Teancum Posted April 10, 2016 Posted April 10, 2016 Howdy all, As I mentioned before I'm tinkering with unofficially expanding the original Dark Forces Mod. All the media you see here has content that's still pending permission, unless otherwise noted. I'll try to keep this post updated as I go. Kyle-ization (Kyle Customization) https://www.youtube.com/watch?v=dgBcakt4K6A Jabba's Ship footage https://www.youtube.com/watch?v=kUR1qQrxgJ8 Ramses Hed - level 7 Robotics Facility - level 8 Nar Shaddaa (The Death Mark) - level 9 Jabba's Ship (Jabba's Revenge) - level 10 Coruscant / Imperial City - level 11 Fueling Station - level 12 The Executor - level 13 ***EDIT*** RUNNING CREDITS (permissions to get, etc) *Original DFMod Team *GPChannel -- Jacketed Kyle *SSSID (Several Sided Sid) -- Rebel Blockade Runner (part of Ramsees Hed now) *Gamorrean -- HapSlash *Vibro-Axe -- Jolt_JK2 *Enhanced Gammorrean -- Barricade24 *Ponda Baba, Zuckuss -- Mark Lubbers *General Mohc -- DAK (to be replaced by HapSlash's model later) *Devaronian -- AshuraDX *4-LOM -- oddjob *Dark Forces II skin pack (for Kyle) -- DarthPhae *Kyle Katarn Stealth Jedi Gear -- HapSlash Barricade24, Lancelot, dg1995 and 15 others like this
TheWhitePhoenix Posted April 10, 2016 Posted April 10, 2016 Howdy all, As I mentioned before I'm tinkering with unofficially expanding the original Dark Forces Mod. All the media you see here has content that's still pending permission, unless otherwise noted. I'll try to keep this post updated as I go. Kyle-ization (Kyle Customization)https://youtu.be/dgBcakt4K6A Jabba's Ship footagehttps://youtu.be/kUR1qQrxgJ8 **EDIT**How do you embed the video?I'm liking what I'm seeing.
minilogoguy18 Posted April 10, 2016 Posted April 10, 2016 Instead of the photos of Jason Court you should probably just actually take renders of the different model parts in a 3d package with a neutral background similar to Jaden in the base game. It would make it a lot easier to know what you're picking, especially for the legs. Psyk0Sith, swegmaster, TheWhitePhoenix and 1 other like this
Teancum Posted April 10, 2016 Author Posted April 10, 2016 It's placeholder at the moment, thus the several photos. I'd really like to kitbash JO Kyle into the model in before worrying about icons. Right now it's about getting comfortable with how things work.
minilogoguy18 Posted April 10, 2016 Posted April 10, 2016 If you don't mind me asking, what all are you capable of in this engine? I'm wondering because I could offer some help in exchange from help from you since we're interested in bringing the older games into this newer engine.
TheWhitePhoenix Posted April 10, 2016 Posted April 10, 2016 It's placeholder at the moment, thus the several photos. I'd really like to kitbash JO Kyle into the model in before worrying about icons. Right now it's about getting comfortable with how things work.Maybe...you can also ask DT if you can use his Dark Forces II Kyle Katarn for it as well? Just throwing that out there. Sorry for the double post, BTW....Replies weren't working for some reason. Moderator Edit: Fixed.
Teancum Posted April 10, 2016 Author Posted April 10, 2016 Maybe...you can also ask DT if you can use his Dark Forces II Kyle Katarn for it as well? Just throwing that out there. Totally want to in the future. The only stipulation is that I can easily head/body swap everything. If you don't mind me asking, what all are you capable of in this engine? I'm wondering because I could offer some help in exchange from help from you since we're interested in bringing the older games into this newer engine.Pretty sure you're asking indirectly about reviving the Jedi Knight project? I'd be SUPER interested, but it's a rather beastly undertaking. I have some ideas that may expedite things more. Should I post in the DF2 forum? TheWhitePhoenix likes this
ensiform Posted April 10, 2016 Posted April 10, 2016 Well the dark forces mod was already quite complete for the content that it has right? Just not all of the maps. One thing we'd like to eventually see with OpenJK engine is to move as much code to mods as possible so that you aren't restricted to specific weapons or binds being forced via the engine like force powers are currently too. TheWhitePhoenix and Tempust85 like this
Teancum Posted April 10, 2016 Author Posted April 10, 2016 Well the dark forces mod was already quite complete for the content that it has right? Just not all of the maps. One thing we'd like to eventually see with OpenJK engine is to move as much code to mods as possible so that you aren't restricted to specific weapons or binds being forced via the engine like force powers are currently too.For DFMod I'd probably fork OpenJK so that I can customize specifics for DF. Really low priority, though. TheWhitePhoenix likes this
TheWhitePhoenix Posted April 10, 2016 Posted April 10, 2016 For DFMod I'd probably fork OpenJK so that I can customize specifics for DF. Really low priority, though.As long as it's moddable and people can add their own personal stuff to the DF and even the DFII and if possible a fully intergrated JKO mod for JKA, I will have no complaints. Oh, and don't disable the cheat codes. swegmaster likes this
Omega Posted April 10, 2016 Posted April 10, 2016 Man if this mod continues and with all the impressive work people have been making for JK3, this would be the ultimate mod. I loved Dark Forces, and to see it brought back for JK3 is just a straight up win. dark_apprentice likes this
Teancum Posted April 11, 2016 Author Posted April 11, 2016 As long as it's moddable and people can add their own personal stuff to the DF and even the DFII and if possible a fully intergrated JKO mod for JKA, I will have no complaints. Oh, and don't disable the cheat codes. Cheats will definitely stay. The only difference is that I might make the more advanced melee the default so that it doesn't need any cheats. TheWhitePhoenix likes this
ensiform Posted April 11, 2016 Posted April 11, 2016 IMO disable the crappy wall sticking though, but keep the moves.
TheWhitePhoenix Posted April 11, 2016 Posted April 11, 2016 Lol why did someone disable cheat codes?That...was actually a pot shot at Serenity's EoCIV. He disabled cheat codes in his mod....Don't want the same thing happening to this as the original DF Mod didn't do that. Thankfully, Teancum up there confirmed that they're DEFINITELY staying. lpriefer01 likes this
Onysfx Posted April 11, 2016 Posted April 11, 2016 Looking forward to this most being revived. I remember playing the mod years ago, levels were far more nostalgic in the mod than the original game.
ensiform Posted April 11, 2016 Posted April 11, 2016 That...was actually a pot shot at Serenity's EoCIV. He disabled cheat codes in his mod....Don't want the same thing happening to this as the original DF Mod didn't do that. Thankfully, Teancum up there confirmed that they're DEFINITELY staying. Well the original DFmod really couldn't because the source was not available at the time TheWhitePhoenix, Tempust85 and swegmaster like this
Tempust85 Posted April 12, 2016 Posted April 12, 2016 I'd like to see my RotJ Stormtrooper used in this. You have my permission for anything of mine, just stick my name in the credits. I'd also like to see Infinity Blade's DF Kyle in this. McGroose, dark_apprentice, lpriefer01 and 5 others like this
Barricade24 Posted April 12, 2016 Posted April 12, 2016 Out of curiosity, why exactly would Ponda Baba be in Dark Forces? That aside, I would love to see this mod start back up again. If you wish to use my Gamorrean, you are completely free to do so. I am curious, did the rest of DFMod's files ever get out? I know Ramshed had some significant progress, I just don't know if they ever released it. One might want to try and get contact with some of the other old team members and see if they still have any of the files hanging around. KyleKatarn1995 likes this
Teancum Posted April 12, 2016 Author Posted April 12, 2016 Out of curiosity, why exactly would Ponda Baba be in Dark Forces? If you wish to use my Gamorrean, you are completely free to do so. I am curious, did the rest of DFMod's files ever get out? I know Ramshed had some significant progress, I just don't know if they ever released it. One might want to try and get contact with some of the other old team members and see if they still have any of the files hanging around.*Ponda won't be, but he's a base for an Aqualish thug in a few levels. Just bringing in variety. *Thanks much for permission! *Not sure. I saw someone continued the mod via a blog, I should contact them. I did send an email to Darth Linux, who was the producer on the mod, to see if he has any updated files. Also ... here's a big image dump of a few levels. Most of this work has just been cleaning up what's there and learning GTKRadiant, but it's interesting anyway. Lighting has been added to some levels, everything is textured (some levels use placeholders), I've added doors, elevators, NPCs, etc. If the images don't work just take a look at the album HERE: https://jkhub.org/albums/GXsdp Jabba's Ship (Jabba's Revenge) - level 10 Ramses Hed - level 7 Fueling Station - level 12 Nar Shaddaa (The Death Mark) - level 9 The Executor - level 13 Coruscant / Imperial City - level 11 Onysfx, KyleKatarn1995, TheWhitePhoenix and 4 others like this
Lancelot Posted April 12, 2016 Posted April 12, 2016 @@Teancum KyleKatarn1995, Teancum, Onysfx and 1 other like this
Teancum Posted April 12, 2016 Author Posted April 12, 2016 Thanks all, I'm really stoked for the progress that's happening. I'm all over the board as far as levels while I'm learning to use GTKRadiant. I feel somewhat comfortable with it now, though. I am trying to find a way to convert the original Dark Forces level files so I can have some bones to work from for the future. Each of the levels is half done at best. Having the original architecture will let me flesh things out with the new textures, adding improvements to the architecture in the future. Plus, to be frank, it gets prototype releases out faster. TheWhitePhoenix, Jeff and KyleKatarn1995 like this
KyleKatarn1995 Posted April 13, 2016 Posted April 13, 2016 Awesome!!! I'm really loving this Dark Forces Mod revival! You guys know that my username is actually based on this protagonist in Dark Forces, and that is my favorite character of all-time Kyle Katarn. I always love such a mercenary that fights for the Rebellion against the Imperials. TheWhitePhoenix, Maksman, swegmaster and 1 other like this
Langerd Posted April 13, 2016 Posted April 13, 2016 Awesome!!! I'm really loving this Dark Forces Mod revival! You guys know that my username is actually based on this protagonist in Dark Forces, and that is my favorite character of all-time Kyle Katarn. I always love such a mercenary that fights for the Rebellion against the Imperials. <script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window? window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)}); h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)}); var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f; if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c= 0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})(); pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','https://jkhub.org/index.php?s=c2c0c6dc5eded7d17539a4cb291889b3&app=forums&module=ajax§ion=topics&do=quote&t=7502&p=107648&md5check=ecba2a4d3033837a868480b442547b35&isRte=1,XJjZaj8buz,true,false,Zs5BzncCcsA'); //]]></script>&&0Kyle is one of my favourites characters from games too... In the nutshell this guy. - If someone knows that Kyle is in the imperial base... He knows that this base is already F@^ked XD The amount of destruction, killed stormtroopers and other stuff.. What is the point with the rogue squadron or something if You can use one man army. TheWhitePhoenix, KyleKatarn1995 and swegmaster like this
Barricade24 Posted April 13, 2016 Posted April 13, 2016 By the way, I noticed that Jedi Knight Galaxies has some far better weapon models than the original DF Mod had. It would be cool to try and get those in this.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now