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Ruxith

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Everything posted by Ruxith

  1. Really neat idea, hopefully will encourage people wanting to learn to get into a bit of modding with the ease of using this. Good job
  2. I guess you'll have to find out soon enough! I use Eternal JK, you could possibly also use Open JK, these clientside add-ons should solve your issue if you're currently running a clean install of Jedi Academy
  3. Version 2 of my Darth Talon is uploaded guys! There's major changes to version 1, I hope you like it!
  4. Sorry about the delay, all updated! I have also tweaked the tutorial a little bit, should be easy to follow now.
  5. Version 2.0 released with shirtless versions! Hopefully all issues from the initial released have been fixed! Let me know in the comments if there's any new problems and I'll try and look into it.
  6. Hey! Assuming you have already found this pack? Failing this I would hope that you can find some old {GoD} members who may still have the files you want.
  7. Download the fix I posted in the "Edit" part of my post. I tried to be sneaky reducing image's file sizes but the game doesn't like it.
  8. Just to clarify the model parts for the hair weren't made by me, please give credits to JKGalaxy team as all I did was kitbash it onto Milamber's model with permission from him for Athena's personal skin (explains this in the readme for the skin too). Looks cool though good job!
  9. @zahar Afraid I'd have to find the files through my mess of a JKA mod archive - The mortal kombat skins were a reskin of the Darth Tiras you found - The armoured kel dors: Some others: https://mrwonko.de/jk3files/Jedi Academy/Skins/Skin Packs/34287/ Some reskins, some I honestly don't remember, nearly ten years ago now I've made some more recently:
  10. Cool pictures dude! Will be updating this pack very soon to add facial animations for Mace Windu, possibly tweak Kenobi's face too But first, I need to finish up Savage Opress
  11. I would suggest using the convenant elite model as a reference as it's maybe the most similarly shaped model: https://mrwonko.de/jk3files/Jedi Academy/Skins/Others/33555/ Unless someone wants to put this model into JKA, then I would suggest using this opportunity to practise. You will need to align the model to the JKA skeleton (using covenant elite as a reference), and to separate the body parts where you would think they should be separated. Then use the covenant skin as a reference for weights.
  12. You're able to post pictures of anything you're creating, you just can't upload your finished file to be approved by JKHub staff to be published in the Files section of the website, if it contains content from another game/ported files. You're able to post pictures and any files in topics such as here though.
  13. It's your thread, for sure. Ask away and someone will help
  14. You will need your folders set up in this order: "Base/Models/Players" Inside the "Players" folder you will need the JK3 "_humanoid" folder, then ensure the model you're loading has been imported into the "Players" folder, with a "model.glm" and "model_default.skin" inside your folder. From the Blender menu click to import - JA Ghoul 2 model: Then select your model's folder choosing the .GLM file, but before you click to import, ensure you have filled in the base path on the right of the window that pops up to link with the location of your base folder. For example, mine will be filled in as "d:/jka/base". This will always be left blank, and you will have to fill it in manually each time. This goes the same for exporting JA Ghoul 2 models.
  15. A Tulak Hord model for JKA does already exist, but the textures on yours look a little better. The issue with a hole/gap showing under certain animations is most likely a weighing issue, without us seeing the model's .GLM cannot confirm what specifically you need to adjust, but should be something minor. Potentially a vert or two on the object needs the weight on one of the bone's to be adjusted to a lower percentage so it doesn't move that area of the model completely when the animation plays / or set to 1 so it doesn't move at all from the point where the two objects join. What's wrong with the shader? Show pictures and explain what you want it to look like, perhaps someone can assist you. With the hilt texture, are you capable of editing images in Photoshop/Gimp? If so then surely just brighten the texture, or google a rope-like texture and adjust the colours to suit how you want it to look like.
  16. Clone wars armour for Mace Windu and Obi Wan Kenobi! Comes with robed versions also. Hope you guys like it! Any issues please let me know. Icons: Download:
  17. Next project I've been working on is a clone wars inspired Mace Windu and Obi Wan Kenobi. I haven't stayed true to the comics tv show, but have kept to the JKA style with the same robes, but added armour pieces to them. Have used Hapslash's Obi Wan head, and Mace Windu from an external game model's port. Reference pictures:
  18. Darth Talon v2 release So this took a lot longer than I thought it would to finish where I started.. maybe that's why I never finished it last time but 6 years later here we are! Hope you guys like it. There will likely be some bugs, I'd be more than happy to try and fix any you find, or if you want to fix them I can re-release it and credit you for anything you do to help! EDIT: I realized after that compressing the images to save file space causes an error in modview. If you wish to view the skin in modview then replace the images with those in this file. It will double the overall filesize, but will fix the "JPEG read error: Requested feature was omitted at compile time" error when loading in ModView. Either way it will work fine in-game, but I have been told MovieBattles may not like compressed images either, so the fix is here for those that want it. Download: If you still want to use version 1 of Darth Talon, download using the link below. They will conflict with each other so you won't be able to use both at the same time. Choose wisely! Download:
  19. Nice to see you back in the modding game AM! Will be looking forward to playing on this map!
    It's a good start, but I'd maybe try and re-texture a female model's body to a rebel pilot's outfit so it looks more like a female. Nice idea though, yeah definitely look into finding the shader for the googles to fix those so they're transparent.
  20. What a difference some tattoos make ?
  21. Talon update: model parts for the limb armour pieces and chestplate, instead of textures only. Next is to re-do the tattoo markings, then tweak some clothing textures and we're nearly there!
  22. Remember this guy? I know it's bad, it has floating objects, it has gaps, he's standing on his feet weirdly.. but it's exciting for me to think it was a model I couldn't get to export years ago, and this time around it worked first time ? This model acted as practise for me back then with weighing a model, and now that I know I can export it and see how it functions in-game, I'm going to try and go back and re-weigh it again to fix these issues! Darth Talon's still coming too, will show progress once i've finished up the stage i'm currently at so I have something to show!
  23. So my next plan was to post the Darth Talon that I uploaded, but then I saw where I left it.. I had a new head planned that never got to finish up. Version 2 incoming!
  24. (Yes this has already been released, but I just wanted to put everything I've made into one place. once i've posted the released ones i'll start showing somw work in progress and release some of my old ones!) Now for Athena's reskin of Milamber's Chaosknight. This was a personal skin for a member of |EFF|, an adaptation to Milamber's model with tribal patterns and glowing eyes... All the good stuff! When the JKGalaxies files were made publicly available and Pande made a topic about it, I had a look through them and found some cool looking female heads. We were initially going to go with a hair piece from it too, but it was very fiddly when it came to weighting and the appearance in-game with what's achievable via shaders, so Milamber worked with us and re-vamped the jedi_hf hairstyle to give a better looking ponytail and put it onto the JKG head.The three of us were always a good team! (just not on GTA, Mil sucks ?) Any issues with the ponytail are unavoidable due to the transparency, it's as good as it's going to get with shaders. Besides that there shouldn't be any issues with the skin, apart from it being 20mb for one option with team skins lol.. I might reduce the quality at some point to lower the filesize. Download:
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