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Everything posted by AshuraDX
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done with the high poly mesh the image links to the full gallery once again
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wasted all day on this.....sigh
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as I unexpectedly got ill, I had some time to work at the blaster : click the image for the full gallery
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it is, and has been done OJP had that feature if I remember correctly
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anyone know how to create a model brusher
AshuraDX replied to scp_chaos1's topic in Modding Assistance
I'm sorry my friend, but I have absolutely no clue what you are trieing to say I'd consider visiting an English course to improve your english -
- 16 comments
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- JKHub Exclusive
- Star Wars Related
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(and 2 more)
Tagged with:
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project on hold due to school-stress
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make sure to keep those veins blue and kinda subtle
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dead, might pick it back up some time though. also : I just noticed that the last time I touched it, has been allmost a year ago
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needs some distortion around the edges, short fuzzy hairs sticking out and some skin showing through
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I'll take care of them tonight and move them over to Lervishs account
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@@Omicron WAAAAAIT you are not using a tablet ? wow
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https://www.youtube.com/watch?v=eK7O3sBvEg0&feature=youtu.be there you go
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@@Omicron aaaaah I doubt that that works I think this brush is hardcoded into photoshop, it does not use a stamp as other brushes it simulates a real brush instead so it must be some kind of script that dynamically changes the mask while painting :/ you could also try this : http://www.poopinmymouth.com/process/hair_tutorial/hair_01.htm
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nice work @@Omicron ! the hair can surely be improved though check this out : (post #107) http://jkhub.org/topic/2267-my-attempt-on-starkiller/page-6?do=findComment&comment=41496 that's how I paint hair textures
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las time I tried it gave me some nasty graphics glitches
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if you give the 3 blades on that cross bar a dmgscale of 0.33 and disallow parrieing for the two blades that run orthogonal to the shaft then it might not be that overpowered anymore and as that shaft is so incredibly long while having only relatively short blades there will be a relatively large radius around thep layer using this weapon in which he can not hit you
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needs moar mass , take a look at the top right axe head there, the shape matches yours, but this one appears a bit heavier, to me it looks like the axe blade is prtruding from one side of a 7-sided cylinder and it's a lot thicker than your current blade also wires pls EDIT : yup seems to be 7 sided
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I did not take a closer look but it seems that atleast the head on khameirs model looks a damn lot like the head from that grievous leg maul to me the texturing style from the head on khameirs model also does not seem to match the body textures just judging by this picture, I'd have to take a closer look at the actual txtures to confirm my theory right now but by just looking at those pictures I'd say atleast the head was ported which would be fine by our new rules for ported content as the model was not a complete port
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I got recordings from the the force unleashed and battlefront 2 death/destroyed animations, want them ?
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texture overlay =/= bump mapping
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Black sword (like the sith sword, not lightsaber) trail
AshuraDX replied to DarthStevenus's topic in Modding Assistance
hm, it might be hardcoded then probably @@eezstreet can bring some clarity -
@ Candles ! Wireframe :
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Black sword (like the sith sword, not lightsaber) trail
AshuraDX replied to DarthStevenus's topic in Modding Assistance
then your filen-/shader-name/path must be wrong, OOOOR your file is loaded BEFORE the assets#.pk3's name it z_pk3name.pk3 to make sure it'S not the last one