AshuraDX Posted July 25, 2015 Posted July 25, 2015 @@Veosar take a look at the end of scope, and the 2 scope mounts for example you will notice that some triangles don't show the reflection at all @@Xycaleth would you be interested in that Nvidia Card for debugging ? If you pay the shipping costs I'll gladly send it over Xycaleth, Tempust85 and Archangel35757 like this
Veosar Posted July 25, 2015 Posted July 25, 2015 @@Veosar take a look at the end of scope, and the 2 scope mounts for example you will notice that some triangles don't show the reflection at all And what will I need to have the exact same situation (map, and big ass DL-44? )
Xycaleth Posted July 25, 2015 Posted July 25, 2015 @@Veosar take a look at the end of scope, and the 2 scope mounts for example you will notice that some triangles don't show the reflection at all @@Xycaleth would you be interested in that Nvidia Card for debugging ? If you pay the shipping costs I'll gladly send it overThanks @@AshuraDX. I'll try debugging through @@DT85 first, and if that doesn't go well then I'll consider it
Xycaleth Posted July 25, 2015 Posted July 25, 2015 Woot, luckily it was just a one line fix https://github.com/JACoders/OpenJK/commit/7289d015ca1cdb22c0660fcb6eb52c21271be23a I'll try and upload the latest rend2 DLL for people to try out later today Bek, Boothand, Archangel35757 and 1 other like this
AshuraDX Posted July 25, 2015 Posted July 25, 2015 okay so I can keep trieing to sell that old thing nobody seems to want Tempust85 likes this
Tempust85 Posted July 27, 2015 Posted July 27, 2015 Parallax + normals + reflection + animMap water: Looks better when you see it moving.
Archangel35757 Posted July 27, 2015 Posted July 27, 2015 You should add a light pattern like this at the bottom:
Ramikad Posted July 27, 2015 Posted July 27, 2015 You should add a light pattern like this at the bottom: Yeah, also properly known as Caustic Effect. Archangel35757 likes this
Tempust85 Posted July 27, 2015 Posted July 27, 2015 Here's another water shader, this time looking a bit like HL2's water: Keyten, therfiles, Stoiss and 6 others like this
Tempust85 Posted July 27, 2015 Posted July 27, 2015 Too bad we can't use du dv which is what HL2 uses.
Circa Posted July 27, 2015 Posted July 27, 2015 Is a video possible? Ramikad and Archangel35757 like this
z3filus Posted July 27, 2015 Posted July 27, 2015 can you just release that water replacement for us ?? ? early xmas ??
Archangel35757 Posted July 27, 2015 Posted July 27, 2015 @@DT85 - if the bottom is visible then there should be some kind of caustic effect at bottom and ramping up the sides from the bottom, yes? I still can't see that. Also, why can I not see the PNG image on my cell? I only see a link...
Tempust85 Posted July 27, 2015 Posted July 27, 2015 No idea how I'd do a caustic effect without painting it on the gray texture at the bottom. Raz0r, Sovietskiy Partizan and Circa like this
Syko Posted July 27, 2015 Posted July 27, 2015 Great work Is there a way you could make swimming underwater more blurred/realistic rather than the game's default way of just coloring everything blue? One of the things I absolutely hate about this game is how ugly and cheap the water looks, but it looks like that might be changing now. Archangel35757 likes this
Archangel35757 Posted July 28, 2015 Posted July 28, 2015 Great work Is there a way you could make swimming underwater more blurred/realistic rather than the game's default way of just coloring everything blue? One of the things I absolutely hate about this game is how ugly and cheap the water looks, but it looks like that might be changing now. Maybe it could be something like a fog effect that limit your visibility-- just like real water (depending on water quality)
Tempust85 Posted July 28, 2015 Posted July 28, 2015 From what I remember, the water/slime/lava underwater colors are set in the code so it would require code changes. Perhaps at the very least we could change it to point to a texture instead so it's easier to mod? @@Xycaleth Really need better water animations as well. Right now, it's only 1 animation from what I can tell.
Archangel35757 Posted July 28, 2015 Posted July 28, 2015 Can the fog visibility effect be used underwater to simulate underwater visibility conditions (center the effect around the player position)??
Tempust85 Posted July 28, 2015 Posted July 28, 2015 I don't think you can have the effects overlap. And I think Xycaleth said fog was broken or at least giving bad FPS.
Archangel35757 Posted July 28, 2015 Posted July 28, 2015 I don't think you can have the effects overlap. And I think Xycaleth said fog was broken or at least giving bad FPS. Well I think a fog-like effect would be perfect to apply for underwater visibility... maybe there is a way to make them play together nice.
Ramikad Posted July 28, 2015 Posted July 28, 2015 Really need better water animations as well. Right now, it's only 1 animation from what I can tell. Almost two: one for swimming and one for standing still, even though I noticed somewhere in the code that it could support a backward swim animation. I tried with a fog brush not too long ago and the effect isn't that bad. The underwater blue hue however ruins it a lot. Archangel35757 likes this
Tempust85 Posted July 28, 2015 Posted July 28, 2015 Hmm, what about having an underwater area that has 0 gravity to simulate water but put the fog shader on it?
Raz0r Posted July 28, 2015 Posted July 28, 2015 Reducing gravity is not enough. You just need a CGame mod to remove/change that blue tint. Fortunately, I think CGame also has control over fog properties =] Archangel35757 likes this
Archangel35757 Posted July 28, 2015 Posted July 28, 2015 Hmm, what about having an underwater area that has 0 gravity to simulate water but put the fog shader on it?I think Zero-gravity would only work if you are neutrally bouyant... otherwise based on your bouyancy you'd either rise or sink (requiring you to swim to resist rising or sinking). I'm not sire how detailed the game's regarding bouyancy are... don't water brushes use bouyancy? @@Raz0r, @@Ramikad -- can we control the color of the fog?
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