havn't worked on him really as I was distracted... *cough - steam summer sale -cough- so many games-cough* but I stumbled across this neat site and thought I'd try it Starkiller WIP1 (View in 3D) *hint* turn on subdivision on the left , the model is quite lowpoly and looks like shit as is , I hope the textures will change that
yep there was , but it was a ported model so I wont spread it here if oyu want it you'll have to find it or hope for shiftee to update his Sith Stalker model
did , but it was impossible for me to get used to that layout and I kept fucking my scenes up so I dropped it I've been using sculptris a lot and I mgiht use silo'S sculpting tools even though they're pretty basic
@@Corto @@DT85 @@ChalklYne any closer ? (right is the new version) feel free to start paint overs EDIT : I guess I'll test Silo on this once I got soe paintovers from you guys
same in 3ds max , could include LOD's but for usual I'm just to lazy to bother with them in max you'd copy your weighted model , kill the envelopes , apply the pro optimizer modifier & let it crunch your model down and then apply skinwrap to the LOD and pick your main model as source
I was going to do all 3 versions of the Training Gear not sure wether I'll do any of the others If I do , they wont use the same mesh (except for the head)
@@ChalklYne pretty much everything you were given i nyour thread , I'm using that "compilation" shot with various angels for my rotoscope which I jsut use to get the basic shape , the rest is captured by looking at th eother higher res ref pics
Well as @@ChalklYne is still strugglnig with his starkilelr model after nearly a year I thought I'd see what I can ome up with for starkiller so ... uh does this look like him to anyone ? it's far form being done anyway