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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. yes - that's right
  2. https://jkhub.org/files/file/2301-cw-new-ventress-hilt-quotharpyiequot/ not the character model - but atleast you get her saber - that was fun to model
  3. Version 1.0

    1,517 downloads

    The new lightsaber hilt used by Assaj Ventress, based at concept art to use it in singleplayer use the following cheatcode : saber Harpyie BUGS : none Game Model : Presentation Model : Sub-D mesh (used for baking details)
  4. https://www.youtube.com/watch?v=_UHh0HqcXGU
  5. I'd say that aswell @@Archangel35757 render the mesh with a single grey material, probably make it a little glossy like this : http://shadowness.com/file/item9/265797/image_t6.jpg helps to show errors in the shape and curves as it highlights them
  6. Not possible by default, but could be made possible with coding and new animations - yes
  7. where is that model taken from ? I have never seen this version of luke in a game besides lego star wars
  8. no, not everything - read the FAQ on CGTextures
  9. depending on the source it is - yes to be sure use this site from now on to get your textures : http://www.cgtextures.com/
  10. in fact - I made the original Kyloren hilt - without any intent to put it in JKA and gave him the ultra highpoly mesh to make a JKA version , by modeling a less detailed model around my highpoly model, and then use that to teach him my workflow - during which I ade a lowpoly kylo ren hilt aswell so we could get compareable results, we then decided after some discussion to release both hilts at the same time With this hilt he asked me for help on modeling a few pieces and I ended up modeling the entire hilt aswell and made a "lower poly" version which I textured, it's the model you see in the presentation image and the sketchfab link. That model would have killed JKA the second it'd have to render it because it was waaaaay to detailed. I thought I could not get this hilt in JKA without sacrificing too much detail - which I couldn't accept really and therefore tried it - and was surprised how good it came out Rooxon and I work together a lot, I often walk him through stuff or push him in the right direction - this is friendly competition and if he had any trouble with me publishing these i'd have known before even thinknig of that
  11. I made FIRE remember to give credit if you use this : download
  12. Version 1.0

    2,035 downloads

    A Lightsaber model I originally made just for fun and with on intent to put into JKA it's based at the same Concept as Rooxons Good Vigilante hilt so go and check that one out aswell ! https://jkhub.org/files/file/2260-%7B%3F%7D/ To spawn the saber in single player use the following cheatcode, this requires cheats to be anabled ofc : saber Turanis Have fun and enjoy this beautiful saber !
  13. just have to post this in response : I like both versons - but I really love Johnny Cash's cover
  14. you should revisit the anatmony in his back especially his upper back and shoulders look off https://www.anatomy4sculptors.com/anatomy.php?menu=189&sub=191
  15. Just a hint - showing what you want to be weighted might help get people motivated
  16. I have been asked to make that quite some time ago - 2 anda half years ago by now but I currently don't have the time to work at soemthing this big
  17. Here's something you guys surely like : All of these textures have been made by altering sliders I set up for my Brick Substance - the Image doubles as a download link btw You can download this version that will output very high res yet JKA compatible brick textures which you can customize to your liking (within certain limitations ofc) by manipulating the sldiers I setup for this substance file using a free application called Substance player - Have fun and let me know if you use this @@DT85 still have a Rend2 build setup ? if so - is there any chance I oculd get you to mess around with this and get randomized versions of the texture ingame ?
  18. hmmm - difficult first : I'm not a mapper but that is the lesser of 2 problems here... second : this was once again made using a pbr workflow - so it won't translate well to legacy systems (even though I could run it through the substance file I create to convert PBR textures to Jedi Academys old renderer - but i'd have to alter that a little to work for map textures...) EDIT : I quickly adapted my PBR2JKA substance for map textures and this is the result I got after pushing the brick material through : this is what it could potentially look like
  19. I like substance Designer - did I mention that before ?
  20. it's not a Star Wars weapon a. it's not hard to get hold of me b. I was making textures I didn't take over making the map and those map files are lost c. you jsut necro'd a topic that has been dead for 6 months with an offtopic post- you should have pm'd me
  21. if you want parts of your model to glow : create a black version of your texture and color in only the parts that should glow in the color they should glow in then add this stage to your shader file : models/weapons2/<yourweapondirectory>/<yourglowtexture> { . . . { map models/weapons2/<yourweapondirectory>/<yourglowtexture> blendFunc GL_ONE GL_ONE rgbGen identity glow } } here's an example shader from the model @zeƒilus pointed out models/weapons2/murasama/Murasama { q3map_nolightmap { map models/weapons2/murasama/murasama blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/weapons2/murasama/murasama_s blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular } { map models/weapons2/murasama/murasama_i blendFunc GL_ONE GL_ONE glow rgbGen identity } }
  22. Mesa is a filthy liar gonna take some more time to get it done though and it's still pretty heavy for a saber with 1736 vertices and 1929 tris but I couldn't accept that it was impossible to work in JKA at all
  23. that's been a painful process - good to see the finished result but you still have much to learn "young" padawan ;D
  24. there is no catch - you just can't do any commercial work using the student version but it has all features and allows you to use pretty much all plugins you are just restricted from selling your assets
  25. texture breakdown will be added later - thanks for finding that design @, it was fun to model
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