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Daedra

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Everything posted by Daedra

  1. I'm not sure what you mean exactly. Maybe if I saw what you mean I'd understand.
  2. I know you've tried it before. I just like how well this latest one has turned out with the redeemed clothing.
  3. Amazing. I like how Vader looks like Sebastian Shaw a little and also Hayden. Truly great texturing.
  4. Close look at all weapons (rendered in-game). Glows move and are animated in-game.
  5. I mean.. if someone was going to do that, it wouldn't be too hard to contact the creator(s) of the mod. There's usually always a webpage &/or a download with a Readme &/or contact info. Porting a mod which somebody else made from scratch isn't as bad as porting a direct asset from the game. It would depend on how that mod was originally birthed, if it was made from scratch or puzzle pieced together from the game assets.
  6. Ok here we are. For the record, I remade the shader completely, and fixed a file path in the glm model. http://www.mediafire.com/file/k56stbdmkixs30f/zzzprefxs-hilt.pk3/file All you have to do is change the glow texture to something you find looks good. Use trial & error on image editing program to get a good looking result.
  7. I could just edit the jedi_random npc and swap playerteams, and make saber colors red, but it would be better if it was multiple variations of a reborn both male and female, or something similar that rotates between skins/models.
  8. I'll mess around with it see what I can come up with.
  9. That would then only affect the playermodel right? It would not affect the weapon unless that model was modified also?
  10. So I was messing on this map: https://jkhub.org/files/file/3023-starkiller-base-duel/ I dived into the pit in the corner of the map, and I notice this force field appears: Semi transparent blue hue force field. I like how it covers the entire body including the weapon. Is there a way to attach this effect permanently to a character using shaders/textures? I know the texture it uses is gfx/effects/p_shield.jpg from assets1.pk3.
  11. So in JKA, I use a specific command a lot. I use "npc spawn jedi_random" bound to a key, so I can spawn an army of jedi by spamming a key, each jedi being different. I was wondering if it is possible to create this, but for dark side characters. I do not know if this has been done already or not, but I'd just like to have the dark side equivalent of jedi_random.
  12. UPDATE. I've removed red/blue skins, I felt they were not necessary, and took up too much space. They are gone, and won't be coming back. The Daedric Crossbow will not be added. It relies on crossbow animations which exist only in Skyrim, not JKA. Weapons have been overhauled, they now include their own animated glows, the same with the shield. dagger: sword: greatsword: war axe: battle axe: mace: warhammer: To make up for the lack of crossbow, two new weapons have been added. lightsaber: staff: The character is now GOOD. It is no longer an enemy/dark side user. The default is now a hero jedi, which makes sense as when you summon daedra in Skyrim, they fight for you (good side). The lightsaber colors will remain red despite being good. Aiming to attempt to get those red glows on the playermodel, but no promises (for a possible future final update). A huge thank you to Rooxon for helping with the weapons. Would not be possible without that awesome dude. Note: the skyrim crosshair is part of this by default. if you don't want it just delete the gfx folder out of the .pk3. New commands are as follows: //sword// npc spawn daedra playermodel daedra //greatsword// npc spawn daedra_gs playermodel daedra_gs //dagger// npc spawn daedra_d playermodel daedra_d //battleaxe// npc spawn daedra_ba playermodel daedra_ba //waraxe// npc spawn daedra_wa playermodel daedra_wa //mace// npc spawn daedra_m playermodel daedra_m //warhammer// npc spawn daedra_wh playermodel daedra_wh //saber// npc spawn daedra_s playermodel daedra_s //staff// npc spawn daedra_st playermodel daedra_st Download: http://www.mediafire.com/file/joddb78ty7njgro/zzz_daedric.pk3/file
  13. Daedra

    Less Annoying Rosh

    Not bad! However, for me it was never how Rosh looked that annoyed me. It was his annoying voice. Even Mickey Mouse on helium would sound less annoying and arrogant, haha.
  14. Did a search, couldn't find the Grinch, but did find these. https://mrwonko.de/jk3files/Jedi%20Academy/Models/Celebrities/34887/ https://mrwonko.de/jk3files/Jedi%20Academy/Skins/108805/
  15. @@GPChannel made a cool map but it's mostly just the interior. https://jkhub.org/files/file/3391-vaders-castle-duel-map-from-rogue-one/
  16. Or a gun that shoots a Porg projectile, sorta like a mobile catapult.
  17. I need this. I also need Rose Tico. Just so I can spawn tons of them and just go nuts swinging a lightsaber. Heads will roll.
  18. If anyone plays Skyrim on PC I put together a mod if you want to try it out. https://www.nexusmods.com/skyrimspecialedition/mods/20167

  19. Daedra

    Donald the Duke

    I was just joking around. It's interesting art.
  20. Daedra

    Donald the Duke

    No idea but I like it. I like the pure white map and the 2D looking playermodels and vehicles. Reminds me of Aha - Take On Me Music Video. I just don't know where the pk3 file is.
  21. Daedra

    Donald the Duke

    How to implement into Jedi Academy?
  22. For first person I used CamSP: https://jkhub.org/files/file/1829-camsp/ Guard playermodel: https://jkhub.org/files/file/781-knight-war-tauntaun/ Map: https://jkhub.org/files/file/1432-blueice-nightfall-christmas-special/
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