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Everything posted by AshuraDX
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indeed Inyri , I agree
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- 5 comments
- 6 reviews
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- JKHub Exclusive
- Personal Skin or Model
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so you're messing with the SV_SpawnServer related error ? if vso did you find out what exactly causes it ? I currently get the error with one of my models , but another model with a higher vert count doesnt get it which is pretty confusing to me because so far I thought it was the vert count causing this
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good job ! but for choosing THAT song :
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@@Inyri https://www.dropbox....sl48b6/head.png imgur is over capacity for the moment so I hd to use dropbox EDIT :
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@@Inyri I made custom brushes from photos that's why I said "mostly"
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something I've been working on today is this , still WIP as you might see this is my first mostly-handpainted face texture so I was wondering any crits sofar ?
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Sculptris works to , jsut wanted to point that out I'm using sculptris a lot
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Version 1.0
1,778 downloads
I felt like making a new saberhilt , been a while sicne I made the last one o.o , and this is what I came up with : the "Dragon Lord" twin-blade saberhilt ! this was something I had in mind for a long time I allways wanted to make a great looking saberhilt with a dragonhead-shaped emitter and I allways wanted to remakeo ne of my first saberhilts , the twinblade hilt for this particular hilt I ended up combining both ideas so I hope you like it and have fun ;D- 8 comments
- 5 reviews
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- New Sounds
- New Effects or Textures
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Scaling is up to you , you can easily chang eit through the NPC file later I'd say it should be 4 or 5 times as big as the player will export the model for you tomorrow or later tonight
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I got max 5 , but I cant carry my rig from max 10 to max 5 as there is no backwards compatibility
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I'm currently trieing to get XSI mod tool to work , I ported my 3ds max scene via crosswalk to XSI but carcass refuses to accpet .xsi files exported from modtool , I'll have to ind a solution for this before I go on with working at this @@OmegaSigma I can give you a unanimated pre alpha so you can start working at the map again
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@@therfiles gfx/hud/force_swirl1 gfx/hud/force_swirl2 there you go , been looking for that one a while ago
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WIP I should really finish Urai but......
AshuraDX replied to AshuraDX's topic in WIPs, Teasers & Releases
I dont really feel like remodeling this , I'd rather use graphite to retopo the problem areas mainly because I allready started texturing U-.- -
seen these guys live last night , I think I broke my neck but it was absolutely worth it B) http://www.youtube.com/watch?v=UHLv7ixEal0
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I cant see anything that's obviously wrong but I had to add 2 objects one named l_hand and the other r_hand to my minecraft modle to get the saberblades to show up so try renaming lefthand to l_hand and righthand to r_hand , then see wether this fixes it or not and 5800 may be enough to trigger the error message but I dont know
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you got an issue with your topology mate , had the saber problem with my old Minecraft character model lemme see your hierarchy and i'll try to remember how I fixed it back then about the heapsize.... I think it had something to do with too many "high" poly models being loaded at the same time but I'm not sure oh and by the way , this :
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WIP I should really finish Urai but......
AshuraDX replied to AshuraDX's topic in WIPs, Teasers & Releases
@@minilogoguy18 you'll get your wires mate , I dont think they're perfect yet though @@OmegaSigma yeah seriously , what is that sleep thing ? can you eat it ? EDIT : split the smoothing groups , stays at 2904 verts 3698 tris -
WIP I should really finish Urai but......
AshuraDX replied to AshuraDX's topic in WIPs, Teasers & Releases
@@therfiles @@OmegaSigma this is Alcatraz from Crysis 2 -
instead I went into MAXIMUM MODELING mode and made this EDIT :
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Version 1.0
1,266 downloads
Hello JKHUB ! this is the first finished model of my additions to Jedi Academys default Merc Model I bring you - a Devaronian Mercenary - you might know these guys from SW:TOR. I got a few more additions to the merc model in progress but those will stay Jedi Knight Jedi Betrayal exclusive , atleast for the moment FEATURES : -3 skin Variations -default -red and blue teamskins -NPC support -to spawn these in singleplayer enter cheatmode by typing "helpusobi 1" in the console then type "npc spawn x" instead of x use either : - dev_merc ~ Default Devaronian merc - dev_merc1 ~ Blue Devaronian merc - dev_merc2 ~ Red Devaronian merc -Bot Support -just look up "Devaronian" in the botslist in MP BUGS : the usual deformation issues , might be worse with this model than with my others though, this was a very quick rig- 7 comments
- 5 reviews
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- Star Wars Related
- JKHub Exclusive
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Did you finally learn UV mapping mate ?