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Everything posted by AshuraDX
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needs to be flatter , the head is way to tall atm , move the tongue down it's sticking right out of it's throat right now so move ti down , and a little more forward also get rid of that arc in the upper jaw , that doesn't match the reference at all oh I keep forgetting things : the whole body needs to be flattened it's not a snake it's some sort of eel but unlike most eel the colo clawfish has its fins at the sides of his body sorta like a flounder keep an eye at the reference pictures mate you often get stuff wrong jsut because you're to lazy to pay attention to the reference
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Not to bad chalk , but make sure to work at the shape of his jaws take a look at Crocodile jaws , from what I see they're quite similiar , probably crocodiles were the inspiration for this design Edit : yep read this http://starwars.wikia.com/wiki/Colo_claw_fish Edit 2 : Maybe I could make a bongo model for your map incase you're interested but I dont know how long that'll take
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I try to fullfill requests if possible but I allready got so many models to finish , especially Omegasigmas Death Egg Robot... or texturing kain for Mini
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nope , it only resets your selection , look for reset vertices under the rollout advanced parameters
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Panic ! Yahoo mail account disapeared
AshuraDX replied to AshuraDX's topic in Art, Media & Technology
Well I've allways been using yahoo and i'm to lazy to swap all accounts to another e-mail oh and btw long time no see @@NAB622 wecome back mate ! -
@@Psyk0Sith Azatha allready fiddled with the Abs.Effect on those verts and apearently it didnt help so my suggestion would be to select the entire hand and hit the reset button to reset their weights to default
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I usually weight the hands vertex by vertex , rather than using the envelopes I assume you use 3ds max , so check this out :
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Submitted Doviculus
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Version 2.0
786 downloads
Emperor Doviculus from Brütal Legend , a game I can really recommend Doviculus is the leader of the Sado-Masochistic Demons the so called Tainted Coil Brütal Legend As usual I've added everything a playermodel needs : -Teamskins -npc support -bot support -Sounds (recorded from Brütal Legend) -A fitting weapon , his Double-Staff-Axe from the game I think I've said everything required , have fun !- 3 comments
- 5 reviews
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- Male
- JKHub Exclusive
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https://dl.dropbox.com/u/35503378/Doviculus_screenshots.zip for anybody who's interested still gotta add sounds and he's ready for release
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so I'd call this done time to create NPC files , bot files and shaders probably I'll quickly model his staff aswell....
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about to call this done , still gotta work at the hands and rings at his back
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experimenting with filters at the finished frontside of the torso
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and there's no NPC Class that wont drown underwater
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Awesome ! Finally , I've been waiting for this since I started to experiment with shaders in JA !
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Last Update for today : texturing his skin will be a damn pain in the ass ....
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Hey duds'gals , now that the JA source code is released : wouldn't it be possible to update modview to show the effects of shaders ? I've allways been missing the ability to see my shaders on the model before starting the game
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texture progress
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about an hour for a basic rig , and for usual another hour for fixing issues I notice after being done
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so Doviculus is now fully rigged but still untextured
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I got the models somewhere , not sure about textures
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okay chalk , whuttup with your grammar , r u drunk or something ?
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long time no see , mate
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Hello everybody , today I finished my model of EMperor Doviculus from Brütal Legend which I started worknig on last month anyway I still have to start worknig at the textures but , not today so waddya think ? Edit : oups forgot wires
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okay this is absolutely not the way to request something , you could have atleast supplied ref pics