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Art's Stuff Thread


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Posted

Edit: The year is 2018.  I've made more stuff and I've decided to reuse this thread, so I've cleaned up this first post.  Hopefully I won't abandon this for another 2 years, but who knows.

EditEdit: It's 2020 and I'm reformatting a lot of my posts so there aren't a ton of blank spaces going on.

This thread is pretty much to showcase the random stuff that I start but maybe don't finish.  It is not a request thread.

Actual Releases

Korriban Map Thread

Unofficial Releases: (These are released with no plans to further improve the quality.  Feel free to use any source files I've left in the pk3s.)

Maps:

-Rift and Ilum trial maps are located at the bottom of this page.  (Trial II and III)

-Mirror's Edge strafe course

-Rift-themed TFFA map

-Duel1 Replacement

-FFA3 Replacement

-Arcadia Darts

-Random Mini Games (updated ysal arena and instagib CTF maps)

-JK2 3 Team CTF .zip file (map and assets for it, I think you can only fully use it on some JK2 servers)

Models:

-Furniture

-Snowman

-Stormtrooper (Top hat and bow tie)

Vehicles/NPCs:

-Box ship

-Porg NPC

A female stormtrooper frankenstein (unfinished, probably lost).

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Posted

Those stormtroopers seems to have very wide hips/thighs. ( ͡° ͜ʖ ͡°)

 

 

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Artemis likes this
Posted
  On 5/8/2016 at 5:17 AM, Bek said:

Those stormtroopers seems to have very wide hips/thighs. ( ͡° ͜ʖ ͡°)

 

 

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I agree, lol.  But there's a constant fight between thinning the stormie armor down for that body and avoiding clipping, unless I cut out the parts of Jan that are under the armor.

Edit: throwing in screens of this old project.  The idea was to make several different hats/things to customize the base stormtrooper with.  I have a few things like headphones, a fez, and an arrow through the knee that I don't think I got around to texturing.  Pretty sure I also have a better version of that top hat and bowtie somewhere...

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Bek, ZanderNao and the_raven like this
Posted
  On 5/8/2016 at 2:21 AM, Artemis said:

This thread is pretty much to showcase the random stuff that I start but don't finish.  It is not a request thread, because no requests would ever get finished.  But if I happen to finish something and you want it, you can probably have it.

 

This was started today, after seeing @@Lenico's female stormtrooper pictures.  All three human female Jaden heads are included.  There are a couple of issues, such as the Jan parts clipping through the wrist guards and upper leg armor, and the black suit is just recolored Jan textures.

 

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This is a chair... playermodel.  I still haven't properly unwrapped it, so yeah.  There's also a floor lamp modeled, but not in-game.

 

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I'm going to keep my Korriban Map thread separate, since I really would like to finish it one day.  But it started as something random, so it deserves an honorable mention.

If you still need some references for the armor, you should take a look at this. It shows perfectly how to fit the female heads with the armor.

 

b0477c68-d5c3-11e2-8e08-469cde666eee.jpg

 

 

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the_raven, Artemis and DarthStiv like this
  • 2 years later...
Posted

These are some small map projects from the past year or so... they're either complete or not going to be finished.

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TheWhitePhoenix, Bek, Hep and 7 others like this
Posted
  On 7/29/2018 at 12:18 AM, Wolfeye said:

I need that Mirror's Edge map in my life. I've never wanted to climb anything more in my life. Literally love everything about it.

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I'll see if I can send it to you in one piece.  :P

So mapping is definitely what I focus on now, but I've also made some models.  I'm not very serious about modeling though, so these are really just memes.

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Kualan, TheWhitePhoenix, Hep and 1 other like this
Posted

This is totally the wrong season to post this in, but I've had this project happening since late last year.  The plan is pretty simple, I'm just making FFA3 Christmas-themed.  It's ok in its current state, but there's still textures that I need to fix and other things to change.  The Christmas tree is Rooxon's work, and all other new models are just .ase things that I put together.  I'm taking suggestions on things to add, like rooms behind the random doors on the map or whatever else.  Hopefully I'll have this done by late November this year so people can actually use it.

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MagSul, Kualan, the_raven and 1 other like this
Posted

The lamp and snowman are great! Also, like the Tattooine x-mas map.

 

Maybe you could use a different stormy model as well? Like one of those detailed ones, don't remember whose it was, looks like the deserttrooper, but without the sand and backpack.

Artemis likes this
Posted

As a person who makes comedy improv movies with Jedi Academy, I'll take stormtroopers with whatever accessories I can get my hands on! My goodness, a bow tie!!!

That Ilum chamber really has some great unique feel to it!

I love the colors of the Ysalimari Arena!

That porg NPC is amazing, it needs a full jkhub release! What class is it set to?

The box ship is amazing!!!

I really hope some of these get released soon! So much fun stuff! Thanks for sharing!

Artemis likes this
Posted
  On 8/3/2018 at 1:45 AM, the_raven said:

The lamp and snowman are great! Also, like the Tattooine x-mas map.

 

Maybe you could use a different stormy model as well? Like one of those detailed ones, don't remember whose it was, looks like the deserttrooper, but without the sand and backpack.

 

Thanks!  I'm going to stick with the base stormtrooper though, since I'd rather not borrow someone else's model for that silly mod.  xD

 

  On 8/3/2018 at 4:26 AM, ZanderNao said:

As a person who makes comedy improv movies with Jedi Academy, I'll take stormtroopers with whatever accessories I can get my hands on! My goodness, a bow tie!!!

 

That Ilum chamber really has some great unique feel to it!

 

I love the colors of the Ysalimari Arena!

 

That porg NPC is amazing, it needs a full jkhub release! What class is it set to?

 

The box ship is amazing!!!

 

I really hope some of these get released soon! So much fun stuff! Thanks for sharing!

 

I'm glad you like this stuff.  :D The porg is set to class_gran at the moment.

ZanderNao likes this
  • 1 month later...
Posted

I've started to work on a "hub" area for a map that will contain a bunch of defrag maps.  It's kind of Reflex Arena inspired, but it has a long way to go before it's done.  It's looking very monochromatic at the moment, so I'll look into playing around with the lighting and some other textures.  The shadows are ok in some parts and pretty crappy in other parts, and the stadium lighting effect is pretty bad.  This is probably the weirdest shaped map I've made so far, though, and hopefully I'll be able to keep working on it.  xd

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z3filus, Kualan and Jeff like this
  • 4 weeks later...
Posted

Progress is being made!  These screenshots all have dynamic glow turned on, although I imagine most people won't use it while playing.

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Strafe course that I made for the map:

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SomaZ, Circa and DarthStiv like this
  • 4 weeks later...
Posted

Nice work. Modelling AND mapping! How come your pipes took so long to make? Are the pipes models?

Also, on your boxes... maybe sink those corners in a bit?

I'm guessing you've played Portal before.

Artemis likes this
Posted
  On 7/26/2018 at 4:46 PM, Artemis said:

Mirror's Edge inspired strafe map:

 

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About this map... can you share it with me, please? 

Posted
  On 11/2/2018 at 12:50 AM, RAILBACK said:

Nice work. Modelling AND mapping! How come your pipes took so long to make? Are the pipes models?

Also, on your boxes... maybe sink those corners in a bit?

I'm guessing you've played Portal before.

The pipes are just cylinders... I had a hard time following a tutorial for the nice, 90 degree bends.  xD I might try cutting the corners of the boxes off, but I'm thinking I should keep the geometry pretty simple since that's going to be a strafe course.

And yep, I've definitely played Portal!  I was also working on a co-op Portal themed map at some point; I'll have to dig that up sometime.

 

  On 11/2/2018 at 10:45 AM, Akagi Gin said:

About this map... can you share it with me, please? 

I've put it in the very first post now.  It's a bit of a different version than what I had screenshots of, though!

 

  On 11/3/2018 at 4:47 AM, SdeltroomT said:

Aaaaaaaaaaaaart!!!! Your works are amazing!  :)

Sdeeeeeeeeel!  <3

SomaZ likes this
  • 4 weeks later...
Posted

So I've changed the skybox lighting of my Christmas FFA3 to better match the base map, and I've removed the fog and added a happier looking sky (complete with moving clouds, because that's just what I do now).  I'm pretty much done with it now and planning to release it soon, sooo if anyone thinks there's something more to be done, please chime in!

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And here's another short strafe course I've been working on.  It's good for JKA movement, but it needs some tweaks to be doable in cpm.

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Dark_Reaper and Smoo like this
  • 2 months later...
Posted

I added a second section to the strafe course from the previous post.  It's very similar to the first half of the map.  The pillars on the sides have a cool new shader using the 'q3map_cloneshader' key, among other things.  It can be used for fur or grass with the correct textures, but I don't know if it's used at all in the base JKA maps.  I'm just using it as decoration and to mark bouncepads.

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Aaand here's another course.  I've included a Radiant screenshot from above the map, since it's kind of difficult to show the whole thing without several screenshots.  Not sure I'm done with this one yet.  It looks a little off.

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Then the coolest map is something Bucky and I have both been working on.  The brushwork was ported from another game, then Bucky spent hours texturing everything and comparing it to the original map.  Since it was made for a game with very different movement mechanics, we've added some stuff to jaPro so that as a player climbs the map, their jump level is set by triggers at certain points.  There's only one room where players have access to j1 force jumps, everything else is bhops (j1 to j3) or ysal.  Even then, we've had to add or change some of the brushwork to make it possible.  And it's still not an easy map to complete!  I've only got a couple of screenshots, but it's a veeery long course.

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Langerd likes this
  • 1 month later...
Posted

I've gathered some screens of a couple of projects.  One was what I made for the Secret Santa event, and the other is a map that I was asked to make for a specific clan event.

The Secret Santa project was a small spaceport area (really just a hangar, some corridors, and a small bar).  I made use of some fairly popular sci-fi textures in it, so most of the textures aren't mine.  Dynamic glow definitely has an impact on FPS in this map.

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The other project was a map for a clan event that involves throwing darts from a platform onto a floor with a dartboard texture.  I didn't take screenshots with the actual dartboard shown, though.  I also made a very derpy dart shaped hilt for this, but I didn't get screens of it either, whoops.  There is a little dart model in the map, though.

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Bek, Smoo and Circa like this

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