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Avoozl

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  • Gender
    Male
  • Interests
    Astronomy, computers, games & mods, wine.
  • Modding Interests
    Shaders
    Texture Artist
    General Modding
  • Gaming Specialty
    Siege
    FFA
    Singleplayer
  • Operating System
    Windows 10

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  1. Since I played the Gamecube version of Outcast before the PC version back in the day I realize there was some visual differences such as shiny doors and weapons, also there was a lights effect on the trip mines not present in the PC version, I managed to extract it from the Dolphin emulator but it's not the best quality texture and I still don't know how to get that outways pulsing texture effect.

    1. Show previous comments  4 more
    2. minilogoguy18

      minilogoguy18

      I think I remember the console JA had volumetric shadows and dynamic light/glow on by default. Also, anyone able to extract the video that plays when the game is left idle in JA? It was a really cool montage of gameplay.

    3. Numfast

      Numfast

      Cool. But there are also some cuts in console version if you compare it to PC. cairn_dock1 cut on two levels and has differences. Also some textures has smaller size and cutscenes are recorded from PC.

    4. Smoo

      Smoo

      dynamicglow is on by default on pc jamp too

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