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Jeff's never ending WIP's


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@@Jeff -- I'm not quite ready to do so, but I'd love to get some of your work into Star Wars Battlefront 1 & 2 (the old ones). Given that I'd credit everyone else who contributed to each model, would you be okay with that?

You are probably better off with porting the original source meshes @@Jeff used for his derivative works. That should save you a lot of stitching bodyparts back together.

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In the end it won't matter in my case. They get a quick trip into Blender to delete caps, merge all objects and export to OBJ, then it's off to XSI Mod Tool for polygon reduction (if needed) to around 3-3,500 polys and enveloping. Battlefront models rarely aren't all one mesh. On occasion they are, but everything gets merged at game compile time anyway.

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In the end it won't matter in my case. They get a quick trip into Blender to delete caps, merge all objects and export to OBJ, then it's off to XSI Mod Tool for polygon reduction (if needed) to around 3-3,500 polys and enveloping. Battlefront models rarely aren't all one mesh. On occasion they are, but everything gets merged at game compile time anyway.

The original source meshes will most likely allready be a single mesh object

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