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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. your head is too tall atm , and not wide enough
  2. notice : his hands aren't to small all figners have the same length which is why it looks that way so @@ChalklYne would you finally fix those hands I've told you about them the last time you've spent time on this
  3. of course it didn't if you use the boolean tool you'll have to retopo that area incase you want to get a decent result I'd use a cutter object in max and simply use a cylidne ror something to slcie additional edges in my mesh , then conenct the created vertices to the surroundings and voila you're good to go (that's how I connected doviculus horns to his forehead)
  4. show me the original and i'll get kyle posed like that in max and render that scene for you
  5. you could have found the Selkath here aswell https://jkhub.org/files/file/703-jkb-selkath/
  6. damn I thought It'd be possible because there's Jedi Random , I tried copieing from that but apearently it doesnt work =/ so I assume that's odne by code aswell ?
  7. Gotte figure out how to randomize an NPC's skin

    1. Show previous comments  3 more
    2. CaptainChar

      CaptainChar

      might need a mini mod to be executed

    3. therfiles

      therfiles

      Well, if you can find the npc's script_targetname, you'd only need to change one script per map. But yeah, a little too much work. Coding is prolly the only way.

    4. KCDodger

      KCDodger

      Must be a way to do it. Coding of course, is the obvious answer but what one exactly, right? Perhaps, since an NPC spawn can be randomized, a bit of that can be spliced into randomizing also, the parts? Just a thought, I could be, and probably am horribly wrong..!

  8. @@eezstreet , @@Horatio Culver,@@Raz0r Finished the rodian but I need to know how to randomize the skin a npc uses because If i make 4 npc's using the 4 skins only the default head will be used for the rodians ingame as the new npcs dont appear at the base maps so do you know how I can do this eez or Raz0r ?
  9. yup that's my plan , we'll see how soon I can finish this though as I got a busy weekend and I might have to look for my twileks textures dunno if I still got them
  10. I soemtimes suffer from bad wireless lan , you know I got a sepperate room under the roof ,2 stories above the router depending on weather and interference I get pretty crappy rates or can't connect at all it's done now though , so lemme fire up max EDIT : I got the feeling I downloaded the wrong plugin..... I'll check the installer for additional stuff EDIT 2 : nope nothing probably version 5.0 was the wrong one http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=13525184&linkID=12544121 but I doubt it
  11. will do , still downloading , suffering from slow internet today -.- 3 kb/s dl-rate ftw ! -.-
  12. uhm I tried that a while ago but couldnt get it to work =/ will try again in a min lemme DL that
  13. that's actually not a bad idea.... I might infact do that sometime , I've started working at adding new heads to the merc model to add some alien mercs but pretty much stopped doing that after finishing the Devaronian I might aswell toss my twilek male heads in.....you'll hear from me so the current suggestions are : rodian mercs + rodian male heads human male + gran head & weequay head I wont touch Shiftee's trando , that's something I wont do without permission but maybe shiftee wants to join this project ? @@Darth Shiftee
  14. I've been wondering if it was possible to add a function to the game to let it scan for updates automatically maybe we could help that by adding some sort of version-file to our pk3's which the auto updater would compare with the version up here just an idea I had recently I odnt know if that's even possibly but I thought it'd be nice to have
  15. V2 is out ! https://jkhub.org/files/file/1537-emperor-doviculus/
  16. I just stumbled across this : http://jkhub.org/tutorials/article/114-npc-classes-and-their-descriptions/ look under beast classes class_fish..... ? maybe you could test that one sometime
  17. I really hope you're going to compile the plugin for max 10 aswell
  18. hehe I happened to have that skull model somewhere between my unfinished projects (WIP skeleton playermodel), thought I'd texture it really quick and make simple test anim for it to test your exporter
  19. well import the original gun model and align your model with the original , that's how I do it but I really wodner if there's an easier way to do it maybe @@Inyri knows something
  20. okay I got error 4599 with my creeper , which is most likely caused by some stupid mistake I made . I'll try soemthing else later but I'm in a hurry right now EDIT : works great !
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