Dark_Cuillere Posted December 1, 2014 Posted December 1, 2014 Still Wip and I don't know how to put that in JKJA. Player model ? NPC ?... What do you think ? 693 vertex / 680 faces Kualan, NumberWan, Bek and 15 others like this
MagSul Posted December 1, 2014 Posted December 1, 2014 It's rolling out already! (See what I did there?) Why not make it into a vehicle? It worked really well for the astromech pack before. =D Botdra and ZanderNao like this
Asgarath83 Posted December 1, 2014 Posted December 1, 2014 Shoul be an hilarous vehicle and also fighter NPC support for player. it's nice! I hope you can also animate it. Maybe with a rotating shader... O.o ZanderNao likes this
Circa Posted December 1, 2014 Posted December 1, 2014 Nice. Seems like this will be a main character in the new trilogy, so it's good that someone is making it!
ZanderNao Posted December 4, 2014 Posted December 4, 2014 I have been hoping since the launch of Rebels that someone would be inspired by all this new content, I am glad someone was. I love droid mods! Great work! Since I use JA to film in addition to play, I always prefer that I can access droid models as a vehicle rather than just an NPC, but to get to the vehicle you have to have an NPC anyhow and you can populate a scene with NPC's so either would be fantastic. Rotating shaders? Are these a thing? That would be so neat...
Psyk0Sith Posted December 4, 2014 Posted December 4, 2014 I have been hoping since the launch of Rebels that someone would be inspired by all this new content, I am glad someone was. I love droid mods! Great work! Since I use JA to film in addition to play, I always prefer that I can access droid models as a vehicle rather than just an NPC, but to get to the vehicle you have to have an NPC anyhow and you can populate a scene with NPC's so either would be fantastic. Rotating shaders? Are these a thing? That would be so neat... Well you could animate the texture by rotating it around but it would also rotate while the model is not moving. Asgarath83 likes this
ZanderNao Posted December 4, 2014 Posted December 4, 2014 Well you could animate the texture by rotating it around but it would also rotate while the model is not moving. Somehow it seems like it would bug me less if it kept rotating while stationary than if the ball was always in the same orientation, even when moving.
Asgarath83 Posted December 4, 2014 Posted December 4, 2014 Well you could animate the texture by rotating it around but it would also rotate while the model is not moving.Oh, good point Psyko. i forgot this detail O.o
Dark_Cuillere Posted December 4, 2014 Author Posted December 4, 2014 Thank of all you !So you tell me that we can't animate the ball like that on JKJA ?https://jkhub.org/images/Vt8asTU.gif If I need to use a rotating shader, so I need to put the texture on another UV layout ? Futuza and Bek like this
AshuraDX Posted December 4, 2014 Posted December 4, 2014 it should work for a vehicle, no need for a rotating shader Psyk0Sith likes this
Asgarath83 Posted December 5, 2014 Posted December 5, 2014 Thank of all you !So you tell me that we can't animate the ball like that on JKJA ?https://jkhub.org/images/Vt8asTU.gif If I need to use a rotating shader, so I need to put the texture on another UV layout ?Well, for a vehicle can work, but if vehicle not move, the ball continue at rotating and that is not much real. O.o you need make custom gla file animation and animate the ball for rolling and rotate when model is walking, and increase rotation when is running.O.o Bek likes this
Tempust85 Posted December 5, 2014 Posted December 5, 2014 Just make a new r2 NPC file but with the ball droid model + GLA. Animate using bones.
ZanderNao Posted December 5, 2014 Posted December 5, 2014 Thank of all you !So you tell me that we can't animate the ball like that on JKJA ?https://jkhub.org/images/Vt8asTU.gif If I need to use a rotating shader, so I need to put the texture on another UV layout ? THAT IS AMAZING! Oh my god, so perfect... and mildly adorable. I love the progress on this.
Asgarath83 Posted December 5, 2014 Posted December 5, 2014 Thank of all you !So you tell me that we can't animate the ball like that on JKJA ?https://jkhub.org/images/Vt8asTU.gif If I need to use a rotating shader, so I need to put the texture on another UV layout ?O.O Wow!! Nice work man!
Dark_Cuillere Posted December 6, 2014 Author Posted December 6, 2014 Just make a new r2 NPC file but with the ball droid model + GLA. Animate using bones. Haha I never do a rig for JKJA. I just do texture and modeling. I don't know what you are talking about Maybe it's time to learn Anyways, texture update ! Grab, Psyk0Sith, Kualan and 14 others like this
Langerd Posted December 6, 2014 Posted December 6, 2014 This looks so epic mate! XD I see all new mods from Episode 7 . Jk3 will raise again LIKE THE FENIX!!! (lawl)
Langerd Posted December 6, 2014 Posted December 6, 2014 Hmm i think the orange on the ball should be more intensive
z3filus Posted December 6, 2014 Posted December 6, 2014 Looking good, yeah, but I still can't help but picturing a Football field with Beckham, Zidane, and Zlatan kicking that droid around. GOOOAAAALLL !!! Asgarath83 likes this
Angel Soul Posted December 6, 2014 Posted December 6, 2014 They see me rollin', they hatin' :D By the way! Nice work!! *thumbs up* Botdra, Futuza, eezstreet and 4 others like this
AshuraDX Posted December 6, 2014 Posted December 6, 2014 haha the old subdivided Cube=sphere trick ;D well donetextures look great
Dark_Cuillere Posted December 11, 2014 Author Posted December 11, 2014 Thx everybody ! So, for the next step, anyone got the duncan tutorial about vehicule compiling ? It's 404 !
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