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rd-rend2 (old thread)


eezstreet

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@@Xycaleth Hmm, either I'm not doing this properly or cube mapping is now broken.

 

I get this whether r_cubemapping is 0 or 1:

 

1zvx6d3.jpg

 

 

Here's my misc_cubemap ents in radiant:

 

28wec8x.jpg

 

 

My sphere shader:

textures/cubemaptest/cubemaptest
{
	qer_editorimage textures/cubemaptest/cubemaptest

 	{
  	    map $lightmap
 	}
	{
	    stage diffuseMap
            map textures/cubemaptest/cubemaptest
	    blendFunc GL_DST_COLOR GL_ZERO
	}
	{
            stage specularmap
            map textures/cubemaptest/cubemaptest
	    specularReflectance 0.25
	    specularExponent 8192
	}
}
z3filus likes this
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This is amazing.

 

Major modifications for JediKnight are always exciting to follow but many of us can only do as much, sadly, I see many empty seats around me.

MoviBattles as a good example:  it wasn't done overnight, and many got fed up with this game and didn't have time to wait for reasons to stay.

 

But clearly MB belongs to JK  HALL OF FAME.    I just hope to see rend2 released before I get fed up as I grow up. Been around for over 10 years already.

The reason I keep my profile here, and work on my own modifications, is the thought of Counter-Strike in the back of my head. SW7 is a good reason too.

Bek likes this
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