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Dark_Cuillere

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Everything posted by Dark_Cuillere

  1. I'm good and you ? I actually work on the Grinch for Universal ! Cloth modeling and dynamics. And I completely remod the walker since a poor quality ILM render just leaked. The Star Wars Commander version of the AT-DT was more a small single pilot walker but the film version is huge ! So I decided to mix the two model for JKJA. 1529 poly. Tell me where I can add more poly. Maybe the feet ? I don't really remember the max polycount for JKJA vehicle.
  2. Thank you guys ! Still WIP on the textures...
  3. WIP on the AT-DT walker from Solo. I think it's the perfect little walker for JKJA. But, I have no idea how to rig it and animate it in Maya 1079 polygons
  4. Hello guys ! Sorry for the inexistant news but you know... I've got a lot of work and If someone want to include BB-8 in JKJA, I can send him the files. But I do a 3D printed version of my model. http://imgur.com/gallery/AovkTtH Hope you are not disapointed :/
  5. Thx everybody ! So, for the next step, anyone got the duncan tutorial about vehicule compiling ? It's 404 !
  6. Haha I never do a rig for JKJA. I just do texture and modeling. I don't know what you are talking about Maybe it's time to learn Anyways, texture update !
  7. Thank of all you ! So you tell me that we can't animate the ball like that on JKJA ? http://imgur.com/Vt8asTU If I need to use a rotating shader, so I need to put the texture on another UV layout ?
  8. Still Wip and I don't know how to put that in JKJA. Player model ? NPC ?... What do you think ? 693 vertex / 680 faces
  9. Hello everyone ! I discovered this thread from Zappa_0 3 weeks ago about unreleased stuff. And I'm so happy to see that ! I quit the JK community because of my school degree in 3D animation. And 8 years later, I work for Universal on Despicable Me franchise in cloth dynamics and modeling. But I'm nostalgic of modeling SW stuff for JKJA... I don't know if JKJA is still played a lot or not ! See you later on the forum !
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