So I'm trying to get a lightsaber to use the knockback ability that the base scepter uses. (The animation is where the character throws the weapon up in the air, catches it as it comes down and smashes it into the ground creating a blue/white-ish colored knockback, and then pulls it from the ground). Of course I want the saber to still work normally, have it's saber blade turn on and off, and keep the regular saber trails etc. I did follow this tutorial: https://jkhub.org/topic/10138-how-to-create-a-shockwave-saber-with-knockback/ I do appreciate @@Asgarath83 for making it, but it's a bit of a mess. It's taking away saber styles and adding a dual saber style, totally not what I am trying to achieve. This is my .npc file for the weapon currently.
evilgb
{
name "Evil Genius (Bent)"
saberType SABER_SINGLE
saberModel "models/weapons2/evilgen/egb.glm"
saberColor orange
soundOn "sound/weapons/evil/saberon.mp3"
soundLoop "sound/weapons/evil/saberhum1.wav"
hitSound1 "sound/weapons/evil/saberhit.wav"
hitSound2 "sound/weapons/evil/saberhit1.wav"
hitSound3 "sound/weapons/evil/saberhit2.wav"
blockSound1 "sound/weapons/evil/saberblock1.wav"
blockSound2 "sound/weapons/evil/saberblock2.wav"
blockSound3 "sound/weapons/evil/saberblock3.wav"
swingSound1 "sound/weapons/evil/saberhup1.mp3"
swingSound2 "sound/weapons/evil/saberhup2.mp3"
swingSound3 "sound/weapons/evil/saberhup3.mp3"
spinSound "sound/weapons/evil/saberspin.wav"
bounceSound1 "sound/weapons/evil/saberbounce1"
bounceSound2 "sound/weapons/evil/saberbounce2"
bounceSound3 "sound/weapons/evil/saberbounce3"
fallSound1 "sound/weapons/evil/bounce1.mp3"
fallSound2 "sound/weapons/evil/bounce2.mp3"
fallSound3 "sound/weapons/evil/bounce3.mp3"
soundOff "sound/weapons/evil/saberoff.mp3"
saberLength 40
noIdleEffect 0
noDismemberment 0
noIdleEffect2 0
noDismemberment2 0
bounceOnWalls 1
returnDamage 1
blocking 1
lockable 1
}
Basically what I want is to assign the knockback animation and damage to a regular saber without changing tons of other stuff such as saber styles or making the saber style dual. I want to keep it single.