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Everything posted by Circa
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2 downloads
This is my third font pack containing 4 new chat fonts to choose from: Anta, Eurostyle, Karoll, and Rubik. You can only have one at a time and this only replaces the chat font (and simple HUD font). See screenshots. The simple HUD may overlap or run off screen just slightly on a couple of those but not so bad that anything is unreadable. -
@anti2 I noticed some characters are too far left or right. I've tried with a couple fonts. Specifically A, Y, T, and W are too far left. Is that something that could be fixed in the code somehow? This doesn't occur in the original JAFont. I tried with and without the -cyr and yshift parameters. EDIT: Okay, I was setting it to 32 size font with scale 0.35. I just set it back to 20 with scale at 1 and it works fine. But setting any scale starts to make those letters deviate. The farther from scale 1 you get the worse it gets.
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My server doesn't show up on server list 2025 HELP NEEDED!!
Circa replied to y451n3's topic in Jedi Knight Tech Support
I should also mention to look into your firewall on your server PC. Perhaps that is blocking the outgoing and incoming connections. I just managed to spin up my server on my home server PC doing all of the steps and it's working and showing in the server list ingame, however I am using OpenJK instead of TaystJK for the dedicated server. I recommend trying that. -
My server doesn't show up on server list 2025 HELP NEEDED!!
Circa replied to y451n3's topic in Jedi Knight Tech Support
To be clear, you shouldn't have to but it's a good troubleshooting step. Did you try rebooting your router after applying those changes? Some routers require that for changes to go into effect. Wifi by nature is not stable, and I'm not sure you can determine if its stable enough before you have played on your server yet. lol. It might be good enough but generally a wired connection is going to be a much better experience for players. Hosting a stable sever for gameplay is much different than browsing the web, downloading games, or even playing on other servers yourself. And by "stable" I mean consistent, not necessarily reliable. Wireless networks use waves in the air that are inherently prone to interference by many factors like other waves, literal physical objects, humidity, etc. That's more detail than you asked for but is good info to know. I'm not too familiar with this but I don't think if it's set to dedicated 2 that it would not show up in local, but I could be wrong. At least you know its running the game properly enough for that to work. Definitely is not supposed to happen, but that sounds like a different problem entirely, you shouldn't need to use Create Game in this scenario, that's only for playing a LAN/WAN game, not a dedicated server. I believe you can but I'd assume the main downside would be sharing performance between them which could be a challenge for low end machines. I noticed you are using the 64 bit dedicated server executable. I wonder if using the 32bit version would be better. I also wonder if using OpenJK would be better as well, as I've never heard of anyone running a TaystJK server before, generally that is used for clients only. -
4 downloads
This is a simple mod that replaces the chat sound in multiplayer with a much more subtle, yet still Star Wars-y sound. I was shocked we didn't have any chat sound mods on here, I used to make my own all the time back in the day but I figured I'd make a new one to release. The sound is taken from Jedi Survivor's menu. You can hear the example at this video: -
I've noticed this happen before too, on OpenJK servers. Hoping someone can find a solution and provide it for the rest of the community
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My server doesn't show up on server list 2025 HELP NEEDED!!
Circa replied to y451n3's topic in Jedi Knight Tech Support
First thing I noticed is you have the port protocol set to TCP/UDP instead of UDP like the tutorial says but I'm not sure how much that would matter. Having both would presumably be fine but worth a try. I also noticed the port numbers are mismatched on LAN and WAN lines. I've never seen a router split LAN and WAN like this though so it might be okay. Which connection are you hosting from? Hosting from wireless is generally a bad idea, FYI but maybe your wifi is god tier stable. You have a lot of combined "set" and "seta" commands in server.cfg, you only need to use set. Might not matter, looks like the server is reading it fine judging by the terminal output but still something I noticed that could be cleaned up at the very least. Is someone else able to connect to it manually through the console? Find out your public IP address and in the console /connect xxx.xxx.xxx.xxx If they are able to connect, then the problem shouldn't be with the ports. I've been noticing a lot of people saying their server isn't showing up on the master server lately and my assumption is it may take a little bit for it to show sometimes. If you launch it and get mad its not there and then take it down immediately, that's not going to help (not saying you did that yourself but maybe you did). Leave it running for at least a day if you haven't yet and see if it eventually shows up. -
Easiest way is to use the console: https://jkhub.org/tutorials/console-commands-cvars/how-to-use-a-jedi-academy-multiplayer-skin-in-singleplayer-r16/ For Jaina your options are jaina, jaina_pilot, jaina_solo and all with model_default, model_blue, or model_red. For example /playermodel jaina model_default model_default model_default
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ZIP archive with JPG md3 previews
Circa replied to Apprentice's topic in General Modding Discussions
Took forever but I filled in the missing images so it should be 100% now. Also linked to the zip download page there and the reverse, link to the wiki on the download page. -
Can you clarify by what you mean by basic %command% method? Also I'm not aware of the existence of an OpenJK2, do you mean OpenJO or OpenJK? Maybe you downloaded some other project or maybe you just mistyped?
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ZIP archive with JPG md3 previews
Circa replied to Apprentice's topic in General Modding Discussions
Looks like those missing images were never uploaded to that page according to the history. But they can be also found here: https://jkhub.org/files/file/1578-map-models-image-reference-library-for-jk2jka/ -
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It's 2025 which is just a wild number. You may have noticed things have been pretty quiet around here. Some small changes have happened behind the scenes but nothing too major. We recently disabled the status updates feature due to it only being used by a couple normal people and always the first target of a spam account. The future versions of JKHub will not have a status feature anyway, so we're just disabling it early. Work is still being done with the new JKHub. The last few months have been slow due to me moving and then the holiday season and launching a new podcast. I hope to gain more progress on it throughout this year. You'll hear more about it when it's ready to show. I will say though that the goal of the new website is cost savings and streamlining. It's been nice using this software for the website since JKHub's launch but it was already super expensive and they raised the price last year. Donations haven't kept up with our costs in many years now. With the move to my new custom website, we will lose features and it may seem more barebones compared to this, but with activity going down more and more, it makes more sense to strip the site down to essentials. Here is a sneak preview of the new file pages. The goal is to keep the important parts of JKHub in tact. Duel Map Contest We haven't had a contest since the 20th anniversary event, but here we are with a contest focused on just duel/tffa maps. This idea was originally from someone in the community @banhammer and I agreed to host it for them. What makes a duel map? The requirements for a duel map are more than just the .arena file. Duel mode (and Power Duel) are typically small maps with minimal obstacles or paths from spawn to action. The reason TFFA can be looped into this as well is the way that TFFA is played is similar to duel, where typically 2v2, 3v3, or 4v4 has the action limited to one dueling area. For example when TFFA is played on FFA3 (Tatooine City), everyone spawns and immediately makes their way to the main area in front of the giant door across from the brown ship. The best duel and TFFA maps typically have spawns that are far enough away from the action area but not far enough that it takes forever to get to it. Here is a very simple diagram of a layout that works well (do not make this exactly, get creative!). TFFA maps are typically bigger than Duel maps, however there is a sweet spot to being able to cater to both modes and how they are typically played. If you have no experience playing duel or TFFA in multiplayer with real players, don't hesitate to ask questions in the comments below, or don't be afraid to jump into a server and ask to be shown how it works. You do not have to cater to both modes, you can pick one or the other. You also don't have to stick to the above diagram design. Rules All submissions must be maps catered to Duel and/or TFFA modes in Jedi Academy or Outcast. Map must function in the base game modes (must not require mods to work, like MBII). Include separate map files if you must. You can only enter your own creations. Already released files cannot be submitted. The goal is to encourage new creations! It does not have to be Star Wars themed, any theme will work. Make sure it abides by the file submission rules. Mods can be for Jedi Academy and/or Jedi Outcast. We will assume mods are for JKA unless specified otherwise. The deadline for submitting content is 23rd of February 2025, after which a poll will be opened. The poll will be closed by the end of day 1st of March 2025. You must be a member of the forum prior to the contest to vote. What do I win? Winner of the contest gets a badge on the forum, an entry on the contest board, but best of all this just encourages creativity that benefits the community to enjoy the mods being made. The best creations come from passion, not reward. How do I submit my mod? Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using the category called Contest Entries. After the contest is over, we will move the mods to their respective categories. Click the button below, and submit your mod as you normally would. The category should be set to Contest Entries already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you. Submit to Duel Map Contest '25 This may seem like a broad subject for a contest, but hopefully it gets some mappers out of their comfort zone and create something they haven't before! Good luck! View full article
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It's 2025 which is just a wild number. You may have noticed things have been pretty quiet around here. Some small changes have happened behind the scenes but nothing too major. We recently disabled the status updates feature due to it only being used by a couple normal people and always the first target of a spam account. The future versions of JKHub will not have a status feature anyway, so we're just disabling it early. Work is still being done with the new JKHub. The last few months have been slow due to me moving and then the holiday season and launching a new podcast. I hope to gain more progress on it throughout this year. You'll hear more about it when it's ready to show. I will say though that the goal of the new website is cost savings and streamlining. It's been nice using this software for the website since JKHub's launch but it was already super expensive and they raised the price last year. Donations haven't kept up with our costs in many years now. With the move to my new custom website, we will lose features and it may seem more barebones compared to this, but with activity going down more and more, it makes more sense to strip the site down to essentials. Here is a sneak preview of the new file pages. The goal is to keep the important parts of JKHub in tact. Duel Map Contest We haven't had a contest since the 20th anniversary event, but here we are with a contest focused on just duel/tffa maps. This idea was originally from someone in the community @banhammer and I agreed to host it for them. What makes a duel map? The requirements for a duel map are more than just the .arena file. Duel mode (and Power Duel) are typically small maps with minimal obstacles or paths from spawn to action. The reason TFFA can be looped into this as well is the way that TFFA is played is similar to duel, where typically 2v2, 3v3, or 4v4 has the action limited to one dueling area. For example when TFFA is played on FFA3 (Tatooine City), everyone spawns and immediately makes their way to the main area in front of the giant door across from the brown ship. The best duel and TFFA maps typically have spawns that are far enough away from the action area but not far enough that it takes forever to get to it. Here is a very simple diagram of a layout that works well (do not make this exactly, get creative!). TFFA maps are typically bigger than Duel maps, however there is a sweet spot to being able to cater to both modes and how they are typically played. If you have no experience playing duel or TFFA in multiplayer with real players, don't hesitate to ask questions in the comments below, or don't be afraid to jump into a server and ask to be shown how it works. You do not have to cater to both modes, you can pick one or the other. You also don't have to stick to the above diagram design. Rules All submissions must be maps catered to Duel and/or TFFA modes in Jedi Academy or Outcast. Map must function in the base game modes (must not require mods to work, like MBII). Include separate map files if you must. You can only enter your own creations. Already released files cannot be submitted. The goal is to encourage new creations! It does not have to be Star Wars themed, any theme will work. Make sure it abides by the file submission rules. Mods can be for Jedi Academy and/or Jedi Outcast. We will assume mods are for JKA unless specified otherwise. The deadline for submitting content is 23rd of February 2025, after which a poll will be opened. The poll will be closed by the end of day 1st of March 2025. You must be a member of the forum prior to the contest to vote. What do I win? Winner of the contest gets a badge on the forum, an entry on the contest board, but best of all this just encourages creativity that benefits the community to enjoy the mods being made. The best creations come from passion, not reward. How do I submit my mod? Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using the category called Contest Entries. After the contest is over, we will move the mods to their respective categories. Click the button below, and submit your mod as you normally would. The category should be set to Contest Entries already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you. Submit to Duel Map Contest '25 This may seem like a broad subject for a contest, but hopefully it gets some mappers out of their comfort zone and create something they haven't before! Good luck!
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Our uploader has an issue with anything over 100 or 150 MB (can't remember which). It's something that is solved in the future version of JKHub but is not fixable right now. Currently your alternative option is to just upload to a cloud drive service or use WeTransfer. We will download it and upload to our CDN server regardless.
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This game is dead in the sense that you can't just hop in and find multiple servers to play on at any time of the day. JoF is the main one that consistently semi-active, with a handful of others popping up on certain days and times. Most groups schedule when they get on to play together nowadays. If you're not seeing any servers, that's due to the master server being down and you should use OpenJK, TaystJK, or something similar to be able to see servers in the server list. JKA and JK2 activity has always been declining steadily over the years. We saw a big bump with The Force Awakens release but that died off pretty quick, not because the movie was bad but because people come back to get their nostalgia fix and then get bored and move on to other games. Used to happen when the game would go on sale on Steam, there'd be a bump and then die off after a week or two. It's been over 20 years now. The modding scene is still alive and well, we still get plenty of new mods submitted here with many being worked on, but overall people just don't sit and play JKA all day every day anymore. Most of us are in our 30's and 40's now, with limited time to game, and with how many games are out there most people would rather try new ones rather than stick to one. tl;dr - Yes activity is very low but not completely dead, use OpenJK or TaystJK to see servers if you don't see any
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Intermittent Visual Corruption JKA / OpenJK
Circa replied to triplex's topic in Jedi Knight Tech Support
Seems like a graphics driver issue of some kind? See if you have updates to them or maybe try rolling them back to a previous version. -
Imperial Sovereign Protector Double Vibroblade
Circa commented on Kitsu-NeshKaa's file in Lightsabers & Melee
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STAR WARS: Movie Duels (Remaster of Movie Duels II)
Circa replied to General Howard's topic in WIPs, Teasers & Releases
Not compatible in what way? It uses the assets from the Steam version just fine and is what probably 90% of players use. Unless you are referring to the Steam Deck, then you'd be correct. Windows only, sadly. -
"Jedi Academy and Escape from Yavin4" - edited by Sovietmann
Circa commented on Sovietmann's file in Single Player
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If you switch weapons does it stay that way? Does it happen if you load the game from the start of the level rather than a checkpoint or manual save?