Grab Posted September 22, 2015 Posted September 22, 2015 Update. Old hair kinda sucked (as was pointed out by Grab's point score lol) so did some more painting and added some alpha: I hope you didn't get that as attack.Now it's 10/10 Langerd likes this
Tempust85 Posted September 22, 2015 Posted September 22, 2015 wrong.apply a edit normals modifier and tweak the normals in that area, that will atleast decrease how noticeable it is - can't say it will vanish entirelyI'll be making LODs, so I'm right in this case. noesis or the GLM exporter (haven't tested custom normals) can't do LODs and carcass doesn't keep the custom normals. I've tried contacting rich about it but no reply. Sucks though, I do need to do that to fix the shadows. Bek likes this
Jolly Posted September 23, 2015 Posted September 23, 2015 I just realized how funny it would be if that "Leaked Photo" of Luke in the Jedi Robe was fake. Barricade24, z3filus, Tempust85 and 2 others like this
Circa Posted September 23, 2015 Posted September 23, 2015 Then the toy companies are screwed. Tempust85 and Darth Sion like this
dark_apprentice Posted September 23, 2015 Posted September 23, 2015 Don't think so, even if the body and clothes are fake, the head is still pretty much the same as of what we all know how Mark looked like during the shootings.
Jolly Posted September 23, 2015 Posted September 23, 2015 I was just joking, this leaked photo is probably real.
Archangel35757 Posted September 24, 2015 Posted September 24, 2015 To me it just seems that in your mesh he has a mongoloid chin... and in my opinion you should put the chin/jaws back to their correct proportions and model more hair planes. ... other than that the model is coming along nicely.
hleV Posted September 24, 2015 Posted September 24, 2015 I don't know what is wrong with me, but that Luke's face reminds me of Jabba.
Tempust85 Posted September 24, 2015 Posted September 24, 2015 To me it just seems that in your mesh he has a mongoloid chin... and in my opinion you should put the chin/jaws back to their correct proportions and model more hair planes. ... other than that the model is coming along nicely. It doubt it would look nice in JKA, and I'm betting the current beard fluff I have won't either.
Archangel35757 Posted September 24, 2015 Posted September 24, 2015 Hmmm... can you create a normal map from 3dsMax Hair&Fur modifier?
Tempust85 Posted September 24, 2015 Posted September 24, 2015 Best you can do is create a mesh from the hair and then bake that but my PC certainly won't handle that. Anyways, here is a test: As you can see, the beard fluff is hardly noticeable but it looks to have lighted nice at least. Grab, z3filus, AshuraDX and 7 others like this
Bek Posted September 24, 2015 Posted September 24, 2015 That's kinda scary. z3filus and Barricade24 like this
Archangel35757 Posted September 24, 2015 Posted September 24, 2015 he needs a bit more blending with a subdermal "blood" layer-- he's too pale. I'll keep searching for a good solution for better beards. Would you post a 3dsMax screenshot of your beard strips?
Circa Posted September 24, 2015 Posted September 24, 2015 I think he looks great. You people ask too much of DT. Nice work. dark_apprentice, Tempust85, Langerd and 3 others like this
Tempust85 Posted September 24, 2015 Posted September 24, 2015 Well yeah, I never said that I was happy how it looks in-game. Archangel35757 likes this
Langerd Posted September 24, 2015 Posted September 24, 2015 Best you can do is create a mesh from the hair and then bake that but my PC certainly won't handle that. Anyways, here is a test: As you can see, the beard fluff is hardly noticeable but it looks to have lighted nice at least.He looks great! !! I always wanted to see old Luke. But i have noob question : Can we export the glm player model but only in parts like on Your pick??? It would make making these models easier for me O.O krkarr likes this
Archangel35757 Posted September 24, 2015 Posted September 24, 2015 What's "your pick"?He means like his you created only a GLM head for showing him in-game. And I think he means "importing only bits & pieces yo make a Frankenstein. Tempust85 likes this
Psyk0Sith Posted September 24, 2015 Posted September 24, 2015 He meant pic i believe As for the beard, layer more of them alphas / rework alpha channels by adding some clumps. Have one set of alpha be thicker and fuller while having thinner ones sprinkled here and there, you should be able to style the hair in real time by shuffling those planes around. The hair could have a similar pass (textured clumps), looks too hand painted with a 1 pixel brush if you know what i mean. I think you did an amazing job so far, more tweaking and it'll be even better. Tempust85 likes this
Langerd Posted September 25, 2015 Posted September 25, 2015 What's "your pick"?I mean the pic of floating luke head. For example in blender if i will select the only the hips and skeleton (with all things uv and weightning) is this will work? It would help me a lot if i could export model but by checking it in parts Tempust85 likes this
Tempust85 Posted September 25, 2015 Posted September 25, 2015 Floating head was just a test to see how the alpha looks in-game. No idea about blender, but you can do that with 3ds Max so long as the root of the model is parented to the stupid triangle. Langerd likes this
Tempust85 Posted September 28, 2015 Posted September 28, 2015 Reworked the molded beard bit of the head mesh, added/tweaked beard fluff, tweaked hair texture, tweaked mouth size and ear spacing: Rendered in orthographic, so it's a titch bit fatter than what you'd see in-game. Hapslash once told me that JKA's FOV was a blend between Max's perspective & orthographic views. DarthStiv, yeyo JK, Onysfx and 12 others like this
AshuraDX Posted September 28, 2015 Posted September 28, 2015 Rendered in orthographic, so it's a titch bit fatter than what you'd see in-game. Hapslash once told me that JKA's FOV was a blend between Max's perspective & orthographic views. then create a camera and change the FOV of that camera to achieve a similiar look
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