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Everything posted by Ruxith
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If you want to send me the snake's textures and the spiderman .pk3 I can get a working JKA version of the spiderman head for you to work with the model in blender @@dark_apprentice. That's definitely as simpler way of doing it with an existing model
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It was only a matter of time for them to bring this out looks really good though
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Damn xD Someone gave me a ported version of this dude a while back, but the hands weren't weighed and it was using kenobi's arms xD I'd stick to the one in MB2 (or it might have been one of their community skinpacks), until someone decides to make a decent one.
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Pakscape works like winrar, to export files from inside the .PK3 files, and to create new ones. You need to rename the folder DT's skin uses to match the one inside "assets1.pk3" which should just be "stormtrooper". You then need to edit the .skin files (with notepad) from DT's file to match the new folder name, and then save it as a new PK3 file. Because it uses a "shader" you will also need to open the .SHADER file within the "shaders" folder and modify the paths to match the newly named folder. Don't blame it on the painkillers bro, dovahkiin took an arrow to the knee and what did he do? He slayed a couple dragons! (okay maybe not entirely true but the joke still stands xD)
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Well you put "for myself" in bold and said that you don't plan on releasing it, so it made the assumption that the OP was just to boast about your own mod that you were keeping to yourself, it just seemed like a pointless thread as personal mods don't really require permission from authors as it's never going to be released or publicized. If you were planning on showcasing it to the original authors to show them what you've done with their mods as a homage to their work then that's fine, but it just came out as a bit of shameless advertising trying to get permission for something no one's ever going to see, and I hate it when people do that xD That's fine though, you've said now that you're plan is to actually release it as a compilation pack so i'll take that back. Good luck with the mod.
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Can anyone make a proper Jedi Exile?
Ruxith replied to the_raven's topic in Mod Requests & Suggestions
I barely find the time to finish my own stuff at the moment, working 6 days a week xD sorry. -
Can anyone make a proper Jedi Exile?
Ruxith replied to the_raven's topic in Mod Requests & Suggestions
Oh okay, well this kind of hair does exist in other models, I can't pin point them off the top of my head but it does exist, though the face is different. It can be applied via frankensteining and put onto Scerendo's female jedi customisation pack's body. Yuna's hair is close-ish You can always choose something nicer like Mara Jade's head, you don't always have to stick to canon just because of how it looks in an older game, give it your own take on it. Might have been Meryl Silverburgh -
Can anyone make a proper Jedi Exile?
Ruxith replied to the_raven's topic in Mod Requests & Suggestions
What's so special about the pictures you have referenced though? Really it's just generic jedi tunics/robes in white with a brown cloak .. right? Then just use the katarn hilt and make the saber colour blue (as default anyway) and you're good to go. -
Creating a mod for yourself, making a public topic about it, gaining permission to use skins for yourself, and planning on never releasing it.. what's the point in this topic? xD
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I'm looking for few models, maps and mods
Ruxith replied to James Terrano's topic in Mod Requests & Suggestions
Yuuzhan Vong BB-8 (credits to Jeff, this was one of the packs he posted in his topic a while back) - Never looked at it though so have no idea how it is in-game. Poe Dameron is currently a WIP There are several cool reskins of the reborns/cultists, do a bit of searching. You could probably reskin these to make a good zombie stormtrooper. I don't know why you didn't do this yourself, took me five minutes to find almost all of your requested skins.. xD -
@@GMRobinHood It always pays off to do a bit of research before asking questions how about you check the tutorials section on here first. Follow the guide up to modifying the .skin files of a skin. Basically you just need to change the file's path to match the default stormtrooper, or Luke's folder that's inside the assets1.pk3 of your base folder (you will need to figure out how to open PK3 files and .SKIN files before being able to do any of this yourself but the tutorial covers that), and then rename DT's folder and .skin files to match that folder. The tutorial should explain enough for you to be able to do it yourself. Dismemberment is a model feature, so changing the file paths won't disable it from working. If a model has model parts named to what the dismemberment system is looking for (r_leg, l_arm, head, etc) which almost every model in JKA uses, then dismemberment will function fine. It can look a bit funky however depending on WHERE the model has been separated into these parts, and if the creators included a thing called "caps", which is what you will see where the limb was cut off with the dismemberment, without them you will just see an empty hole.
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You can however, add in this feature for the skins that don't appear in the species selection menu.. by learning to add it in yourself!
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Can anyone make a proper Jedi Exile?
Ruxith replied to the_raven's topic in Mod Requests & Suggestions
You can condense them you know, and only keep the variations/options that you wish. -
Let us know how you get on with it @@Botdra if you have any issues setting up the RGB i'm sure one of us can help the rgb icons can be the most tedious part.
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Haha yeah bloody hell they do xD
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Not to try and self promote, given that the majority of these skins initially weren't created by me, but this should sum up a good portion of the kel dor skins/models that are available: (These are really large images, be careful if you're viewing on a phone or something) This "community pack" project was done back in 2012 though, I did intend to update it and make the folders more organised, a new set of icons, RGB the skins to condense the variations, add more options etc.. but it just never happened. I think reskins are your best bet. As much as I love them, keldors are weird. xD This was back before frankensteining was a mainstream thing and less easily accessible to do yourself, so i'm sure a lot more is capable now. Having a keldor with a cape was amazing back then xD
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@@Tompa9 I checked it; it's not a LOD issue or a shader issue. The cape works perfectly fine for me :s
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(Personal request) Industrial Explorer Outfit
Ruxith replied to dark_apprentice's topic in Mod Requests & Suggestions
@@Vade Parvis beautiful -
It will be a shader issue (a shader needs applying to the cape to make it two-sided).
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Kit Fisto - Reskin collaboration project maybe?
Ruxith replied to Ruxith's topic in WIPs, Teasers & Releases
Yeah no problem Kualan, I was just holding it off for a week or two incase anyone found time for the reskin, but I can always add them in for a version 2. -
Kit Fisto - Reskin collaboration project maybe?
Ruxith replied to Ruxith's topic in WIPs, Teasers & Releases
I'm sorry if I sound rude but if you actually read the thread rather than just browsing for download links you would see that I was waiting for contributions for people (that never happened by the way xD) and that an upload to JKHub would happen soon. -
Maybe this leaves it open for a release with 2 options for the icons to choose from (once we finalize on the icon designs), one that's simplified with silhouettes mostly of the object/effect, and another with some slight detail to characterise the silhouette, as we all have our own preferences on what we like more
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^ Yeah that's what my intention was to do, add more definition to the silhouettes Circa made so that it's easier to differentiate the weapons at a small scale. I hate saying it still but like the TF2 style xD I've just been a little slower making any progress at the moment sorry, I get busy with things very quickly in my short amount of free time lately. I'll try and make a start at some point today as i'm not at work on Mondays.
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Yeah i'd be happy to do some vectors, I see you took the logical approach with modview and creating silhouettes from the models. I was thinking more of creating everything from scratch your idea was definitely the smart one xD they look good so far. Simplicity is definitely the key factor here, due to the scale that these will likely be shown (as they are on all fps games) you want to recognize the object for what event occurred instantly. I'll try to have a bash at a few later tonight or tomorrow evening and do a few mockup screenshots so we can all get a better idea of how this would look once someone begins implementing the idea. @@Circa I think with your weapon icons we need to add a little definition so it's not simply a silhouette. It will just make the icons look a little nicer, refer to the team fortress ones, they are going to heavily be my inspiration, everything about that game's art style appeals to me.