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AshuraDX

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Everything posted by AshuraDX

  1. @@DT85 Max version....?
  2. @@DT85 any chance you could try to get a decent bake of this for me ? I can't seem to get rid of any wierd shading without generating artifacts in other places using xnormal and 3ds max just crashes whenever I try to do my bakes - even piece by piece
  3. Hey Zef, nobody here could grant you permission to upload those files here as these models are ported from the Force Unleashed 1&2 Edit : on a second look it seems like the pants for both meshes were taken from a base jka model Edit 2 : hands aswell
  4. https://www.youtube.com/watch?v=kGXTT7s01pw probably interesting for fans of Rammstein or other NDH Bands
  5. @@DT85 get rid of the edge chips in that top recess , right below the emitter there is just no way those edges would chip I'd recommend erasing areas of the grunge overlay you put on this time the surface is too scratched up EDIT : I'd suggest you install the xnormal photoshop filters - and use the dilation filter to get rid of unwanted white/black lines at the uv seams
  6. @@DT85 It lacks a bit of dirt and wear in my opinion but other than that it's nice
  7. @@DT85 I might reskin that one for ya once I got my DL-44 finished, if you want me to
  8. I have another suggestion for you : atm you got that really noticeable mirror seam in the center to get rid of that paint your hairstrands parallel to the seam and if you want to get a even greater result : let all of your brushstrokes/hairstrands run into one point , that point should sit where the pony tail begins it'll look a lot better
  9. YES ! much better
  10. http://www.mysteamgauge.com/account?username=ashuradx see for yourself - skyirm is even way more as I had a "non-steam version" (ARRR) before Gothic 2 should be somewhere in between Skyrim and Dark Souls when I was 13 I also spent a WAAAAAAAAY too much time playing one of the crappiest MMO's out there : Runes of Magic
  11. @@Mandalorian by hand, I model the highpoly first and then model a lowpoly to match the highpoly OR sometimes I do it in reverse (see my Murasama and HF Blade threads) got to take another short break here - will get back to work in about a week
  12. kinda, still not perfect but it's a step forward
  13. sure, and I will take care of that later for the actual viewmodel - this is kind of a predecessor as I'll texture that version of the model using a 4k map and then carry project that texture from this model to a more optimised model with an altered UV map
  14. Welp baking maps for this model is not as easy as I had hoped max just keeps crashing and both Xnormal & mudbox produced funky results
  15. @@Grab as that model (in it's fully subdivided state) has most likely more polygons , or twice as many triangles as ALL models, maps,effects of base jedi academy combined it just doesn't work
  16. atm the single hairstrands are to thick, this is not bad for a basis - now go ahead and paint over that with a finer brush and bring some color variation to those thick strands
  17. you did such a great job on texturing the beard and that hair looks pretty sloppy
  18. @@Jolly probably, yes
  19. Comparison of world, view and highpoly model World is at 2132 tris View at 3690 tris I sadly could not match your budget @@DT85 =/ don't really know where to cut them down any further - got a few ideas for the world model but I doubt that I can save a lot more there, will reduce the sides of the front grill and front of the gun body but I doubt I'll get the worldmodel below 1800 tris EDIT : World model is at 1945 tris now... EDIT2: noticed I accidentally did not attach a part to the viewmodel : 3760 tris in total now
  20. @@Grab I have to disagree here, simply because the gun in Jedi Academy is supposed to resemble the gun han solo used in the OT and to me the base DL44 model just doesn't look as it should, actually there are quite a few inconsistencys with the movie props aswell the stunt props differ greatly from the so called "hero prop" and there are tons of other version of the same gun take a look at this : http://www.tested.com/art/makers/452186-how-obsessive-fans-built-better-han-solo-blaster/
  21. @@Grab the handle is quite close to the original hero prop used in ROTJ but differs greatly from the stunt props you might be thinking of http://www.tested.com/art/makers/452189-han-solos-dl-44-prop-replica-photo-gallery/item/42329-dl44_007/ if you explain or provide reference shots of what you want me to change let me know oh if you are getting at the missing indented lines on the grip - I'll add them to the lowpolys textures & normal map I also have to give that grip a bit more of a belly
  22. done with the high poly mesh the image links to the full gallery once again
  23. wasted all day on this.....sigh
  24. as I unexpectedly got ill, I had some time to work at the blaster : click the image for the full gallery
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