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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. Version 1.0

    1,278 downloads

    Hello JKHUB ! this is the first finished model of my additions to Jedi Academys default Merc Model I bring you - a Devaronian Mercenary - you might know these guys from SW:TOR. I got a few more additions to the merc model in progress but those will stay Jedi Knight Jedi Betrayal exclusive , atleast for the moment FEATURES : -3 skin Variations -default -red and blue teamskins -NPC support -to spawn these in singleplayer enter cheatmode by typing "helpusobi 1" in the console then type "npc spawn x" instead of x use either : - dev_merc ~ Default Devaronian merc - dev_merc1 ~ Blue Devaronian merc - dev_merc2 ~ Red Devaronian merc -Bot Support -just look up "Devaronian" in the botslist in MP BUGS : the usual deformation issues , might be worse with this model than with my others though, this was a very quick rig
  2. Did you finally learn UV mapping mate ?
  3. sign up over at Autodesk students , you can download 3ds max ,XSI and maya (...and about all other autodesk programs) for free and use them
  4. that's what I plan to do but i'll jsut add some punches as this model is simply not able to eat somebody..... oh btw before I forget
  5. http://www.youtube.com/watch?v=QqofOQ1o1zc anybody else waiting for the upcoming Three Days Grace album ?
  6. more progress, only legs need to be done AND I forgot something at the jetpack but I'll add that afterwards
  7. I could add some rancor attack animations to the model and add WP_MELEE to it'S npc file , I'll experiment with this later could turn out interesting
  8. more progress they eyes wont glow that strong ingame , finished the jetpack and his hips next up are the arms
  9. so Texture WIP , the gray parts still lack detail only touched head and torso till now
  10. @@minilogoguy18 about the feet not lifting up from the ground , I tried to minimize clipping between pieces of the leg geometry and this wont be the final walk cycle , I made it for practice I'll have to rebuild this animation in max 5 anyway unless I manage to get Crosswalk to work before starting any of this , i'll work up some textures
  11. http://www.youtube.com/watch?v=wYJAFR8tROM&feature=youtu.be waddya think ?
  12. oh the direction is allright , but my whole IK's mess up when I rotate the torso I'll get a screenshot of my rig tonight
  13. rather than texturing this guy I'm mesisng with setting up a nice and easy to use rig for him I'm allmost done with that though , only the arms IK's mess up when I rotate the torso I have to ifx this or simply odnt use IK'S for the arms..... that'll make the animations harder though
  14. @@OmegaSigma
  15. usually not into dubstep , but this rules
  16. I'd do it If I wasnt that terrible at animating , my animatign skill just wouldnt do this any justice EDIT : aw fuck that , gonna finish up Urai now and will start modeling this guy afterwards
  17. http://www.moddb.com/mods/the-creatures-game/downloads/creatures-game-alpha Alpha is released
  18. http://www.youtube.com/watch?v=S_AVG6Z7wKg gotta love this
  19. Finished and submitted the model , now I'm waiting for caelum to approve it
  20. congrats , you just made feel like plaiyng gothic once again
  21. The moldy crow is ready and works great , but what sounds should I use ? atm I' using the xwing sounds and they just dont feel right
  22. Right now Mini is helping me to fix the modle so stay tuned
  23. @MagSul I'm here , still got that moldy crow model but I have to fix a couple of animation and placement bugs I have the permissions from the DF mod team so I can get this vehicle up here right when I finished it thanks for reminding me I still have to finish this !
  24. I'll get back to this model sometime it's onhold for the moment , I'm to busy with school atm , I'M happy when I find the time to work at two or three 64*64 textures for my minecraft texturepack
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