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Everything posted by Circa
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Fixed, sorry about that!
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- 6 comments
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- star wars related
- includes new levels
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Struggling to install OpenJO on MX Linux
Circa replied to DarthPsychotic's topic in Jedi Knight Tech Support
Just to be super clear and double checking, this file is in that exact folder? So it's there but it thinks it isn't? -
Struggling to install OpenJO on MX Linux
Circa replied to DarthPsychotic's topic in Jedi Knight Tech Support
Did you try installing libjpeg through Homebrew? Should just be brew install libjpeg or brew install jpeg -
Struggling to install OpenJO on MX Linux
Circa replied to DarthPsychotic's topic in Jedi Knight Tech Support
If you're on a 64bit OS, brew installs 64bit versions of libraries by default. This will probably be solved by downloading the x86_64 version of OpenJO instead of x86. Should be found on the OpenJK releases page which is where I hope you downloaded from before. I also noticed the error mentions libjpeg which may be its own library that is needed installed via brew, I'm not certain though. -
Back in January we announced a new mod contest: maps built for the Duel gamemode. These maps are typically smaller with a central dueling area. The deadline to submit was 6 weeks later on February 23rd, when then the poll was open to any forum member to vote on which they thought was the best map. Due to a great turnout with the number of submissions, I decided to award the top 3 voted maps with a Gold, Silver, and Bronze award. THE WINNERS ARE... 1ST PLACE @Reepray with Rishi Station 2 2ND PLACE @chloe with Oasis Mesa 3RD PLACE @Artemis with TFFA Brutal Congrats to the winners, your work was astounding! However, huge shoutout to all submissions because seriously, they were all astounding. It was a very hard decision to pick just one to vote for. Very well done. This contest had a much better turnout than I expected. You guys are awesome, thanks for making all of this worthwhile and keeping the JK modding scene alive and well! See poll results [screenshot] See all submissions [video] View full article
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Back in January we announced a new mod contest: maps built for the Duel gamemode. These maps are typically smaller with a central dueling area. The deadline to submit was 6 weeks later on February 23rd, when then the poll was open to any forum member to vote on which they thought was the best map. Due to a great turnout with the number of submissions, I decided to award the top 3 voted maps with a Gold, Silver, and Bronze award. THE WINNERS ARE... 1ST PLACE @Reepray with Rishi Station 2 2ND PLACE @chloe with Oasis Mesa 3RD PLACE @Artemis with TFFA Brutal Congrats to the winners, your work was astounding! However, huge shoutout to all submissions because seriously, they were all astounding. It was a very hard decision to pick just one to vote for. Very well done. This contest had a much better turnout than I expected. You guys are awesome, thanks for making all of this worthwhile and keeping the JK modding scene alive and well! See poll results [screenshot] See all submissions [video]
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Sadly that's a problem with the Ultimate Weapons mod that I assume you are using from the optional PK3's folder. It has so many effects and particles that the engine runs out of space to create more. It's an issue the original coder is aware of I believe but he's on hiatus right now, so I'm not sure if it will be fixed. The workaround is to remove that pk3. It usually is only an issue on that mission, or if you use every single weapon.
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Big fan of your Epic Challenge Mods, and this looks great so far! In my mind I still think of the more cartoony Nintendo art style of your early ones but I really like the more Star Wars-like vibe you're going with in this one. I prefer it and fits the game well.
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This looks great! Interesting choice with it being a JK2 mod, especially with it taking place after Academy. I love JK2, but the amount of modding capabilities were made a lot easier in JKA. But as long as you are able to achieve your goal to its fullest potential in JK2 then that's all that matters.
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It's all in the map file (.bsp file, though the .map file included which is the editable version) Here's the tutorial on doing a ladder style map:
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Version 1.3 (2025-03-02) Fixed the scripts targeting kyle (player in JK2) changed to player, NPCs are now a bit more aggressive more like the original and force powers and weapons are now properly given to the player at the start. Used a workaround for force powers and saber styles with SET_PLAYERMODEL to a custom Kyle NPC. Also removed the Kyle voice lines since the player may not always be Kyle. Character chooser menu in JAEnhanced should still work just fine after loading if you don't want to be Kyle.
- 11 comments
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- contains maps
- star wars related
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You never disappoint with your maps Art, but you've also come such a long way as a mapper. This might be my favorite one you've released so far. The lighting is *chef's kiss* but the precision and overall architectural design is so unique and yet still fits in Star Wars extremely well. I could see this being a room in Cloud City or Theed Palace or something like that. Excellent job!
- 1 comment
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- contest entry
- duel map contest
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- 3 comments
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- contest entry
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Making something inspired by the game's existing story or assets is something I wish more people did. This is very clever and well done. I love that you made it open to the outside and have a skybox with the speeders flying overhead. That alone give this map so much more character than it just being the droid factory itself. However the factory is very impressive as well, with the droids moving long the belts. Very cool. Not all that practical for a duel map in a competitive setting, but it would definitely be a fun one to try out!
- 2 comments
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- duel map contest
- contest entry
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- 1 comment
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At first glance this may look extremely simple, until you start to look closer at the details. The observation deck that is notched into the wall is so cool that I really wish it was easier to go up there. Currently you have to do the jump+crouch to squeeze in. For FFA servers, having that for people to just chill in while others duel or FFA in the center could make this a 5/5 map for sure. Also, I love the little ysalamiri easter egg you threw in there. Amazing.
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I love the vibe of this map. Very unique and that skybox is awesome. I do think that it makes more sense as an FFA map rather than a duel map but that's not to say it can't be used for Duel. I appreciate there are two duel rooms and spots for people to sit and observe which will be great for FFA servers. Nice work.
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This is a beautiful map, and I know you label it as "experimental" but there are some simple things to make it more playable. Currently jumping off the edge into the water does not kill you, so you get stuck down there. Adding a trigger to kill when hitting the water would probably be better. Especially since the water isn't actually water under the shader. After some troubleshooting by myself, chloe, and tayst, this was a combination of the wrong spawnflags being used but also only affected TaystJK/EternalJK/jaPRO due to the spawnflag number that was used is reserved for something in japro. She said she will fix this ASAP. There's some clipping in the rocks on the ground, which for playability is better than having it nearly as bumpy as it would be with those clip brushed, but it might be best to clip brush those areas slightly, have them sloped just enough so you are standing above rather than inside. I was also surprised there were no ambient sounds. The music is great but some ocean sounds and wind would make it go a long way to feeling complete. Overall a great start! I look forward to seeing you polish it up over time!
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- contest entry
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Submissions are closed and voting has begun! Vote here:
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We've got a bunch of submissions for the Duel Map Mod Contest, and they all look outstanding. This will be a very hard decision! Please vote for the map you believe should win! Due to the great turnout with the number of submissions, we're going to do a GOLD , SILVER , and BRONZE award for this contest, depending on the votes they receive. Votes are all public, just an FYI. Vote manipulation will result in disqualification. I highly recommend actually downloading all of these and taking them for a spin ingame. Pictures say a thousand words but experience is priceless. Voting will end 7th of March 2025. (This was extended from original announcement due to more submissions than expected) View all Contest Entries See a short preview of the maps in the video below, but please do your due diligence and try them for yourself!
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This is due to running out of resources, typically with RAM usage. This happens when running the 32bit (x86) version of whatever client you happen to use (OpenJK, JAEnhanced, TaystJK, etc.) and using high quality mods that use much more resources than the vanilla game would normally (high poly models, high res textures, etc.). The solution is to download and use the 64bit (x86_64) version of the client instead. For 99% of people out there these days, 64bit should be used since you are most likely running a 64bit operating system. For the 1% who are running a 32bit OS, you are forced to run x86 and your only solution is to not use any mods that use up more resources than the base game, or upgrade your machine to a 64bit OS.