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Ruxith

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Everything posted by Ruxith

  1. Ruxith

    Karkorodon

    Now this is cool! I like how creative you're becoming with these models
  2. Oh look at you coming out with all the fancy promo images
  3. It has normals yes, i'll send it your way.
  4. @@AshuraDX this guy? This was a model ripped from TFU of the clonetrooper, I can get you any angles/wireframes etc of it if you need them.
  5. I seem to remember this issue regarding the hapslash readme file for the imperials coming up before. Is this the one? @@Barricade24
  6. If it's saying "could not open" when you go to export, then you're clearly not clicking the "file - export - glm" option in blender.. xD
  7. Haha yeah there's no logic with Darth Talon's attire, but I guess when you're fighting with lightsabers you just need to look cool for the comics! Thanks for the feedback I have something else in mind for her, if all goes to plan that is.
  8. If you really don't like the ported dark jedi from kotor, then all it needs is the jka reborn model with a few additions (shoulderpads, hood, boots) and some simple retexturing. But really the only thing wrong from what I can remember with the ported model was his hands not being weighed.
  9. An update is coming For anyone unsure it's a reversal of the RGB, so the tattoos change colour instead of the skin itself. This is based off of a variation of the darth talon statue where the skin is black and has red tattoos.
  10. Maybe convert it to a png/open in photoshop and save as a JPEG? How did you convert the file in the beginning? as a jpeg, so long as it previews with the textures then it shouldn't have this issue as far as i'm aware.
  11. Look inside the PK3 and all will be revealed! It uses a shader for the lens and the armor, so the paths had to be ammended in the .shader file to match the new folder name and titles of the textures for it to display correctly. If you have a problem with missing textures @@the_raven then open up a new topic explaining your problem in a little bit more detail and someone'll try to help you
  12. I think it was in a MB2 community skinpack a while ago.. I can have a look later tonight if no one else finds it first, as I should have it somewhere.
  13. Well the model started out as a kitbash with a ported head model, but I wanted to learn to weigh models as adding weights to a head isn't complicated xD so it's become a fully ported model. This means it can't become an official release unfortunately, but when something's finalized I will post screenshots in here and anyone who would like to use it can have a download link for it via PM.
  14. Ruxith

    Reborn New Cyan

    Now that you know how to re-colour a skin, maybe look into creating an RGB version
  15. Alright if you'd rather do it that way, you'll make a lot of the lurkers happy xD
  16. I can re-weigh it better to the neck area if you wanted @@Kualan
  17. And to think you were telling me you didn't have the head Looking good.
  18. A sonic model exists, it looks weird though because of how he doesn't really have human proportions to begin with xD I don't have it to hand, it's on my external HDD somewhere.
  19. Also maybe try testing the skin without any other "mods" inside your base/japlus folder to be sure it's something wrong with your model. Again it might just be a matter of a missing open/closed bracket that's making the shaders not work. Maybe you're missing a tag if the lightsaber isn't showing? I know it's all basic things but very easy to forget about checking.
  20. As I say i've tweaked the body textures and this was an early wip picture, those 2d straps don't exist anymore. I'll show a picture later once I got the torso textures sorted. All of the straps are gone.
  21. It's always good to see a project like this, let's just hope they pull through and finish it. xD Will be interesting to see when they come to player models and animations rather than just level design at the moment.
  22. In response to @'s topic and @@dark_apprentice's attempt I started something. I wanted to get this guy out for valentines day (aww how romantic!) but I got swamped with work at my job so I haven't been able to get anything finished to do a public release. This isn't anything magical so i'm not expecting any praise or criticism, it's just a good old frankenstein project to get us a decent looking deadpool model into jka. This is a screenshot of an early WIP, since then i've tweaked the hood a little and started retexturing the body; the weights all work perfectly Now that i don't have a timeframe i'm probably gonna go with my original plan and try to make some of the costume variants too, so any updates i'll either post here if they're wanted or just upload something when it's ready!
  23. Frankensteining for JKA using JK2 model parts? Yeah use the same things you use for frankensteining in blender in general, but with a few extra steps. Replace the humanoid file with the jk2 one in the _humanoid folder of your base/gamedata setup, then import a jk2 model into blender. Save the file as a .blend file, then swap the humanoid files back to the jk3 one. Then import your jk3 model, then press SHIFT + F1 and it will open a menu to search through for a saved .blend file to partially import. Find your saved .blend file and navigate through the mesh (I think if I remember) folder and find the model parts you wish to include. Bare in mind that some model parts, like possibly hands or feet use different bones (which may then need to be re-weighed), but misc parts or arms/torso/legs/head etc should use the same bones/vertex groups, so just double check that once imported otherwise it simply won't work. Let me know if you have any problems.
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