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Development screenshots: cool things that are being worked on


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Posted
  On 12/5/2017 at 12:16 AM, DT85 said:

Looks good but needs moar rend2. :P

rend2 is going to be implemented as part of Phase 2, as an optional second renderer to use.

We're also going to implement TTF fonts and a new UI system probably then as well, with UTF-16 strings for more translations hopefully.

Smoo and Tempust85 like this
  • 2 weeks later...
Posted

Development screenshots showing off how the differences in ammo types can make a huge difference.

 

In 1.3.0, we added the ability to purchase and use new special ammo types. Some weapons have multiple ammo types at the same time, while others have different ammo types that you can cycle through. Some are a mix of both!

 

Explosive Quarrels are extremely powerful, and turn your bowcaster into a glorified grenade launcher:

Lwb7xbJ.jpg

 

...while Splitting Quarrels do the exact opposite, and turn your bowcaster into a glorified shotgun:

oe4dE6G.jpg

 

This change has been brought to you by Engine Changes . We had to up the limit of loaded .efx files in order for this to work correctly. HAYO!

Stoiss, Futuza, Jeff and 1 other like this
  • 4 months later...
Posted

This looks great!

Slightly off topic though - What time are the servers online? My server list always comes up blank. Australian time zone btw.

Smoo likes this
Posted
  On 5/11/2018 at 1:45 PM, Droidy365 said:

This looks great!

Slightly off topic though - What time are the servers online? My server list always comes up blank. Australian time zone btw.

We usually schedules matches for that, but I'll see if I can get NubSmoo to host one for the latest alpha.  Its best if you come on over to the discord if you want the latest updates/find out when people are hosting matches.

Smoo likes this

JKG Developer

  • 2 weeks later...
Posted

7G66ZMp.jpg

Fixed healing buffs (buffs can now also properly heal you).  Additional damage plums had gotten broken earlier at some point (probably when we switched to new debuff system), so they were not displaying correct green healing colors when gaining hp.  This has also been fixed.  Now I just need some healing buff items to actually have something to try it out in the game with.

DarthStiv, Smoo and Droidy365 like this

JKG Developer

  • 5 weeks later...
  • 3 months later...
  • 4 weeks later...
Posted
  On 11/21/2018 at 11:17 PM, Archangel35757 said:

@@Darth Futuza ...why not just create a StarTrek-like Bacta Hypo-spray injection. Then just create a stabbing animation of applying it to yourself or others?

It already exists in game.  It just doesn't have a stabbing animation to go with it.

JKG Developer

  • 10 months later...
  • 3 months later...
Posted

Some stuff that's been getting worked on, since its been a while since we've updated this thread.

 

YLTJbNw.jpg

 

Expand spoiler for more...

  Reveal hidden contents

Jeff, Odeyseis, Smoo and 1 other like this

JKG Developer

  • 3 months later...
  • 3 weeks later...
Posted

I8No1fi.jpg

Okay so I know its hard to tell what's going on from a single frame, but overheating is now affected by the map's ambient temperature (if specified by the mapper).  This will lead to some fun things like energy weapons being more effective on Hoth than on Mustafar, for example.  (Not that either of those planets are planned to be included, but that'd be cool if we did get maps for them some day).

Merek, z3filus, ZelZel and 2 others like this

JKG Developer

  • 3 months later...
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  • 6 months later...

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