do it, instead of taking your claims in my stride".
  21. Luke Crait talks and has facial animations! 10/10. Most models with realistic heads don't have that.
  22. Nice work! Looks sweet.
  23. Looks good too honestly.
  24. Snake Plissken clothes.
  25. Brosnan in that Kyle outfit looks familiar.. I know! He looks like Director Krennic. A very similar look to Ben Mendelsohn.
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