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Everything posted by Kitsu-NeshKaa
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Nice! This game needs real doll physics for a long time! And free slicing of models
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Carl Johnson Grand Theft Auto San Andreas
Kitsu-NeshKaa commented on PierceDoughty's file in Player Models
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Jedi Academy IK Animation Rig - Blender 2.93
Kitsu-NeshKaa commented on JustJordyn's file in Utilities
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- 2 comments
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- npc support
- custom sounds
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(and 2 more)
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- 2 comments
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- npc support
- custom sounds
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(and 2 more)
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Imperial Sovereign Protector Double Vibroblade
Kitsu-NeshKaa commented on Kitsu-NeshKaa's file in Lightsabers & Melee
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Jedi Academy Outcast Enhanced: Unofficial Patch
Kitsu-NeshKaa commented on RebornKyle's file in Single Player
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Version 1.0.0
86 downloads
Universal Portable Launcher is a placeholder weapon that resulted from an unfinished T-21 model for cSWBF. (V-6D Motar Launcher, EMP Launcher, RD-4 Radiation Launcher, HH-4 Mortar Launcher, Grenade Launcher - all names from both games) Even though it's non-canon, this weapon has a special place in my heart. Especially firing sounds. There is a world model, a view model with animation, effects and sounds similar to what you heard in BF. Video -
Chloe's WIP Thread - Jedi: Rising Order
Kitsu-NeshKaa replied to chloe's topic in WIPs, Teasers & Releases
Woah, great! But you can already see things that can not be realized in vanilla game. -
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Blender - Skeleton Tool (your future All In One addon for JKA models)
Kitsu-NeshKaa commented on Maui's file in Utilities
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Blender - Skeleton Tool (your future All In One addon for JKA models)
Kitsu-NeshKaa commented on Maui's file in Utilities
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- 4 comments
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- male
- npc support
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(and 3 more)
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- 4 comments
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- male
- star wars related
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(and 4 more)
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Wow, this looks insanely beautiful, simple and classy. Reminds me of the BF 2017 menu. So much space now. It's so neat. I wish you strength and inspiration! Let .menu files obey your design!
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Congratulations!
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Nice video compilation)
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Version v1.2
147 downloads
Trip mines to the 20th anniversary of Jedi Academy. FOR YOUR CHOICE - 2 versions. JA and BF2. Models have lods and shader animation. Made beam less visible and fixed dot at end of beam. I think that will work in JO. (didn't check) I wanted to do something unusual, to which little attention is paid. Mines, unfortunately, deservedly forgotten and are very weak in MP. Also would like to fix position of mine in hand, but developers use same mine model in hand and "armed" placed on ground. Many thanks to @AshuraDX for his amazing Substance Painter material. This is my first job with this. p.s. I'm waiting for a tutorial. Also, source materials are available at THIS LINK. Maybe you will be interested. -