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Everything posted by Ruxith
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I think you forget that this is a community website, not "specifically" an artist website like polycount or the like. If people want to post content that they are creating/modifying for the game in the "Art, media & technology" section then who are you to tell them that they can't, or that their post HAS to be tagged as ported content as if they're doing something wrong. Do you think you're above them or something? You still get compliments and criticism on your work when you post WIP of your models, and if you requested the more knowledgeable members of the community (3d Modellers/artists) for critiques on your work then you would receive it. I don't really get why you have been making such a big deal out of everything lately with this ported/frankensteining topic. If anything the ease of being able to "frankenstein" models together recently has given a lot of people in the community a reason to create content rather than simply sitting back and wait on others. People are now able to communicate clearer together about possible mods and ideas rather than just requesting it and expecting someone to create a model from scratch for them. More people are now able to create customised models for jka, you need to see the positive side of this situation. If you want to tell everyone off for making a model they want to use in the game simply because you think it's insulting for you, because you've given yourself the title of an "artist" as you've decided to bite the bullet and create the 3d models from scratch, then I think you're hanging around on the wrong forum. As I said, if you want critiques then ask for it, but don't go giving all of the guys who are learning frankensteining or then deciding to go further, to learn weighing and adding a 3d object onto their model from outside of jka a hard time and saying that it insults YOU. If anything it's a starting point for them to actually learn the basics of 3d modelling. If you haven't caught up on things lately, there are people who you'll be classing under the "frankensteining" group that have started editing meshes, uv's etc and actually beginning to do some of the more complex tasks. Maybe they are now artists too. xD sorry i'm just fed up of this kind of drama, people ranting because they are upset about something minimal. Fair play to you for wanting to create the 3d models from scratch, but I think it's just unfair that you are making such a big deal out of this and trying to discredit people who have learnt to frankenstein, weigh 3d models into jka and learn the whole process. You forget, these people have also had to learn their way around the 3d applications too, it's not like they just click a button and it's all done for them. They do still have the same level as respect that they did have for people like yourself, Psyk0, DT, Ashura, Scerendo etc who do create fantastic models for jka and in general, it's just that frankensteining gives everyone else a little bit of creative freedom to design something that they want to have in jka themselves, something we couldn't do all those years ago unless it was just editing textures and shaders.
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Back in the day I think everyone was reskinning either one of the jedi's or the shadowtrooper model for things like spiderman, ironman, venom etc (though i'm probably wrong again). Atleast nowadays we can do frankensteining a lot easier so head swapping/adding parts has become a lot easier for the "less able" who can't actually create the model parts we require ourselves. I would have said using the "jedi" (model/jedi) model would be a good starting point, then you can search for other existing models to add certain items of clothing, armour, or helmets and accessories that you require and then retexture them, add shaders etc. You'll also find a lot of the male jka skins use the same mesh so a lot of the existing textures can be used for your project.
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Don't tell me you have one of those ugly goatee beard things xD (doesn't even deserve to be categorised as facial hair!) I like the hoody idea
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- 6 comments
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Oh look at you coming out with all the fancy promo images
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It's got nothing on mine
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You beast
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It has normals yes, i'll send it your way.
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@@AshuraDX this guy? This was a model ripped from TFU of the clonetrooper, I can get you any angles/wireframes etc of it if you need them.
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If it's saying "could not open" when you go to export, then you're clearly not clicking the "file - export - glm" option in blender.. xD
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Haha yeah there's no logic with Darth Talon's attire, but I guess when you're fighting with lightsabers you just need to look cool for the comics! Thanks for the feedback I have something else in mind for her, if all goes to plan that is.
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If you really don't like the ported dark jedi from kotor, then all it needs is the jka reborn model with a few additions (shoulderpads, hood, boots) and some simple retexturing. But really the only thing wrong from what I can remember with the ported model was his hands not being weighed.
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An update is coming For anyone unsure it's a reversal of the RGB, so the tattoos change colour instead of the skin itself. This is based off of a variation of the darth talon statue where the skin is black and has red tattoos.
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Maybe convert it to a png/open in photoshop and save as a JPEG? How did you convert the file in the beginning? as a jpeg, so long as it previews with the textures then it shouldn't have this issue as far as i'm aware.
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Stormtrooper Kamen Rider Colorscheme
Ruxith replied to KyleKatarn1995's topic in Mod Requests & Suggestions
Look inside the PK3 and all will be revealed! It uses a shader for the lens and the armor, so the paths had to be ammended in the .shader file to match the new folder name and titles of the textures for it to display correctly. If you have a problem with missing textures @@the_raven then open up a new topic explaining your problem in a little bit more detail and someone'll try to help you -
Looking for this old Starkiller model
Ruxith replied to Penekowski's topic in Mod Requests & Suggestions
I think it was in a MB2 community skinpack a while ago.. I can have a look later tonight if no one else finds it first, as I should have it somewhere. -
Well the model started out as a kitbash with a ported head model, but I wanted to learn to weigh models as adding weights to a head isn't complicated xD so it's become a fully ported model. This means it can't become an official release unfortunately, but when something's finalized I will post screenshots in here and anyone who would like to use it can have a download link for it via PM.
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- 2 comments
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Alright if you'd rather do it that way, you'll make a lot of the lurkers happy xD
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I can re-weigh it better to the neck area if you wanted @@Kualan
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And to think you were telling me you didn't have the head Looking good.
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Any Sonic The Hedgehog Skins?
Ruxith replied to ClassicRockJedi's topic in Mod Requests & Suggestions
A sonic model exists, it looks weird though because of how he doesn't really have human proportions to begin with xD I don't have it to hand, it's on my external HDD somewhere. -
Also maybe try testing the skin without any other "mods" inside your base/japlus folder to be sure it's something wrong with your model. Again it might just be a matter of a missing open/closed bracket that's making the shaders not work. Maybe you're missing a tag if the lightsaber isn't showing? I know it's all basic things but very easy to forget about checking.
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As I say i've tweaked the body textures and this was an early wip picture, those 2d straps don't exist anymore. I'll show a picture later once I got the torso textures sorted. All of the straps are gone.