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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. so I'm done with reweighting the torso and I've been experimenting with some shader stuff : I tried to utilize my "fake-bloom" shader here which went terribly wrong it's basically a slightly altered glowy specular shader I thought I'd try applieing it without altering the specular texture and well it came out very f*cked up.....
  2. just tested the max 6 plugin : worked great for me me , I successfully exported v2 of my doviculus model using your exporter and I didn't encounter any issues yet but I doubt there are any as the model looks allright in modview is it capable of exporting animations yet ? If so I'll test that aswell
  3. looks a little..... fat o.o sorta reminds me of but that might be the flat textures
  4. finished the staff , and i'm absolutely gonig to reweight him as I keep noticing more and more flaws....
  5. so I got a first uipdate to announce for v2 : I went ahead and fixed those REALLY visible seams at the shoulders and at his back , dunno yet if I'll bother with fixing the bottom side of his arms I'm also thinking of reweighting his Torso to fix a strange deformation at his shoulders EDIT : also
  6. for sonuds check this site out : http://www.freesound.org/ you could probably mix some animal sonuds to create own sounds for your colo
  7. looks a lot better ! , now reposition that tongue it's still comnig out of his throat cut it , and reposition it 2 quads down
  8. yep it's a sideways eel exactly but you modeled a snake well atleast for the first half of your colo his "butt-fin" is spot on I guess EDIT : got something for ya http://images.wikia.com/starwars/images/d/d9/Infantcolo.jpg that's a young colo so simply model that body and then stretch it out oh your current attempt is an improvement ,yep
  9. needs to be flatter , the head is way to tall atm , move the tongue down it's sticking right out of it's throat right now so move ti down , and a little more forward also get rid of that arc in the upper jaw , that doesn't match the reference at all oh I keep forgetting things : the whole body needs to be flattened it's not a snake it's some sort of eel but unlike most eel the colo clawfish has its fins at the sides of his body sorta like a flounder keep an eye at the reference pictures mate you often get stuff wrong jsut because you're to lazy to pay attention to the reference
  10. Not to bad chalk , but make sure to work at the shape of his jaws take a look at Crocodile jaws , from what I see they're quite similiar , probably crocodiles were the inspiration for this design Edit : yep read this http://starwars.wikia.com/wiki/Colo_claw_fish Edit 2 : Maybe I could make a bongo model for your map incase you're interested but I dont know how long that'll take
  11. I try to fullfill requests if possible but I allready got so many models to finish , especially Omegasigmas Death Egg Robot... or texturing kain for Mini
  12. nope , it only resets your selection , look for reset vertices under the rollout advanced parameters
  13. Well I've allways been using yahoo and i'm to lazy to swap all accounts to another e-mail oh and btw long time no see @@NAB622 wecome back mate !
  14. @@Psyk0Sith Azatha allready fiddled with the Abs.Effect on those verts and apearently it didnt help so my suggestion would be to select the entire hand and hit the reset button to reset their weights to default
  15. I usually weight the hands vertex by vertex , rather than using the envelopes I assume you use 3ds max , so check this out :
  16. Version 2.0

    771 downloads

    Emperor Doviculus from Brütal Legend , a game I can really recommend Doviculus is the leader of the Sado-Masochistic Demons the so called Tainted Coil Brütal Legend As usual I've added everything a playermodel needs : -Teamskins -npc support -bot support -Sounds (recorded from Brütal Legend) -A fitting weapon , his Double-Staff-Axe from the game I think I've said everything required , have fun !
  17. https://dl.dropbox.com/u/35503378/Doviculus_screenshots.zip for anybody who's interested still gotta add sounds and he's ready for release
  18. so I'd call this done time to create NPC files , bot files and shaders probably I'll quickly model his staff aswell....
  19. about to call this done , still gotta work at the hands and rings at his back
  20. experimenting with filters at the finished frontside of the torso
  21. and there's no NPC Class that wont drown underwater
  22. Awesome ! Finally , I've been waiting for this since I started to experiment with shaders in JA !
  23. Last Update for today : texturing his skin will be a damn pain in the ass ....
  24. Hey duds'gals , now that the JA source code is released : wouldn't it be possible to update modview to show the effects of shaders ? I've allways been missing the ability to see my shaders on the model before starting the game
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