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AngelModder

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Posts posted by AngelModder

  1. Nah I doubt you'll see a map pack. Not really any stand out locations to be honest yet in Mando.  Nothing we haven't seen the type of already. Grogu will probably never come if he doesn't come now or around this time. Most wont bother with a model that we wont see scaled properly most of the time. 

    bigphil2695 likes this
  2. On 12/18/2013 at 7:42 PM, Merek said:

    Note: Although I may not like all the work they do these people should be recognized for their hard work and dedication to Jedi Academy. I felt it is time we do that. Be aware you might not recognize some of these authors as they have probably moved on but should be recognized anyways.

    • Sith-J-Cull
    • Mace Crusher Madunusus
    • NozySpy
    • Szico VII
    • Raz0r (just because I can?)
    • Boba Fett
    • Hapslash

    • Toshi

    • Mars Marshall

    • LivingDeadJedi

    • SeveralSidedSid

    • Shroomduck

    • Slider (by recommendation)

    • Lugor

    • Circa

    • AshuraDX

    • Shadow Stone

    • Knights of the Force Tim (tribute)

    • EagleStriker (by SiLink request)

    • Darth Arth

    • Heavy Trooper (not the best modder but he does his best)

    • Darth Linux

    • Inyri

    • Lt. Colonel John Sheppard (most of you don't know him but he made maps for Stargate Event Horizon and he is going to re-release it and update the links at www.sg-eh.forumotion.com register and revive the forum!!!)

    • Dex (another Stargate Event Horizon and Stargate JKA Mapper)

    • Watcher

    • Wector

    • Razorace

    • Tobe_One

    • AngelModder

    Holy fuck I made the list back in 2013.... ❤️❤️ Wow thank you!

    PreFXDesigns likes this
  3. 8 hours ago, Aldro Koon said:

    Holy shit! Looks and sounds wild ❤️

    We probably will settle for an entity mod later wherein all we really want to do is throw the spawns right outside the mainhall with the mosiacs, and possibly have all doors open up faster whilst also making sure the other 3 massive buildings are disabled (the version you spoke about sounded perfect). Oh and also some minor retexture job is all. The map file is just a great way to inspire future mappers and to have references incase we ever decide to do something new for our community. In short, putting sources out there for others to see and use is A+ so massive thanks there.

    EDIT: Oh and welcome to JoF!

    HAHA yes the pk3 will include the cut down version, in day and night. speaking of I need to get to work on the new skyboxes!

    ZelZel and Aldro Koon like this
  4. On 1/7/2021 at 6:26 PM, Cagelight said:

    I don't suppose you'd consider releasing source for this map? I always enjoy poking around map sources, and also recompiling them with higher lightmap resolution (with a JA modded to be able to use such). Thanks for your hard work, especially so long after this game's release, it makes me incredibly happy to see big maps still being made.

     

    On 1/8/2021 at 1:02 PM, Aldro Koon said:

    We'd also love this but yeah, releasing the source is quite a big ask so it's fully understandable if it isn't done.

    When I drop the 3.5 update in December (the final cut) I will be releasing it's source files minus a few minor details for protection.  😄 Such as oh you'll get the .map but secret triggers and such will go bye bye to avoid spoilers. 😉 

    Oh btw... Just so you know why there has been a delay in the 3.1 ~

    Enjoy https://ibb.co/kqdfyYr
    https://ibb.co/9YGCdY2
    https://ibb.co/HC1Szz2

     

  5. We'll be doing a casting for voice actresses for Jedi's Home 3.5. Please leave PM if interested with a sample of what you can do. Looking specifically for female English/imperial sound as well as non dom-English accent (not British, but not hello there partner American). 
    We'll be doing a lot of the clean up our selves, so as like as your mic is complete **** we can work with it. All voices will be filtered. You will of course receive full credit for your work as well as others rewards. No money sadly... I don't get paid either.. 😞 It's ok we'll cry together... Shhh Shhh its ok... Just try out for the part and who know where it could lead to!

    AngelModder

  6. So after some more digging and referring more to quake3 rather Jedi Academy specifically. I found this "Lightgrid is used when you want to restrict the size of the lightgrid to certain boundaries for performance optimization. Take a space map for example, you may not need lightgrid calculations done in the void where you have no light sources anyway so you would circle a single lightgrid brush around the region that you do want lightgrid to be calculated. - Obsidian on  quake3world.com" 

    Seems like an anti-Lightgrid would be more useful. I'd prefer to mark areas I "dont" want lightmap calculations. *Shrugs*

    So wow this little bugger. I need to write up a tut on this, I'm really suprised we don't have one. THIS is amazing. I need to test it's doo's and don'ts just yet. But using this I was able to engulf my main jh3 area in system/lightgrid. Then made another box the exact size of the map limits X/Y/Z as my map moved it up textured it as my sky, leaving it without the lightgrid. therefore telling the engine in this area don't waste bsp space/time on doing light work skip this. - To my suprise it worked, the lightmap compile was in no way effected by the introduction of a huge flight area. 
    The biggest death of 90% of space mods was the vis/light compile. Vis I've got handled - as long as you know what you're doing it can be achieved, but the lightmap compile would always break out backs/pc limits. Problem solved.

    NAB622 and Aldro Koon like this
  7. 16 minutes ago, mrwonko said:

    The lightgrid is a 3D grid throughout the map that stores the light brightness/color/direction at each grid point, which is used for dynamic lighting e.g. on first person weapons. I suspect you can use the system/lightgrid shader to define the extents of that grid, but I don't know for sure.

    Yea that's what I can't seem to really find any explanation of, the application/cautions etc of using system/lightgrid. From best I can tell in this sample map he used it say around the main platform you duel, but then the other 90% that's just visual background candy is left uncovered. However said eye candy area's are still physically reachable by the player. 
    I am considering that perhaps it is a way to distinguish to the engine that "here are important areas" focus on these first and upmost. Sort of like a top priority listing for the lightmapping.

    Where is Darth G when I need him XD

     

  8. Ok, well this is one of those moments where I completely admit I don't know some thing and ask. I really think this is one of those things that is assumed most know or not I am unsure but there is like jack **** about it really. However in some sample maps (the good ones) they often use "System/lightgrid" around their main play areas. 
    What is it? What do you do with it? 

  9. 30 minutes ago, Lancelot said:

    @AngelModder

    Just downloaded the map. I'm going to test it soon.

    Would you mind that we put this map in the JKHub file section? That way, your work will be easily available for everyone. 😉

    YES!!! I meant to upload it here to but your upload system keeps 5050'ing. If you need any thing from me let me know! Id say use the Demo trailer as the screenies or w/e.
    Let me know that way I can take it off my cloud!

     

    Smoo likes this
  10. Map release will be delayed till this evening. REASON - before you cut my head off one of them stopped the vis from compiling - in a map this big vis is important.
    The issue has been fixed, doing final checks before I start it again. Looks like I wont be doing much on the pc till it's done! LOL
    Sorry guys working as fast as my busted hands will let me!

    And this kids is why you always check when you erase some thing that absolutely NOTHING got left behind. >.> Also never set a release date, every thing will and can go wrong!

    Aldro Koon, OCD2 and Captain Leeroy like this
  11. Modders log - Star Date the day after hell year the first of 2021... Still feeling spry  so as long as I'm up I'll keep flushing it out. Running a fast compile atm thats almost finished. Hoping everything looks ok and there are no more bugs to work out. If thats all god it's one more mechanics BSP and then I run the final on the main map. It's almost 4AM now. I think I can make it another 2-3 hours easy. 
    When I wake up 6-10 hours later lol I'll test the bsp, if its green light I'll quickly split the map up into the mentioned duel variations. to include with it and begin  compiling those. They wont take long, in the mean time I'll double check the pk3. 

    Then it's dropping the link to u find fella's whilst I hit up the staff here to upload  it for the main public that doesn't check the forums!

    Annnnnd thats it... Ladies and gentleman that's a map!  She's on her final compile @4:42AM.

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