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  1. MovieBattles II

    Movie Battles is a fast-paced, action packed mod for the award winning Jedi Knight Jedi Academy game, that lets players play and fight in the most iconic battles seen throughout the entire saga!
    Live the movies!
    Take the lead role amid the most memorable Star Wars battles spanning the feature films and beyond.
    War is coming once again. Choose your allegiance and change Star Wars history forever!
    Classes
    Choose from a range of 12 distinct classes, each with their own strengths, weapons, and abilities.
    Maps
    Play on over 40 maps from across the Star Wars universe, inspired by scenarios in the movies and legends.
    Game Modes
    Movie Battles supports 3 distinct game modes, each bringing a unique experience.
    Customization
    Classes can be customized for various gameplay styles and roles from the start. Nothing is locked away.
     
    For more information, check out moviebattles.org

    3,165 downloads

       (12 reviews)

    14 comments

    Updated

  2. JA+ Client Side

    Authors : Slider
     
    JA+ is a server side Mod for windows, linux and Mac which has the possibility to get a Client side plugin with pk3 files.
    this plugin is designed to give UI, animation and feature enhancement to your client side game.
    You are not obligated to install the plugins with the JA+ server side part to run a JAplus server.
     
     
     
    Exemple of feature:
    - Support for the High speed URL AutoDownload Redirect for needed pk3 when connecting a server
    -MultiTaunt Sound and Multi Custom sounds in all gametype
    - admin and clan channel autologin.
    - AutoReplier integrated working with all languages.
    - RGB sabers
    - better smoothy moves thanks to the client side prediction
    - Complete view of modelscale stystem with also scaling of sphere, shadow, saber....etc...
    - Improved effects for the new moves, forces, attacks
    - Improved UI menu
    - Capability of allow/disallow Importants new feature provided by the plugin
    - Complete Duel Non interference Code (Visual Ghost effect, smoothy player crossing)
    - support for the Alternate dimension
    - better JA+ items management ( flamethrower and grapple hook ...etc...)
    - crosshair Player name in color
    - gender support for missing skins (replaced by a default male or a female model)
    - support for the New JA+ GLA animations
    - support for new ja+ sabers and holsters models

    30,902 downloads

       (12 reviews)

    2 comments

    Updated

  3. Star Wars: Movie Duels

    Movie Duels is a remastered edition of the original, 2009 “Movie Duels 2” mod for Jedi Knight: Jedi Academy, with updated maps, models, sounds and various other improvements, to bring the mod into the modern age.
     
    List of some KEY improvements, over the original mod:
    - Mod is using OpenJK as its primary game engine.
    - New & accurate lightsaber blades (the "movie-like" SFX Sabers have been added).
    - New & more accurate lightsaber sounds.
    - New animations and duel stances for most of main SW characters.
    - New camera angles.
    - New & improved player models.
    - New & more movie "accurate" skyboxes and map textures.
    - HD audio dialogues, music and option for subtitles.
    - Expanded character menu and basic menus with more options.
    - New manual blocking combat system.
    - Jedi Academy and Jedi Outcast support.
    - New Arena mode.
    - New modern user interface design.
     
    Join our community and get previews of our development - https://discordapp.com/invite/PhQPy7j
    Downloads:
    Mod - https://www.moddb.com/mods/movie-duels
    Game - https://store.steampowered.com/app/6020/STAR_WARS_Jedi_Knight__Jedi_Academy/

    837 downloads

       (0 reviews)

    1 comment

    Updated

  4. OpenJK

    NOTE: This page links to an external source that was approved by our staff.
    OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay.
    Our aims are to:
    Improve the stability of the engine by fixing bugs and improving performance. Provide a clean base from which new JO and JA code modifications can be made. Make available this engine to more operating systems. To date, we have ports on Linux and macOS. Currently, the most stable portion of this project is the Jedi Academy multiplayer code, with the single player code in a reasonable state.
    Rough support for Jedi Outcast single player is also available, however this should be considered heavily work in progress. This is not currently actively worked on or tested. OpenJK does not have Jedi Outcast multiplayer support.
    Please use discretion when making issue requests on GitHub. The JKHub sub-forum is a better place for support queries, discussions, and feature requests.
    License
    OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
    For players
    To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam, Amazon or GOG.
    Installing and running OpenJK:
    Download the latest build for your operating system. Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. Run openjk.x86.exe (Windows), openjk.i386 (Linux 32-bit), openjk.x86_64 (Linux 64-bit) or the OpenJKapp bundle (macOS), depending on your operating system. The Windows download looks like this:

    Linux Instructions
    If you do not have a windows partition and need to download the game base.
    Download and Install SteamCMD SteamCMD . Set the download path using steamCMD, force_install_dir . Using SteamCMD Set the platform to windows to download any windows game on steam. @sSteamCmdForcePlatformType "windows" Using SteamCMD download the game, app_update 6020. Download the latest build for your operating system. (might need to scroll down quite far) Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. The Linux download looks like this:

    macOS Instructions
    If you have the Mac App Store Version of Jedi Academy, follow these steps to get OpenJK runnning under macOS:
    Install Homebrew if you don't have it. Open the Terminal app, and enter the command brew install sdl2. Extract the contents of the OpenJK DMG (Download the latest build - might have to scroll down far) into the game directory /Applications/Star Wars Jedi Knight: Jedi Academy.app/Contents/ Run OpenJK.app or OpenJK SP.app Savegames, Config Files and Log Files are stored in /Users/<USER>/Library/Application Support/OpenJK/ Follow this tutorial if you're still having issues. The Mac download looks like this:

    For Developers
    Building OpenJK
    Compilation guide Debugging guide Contributing to OpenJK
    Fork the project on GitHub Create a new branch and make your changes Send a pull request to upstream (JACoders/OpenJK) Using OpenJK as a base for a new mod
    Fork the project on GitHub Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project. Maintainers (in alphabetical order)
    Ensiform Razish Xycaleth Significant contributors (in alphabetical order)
    eezstreet exidl ImperatorPrime mrwonko redsaurus Scooper Sil smcv

    345 downloads

       (0 reviews)

    1 comment

    Updated

  5. EternalJK

    EternalJK is a fork of OpenJK that focuses on jaPRO integration and Client Engine modifications.
    A simple guide to installing on Windows can be found here.
    If you have any suggestions or would like to submit a bug report, please post them in issues.
    License
    OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
    For players
    Installing and running EternalJK:
    Download the latest release. Extract the file into the Jedi Academy GameData folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/. Run eternaljk.x86.exe (Rename to jamp.exe for better steam support) For Developers
    Contributing to EternalJK
    Fork the EternalJK project on GitHub Create a new branch on your fork and make your changes Send a pull request to upstream (eternaljk/master) Maintainers
    eternal Contributors
    bucky loda

    370 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Makermod Client Plugin

    Hello everyone! Thank you for downloading my Client Plugin. This plugin, is based upon the Star Wars Jedi Knight: Jedi Academy mod "Makermod" The way it works, is simply adding a UI (User Interface) a menu, where you can do everything in the mod! (Not W-I-P commands)
     
    So the meaning of this plugin, is making makermod easier to use. And I had alot of fun making it.
     
    This Plugin, was created by me as a hobby. So the reason for its long time before its released, is simply because I don't have as much time that I might possibly want to work on stuff like this.
     
    Plugin was also created with a few problems, since I've learned how to make it, by actually doing it. Therefore some features I did not know of in early process of the creation, has been left out for the first release. The later work is also of better quality, if you ask me, then the early time work. Since I've increased in skill on how to get my ideas into it.
     
    Currently only for Microsoft Windows.
     
    To get started:
    1) Press ESC ingame
    2) Press Controls
    3) Press Makermod
    4) Set a key.
     
    As said earlier, this plugin allows you to easily "navigate" within the mod Makermod. So all the features are based upon the commands of that mod. Henche, the features are easily usage of the makermod features!
     
    The plugin also got so you can navigate the plugin either with mouse, key arrows, or hotkeys:
    1 2 3 4 5 6 7 8 9 0
     
    One unrelated feature however, is the makermod server "finder" You can go into the ingame join game section, and press the "Game:" Tab, to scroll into list only showing servers with Makermod.
     
    Some of the more experienced makermod players, mind find the plugin slow to use. The hotkeys helps, but many will still find it easier to use commands as orignally taught of. This I can understand, finding myself not using all the features myself.
     
    So makermod plugin will mostly be a help for newer players.
     
    Features that will make plugin faster to use, is planned. No release date on v2 though.
     
    Plugin might also interfer with other mods, if game is not shut down between mod changing.
     
    Thanks for your support! Hope you will enjoy this plugin

    527 downloads

       (1 review)

    3 comments

    Updated

  7. ForceMod II - The Mercs Strike Back (JK2)

    Author: Azymn
     
     
    Overview:
    --------------------------------------------
     
    - Level 4 Force powers available, along with 5 new force ranks
    - New Jedi VS Merc mode: Choose to play as True Jedi, Shadow Jedi, Dark Sith, Noble Sith, Scout, Bounty Hunter, Heavy Soldier, HotShot, or Trooper
    - Enhanced lightsaber combat with dualblades and twin sabers and customizable blade types
    - New Merc gadgets including jetpack, cloaking, dual pistols, and flame gauntlet, among others
    - Includes Tchouky Model Scaling and customizable config files for bot classes
    - Admin commands provided courtesy of cHoSeN-oNe and Mars
    - See http://forcemod.aotctc.com for more details.
     
    --------------------------------------------
     
     
    New Class System:
    ---------------------------
    Jedi:
    "True Jedi" - All Level 4 Lightside Powers Available
    "Shadow Jedi" - Max Level 3 Lightside Powers
    - Max Level 2 DarkSide Powers
     
    Sith:
    "Dark Sith" - All Level 4 Darkside Powers Available
    "Noble Sith" - Max Level 3 Darkside Powers
    - Max Level 2 Lightside Powers
     
    Mercs:
    "Scout"
    Weapons:
    - Pistol
    - Disruptor
    - Thermal Detonators
    Equipment:
    - Cloaking Module
    - Optic Radar
    - Bacta Tank
    - Shield Regenerator
    Abilities:
    - Regenerate Powercell Ammo
    - Max Soft Shields: 120
    - Runs 10% faster
    - Move w/ sniper rifle
    - Resistance to other sniper fire
    - Chance to hit Jedi with ForceSeeing on
     
    "Bounty Hunter"
    Weapons:
    - Dual Pistols
    - Flamethrower
    Equipment:
    - Jetpack
    - Shield Regenerator
    Abilities:
    - Regenerate Blaster/Pistol Ammo
    - Max Soft Shields: 150
    - Runs 15% slower
     
    "Heavy Soldier"
    Weapons:
    - Pistol
    - Rocket Launcher
    - Heavy Repeater
    Equipment:
    - Jetpack
    - Optic Radar
    - Shield Regenerator
    Abilities:
    - Regenerate Metallic Bolt Ammo
    - Max Soft Shields: 180
    - Multiple Sentry capable
     
    "Hot Shot"
    Weapons:
    - Pistol
    - Blaster
    Equipment:
    - Shield Regenerator
    Abilities:
    - Regenerate Blaster Ammo
    - Max Soft Shields: 120
    - Runs 10% faster
    - Chance to avoid damage on any non-saber attack
    - Chance to do critical strike (double damage) with energy weapons
     
    "Trooper"
    Weapons:
    - Pistol
    - Blasters
    Equipment:
    - Shield Regenerator
    Abilities:
    - Unlimited Ammo for Energy Weapons
    - Max Soft Shields: 140
     
    Lightsabers:
    ---------------------------
    - Jedi/Sith can wield dualbladed sabers without cheats
    - Jedi/Sith can wield two lightsabers simultaneously
    - Unique lightsaber hilt models can be selected through menus
    - Singleblade users can choose to use two additional one-handed stances (Green and Purple)
    - Can lock lightsaber types throughout match (i.e. If dualblade chosen, must use dualblade til respawn)
    - Backstabs and BackSlashes can be performed on cue: crouch + back + attack
    - Dualblade lightsabers can be split in half or destroyed
    - Dual lightsaber carrier's 2nd saber may be destroyed
    - Capable of destroying handheld weapons
    - Can specialize in certain type of lightsaber (Pure Lightsaber User)
    - Pure Lightsaber Users (No guns) can now:
    - Block all incoming projectiles if attacker is in crosshairs
    - Block Lightning and Drain attacks if attacker is in crosshairs
    - Does 50% more damage with lightsaber
    - 25% reduction from explosive splash damage
    - Runs 10% faster with saber holstered
    - Jedi will now try to block sniper shots with their saber before trying to dodge
    - Multiple lightsaber blade types available
    - Saber styles now selectable based on saber attack level.
    - Eliminated blocking from behind
     
     
    Gadgets:
    ---------------------------
    Cloaking: - Allows Merc to become invisible for a short period of time
    - Cannot be seen with Force Seeing
    - Missiles lose lock on cloaked mercs
    - Invisible to sentry guns
    - Can attack while cloaked
     
    Optic Radar: - Goggles send and receive radar waves
    - Can see moving entities, even through walls
    - Can see mindtricking Jedi in motion
     
    Flame Gauntlet: - Flamethrower mounted on the Merc's left forearm
    - Does constant damage to all engulfed targets
    - Intense heat bypasses shields and damages tissue directly
     
    Shield Charging:- Regenerate shields by drawing power from the battery fuel cells
     
    AmmoCell Regen: - Replenishes weapon ammunition via the battery fuel cells
     
    Jetpack: - Must hold jump while airborne to activate jetpack thrust
    - Jetpack can be destroyed
    - Jetpack sound may be turned off clientside
    - Single, Dual, and Triple Exhaust types available
    - Powered by battery fuel cells
    - Restrictions on use (Fetts, Mercs, Non-Saber wielders, Everyone...)
    - Toggle fuel usage
    - Toggle whether flag carrier can use jetpack
     
    Mobile Battery: - Serves as a power source for:
    - Cloaking Module
    - Optic Radar Goggles
    - Flame Gauntlet
    - Ammo Recharger
    - Shield Regenerator
    - Jetpack
    - Charges over time
    - Resistant to Drain attacks
     
    Grapple:
    - Utilizes Tercero's grapple model
    - Now bindable to a button
    - More realistic physics
    - Retract grapple by holding jump, lengthen grapple by pressing duck
    - Grapple line FX improved
     
    Miscellaneous:
    - Disruptor fire can dismember target
    - Tazer now deactivates ForcePowers, reduces shields by %50
    - Rolling and Wall-Flipping extended to gun wielders
    - Falling damage increased for Mercs
    - Merc Blaster Ammo maximum increased to 500
    - Rockets do not lose lock from a Push or Pull
    - Respawned weapons may be picked up as ammo
     
    Force Powers:
    ---------------------------
    - Players can combine Light and Dark Force powers.
    - Five new force ranks:
    Sith Apprentice: 150 Force Points
    Sith Lord: 200 Force Points
    Jedi Lord: 250 Force Points
    Ancient Master: 350 Force Points
    One with the Force: 500 Force Points
     
    Heal: - Heals over time now, instead of instantly.
    Level 1:- Heals 10 points of damage.
    Level 2:- Heals 20 points of damage.
    Level 3:- Heals 35 points of damage.
    Level 4:- Heals 45 points of damage.
    - Regenerates 1 hitpoint every 2 seconds.
     
    Jump: Level 3:- Jump 8x normal height.
    - Reduced force cost
    - Falling damage reduced to 1/2.
    Level 4:- Jump 16x normal height.
    - Reduced force cost
    - Falling damage reduced to 1/4.
     
    Speed: - Short, powerful burst of speed for 2 seconds
    - ForceSpeed costs reduced from 50 to 30
    Level 1:- Sprint at 1.5x normal speed
    Level 2:- Sprint at 2.5x normal speed
    Level 3:- Sprint at 5x normal speed
    Level 4:- Sprint at 10x normal speed
    - Normal running speed is increased 10%.
     
    Push:
    Level 4:- Increased push strength over level 3.
    - Knockdown range increased by 50%.
    - Greater push resistance.
    - Chance to break saberlock increased.
    Pull:
    Level 4:- Increased pull strength over level 3.
    - Pulldown range increased by 50%.
    - Greater pull resistance.
     
    MindTrick: - Now Force Seeing will only reveal invisible jedi of equal or lesser rank.
    (i.e. If a Jedi has cast level 2 mindtrick, it requires at least level 2 Force Seeing to reveal him) [Artifex]
    Level 3:- Can attack while cloaked - each attack costs force points.
    Level 4:- Can attack while cloaked - attacking cost reduced
    - Duration increased to 40 seconds.
     
    Grip: - Can turn off red grip hand extension
    Level 4:- Can move around at 80% normal speed while gripping. (Normally %40)
    - Grip range increased to 2x normal.
    - Damage per second doubled.
     
    Lightning:
    Level 4:- Lightning mastery - other lightning attacks are absorbed by force power.
    - Range increased by 10%.
    - Fresh corpses now shockable on Level 4.
     
    Dark Rage: - Run speed is 150% of normal speed.
    - Increased lightsaber damage done by 25%.
    Level 4:- Increased lightsaber damage done by 50%.
    - Run speed further increased to 200% normal speed.
    - Duration of 40 seconds.
     
    Protect:Level 4:- Consumes force only when hit.
    - Regenerates shields at a rate of 1 point every 4 seconds.
     
    Absorb: - Force maintenance costs are like v1.02 levels [Artifex]
    Level 4:- Absorbs 25% more force than level 3.
    - Absorbs and converts 25% of weapon damage into force.
     
    TeamHeal:
    Level 4:- Heal 1, 2, or 3 teammates for 65, 45, or 33 hitpoints.
    - Regenerate 1 health every 3 seconds.
     
    TeamForce:
    Level 4:- Restore 1, 2, or 3 teammates with 65, 45, or 33 force points.
    - Regenerate 3 additional force points per second.
     
    Drain: - Drainer takes damage from a missed attack
    Level 4:- Drains ~20% more than level 3 drain.
    - Drains ammo from any energy weapons in use.
     
    Seeing:
    Level 4:- Cost 50% less to activate.
    - Duration increased 40 seconds.
    - Automatically dodge sniper shots without ForceSeeing on
    (even while jumping or using force powers)
     
    SaberAttack:
    Level 4:- Damage increased by 15% for all stances
    - All stances available for dualblade or dualsaber users if f_skillMode is on
     
    SaberDefend:
    Level 4:- Blocking ratios increased by 50% for all stances.
    - Increased chance of blocking lightning/drain attacks if pure saber user
    - Quicker projectile blocking rate.
     
    SaberThrow:
    Level 4:- Saber throw distance increased 25%.
    - Saber throw speed nearly doubled.
    - Saber can spend more time airborne.
    - Saber will never fall to the ground when blocked.
     
     
    Other Features:
    ---------------------------
     
    Tchouky Model Scaling:
    - Scale speed of models based on size (bigger == faster OR vice versa)
    - Scale damage reduction based on size:

    1,155 downloads

       (1 review)

    0 comments

    Updated

  8. ForceMod III - Return of the Sith (Windows Patch)

    Author: Azymn
     
     
    Fixes for version 1.01:
    ---------------------------------------------------------------------
    - Added support for Macintosh computers (Requires Mac JKA v1.01c or greater, courtesy of Brad Oliver)
    - All .ini files updated (courtesy of Kyle Kellasheskee)
    - Duel and PowerDuel Gametypes now supported
    - Maximum vehicles allowed in base folder increased
    - Level 1 Saber Offense and Defense now free for all Jedi/Sith saberists
    - Merc jump boosting now only in vertical direction
    - Force Protect now properly only drains force when hit
    - UI now properly displays all player models if f_forceClassModels is turned off on server
    - Saber forms are now color coded in menus to indicate respective saber stance
    - Kick removed as alt-attack from single sabers - accessible through melee
    - Weapons can no longer be pulled away from classes who can't pick them up
    - Bots now use katas occasionally
    - Disabled 5 second "/kill" delay for CTF games
    - Saber-Resistant trait re-balanced
    - Commando class no longer has flamethrower
    - Non-lightsaber blade weapons no longer reflect projectiles back at attackers
    - Non-lightsaber blade weapons no longer collide with walls
    - Scoreboard now displays number of deaths
    - Thermal Vision now properly sees through Mind Trick
    - Saberstaff wielders can now throw saber with one blade off again
    - Various item spawnpoints disabled on maps to prevent class imbalances
    - TCK RGB colors are now saved properly after exiting RGB Setup menu
    - Lightning sound no longer accompanies Flamethrower and Coomb Spores
    - Saber users no longer kick when trying to throw saber without enough Force
    - "banip.txt" now holds a list of banned ips (courtesy of Asteroids mod source)
    - Clients IP address logged during connection (courtesy of Asteroids mod source)
    - Orange single stance now throws saber with altAttack
    - Droideka no longer crashes server when falling to death
    - Charged Absorb prevents knockdown from charged Lightning
    - Charged Seeing necessary to counter charged Mindtrick
    - ForceSage Push/Pull damage fixed
    - No saber sound plays when sage meditates
    - Extra Heavy characters can now be affected by Push/Pull (50% reduction in velocity)
    - Super Battle Droids now have a 1 second cooldown after firing a rocket
    - Vong speed reduced to 1/2 normal while firing Coomb Spores
    - Level 4 Absorb immune to Push/Pull
    - Saber stances rebalanced
    - Fixed crash caused when loading Griffinclaw's JediCouncilGCX map
    - Fixed bug which reset f_defaultclass to Bounty Hunter on server
    - Fixed bug which rapidly cycled through splash screens during connect
    - Fixed bug which allowed some Mercs (other than HotShots) to dodge like Jedi
    - Fixed bug which gave Super Battle Droid more than 3 missiles at spawn time
    - Fixed bug which sometimes caused loss of Force Powers in menus at apply time
    - Fixed bug which falsely showed illegal saber menus after changing RGB settings
    - Fixed bug which sometimes prevented Jedi/Sith from entering game with all force points used
    - Fixed bug which allowed non-rechargeable weapons to be selected
    - Fixed bug which allowed unavailable classes to be selected
    - Fixed bug which allowed illegal blade types to draw null shaders
    - Various classes rebalanced
    - Updated readme follows
    ---------------------------------------------------------------------
     
    OVERVIEW:
    ---------------------------------------------------------------------
    - Choose from 29 unique classes in 6 different Factions:
    JEDI: Warden, Aurorian, Sentinel, Ancient One
    SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
    MERC: Mandalorian, Bounty Hunter, HotShot, Commando
    MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
    SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
    DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
    - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
    - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
    - Model Scaling, Class-based Model System, Bot Class support
    - Includes Tchouky's Advanced RGB Sabers
    ---------------------------------------------------------------------
     
     
    CLASS SYSTEM:
    ---------------------------------------------------------------------
    JEDI
     
    "Warden" - Level 3 Lightside Powers Available
    - Level 3 Darkside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Aurorian" - All Level 4 Lightside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Sentinal" - Level 4 Lightside Powers Available
    - Level 2 Darkside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Ancient One" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    SITH
     
    "Cardinal" - Level 3 Darkside Powers Available
    - Level 3 Lightside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Zealot" - All Level 4 Darkside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Crypt Guardian"- Level 4 Darkside Powers Available
    - Level 2 Lightside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Dark Sage" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    MERCENARY
     
    "Mandalorian" - Health/Shields: (100/150)
    - Speed: 70%
    Weapons:
    - Dual Westar Pistols
    - E-11 Blaster
    - Jetpack-mounted rocket
    Equipment:
    - Flamethrower
    - Jetpack
    - Thermal Vision
    - Shield Regenerator
    - Ammunition Generator
    - Medpac
    Abilities:
    - Martial Arts Training
    - Combat Roll ready
     
    "Bounty Hunter" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Tenloss Disruptor
    - Thermal Detonators
    Equipment:
    - Cloaking Module
    - Optic Radar Goggles
    - Grappling Hook
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Martial Arts Training
    - Scope Tracking
    - Combat Roll ready
     
    "HotShot" - Health: 150
    Weapons:
    - Pistol
    - Blaster
    - DetPacks
    - Tripmines
    Equipment:
    - Ammunition Generator
    - Big Medpac
    Abilities:
    - Lucky: Automagically dodges
    - Lucky: Chance to do critical strikes
    - Highly resistant to explosives
    - Basic Hand-to-Hand Combat Training
    - Combat Roll ready
     
    "Commando" - Health/Shields: (150/200)
    - Speed: 85%
    Weapons:
    - Pistol
    - Flechette Gun
    - Thermal Detonators
    - Portable E-Web Turret
    - Deployable Sentry Gun
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Camouflage Ability
    - Martial Arts Training
    - Combat Roll ready
     
    MILITARY
     
    "StormTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Blaster
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Portable Energy Shield
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "SpaceTrooper" - Health/Shields: (100/150)
    - Speed: 60%
    Weapons:
    - Pistol
    - Repeater
    Equipment:
    - Improved Jetpack
    - Shield Regenerator
    - Ammunition Generator
    - Medpac
    Abilities:
    - Radar-Equipped
     
    "CloneTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Repeater Rifle
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "Royal Guard" - Health/Shields: (150/200)
    Weapons:
    - Force Pike
    - E-11 Blaster
    Equipment:
    - Gun-resistant robes
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Battle Dash
    - Martial Arts Training
     
    "ScoutTrooper" - Health/Shields: (100/100)
    - Speed: 140% Normal
    Weapons:
    - Pistol
    - Tenloss Disruptor
    Equipment:
    - Optic Radar Goggles
    - Cloaking Module
    - Seeker
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Scope Tracking
    - Basic Hand-to-Hand Combat Training
     
    "ARC Trooper" - Health/Shields: (100/150)
    Weapons:
    - Dual Westar Pistols
    - Rocket Launcher
    Equipment:
    - Grappling Hook
    - Medpac
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Combat Roll ready
    - Martial Arts Training
     
    SPECIES
     
    "Wookiee" - Health: 500
    - Speed: 80%
    Weapons:
    - Bowcaster
    - Detpacks
    Equipment:
    - Big MedPac
    - Ammunition Generator
    Abilities:
    - Heavy Melee Combatant
    - Berserker Rage
    - Triggerhappy
    - Wallclinging
    - Extra Heavy (Resists Push/Pull)
    - Martial Arts Training
    - Resistant to Melee attacks
     
    "Tusken Raider" - Health: 300
    - Speed: 110%
    Weapons:
    - Gaderffii
    - Sniper Rifle
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Big Medpac
    Abilities:
    - LifeLeech (Healed by damaging others)
    - Savage Fury
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Noghri Warrior"
    - Health: 200
    - Speed: 130%
    Weapons:
    - Twin Daggers
    Equipment:
    - Medpac
    Abilities:
    - Natural Camouflage
    - Battle Senses
    - Thermal Vision
    - Wallclinging
    - Natural Leaping Ability
    - Martial Arts Training
     
    "Yuuzhan Vong" - Health: 300
    - Speed: 120%
    Weapon: - Amphistaff
    Equipment:
    - Organic Armor (Lightsaber Resistant)
    Abilities:
    - Total Force Immunity
    - Regeneration (Heals over time)
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Gungan" - Health/Shields: (200/100)
    Weapon: - DEMP 2
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Heightened jumping ability
    - Cartilaginous Skeleton (Resistant to explosives)
    - Resistant to fall damage
    - Basic Hand-to-Hand Combat Training
     
    DROIDS
     
    "Battle Droid" - Health/Shields: (75/150)
    Weapons:
    - Blaster
    - Rocket Launcher
    Equipment:
    - Unlimited Ammo
    - Internal Radar
    - Shield Regenerator
    Abilities:
    - Troop Leader (Squad of Three)
    - Force-Immune
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to Fire
     
    "Super Battle Droid"
    - Health/Shields: (75/300)
    - Speed: 60%
    Weapons:
    - Laser Cannon Gauntlet
    - Rocket Pack
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Triggercrazy
    - Extra Heavy (Resists Push/Pull)
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to own blasters
    - Immune to Fire
     
    "Droideka" - Health/Shields: (150/500)
    Weapons:
    - Twin Blasters
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to fall damage
    - Immune to Fire
    - Immune to own blasters
     
    "Assassin Droid" - Health/Shields: (100/100)
    - Speed: 90%
    Weapons:
    - Pistol
    - Disruptor
    - Repeater
    Equipment:
    - Internal Radar
    - Cloaking device
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Resistant to Melee attacks
    - Martial Arts Training
    - Wrist-mounted Flamethrower
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
    "DarkTrooper" - Health/Shields: (100/350)
    - Speed: 50%
    Weapons:
    - Pistol
    - Concussion Rifle
    - Rocket Launcher
    Equipment:
    - Internal Radar
    - Unlimited Ammunition
    - Shield Regenerator
    - Cortosis Armor (Lightsaber/Explosives Resistant)
    Abilities:
    - Basic Hand-to-Hand Combat Training
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
     
    LIGHTSABERS:
    ---------------------------------------------------------------------
    - Seven Forms of Lightsaber Combat:
    (originally developed by David West Reynolds)
    Form I: (Yellow Stance)
    - Level 2 Saber Offense Required
     
    Form II: (White Stance)
    - Dual Lightsaber wielder primary stance
    - Level 4 Saber Offense Required

    589 downloads

       (1 review)

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    Submitted

  9. ForceMod III - Return of the Sith (Manual Install)

    Author: Azymn
     
     
    OVERVIEW:
    ---------------------------------------------------------------------
    - Choose from 29 unique classes in 6 different Factions:
    JEDI: Warden, Aurorian, Sentinel, Ancient One
    SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
    MERC: Mandalorian, Bounty Hunter, HotShot, Commando
    MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
    SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
    DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
    - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
    - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
    - Model Scaling, Class-based Model System, Bot Class support
    - Includes Tchouky's Advanced RGB Sabers
    ---------------------------------------------------------------------
     
     
    CLASS SYSTEM:
    ---------------------------------------------------------------------
    JEDI
     
    "Warden" - Level 3 Lightside Powers Available
    - Level 3 Darkside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Aurorian" - All Level 4 Lightside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Sentinal" - Level 4 Lightside Powers Available
    - Level 2 Darkside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Ancient One" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    SITH
     
    "Cardinal" - Level 3 Darkside Powers Available
    - Level 3 Lightside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Zealot" - All Level 4 Darkside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Crypt Guardian"- Level 4 Darkside Powers Available
    - Level 2 Lightside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Dark Sage" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    MERCENARY
     
    "Mandalorian" - Health/Shields: (100/150)
    - Speed: 70%
    Weapons:
    - Dual Westar Pistols
    - E-11 Blaster
    - Jetpack-mounted rocket
    Equipment:
    - Flamethrower
    - Jetpack
    - Thermal Vision
    - Shield Regenerator
    - Double Ammo Capacity
    - Medpac
    Abilities:
    - Martial Arts Training
    - Combat Roll ready
     
    "Bounty Hunter" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Tenloss Disruptor
    - Thermal Detonators
    Equipment:
    - Cloaking Module
    - Optic Radar Goggles
    - Grappling Hook
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Martial Arts Training
    - Scope Tracking
    - Combat Roll ready
     
    "HotShot" - Health: 200
    Weapons:
    - Pistol
    - Blaster
    - DetPacks
    - Tripmines
    Equipment:
    - Ammunition Generator
    - Big Medpac
    Abilities:
    - Lucky: Automagically dodges
    - Lucky: Chance to do critical strikes
    - Highly resistant to explosives
    - Basic Hand-to-Hand Combat Training
    - Combat Roll ready
     
    "Commando" - Health/Shields: (150/200)
    - Speed: 85%
    Weapons:
    - Pistol
    - Flechette Gun
    - Thermal Detonators
    - Wrist-mounted Flamethrower
    - Portable E-Web Turret
    - Deployable Sentry Gun
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Camouflage Ability
    - Martial Arts Training
    - Combat Roll ready
     
    MILITARY
     
    "StormTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Blaster
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Portable Energy Shield
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "SpaceTrooper" - Health/Shields: (100/150)
    - Speed: 60%
    Weapons:
    - Pistol
    - Repeater
    Equipment:
    - Improved Jetpack
    - Shield Regenerator
    - Double Ammo Capacity
    - Medpac
    Abilities:
    - Radar-Equipped
     
    "CloneTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Repeater Rifle
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "Royal Guard" - Health/Shields: (150/200)
    Weapons:
    - Force Pike
    - E-11 Blaster
    Equipment:
    - Gun-resistant robes
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Battle Dash
    - Martial Arts Training
     
    "ScoutTrooper" - Health/Shields: (100/100)
    - Speed: 140% Normal
    Weapons:
    - Pistol
    - Tenloss Disruptor
    Equipment:
    - Optic Radar Goggles
    - Cloaking Module
    - Seeker
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Scope Tracking
    - Basic Hand-to-Hand Combat Training
     
    "ARC Trooper" - Health/Shields: (100/150)
    Weapons:
    - Dual Westar Pistols
    - Rocket Launcher
    Equipment:
    - Grappling Hook
    - Medpac
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Combat Roll ready
    - Martial Arts Training
     
    SPECIES
     
    "Wookiee" - Health: 500
    - Speed: 80%
    Weapons:
    - Bowcaster
    - Detpacks
    Equipment:
    - Big MedPac
    - Ammunition Generator
    Abilities:
    - Heavy Melee Combatant
    - Berserker Rage
    - Triggerhappy
    - Wallclinging
    - Extra Heavy (Resists Push/Pull)
    - Martial Arts Training
    - Resistant to Melee attacks
     
    "Tusken Raider" - Health: 300
    - Speed: 110%
    Weapons:
    - Gaderffii
    - Sniper Rifle
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Big Medpac
    Abilities:
    - LifeLeech (Healed by damaging others)
    - Savage Fury
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Noghri Warrior"
    - Health: 200
    - Speed: 130%
    Weapons:
    - Twin Daggers
    Equipment:
    - Medpac
    Abilities:
    - Natural Camouflage
    - Battle Senses
    - Thermal Vision
    - Wallclinging
    - Natural Leaping Ability
    - Martial Arts Training
     
    "Yuuzhan Vong" - Health: 300
    - Speed: 120%
    Weapon: - Amphistaff
    Equipment:
    - Organic Armor (Lightsaber Resistant)
    Abilities:
    - Total Force Immunity
    - Regeneration (Heals over time)
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Gungan" - Health/Shields: (200/100)
    Weapon: - DEMP 2
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Heightened jumping ability
    - Cartilaginous Skeleton (Resistant to explosives)
    - Resistant to fall damage
    - Basic Hand-to-Hand Combat Training
     
    DROIDS
     
    "Battle Droid" - Health/Shields: (75/150)
    Weapons:
    - Blaster
    - Rocket Launcher
    Equipment:
    - Unlimited Ammo
    - Internal Radar
    - Shield Regenerator
    Abilities:
    - Troop Leader (Squad of Three)
    - Force-Immune
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to Fire
     
    "Super Battle Droid"
    - Health/Shields: (75/300)
    - Speed: 70%
    Weapons:
    - Laser Cannon Gauntlet
    - Rocket Pack
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Triggercrazy
    - Extra Heavy (Resists Push/Pull)
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to own blasters
    - Immune to Fire
     
    "Droideka" - Health/Shields: (150/500)
    Weapons:
    - Twin Blasters
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to fall damage
    - Immune to Fire
    - Immune to own blasters
     
    "Assassin Droid" - Health/Shields: (100/100)
    - Speed: 90%
    Weapons:
    - Pistol
    - Disruptor
    - Repeater
    Equipment:
    - Internal Radar
    - Cloaking device
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Resistant to Melee attacks
    - Martial Arts Training
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
    "DarkTrooper" - Health/Shields: (100/350)
    - Speed: 50%
    Weapons:
    - Pistol
    - Concussion Rifle
    - Rocket Launcher
    Equipment:
    - Internal Radar
    - Unlimited Ammunition
    - Shield Regenerator
    - Cortosis Armor (Lightsaber/Explosives Resistant)
    Abilities:
    - Basic Hand-to-Hand Combat Training
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
     
    LIGHTSABERS:
    ---------------------------------------------------------------------
    - Seven Forms of Lightsaber Combat:
    (originally developed by David West Reynolds)
    Form I: (Yellow Stance)
    - Level 2 Saber Offense Required
     
    Form II: (White Stance)
    - Dual Lightsaber wielder primary stance
    - Level 4 Saber Offense Required
     
    Form III: (Blue Stance)
    - Level 1 Saber Offense Required
     
    Form IV: (Green Stance)
    - Level 4 Saber Offense Required
     
    Form V: (Red Stance)
    - Level 3 Saber Offense Required
     
    Form VI: (Purple Stance)
    - Level 4 Saber Offense Required
     
    Form VII: (Gold Stance)
    - Saberstaff wielder primary stance
    - Level 4 Saber Offense Required
     
    - Powered by Tchouky's Advanced RGB Sabers (toggleable)
    - Dualblade lightsabers can be split in half or destroyed
    - Dual lightsaber wielder's 2nd saber may be destroyed
    - Lightsabers damage now lethal
    - Recharge force at twice the normal rate with saber holstered
    - Jedi will now try to block sniper shots with their saber before trying to dodge
    - 16 different lightsaber blade types available
    - Certain special moves can now be performed on cue:
    - Backstabs/Backsweeps: crouch + back + attack
    - Force Impale/Slash: pull followed by attack
    Dual Lightsabers:
    - Dual Side Attack: crouch + left + attack
    - Dual Front/Read Attack: crouch + right + attack
    Red or Staff Stance (kicks):
    - Split kick: crouch + right + alt attack
    - Spinning roundhouse kick: crouch + back + alt attack
    - Hilt Bash: crouch + forward + alt attack
     
     
    GADGETS AND ABILITIES:
    ---------------------------------------------------------------------
    Cloaking: (Same key as Mindtrick, or select as item and press "Use" to toggle)
    - Allows one to become invisible for a short period of time
    - Cannot be seen with Force Seeing
    - Missiles lose lock on cloaked mercs
    - Invisible to sentry guns
    - Can attack while cloaked
     
    Camouflage: (Stand still for 3 seconds to disappear)
    - Unlimited duration
    - Moving while crouched maintains camouflage
    - Remain hidden unless moving quickly or attacking
     
    Optic Radar: (Same key as ForceSense, use like force power)
    - Goggles send and receive radar waves
    - Can see moving, non-cloaked entities, even through walls
    - Can see mindtricking Jedi/Sith
     
    Thermal Vision: (Same key as ForceSense, use like force power)
    - Goggles attuned to pick up body heat
    - Can see mindtricking Jedi/Sith
    - Can see cloakers
     
    Flame Gauntlet: (Same key as ForceLightning, use like force power)
    - Flamethrower mounted on the Merc's left forearm
    - Does constant damage to all engulfed targets

    1,683 downloads

       (2 reviews)

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    Submitted

  10. ForceMod III - Return of the Sith (Manual Patch)

    Author: Azymn
     
     
    Fixes for version 1.01:
    ---------------------------------------------------------------------
    - Added support for Macintosh computers (Requires Mac JKA v1.01c or greater, courtesy of Brad Oliver)
    - All .ini files updated (courtesy of Kyle Kellasheskee)
    - Duel and PowerDuel Gametypes now supported
    - Maximum vehicles allowed in base folder increased
    - Level 1 Saber Offense and Defense now free for all Jedi/Sith saberists
    - Merc jump boosting now only in vertical direction
    - Force Protect now properly only drains force when hit
    - UI now properly displays all player models if f_forceClassModels is turned off on server
    - Saber forms are now color coded in menus to indicate respective saber stance
    - Kick removed as alt-attack from single sabers - accessible through melee
    - Weapons can no longer be pulled away from classes who can't pick them up
    - Bots now use katas occasionally
    - Disabled 5 second "/kill" delay for CTF games
    - Saber-Resistant trait re-balanced
    - Commando class no longer has flamethrower
    - Non-lightsaber blade weapons no longer reflect projectiles back at attackers
    - Non-lightsaber blade weapons no longer collide with walls
    - Scoreboard now displays number of deaths
    - Thermal Vision now properly sees through Mind Trick
    - Saberstaff wielders can now throw saber with one blade off again
    - Various item spawnpoints disabled on maps to prevent class imbalances
    - TCK RGB colors are now saved properly after exiting RGB Setup menu
    - Lightning sound no longer accompanies Flamethrower and Coomb Spores
    - Saber users no longer kick when trying to throw saber without enough Force
    - "banip.txt" now holds a list of banned ips (courtesy of Asteroids mod source)
    - Clients IP address logged during connection (courtesy of Asteroids mod source)
    - Orange single stance now throws saber with altAttack
    - Droideka no longer crashes server when falling to death
    - Charged Absorb prevents knockdown from charged Lightning
    - Charged Seeing necessary to counter charged Mindtrick
    - ForceSage Push/Pull damage fixed
    - No saber sound plays when sage meditates
    - Extra Heavy characters can now be affected by Push/Pull (50% reduction in velocity)
    - Super Battle Droids now have a 1 second cooldown after firing a rocket
    - Vong speed reduced to 1/2 normal while firing Coomb Spores
    - Level 4 Absorb immune to Push/Pull
    - Saber stances rebalanced
    - Fixed crash caused when loading Griffinclaw's JediCouncilGCX map
    - Fixed bug which reset f_defaultclass to Bounty Hunter on server
    - Fixed bug which rapidly cycled through splash screens during connect
    - Fixed bug which allowed some Mercs (other than HotShots) to dodge like Jedi
    - Fixed bug which gave Super Battle Droid more than 3 missiles at spawn time
    - Fixed bug which sometimes caused loss of Force Powers in menus at apply time
    - Fixed bug which falsely showed illegal saber menus after changing RGB settings
    - Fixed bug which sometimes prevented Jedi/Sith from entering game with all force points used
    - Fixed bug which allowed non-rechargeable weapons to be selected
    - Fixed bug which allowed unavailable classes to be selected
    - Fixed bug which allowed illegal blade types to draw null shaders
    - Various classes rebalanced
    - Updated readme follows
    ---------------------------------------------------------------------
     
    OVERVIEW:
    ---------------------------------------------------------------------
    - Choose from 29 unique classes in 6 different Factions:
    JEDI: Warden, Aurorian, Sentinel, Ancient One
    SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
    MERC: Mandalorian, Bounty Hunter, HotShot, Commando
    MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
    SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
    DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
    - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
    - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
    - Model Scaling, Class-based Model System, Bot Class support
    - Includes Tchouky's Advanced RGB Sabers
    ---------------------------------------------------------------------
     
     
    CLASS SYSTEM:
    ---------------------------------------------------------------------
    JEDI
     
    "Warden" - Level 3 Lightside Powers Available
    - Level 3 Darkside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Aurorian" - All Level 4 Lightside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Sentinal" - Level 4 Lightside Powers Available
    - Level 2 Darkside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Ancient One" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    SITH
     
    "Cardinal" - Level 3 Darkside Powers Available
    - Level 3 Lightside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Zealot" - All Level 4 Darkside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Crypt Guardian"- Level 4 Darkside Powers Available
    - Level 2 Lightside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Dark Sage" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    MERCENARY
     
    "Mandalorian" - Health/Shields: (100/150)
    - Speed: 70%
    Weapons:
    - Dual Westar Pistols
    - E-11 Blaster
    - Jetpack-mounted rocket
    Equipment:
    - Flamethrower
    - Jetpack
    - Thermal Vision
    - Shield Regenerator
    - Ammunition Generator
    - Medpac
    Abilities:
    - Martial Arts Training
    - Combat Roll ready
     
    "Bounty Hunter" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Tenloss Disruptor
    - Thermal Detonators
    Equipment:
    - Cloaking Module
    - Optic Radar Goggles
    - Grappling Hook
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Martial Arts Training
    - Scope Tracking
    - Combat Roll ready
     
    "HotShot" - Health: 150
    Weapons:
    - Pistol
    - Blaster
    - DetPacks
    - Tripmines
    Equipment:
    - Ammunition Generator
    - Big Medpac
    Abilities:
    - Lucky: Automagically dodges
    - Lucky: Chance to do critical strikes
    - Highly resistant to explosives
    - Basic Hand-to-Hand Combat Training
    - Combat Roll ready
     
    "Commando" - Health/Shields: (150/200)
    - Speed: 85%
    Weapons:
    - Pistol
    - Flechette Gun
    - Thermal Detonators
    - Portable E-Web Turret
    - Deployable Sentry Gun
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Camouflage Ability
    - Martial Arts Training
    - Combat Roll ready
     
    MILITARY
     
    "StormTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Blaster
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Portable Energy Shield
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "SpaceTrooper" - Health/Shields: (100/150)
    - Speed: 60%
    Weapons:
    - Pistol
    - Repeater
    Equipment:
    - Improved Jetpack
    - Shield Regenerator
    - Ammunition Generator
    - Medpac
    Abilities:
    - Radar-Equipped
     
    "CloneTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Repeater Rifle
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "Royal Guard" - Health/Shields: (150/200)
    Weapons:
    - Force Pike
    - E-11 Blaster
    Equipment:
    - Gun-resistant robes
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Battle Dash
    - Martial Arts Training
     
    "ScoutTrooper" - Health/Shields: (100/100)
    - Speed: 140% Normal
    Weapons:
    - Pistol
    - Tenloss Disruptor
    Equipment:
    - Optic Radar Goggles
    - Cloaking Module
    - Seeker
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Scope Tracking
    - Basic Hand-to-Hand Combat Training
     
    "ARC Trooper" - Health/Shields: (100/150)
    Weapons:
    - Dual Westar Pistols
    - Rocket Launcher
    Equipment:
    - Grappling Hook
    - Medpac
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Combat Roll ready
    - Martial Arts Training
     
    SPECIES
     
    "Wookiee" - Health: 500
    - Speed: 80%
    Weapons:
    - Bowcaster
    - Detpacks
    Equipment:
    - Big MedPac
    - Ammunition Generator
    Abilities:
    - Heavy Melee Combatant
    - Berserker Rage
    - Triggerhappy
    - Wallclinging
    - Extra Heavy (Resists Push/Pull)
    - Martial Arts Training
    - Resistant to Melee attacks
     
    "Tusken Raider" - Health: 300
    - Speed: 110%
    Weapons:
    - Gaderffii
    - Sniper Rifle
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Big Medpac
    Abilities:
    - LifeLeech (Healed by damaging others)
    - Savage Fury
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Noghri Warrior"
    - Health: 200
    - Speed: 130%
    Weapons:
    - Twin Daggers
    Equipment:
    - Medpac
    Abilities:
    - Natural Camouflage
    - Battle Senses
    - Thermal Vision
    - Wallclinging
    - Natural Leaping Ability
    - Martial Arts Training
     
    "Yuuzhan Vong" - Health: 300
    - Speed: 120%
    Weapon: - Amphistaff
    Equipment:
    - Organic Armor (Lightsaber Resistant)
    Abilities:
    - Total Force Immunity
    - Regeneration (Heals over time)
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Gungan" - Health/Shields: (200/100)
    Weapon: - DEMP 2
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Heightened jumping ability
    - Cartilaginous Skeleton (Resistant to explosives)
    - Resistant to fall damage
    - Basic Hand-to-Hand Combat Training
     
    DROIDS
     
    "Battle Droid" - Health/Shields: (75/150)
    Weapons:
    - Blaster
    - Rocket Launcher
    Equipment:
    - Unlimited Ammo
    - Internal Radar
    - Shield Regenerator
    Abilities:
    - Troop Leader (Squad of Three)
    - Force-Immune
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to Fire
     
    "Super Battle Droid"
    - Health/Shields: (75/300)
    - Speed: 60%
    Weapons:
    - Laser Cannon Gauntlet
    - Rocket Pack
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Triggercrazy
    - Extra Heavy (Resists Push/Pull)
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to own blasters
    - Immune to Fire
     
    "Droideka" - Health/Shields: (150/500)
    Weapons:
    - Twin Blasters
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to fall damage
    - Immune to Fire
    - Immune to own blasters
     
    "Assassin Droid" - Health/Shields: (100/100)
    - Speed: 90%
    Weapons:
    - Pistol
    - Disruptor
    - Repeater
    Equipment:
    - Internal Radar
    - Cloaking device
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Resistant to Melee attacks
    - Martial Arts Training
    - Wrist-mounted Flamethrower
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
    "DarkTrooper" - Health/Shields: (100/350)
    - Speed: 50%
    Weapons:
    - Pistol
    - Concussion Rifle
    - Rocket Launcher
    Equipment:
    - Internal Radar
    - Unlimited Ammunition
    - Shield Regenerator
    - Cortosis Armor (Lightsaber/Explosives Resistant)
    Abilities:
    - Basic Hand-to-Hand Combat Training
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
     
    LIGHTSABERS:
    ---------------------------------------------------------------------
    - Seven Forms of Lightsaber Combat:
    (originally developed by David West Reynolds)
    Form I: (Yellow Stance)
    - Level 2 Saber Offense Required
     
    Form II: (White Stance)
    - Dual Lightsaber wielder primary stance
    - Level 4 Saber Offense Required

    586 downloads

       (2 reviews)

    0 comments

    Submitted

  11. Ultimate npc fix

    AUTHOR: Gamemaster
     
     
    A fix for all missing npcs! Finally someone's done it!!!!
     
     
     
     
    BUGS: Sometimes causes some downloaded npcs to go missing.

    1,739 downloads

       (1 review)

    1 comment

    Updated

  12. JA+ Server Side

    Authors : Slider
     
     
    JA+ is the official name for the JediMoves.com Mod Project.
    This server side Mod for Windows/Linux/Mac is designed to add cool features and enable admin commands
    to help ensure your rules are respected and to make your server more configurable. This mod will not drastically change
    the general feel of the game, it will simply add fun features or enhance features in order to satisfy Jedi Academy
    clans. When all the new options are turned OFF, the gameplay becomes unchanged.
     
    The main goal of this mod is to add or enhance a lot of features in a total configurable ''Plus'' JediAcademy version (that is why i called it JA+).
    This is the full distribution pack. It includes the clientside JA+ Plugin as well as some helpful tools to aid server administrators.
    For full documentation of the plugin itself, please download the plugin and its readme separately.
     
     
    Example of features ==>
    --Compatibility with all OS Windows, Linux and Mac
    --Support for the New JA+ GLA animations(yes i know it adds 8Mo to the mod)
    --High speed URL AutoDownload Redirect for needed Pk3 when connecting a server.
    --Multiple duels at once
    --Full force Duels
    --Duel Isolation (Non interference)
    --No Rules Alternate Dimension
    --Flipkicks without altering wall run
    --Admin commands + Admin Abuse Detection
    --Speak mod (admin, clan and team)
    --Clan Tag Protection
    --Team gametypes auto-balance (teams with the same number of players)
    --MultiTaunt Sound, and multiCustom player sounds.
    --AutoReplier integrated working with all foreign versions of the game.
    --Easy saber change without respawning
    --Tons of new emotes
    --Fake player name detection system based on IP detection
    --All SP attacks added + completely new attacks and new DFA + SP force moves with new extended effects
    --Extended Melee attacks
    --New items (melee, jetpack, flameThrower,grapple hook )
    --Model size scaling system
    --Configurable saber Damages
    --New Vote system management + AntiVoteSpam
    --Capability of activating a real JK2 gameplay with moves and damages
    --Profanity Filter
    --Chat GOD (attack immunity while in console or chat mode) + Inactivity AutoProtect
    --Highlander ffa gametype modification
    --JediVsMerc mod enhancement
    --Client Side Plugin for players
    --RGB clothes and sabers + various saber core/line/trails styles effects.
    --Extensive Anti cheat system ( Macro scan , models exploit, yawspeed....etc...)
    --Client scripts that bind keys to improve accessibility and more...
    --gender support for missing skins (replaced by a default male or a female model)
    --JA+ BitValue calculator to compute all bit value CVars.
    --BaseJKA vehicle limit of 16 modified to allow a maximum of 32 distinct vehicles to be spawned in a map.
    --Maximum size of .veh & .vwp files increased to allow the loading of a lot more pk3 vehicle files (more than 50).
    --JA+ server tracker for website (server info in real time, who's playing, rcon cmds, server configs....viewable in a web page)
    -- JA+ sabers Support : a great saber pack included, new hilts...etc.. with extended sabers features like holstering animations and holsters model.
    --Many lot of corrected basejka Bugs
     
     
     
     
    JA+ is a server-side Mod which is made even better by a client-side plugin containing separate .pk3 files..
    This plugin is designed to give UI, animation and feature enhancement to your client side game.
    You are not obligated to install the plugins with the JA+ server side part to run a JA+ server.
     
    This Mod contains a number of powerful admin commands that must be executed by a real human player as well as
    automatic admin systems executed by the server. However, in order to be sure not to punish the wrong person or
    to decrease a player's personal liberties, the automatic admin system is "light" coded. (For example the fake name detection
    system will just warn players). The automatic admin system will not make the decision to kick, or ban players.
    With this mod, i preferred to give full admin power and let the server owner detect admin abuse/autoBan abusers
    with the admin abuse detection system. These commands are not abusive, people are.
    Now if you want to abuse with those admin features, think about the fact that all players will tend to play on better servers.
    There are enough servers for that....
     
     
     
    ***********************************************
    Quick Install
    **********************************************
     
    - just delete all pk3 files in your gamedata/japlus folder.
    - then unzip this zip file into your gamedata folder. It should place all needed pk3 files into your gamedata folder. It will also create or update your japlus and base (only for the animation pk3) folder.
    - then load the mod using the load mod menu of your game, or directly execute the script play_japlus.bat inside gamedata folder.
     
    PS : the japlus_gla_anims.pk3 must be installed in BASE folder and not in japlus folder on both server and clients in order to use them.
     
    for detailed info, go in japlus\japlus_doc
    For detailed notes about the plugin, read the Plugin_readme.rtf
     
    PS: For MAC users, all the dll are now integrated in the PK3 of the mod. You need the MAC Patch1.01E to make it working.
    you can get this patch from http://www.macgamefi...hp?item=17967��
    You will find a detailed MAC install howTo made by DarthZappa in japlus/japlus_doc/japlusmac-howto.zip
     
     
    ***********************************************
    DOCUMENTATION and Tools And Distrib
    **********************************************
     
     
    You will find :
    *** all the server distrib for windows and linux and Mac of the japlus Mod in the japlus folder.
    ( *.pk3 files, .so file, server.cfg and all client side scripts like admin.cfg, chat.cfg, saber.cfg)
     
     
    *** all the client side JA+ plugin clientPlugin_vX.X.pk3 for windows and Mac. This PK3 can be obtained on its own, separate from this main pack. Please keep up to date on your plugins.
    - in this case you will have to delete this old pk3 and replace it with the newer one.
    For detailed notes about the plugin, read the Plugin_readme.rtf
     
    *** a saber pack japlus_saber.pk3 that contains some nice sabers hilts with JA+ extensions to show what you can do with JA+ and saber moding.
    Remember that both player and server have to install this pk3 if you want to use it.
    but you are not obligated to install it.
     
    ** japlus_gla_anims.pk3 in base folder : a new JA+ GLA animations pack. It must be installed in base folder and not japlus folder on both server and clients in order to use them.
    If a player does not have this file, he will not be able to use the new animations
    if the server does not have this file the new animations will be automatically turned OFF.
     
    *** all the documenation in several files in japlus\japlus_doc\ folder
     
    ** a FAQ faq.txt
     
    ** a model list with their URL so that u can find good model or skin which are configured in the model scale system like for example Yoda
     
    *** Tools in JAplus_Tools folder:
    ** the BitRate Calculator japlus_bitValueCalculator.html :It will calculate the admin command disable, poll disable, lock team, force power disable,
    and weapon disable, and all bit value cvars in the mod japlus.
    *** JA+ server tracker monitoring for website (server info in real time, who's playing, rcon cmds, server configs....viewable in a web page)
    japlus_tracker.html
    It does not require any plugin or php. You just need a Website with HTML.
    You can find it and use it by going on the JA+ Website (see the URL in top of the readme.rtf file) or use the japlus_tracker.html
     
    *** Startup server file that you must move to your gamedata folder .
    One of these .bat files is a secure startup that will autorestart the server if it crashes. (open it with notepad to learn how to install it)
    this secure startup script is available for both windows and linux dedicated servers.
     
    (they requiere the raven dedicated server pack that u need to dowload on the official website like
    http://www.lucasfile...sfiles.com/���� http://www.lucasfile...=category&id=62
    or http://www.jk3files....t=2537&ref=2536)
     
    *** an UnOfficial patch for the windows and linux raven dedicated server pack which fix the UDP server overflow Vulnerability(which crashes the servers)
    see the dedicated PATCH_ded_server1.011_readme.rtf
     
     
    ***********************************************
    Note about the client plugin
    **********************************************
     
    -Client Side Plugin for client playing on JA+ server:
    this plugins is included in the Main server side ZIP mod but can also be available as a separate file for all players.
    this plugins enable players to take benefit from the UI, animation, and feature enhancement provided by the main server side JA+ Mod.
    You are not obligated to install the plugins with the JA+ server side part to run a JA+ server.
    For example, the grappling hook is much better if you have installed the pk3 plugin in your client game JAplus folder.
    You will find all informations on this plugin in a dedicated readme provided with it.
    How it works?
    ** in server config sv_pure 1 : you will be able to use this pk3 plugin only if the server has this file installed.
    if it is the case every player will have to install the pk3 client side in their client gamedata/japlus folder in order to play on this server.
    And so the server is not server side any more.
    ** in server config sv_pure 0 : the server remains server side. every players will be able to join your server (if they have the plugin or Nor have it)
    and you are not obligated to install the pk3 plugin on the server.
    the players who have the pk3 plugin will take advantage of the UI, animations, feature enhancement.
    the other players won't see the difference.
    the server will recognize the players who have the plugins and will make them take advantage of it to have better animation, Ui and features.
    PS: in sv_pure 0, all pk3 at client side can be used by the client: SO if the client has to many pk3, he may have problem with missing textures or joining the server.

    13,780 downloads

       (5 reviews)

    1 comment

    Updated

  13. Siege_Desert_PATCH

    This is a server/client side fix for the map siege_desert.
     
    Fixed issues:
    - The missing models at the stations are visible now. (this is client side).
    - "Droid part lame" is fixed. (this is server side)
     
    So if you have this file you can see the missing models on any server now, and if you are running a server, the droid parts objective is cannot be lammed anymore, but who doesn't have this file won't be able to see the missing models.
     
     
     
    (droid part lame: On this map if you bring two parts in in the same time, the game doesn't end and doesn't restart itself.)
     
     
     
    - Xeon

    70 downloads

       (3 reviews)

    2 comments

    Updated

  14. Neo Dark Ages v3.18 - (Windows Installer)

    _______________________________________________
    |
    | Neo Dark Ages (NDA) Manual - ReadMe
    | Website: http://www.ndamod.com
    | For NDA version: 3.18
    | Last updated: 09/10/2012
    |_______________________________________________
     
    ==========================
    || OVERVIEW
    ==========================
    It started out as a one man operation to do a simple graphical overhaul for Jedi Academy.
    The plan was to throw in some models and maps and just release it as that.
    However with the help of Light Ninja and Tobe_One the project started to grow and slowly
    developed into something bigger; hopefully we may call this a total conversion once we are done!
     
    Neo Dark Ages is a modification for Jedi Knight:Jedi Academy; this means that you will need a
    legal copy of the game Jedi Academy to play this modification.
     
    Please see the end of this document for credits, which I consider to be the most important part.
    ==========================
    || CLIENT INSTALLATION
    ==========================
    To install and play NDA, follow these simple instructions:
     
    Remove:
    Remove any previous versions of NDA by simply deleting the "nda" folder and "play_nda.bat" file in JKA's "GameData" folder.
    (This step only apply's to those with previous versions of the NDA mod.)
     
    Installation:
    Run NDA_setup.exe install within the "gamedata" folder of JKA
     
    Play (Regular JKA installation):
    1) Double-click the "play_nda.bat" icon on your desktop or in your "gamedata" folder to start NDA.
    (This .bat file contains the following command: jamp.exe +set fs_game nda)
     
    Play (Steam installation):
    1) Right-click on the Jedi Academy listing in your Steam Library and choose Properties --> Set Launch Options
    2) In the "Launch Options" window, enter the following command: +set fs_game "nda" --> click "OK" --> "Close"
    3) Launch JKA from Steam as you normally would and NDA should start.
     
    ==========================
    || MANUAL CLIENT INSTALLATION
    ==========================
    To install and play NDA manually, follow these simple instructions:
    (applies to those that have downloaded a manual instal version of NDA or have accidently installed NDA in the wrong location.)
     
    Installation:
    Remove any previous versions of NDA by simply deleting the "nda" folder and "play_nda.bat" file in JKA's "GameData" folder.
    (This step only apply's to those with previous versions of the NDA mod.)
     
    1) Create a folder called "nda" under your JKA Gamedata folder (i.e. c:\games\jedi academy\gamedata\nda)
    2) Copy the file named "play_nda.bat" to your "gamedata" folder.
    3) Copy the file named "nda_a3XX.pk3" to your newly created "gamedata\nda" folder.
     
    Play (Regular JKA installation):
    1) Double-click the "play_nda.bat" icon in your "gamedata" folder to start NDA.
    (This .bat file contains the following command: jamp.exe +set fs_game nda)
     
    Play (Steam installation):
    1) Right-click on the Jedi Academy listing in your Steam Library and choose Properties --> Set Launch Options
    2) In the "Launch Options" window, enter the following command: +set fs_game "nda" --> click "OK" --> "Close"
    3) Launch JKA from Steam as you normally would and NDA should start.
     
    ==========================
    || CLIENT FEATURES
    ==========================
     
    --------------------------
    || Third Person Lock
    --------------------------
    [ Description ]
    By default the game reverts to first-person view upon each round start. This feature provides a
    toggle that can be used to lock the third-person view.
     
    [ Usage ]
    This feature is disabled by default. To enable, either toggle the option to "Yes" in the
    "Game Options" menu, or set the cvar named "cg_lockthirdperson" to "1".
    NOTE: If this option is used, first-person view will be disabled completely.
     
    --------------------------
    || FOV Unlock (New)
    --------------------------
    [ Description ]
    The Field of View (or FOV) is a setting you can change which determines how much of the map is visible
    to you. To change your FOV in JKA, open the console and type "cg_fov 80" (for example). The value of 80
    is the default setting and the default max value is 97. NDA increases the max value. Some say a low
    FOV will improve your accuracy while others say a high FOV allows more flexibility and improves your
    movement.
     
    [ Usage ]
    Use the console command "cg_fov <value>" to adjust the FoV. For example: cg_fov 80
     
    --------------------------
    || Speedometer
    --------------------------
    [ Description ]
    This feature displays your current player speed in u/s (units per second).
     
    [ Usage ]
    This feature is disabled by default and can be enabled by issuing the following CVAR in console:
    "cg_speedometer 1" The default setting is "cg_speedometer 0".
     
    --------------------------
    || AutoDemo
    --------------------------
    [ Description ]
    If this feature is enabled it will start a demo recording each round. The demo files will be stored
    either in "GameData/base/demos" or "GameData/nda/demos".
     
    [ Usage ]
    This feature is disabled by default. To enable, either toggle the option to "Yes" in the "Game Options"
    menu, or set the cvar named "cg_allowAutoDemo" to "1". Once enabled, if the command "ndademosave" is
    issued before the end of the round, the demo file will be time stamped after the round ends. This command
    should be bound to a key for ease of use if you enable this feature. The created demo file will be named
    "demox0001.dm_26" temporarily and will be deleted after the round if "ndademosave" is not used. If
    "ndademosave" is used, the demo file will be renamed to the current timestamp in the following format:
    YYYY-MM-DD-HHmmSS.dm_26. (Y = Year, M = Month, D = Date, H = Hour, m = Minute, S = Second)
     
    --------------------------
    || Scoreboard Time stamp
    --------------------------
    [ Description ]
    At the end of each round, a time stamp is displayed. This is primarily useful to time code a scoreboard
    screenshot.
     
    [ Usage ]
    This feature is enabled by default and currently cannot be disabled.
     
    --------------------------
    || Vehicle Bug Fix
    --------------------------
    [ Description ]
    This feature fixes the problem with the camera that occurs after spectating a player riding a vehicle.
     
    [ Usage ]
    This feature is enabled by default and cannot be disabled.
     
    --------------------------
    || EOF Custom Map Fix
    --------------------------
    [ Description ]
    This will allow you to have more than 3 maps that use custom Siege classes in your base folder at a time.
     
    [ Usage ]
    This feature is enabled by default and cannot be disabled. This feature works if the server doesn't have
    more than 3 custom maps (containing custom classes), and/or if the server also fixes the EOF problem.
     
    --------------------------
    || Known Issues
    --------------------------
    Many issues are know within the maps and are currently being improved
    please look for updates or newer releases to resolve most issues.
    __
     
    [spectator issue]
    Spectator mode "jumps" out of the maps playable area thus redering it unable to "spectate."
     
    [spectator Fix]
    Joining the game or reconnecting will fix this problem.
    __
     
    [Trapped PC]
    Certain levels require you to stay in specific areas once you have entered them, this is not entirely a glitch but may be perceived as one.
     
    [Trapped PC Fix]
    Unfortunately the only sure way out of this would be the command "/kill" or wait to die.
    __
     
    If you would like to inform us of issues not listed here please contact us at
    email: info@ndamod.com
    or the ndamod.com forums
     
    ==========================
    || NEW FEATURES
    ==========================
    --------------------------
    || Rideable Horses
    --------------------------
    [ Description ]
    This will allow you to ride many horses as a vehicle.
     
    [ Usage ]
    Displayed in certian maps or manually via "npc spawn" command in cheat mode.
     
    Hores Vehicle spawn codes:
     
    nda_horse
    nda_horse_black
    nda_horse_white
    nda_horse_tatoo
    nda_horse_spot
    nda_horse_powder
     
    nda_horse_armor
    nda_horse_armor2
    nda_horse_armor3
    nda_horse_armor4
    nda_horse_armor5
     
    (You can chose horse_armor,2,3,4,5 for five different armor styles,
    as for the horse skins under the armors, they will be randomly chosen)
     
    --------------------------
    || New Map Game Modes
    --------------------------
    [ Description ]
    A few maps have specific game mode elements and are meant to be played specific ways.
     
    [ Usage ]
    NDA - ARENA: Meant for TFFA mode - Choose your class by entering the gate under any class flag.. each
    class contains class weapons you may not return to the "class room" until you die.
     
    NDA - TOURNAMENT: Meant for TFFA mode - Map is meant as a different Game Mode within NDA. Players are to
    score points in various "mini games" in order to secure a victory for their team. Both teams start with
    negative points in order to allow servers to run multiple maps while still allowing the tournament map to
    function correctly.
     
    NDA - INFEST ATTACK: Meant for TFFA mode - Map is meant as a different Game Mode within NDA. Players are to
    score points by slaying dragons as apposed to the opposite team. Each team gets a similar play area and dragons
    to defeat for points.
     
    Many maps contain NPC's and should be considered when playing.
     
    ==========================
    || SERVER INSTALLATION
    ==========================
    The process for using the NDA dedicated server is much the same as using the base JKA dedicated server.
    If you have the NDA client in your gamedata/base folder and create a server using the in-game set up,
    the server that is started will be an NDA server.
     
    The process for setting up a dedicated server is very similar. For a Windows dedicated server,
    if the NDA pk3 is in the gamedata/base folder, when you start the dedicated server it will be an
    NDA server. For a Linux dedicated server, you will need to download the Linux binary and place it
    in your base folder. You may want to back up the original binary file (jampgamei386.so).
     
    Please see below for the features and general usage tips.
     
    ==========================
    || SERVER FEATURES
    ==========================
    --------------------------
    || Zombie Mode
    --------------------------
    [ Description ]
    NDA Zombie Mode is a special version of Siege which has a unique set of rules. Most rounds begin with
    a single player on the Red team, who is designated the "Zombie". The goal is for the "Zombie" to
    "infect" all of the players from the Blue (Survivors) team by killing them. If this mode is enabled,
    after the round begins any player who dies on the Blue (Survivors) team will become a "Zombie". The
    last player remaining on the Blue (Survivors) team wins that round and begins the next round as the
    Zombie.
     
    [ Usage ]
    --> To enable, set the g_ndazombie server CVAR to 1. (i.e. g_ndazombie 1) This is disabled by default.
    --> Zombie mode only works in the Siege gametype.
    --> A round begins once the "Zombie" /kills or switches class. This allows the Blue team time to set
    their class and possibly find hiding places.
    --> Zombie mode works on any Siege map but is generally the most fun on maps designed for this mode.
    --> The following server cvars should be set on the server in order to properly support a Zombie game:
    - seta g_siegeRespawn 1 (Typically set to 20 for Siege games, allows for instant respawns.)
    - seta g_siegeTeamSwitch 1 (Allows players to switch teams.)
    - seta g_debugmelee 1 (Allows enhanced melee, such as wall grabs.)
    - seta g_teamForceBalance 0 (Zombie games are almost always going to have an unbalanced number
    of players per team.)
     
    --------------------------
    || Public Spec Chat
    --------------------------
    [ Description ]
    NDAmakes chat from spectators viewable to all players currently on the server, instead of only
    being able to be seen by other spectators. (NOTE: Spectator _team_ chat is still only viewable
    by other spectators.)
     
    [ Usage ]
    This feature is enabled by default and cannot be disabled.
     
    --------------------------
    || Exploit Fixes
    --------------------------
    [ Description ]
    The NDA server aims to fix most commonly used and well known exploits. Several of the most
    common and dangerous exploit fixes are implemented in this version, with more planned for
    future versions. _Some_ of the exploit fixes include:
     
    >> callvote exploit
    >> forcestring exploit
    >> /say exploit
    >> fakeplayer exploit
     
    [ Usage ]
    Exploit proection cannot be disabled.
     
    --------------------------
    || Other Settings
    --------------------------
    >> g_ndablacknames : Allow players to use the color black in their names
     
    --------------------------
    || Gameplay
    --------------------------
    Classic Gameplay elements
     
    Player vs NPC durring certian MP levels.
     
    ==========================
    || Credits
    ==========================
    NOTE: This mod literally would not be possible without the following people. We are _very_ grateful
    for their extremely patient help, code snippets and suggestions. If we're missing anyone, holler!!
     
    [ NDA team and contributors credits ]
    >> Founder:
    Shady-D
     
    >> 2D Designs & Texture Artists:
    Tobe_One
     
    >> Environment Artists:
    J3rk
    Joza
    Srz
    Bactaboy
     
    >>3D Artists:
    LightNinja
    Inyri Forge
     
    >> Music Artists:
    RascHu
     
    >> Programmers:
    Xycaleth
    Scooper
     
    >> Retired/Inactive Artists:
    Hirato
     
    [Other credits ]
     
    >> The dudes at #jacoders, especially:
     
    >> Scooper
    >> Didz
    >> Xycaleth
    >> Raz0r
    >> BobaFett
    >> TrippHop
    >> eezstreet
     
    >>Music Credits
    >>Certain levels contain music not created by the staff, we do not and will not take credit for
    their creation and these songs will be replaced by that of our own RascHu in future updates.
     
    >>Any content that may not have been mentioned is owned by it's creator and we take no part in
    it's creation unless it has strickly come from an NDA DEV member.
     
    >> Gamall @ http://gamall-ida.com
    >> All the contributors in the following thread at Lucasforums: http://lucasforums.c...ad.php?t=140104
    >> All contributors, testers and users of the mod in general
     
    ==========================
    || Disclaimer
    ==========================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    The authors/contributors of this mod are not (and cannot be held) responsible for any damages done to your
    computer/data or any other unintended results from using this software. It is tested and used by the author(s)
    to hopefully avoid any problems, but, ultimately... !!USE THIS SOFTWARE AT YOUR OWN RISK!! You may not
    use any assets contained in this mod (or related files) separately without explicit consent from the
    author(s) involved; unless clearly specified in this document. You are free to distribute this file
    (and support files) as long as they are done so in their entirety, and include this unmodified readme
    document. We reserve the right to modify and/or remove this mod from circulation.
    Any extra content provided within this mod overlooked or otherwise is owned by it's rightful owner, we take no credit in it's creation.

    799 downloads

       (6 reviews)

    3 comments

    Submitted

  15. Neo Dark Ages v3.18 - (Manual Install)

    _______________________________________________
    |
    | Neo Dark Ages (NDA) Manual - ReadMe
    | Website: http://www.ndamod.com
    | For NDA version: 3.18
    | Last updated: 09/10/2012
    |_______________________________________________
     
    ==========================
    || OVERVIEW
    ==========================
    It started out as a one man operation to do a simple graphical overhaul for Jedi Academy.
    The plan was to throw in some models and maps and just release it as that.
    However with the help of Light Ninja and Tobe_One the project started to grow and slowly
    developed into something bigger; hopefully we may call this a total conversion once we are done!
     
    Neo Dark Ages is a modification for Jedi Knight:Jedi Academy; this means that you will need a
    legal copy of the game Jedi Academy to play this modification.
     
    Please see the end of this document for credits, which I consider to be the most important part.
     
    ==========================
    || MANUAL CLIENT INSTALLATION
    ==========================
    To install and play NDA manually, follow these simple instructions:
    (applies to those that have downloaded a manual instal version of NDA or have accidently installed NDA in the wrong location.)
     
    Installation:
    Remove any previous versions of NDA by simply deleting the "nda" folder and "play_nda.bat" file in JKA's "GameData" folder.
    (This step only apply's to those with previous versions of the NDA mod.)
     
    1) Create a folder called "nda" under your JKA Gamedata folder (i.e. c:\games\jedi academy\gamedata\nda)
    2) Copy the file named "play_nda.bat" to your "gamedata" folder.
    3) Copy the file named "nda_a3XX.pk3" to your newly created "gamedata\nda" folder.
     
    Play (Regular JKA installation):
    1) Double-click the "play_nda.bat" icon in your "gamedata" folder to start NDA.
    (This .bat file contains the following command: jamp.exe +set fs_game nda)
     
    Play (Steam installation):
    1) Right-click on the Jedi Academy listing in your Steam Library and choose Properties --> Set Launch Options
    2) In the "Launch Options" window, enter the following command: +set fs_game "nda" --> click "OK" --> "Close"
    3) Launch JKA from Steam as you normally would and NDA should start.
     
    ==========================
    || CLIENT FEATURES
    ==========================
     
    --------------------------
    || Third Person Lock
    --------------------------
    [ Description ]
    By default the game reverts to first-person view upon each round start. This feature provides a
    toggle that can be used to lock the third-person view.
     
    [ Usage ]
    This feature is disabled by default. To enable, either toggle the option to "Yes" in the
    "Game Options" menu, or set the cvar named "cg_lockthirdperson" to "1".
    NOTE: If this option is used, first-person view will be disabled completely.
     
    --------------------------
    || FOV Unlock (New)
    --------------------------
    [ Description ]
    The Field of View (or FOV) is a setting you can change which determines how much of the map is visible
    to you. To change your FOV in JKA, open the console and type "cg_fov 80" (for example). The value of 80
    is the default setting and the default max value is 97. NDA increases the max value. Some say a low
    FOV will improve your accuracy while others say a high FOV allows more flexibility and improves your
    movement.
     
    [ Usage ]
    Use the console command "cg_fov <value>" to adjust the FoV. For example: cg_fov 80
     
    --------------------------
    || Speedometer
    --------------------------
    [ Description ]
    This feature displays your current player speed in u/s (units per second).
     
    [ Usage ]
    This feature is disabled by default and can be enabled by issuing the following CVAR in console:
    "cg_speedometer 1" The default setting is "cg_speedometer 0".
     
    --------------------------
    || AutoDemo
    --------------------------
    [ Description ]
    If this feature is enabled it will start a demo recording each round. The demo files will be stored
    either in "GameData/base/demos" or "GameData/nda/demos".
     
    [ Usage ]
    This feature is disabled by default. To enable, either toggle the option to "Yes" in the "Game Options"
    menu, or set the cvar named "cg_allowAutoDemo" to "1". Once enabled, if the command "ndademosave" is
    issued before the end of the round, the demo file will be time stamped after the round ends. This command
    should be bound to a key for ease of use if you enable this feature. The created demo file will be named
    "demox0001.dm_26" temporarily and will be deleted after the round if "ndademosave" is not used. If
    "ndademosave" is used, the demo file will be renamed to the current timestamp in the following format:
    YYYY-MM-DD-HHmmSS.dm_26. (Y = Year, M = Month, D = Date, H = Hour, m = Minute, S = Second)
     
    --------------------------
    || Scoreboard Time stamp
    --------------------------
    [ Description ]
    At the end of each round, a time stamp is displayed. This is primarily useful to time code a scoreboard
    screenshot.
     
    [ Usage ]
    This feature is enabled by default and currently cannot be disabled.
     
    --------------------------
    || Vehicle Bug Fix
    --------------------------
    [ Description ]
    This feature fixes the problem with the camera that occurs after spectating a player riding a vehicle.
     
    [ Usage ]
    This feature is enabled by default and cannot be disabled.
     
    --------------------------
    || EOF Custom Map Fix
    --------------------------
    [ Description ]
    This will allow you to have more than 3 maps that use custom Siege classes in your base folder at a time.
     
    [ Usage ]
    This feature is enabled by default and cannot be disabled. This feature works if the server doesn't have
    more than 3 custom maps (containing custom classes), and/or if the server also fixes the EOF problem.
     
    --------------------------
    || Known Issues
    --------------------------
    Many issues are know within the maps and are currently being improved
    please look for updates or newer releases to resolve most issues.
    __
     
    [spectator issue]
    Spectator mode "jumps" out of the maps playable area thus redering it unable to "spectate."
     
    [spectator Fix]
    Joining the game or reconnecting will fix this problem.
    __
     
    [Trapped PC]
    Certain levels require you to stay in specific areas once you have entered them, this is not entirely a glitch but may be perceived as one.
     
    [Trapped PC Fix]
    Unfortunately the only sure way out of this would be the command "/kill" or wait to die.
    __
     
    If you would like to inform us of issues not listed here please contact us at
    email: info@ndamod.com
    or the ndamod.com forums
     
    ==========================
    || NEW FEATURES
    ==========================
    --------------------------
    || Rideable Horses
    --------------------------
    [ Description ]
    This will allow you to ride many horses as a vehicle.
     
    [ Usage ]
    Displayed in certian maps or manually via "npc spawn" command in cheat mode.
     
    Hores Vehicle spawn codes:
     
    nda_horse
    nda_horse_black
    nda_horse_white
    nda_horse_tatoo
    nda_horse_spot
    nda_horse_powder
     
    nda_horse_armor
    nda_horse_armor2
    nda_horse_armor3
    nda_horse_armor4
    nda_horse_armor5
     
    (You can chose horse_armor,2,3,4,5 for five different armor styles,
    as for the horse skins under the armors, they will be randomly chosen)
     
    --------------------------
    || New Map Game Modes
    --------------------------
    [ Description ]
    A few maps have specific game mode elements and are meant to be played specific ways.
     
    [ Usage ]
    NDA - ARENA: Meant for TFFA mode - Choose your class by entering the gate under any class flag.. each
    class contains class weapons you may not return to the "class room" until you die.
     
    NDA - TOURNAMENT: Meant for TFFA mode - Map is meant as a different Game Mode within NDA. Players are to
    score points in various "mini games" in order to secure a victory for their team. Both teams start with
    negative points in order to allow servers to run multiple maps while still allowing the tournament map to
    function correctly.
     
    NDA - INFEST ATTACK: Meant for TFFA mode - Map is meant as a different Game Mode within NDA. Players are to
    score points by slaying dragons as apposed to the opposite team. Each team gets a similar play area and dragons
    to defeat for points.
     
    Many maps contain NPC's and should be considered when playing.
     
    ==========================
    || SERVER INSTALLATION
    ==========================
    The process for using the NDA dedicated server is much the same as using the base JKA dedicated server.
    If you have the NDA client in your gamedata/base folder and create a server using the in-game set up,
    the server that is started will be an NDA server.
     
    The process for setting up a dedicated server is very similar. For a Windows dedicated server,
    if the NDA pk3 is in the gamedata/base folder, when you start the dedicated server it will be an
    NDA server. For a Linux dedicated server, you will need to download the Linux binary and place it
    in your base folder. You may want to back up the original binary file (jampgamei386.so).
     
    Please see below for the features and general usage tips.
     
    ==========================
    || SERVER FEATURES
    ==========================
    --------------------------
    || Zombie Mode
    --------------------------
    [ Description ]
    NDA Zombie Mode is a special version of Siege which has a unique set of rules. Most rounds begin with
    a single player on the Red team, who is designated the "Zombie". The goal is for the "Zombie" to
    "infect" all of the players from the Blue (Survivors) team by killing them. If this mode is enabled,
    after the round begins any player who dies on the Blue (Survivors) team will become a "Zombie". The
    last player remaining on the Blue (Survivors) team wins that round and begins the next round as the
    Zombie.
     
    [ Usage ]
    --> To enable, set the g_ndazombie server CVAR to 1. (i.e. g_ndazombie 1) This is disabled by default.
    --> Zombie mode only works in the Siege gametype.
    --> A round begins once the "Zombie" /kills or switches class. This allows the Blue team time to set
    their class and possibly find hiding places.
    --> Zombie mode works on any Siege map but is generally the most fun on maps designed for this mode.
    --> The following server cvars should be set on the server in order to properly support a Zombie game:
    - seta g_siegeRespawn 1 (Typically set to 20 for Siege games, allows for instant respawns.)
    - seta g_siegeTeamSwitch 1 (Allows players to switch teams.)
    - seta g_debugmelee 1 (Allows enhanced melee, such as wall grabs.)
    - seta g_teamForceBalance 0 (Zombie games are almost always going to have an unbalanced number
    of players per team.)
     
    --------------------------
    || Public Spec Chat
    --------------------------
    [ Description ]
    NDAmakes chat from spectators viewable to all players currently on the server, instead of only
    being able to be seen by other spectators. (NOTE: Spectator _team_ chat is still only viewable
    by other spectators.)
     
    [ Usage ]
    This feature is enabled by default and cannot be disabled.
     
    --------------------------
    || Exploit Fixes
    --------------------------
    [ Description ]
    The NDA server aims to fix most commonly used and well known exploits. Several of the most
    common and dangerous exploit fixes are implemented in this version, with more planned for
    future versions. _Some_ of the exploit fixes include:
     
    >> callvote exploit
    >> forcestring exploit
    >> /say exploit
    >> fakeplayer exploit
     
    [ Usage ]
    Exploit proection cannot be disabled.
     
    --------------------------
    || Other Settings
    --------------------------
    >> g_ndablacknames : Allow players to use the color black in their names
     
    --------------------------
    || Gameplay
    --------------------------
    Classic Gameplay elements
     
    Player vs NPC durring certian MP levels.
     
    ==========================
    || Credits
    ==========================
    NOTE: This mod literally would not be possible without the following people. We are _very_ grateful
    for their extremely patient help, code snippets and suggestions. If we're missing anyone, holler!!
     
    [ NDA team and contributors credits ]
    >> Founder:
    Shady-D
     
    >> 2D Designs & Texture Artists:
    Tobe_One
     
    >> Environment Artists:
    J3rk
    Joza
    Srz
    Bactaboy
     
    >>3D Artists:
    LightNinja
    Inyri Forge
     
    >> Music Artists:
    RascHu
     
    >> Programmers:
    Xycaleth
    Scooper
     
    >> Retired/Inactive Artists:
    Hirato
     
    [Other credits ]
     
    >> The dudes at #jacoders, especially:
     
    >> Scooper
    >> Didz
    >> Xycaleth
    >> Raz0r
    >> BobaFett
    >> TrippHop
    >> eezstreet
     
    >>Music Credits
    >>Certain levels contain music not created by the staff, we do not and will not take credit for
    their creation and these songs will be replaced by that of our own RascHu in future updates.
     
    >>Any content that may not have been mentioned is owned by it's creator and we take no part in
    it's creation unless it has strickly come from an NDA DEV member.
     
    >> Gamall @ http://gamall-ida.com
    >> All the contributors in the following thread at Lucasforums: http://lucasforums.c...ad.php?t=140104
    >> All contributors, testers and users of the mod in general
     
    ==========================
    || Disclaimer
    ==========================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    The authors/contributors of this mod are not (and cannot be held) responsible for any damages done to your
    computer/data or any other unintended results from using this software. It is tested and used by the author(s)
    to hopefully avoid any problems, but, ultimately... !!USE THIS SOFTWARE AT YOUR OWN RISK!! You may not
    use any assets contained in this mod (or related files) separately without explicit consent from the
    author(s) involved; unless clearly specified in this document. You are free to distribute this file
    (and support files) as long as they are done so in their entirety, and include this unmodified readme
    document. We reserve the right to modify and/or remove this mod from circulation.
    Any extra content provided within this mod overlooked or otherwise is owned by it's rightful owner, we take no credit in it's creation.

    384 downloads

       (2 reviews)

    2 comments

    Submitted

  16. Evolution of Combat

    Evolution of Combat III Full Total Conversion Evolution of Combat III is a new build ,it is not intended to be a mere update of Jedi academy ,but a New beginning.You must relearn what you have learnt, remaster what you have mastered, with patience , experience and intelligence.This mod will take combat of all forms to a new level allowing you to become the greatest warrior in the galaxy.........May the force be with you 
     

    Evolution of Combat has changed radically, the mod focus is now (As the name suggests) on Evolution of Combat.A lot of the unnecessary stuff that was nothing more than a distraction and swayed the focus from combat in EoC I and 2 has been removed.The saber system has been overhauled ,If you watch the film "crouching tiger,hidden dragon" you will see what we have been aiming for.We have focused our efforts on Defense ,calculated attacks, timing and speed.The saber system is a serious "Saberists" element of the mod with aspects of the Wudang chuan swordsmanship fighting styles and 7 saber forms to choose from.As a result of this ,the people who just like the hack and slash base jedi academy system will not like this.And if you expect your enemy to just stand and be killed, well i got some more bad newsThe bot A.I has been totally rebuilt ,these bots (enemy's) will defend themselves and attack you with a degree of intelligence timing and cunning ,never seen before in JKA .We have aimed at a sense of realism ,to make you feel you are fighting real people.So the message is "If your not an expert at EoC saber system don't play on skill level Jedi master" you will just be killed.The melee combat system has also been rebuilt ,added moves for defense and attack make melee combat a new skill based element to the mod that ,"when mastered" give you a big advantage over a less experienced fighter.New weapons and vehicles make the life of a gunner far more interesting.So if you don't want to play as a Jedi, fear not.Many new aspects have been added to make the life of a gunner far more fun.The athlete skill is something gunners will learn to love ,allowing you to jump higher,further, perform acrobatics, and move faster .This skill will make life hard for other gunners and saber wielders to hit you accurately, as you leap and dive around from fire position to cover position.Location based damage means you can blow your opponents head,arms or legs off with a single shot,Making a gun user an enemy respected by all.(Including Jedi).A full experience and Rank system allows you to save your progress to avoid "starting from the beginning" every time you start a new game. Just log in and as you get better and more skilled at EoCIII you will be rewarded by promotion and skill points allowing you to upgrade your weapons or force powers.New force powers and updates of the old force powers make the life of a sith or jedi far more interesting .Use the force wisely and be rewarded generously, abuse or over using your force powers can weaken you and make you vulnerable to attack from wise enemy's.

    5,746 downloads

       (5 reviews)

    5 comments

    Updated

  17. The JKA All Seeing Eye Server Browser Mod

    This is a server browser mod which allows you to switch between different master servers, and allows you to filter by virtually every single mod in existence (except KotF and JKG). A must-have for anyone who wants to see any actual servers in existence (so basically everyone)
     
    You can specify your own custom master server to track via sv_master4 and sv_master5, or by modifying any of the existing ones. Note that you will have to add this to a config file to make sure that the settings stick. The cvar will not stay through a game restart.
     
     
    NOTE: QTracker may or may not work due to QTracker being a fake master server (not an actual one)
    NOTE 2: JKG servers will not show up for multiple reasons, all of which are because of security or stability.

    2,490 downloads

       (6 reviews)

    13 comments

    Updated

  18. Opensaber

    Created by Kaldor
    Inspired by Hugo

    Licensed under the GNU GPL version 2
    -------------------------------------------------------------
    Note at forehand:
    Find the project on github here: https://github.com/KaldNL/opensaber-JKA
    Place the "opensaber" folder in root directory of the JKA server to run it.
    About the mod:
    This is a specialist mod for some JKA players, specifically Terminative 3. However, by keeping the source public we hope it will help other JKA players just the same. JKA is an old game. Those of us who are dedicated to this game should have the freedom to continue the game's evolution. Opensaber is, and always will be, fully Free and open under the terms of the GNU GPL v2. This means you are free to modify opensaber (and even rebrand it) to fit your server's needs.
    Purpose:
    The intention is that the opensaber mod will provide a better experience for the saber system. Hit detection is better, block rates are altered slightly, and some extra (optional) serverside features are available. This mod is not developed by Star Wars fans. The people who are creating this modification are people who have spent years playing basejka in various forms from TFFA (pugging) to CTF (ctfpug). We know how the gameplay works, and we understand its flaws. Think of this mod as JKA's saber-only equivalent to Quake III modifications like CPMA. We also include a setting which can disable dual and staff sabers, meaning you can run a server with standard-saber only.
    The problem in basejka is that people tend to get kills by doing simple tricks. There's nothing wrong with the "exploits", but it detracts from the gameplay when players abuse the same tricks repeatedly. One such example is the extention via running toward the enemy with your back turned. This mod lessens the effect of this by allowing users to parry/block the saber while it is behind you. However, this does NOT mean that this mod will not allow the abuse of the blocking system like other mods do. This way, if you understand how the saber system (read: not OUR saber system, but the game overall) works you'll have an advantage over players who stick to one thing that they happen to be good at. The custom saber settings still maintain the "physics" and "feel" of basejka, but improve them. Skilled players should have absolutely no problem adjusting. If you complain about the blocks being too high on this mod, then it means you're most likely rushing too much and relying on spam. Clean, precise hits will not block at all. Just like on basejka.
    The changes to the sabering makes it so that good habits are rewarded while bad habits are discouraged. Spins or inaccurate wiggles mean that your saber will easily be knocked away. Proper timing (positioning, movement, mouse movement) will be more effective than in basejka. The damage at the very end of the swing is increased, so smooth, well-timed extensions/pokes/wiggles will do more damage. Fanning with yellow is more difficult due to the saber being solid through the entire swing. Yellow requires more accuracy than on base, and spam will be much less effective. Playing effectively on opensaber should help players develop better habits in basejka.
    Before brushing this off as just another JKA mod, please consider a few things. Remember that every player will always have room to improve. Remember that skill means more than winning fights and getting a positive K/D ratio in TFFA. Remember that you may be winning because the other player doesn't know how to counter your tricks; not because you understand the way you play. Finally, remember that nobody is unique in this game. Your "style" is just a slightly different way of doing the typical tactics.
    Readme
    --------------
    Thank you for choosing opensaber mod. Hopefully it will make your JKA saber-only experience better.
    --Our configs--
    opensaber.cfg - Main config. Suitable for FFA servers
    duel.cfg - suitable for Duel servers
    duel_singleonly - Single-only Duel server
    tdm.cfg - Standard European TDM PUG config
    1o1.cfg - Standard 1 on 1 config
    --Client Commands--
    manual: List available commands
    uname: Display server's version of opensaber
    about_sabersystem: Explains the reason behind the new saber system
    readlicense: Display brief summary of the mod's license
    contactinfo: Contact info for the developer(s)
    date: Show what time it is in the server's location
    t3settings: Standard player settings used in T3
    credits: Who did what for opensaber
    --Server Commands--
    g_SingleSaberOnly: Kick dual/staff users
    d_SaberSPStyleDamage: Alter the saber system. 1 = Regular basejka, 0 = Touch damage and higher blocking with lower damage
    d_SaberInterpolate: Lowers the damage and makes blocking more accurate. Warning; it causes ghosting
    g_allowBlackNames: Enable/disable the use of ^0black names
    g_allowMultipleDuels: Enable/disable the ability to have more than one duel at a time
    g_duelHealthRestore: Enable/disable HP reset for dueling in FFA
    g_duelShieldRestoreLevel: The amount of armour that is given in a duel
    --Notice--
    This modification is not being developed anymore.

    500 downloads

       (3 reviews)

    5 comments

    Updated

  19. jaMME

    Jedi Academy Movie Maker's Edition (jaMME) is an engine modification of
    Jedi Academy for moviemaking. It's a port of q3mme with most of its
    features and some new ones.
    Features:
    - demo playback control (pause, rewind)
    - free camera mode
    - chase camera mode
    - time speed animation
    - capturing motion blur
    - capturing output in stereo 3D
    - different output types: jpg, tga, png, avi
    - playing music on background to synchronize it with editing
    - saving depth of field mask
    - overriding players information: name, saber colours, hilts, team, model
    - realistic first person view with visible body (trueview)
    - recording audio to wav
    - replacing world textures with your own
    - replacing skybox with one solid colour (chroma key)
    - capturing in any resolution
    - off-screen capturing
    - capturing a list of demos
    - supporting mods: base (basejka, base_enhanced), ja+ (ja++, UAGalaxy), lugormod, makermod
    - supporting versions: 1.01 and 1.00
    - in-game demo cutter
     
    Author: ent
     
    Contributors: ent, Scooper, redsaurus, teh, loda, Alpha/Avygeil
    Version: 1.10
    Date: 10.08.2016
    Filesize: 7.42 MB
    Installation: extract the archive to "GameData" folder.
     
    Copyrights: ©2013-2016 ent

    5,198 downloads

       (10 reviews)

    13 comments

    Updated

  20. Man Hunt Mod

    Uploaded by @Omicron.
     
    An attempt to e-mail the original authors to get permission to upload the mod was made, but received no response after some weeks.
     
    e-mail sent:
    https://www.dropbox.com/s/k5p25n2g78jjfub/Screenshot%202013-12-24%2019.47.08.png
     
     
    Put basically, Man Hunt was more of an experiment than a mod. Just a few ja+ players wanting something different to do rather than the usual duelling and ffa’ing. We stumbled upon talents we each had to help towards making our dream sort of gametype called ‘Man Hunt’. This basically consisted of ‘Hiders’ and ‘Hunters’ similar to a siege type gameplay. That was what we were originally intending. However, the mod shunted towards a more ‘co-op’ style of gameplay. You get to play Jedi Academy single player levels with modern warfare weapons and technology. It is heavily based on teamwork; with a full donate system, sharing ammo, health packs and shield packs. It is essential if you wish for you and your team to survive to keep supplying each other with supplies since you do not respawn until the map is restarted
    With quite a more advanced npc AI. You have to work with your teammates to reach through obstacles until the end of the level. While the AI moves in and out of the level to try and hunt you down.
    The mod hasn’t been fully tested properly. There will no doubt be bugs (More so from the current buglist that we have found), since we are amateur modders and this is our first project, The source is basically the same one as from when we started 2 years ago. We are expecting quite a few problems, since our own tests don’t always go so smoothly with some random crashing once and again and issues.
    We have decided to release because of the lack of work and activity in the mod. The code is a mess (Due to recent hard disk failures) and without the ability to change much in the code, we got bored and the mod got slower and slower. We only just recently decided to release what we had to the public. There probably will not be a 2nd version since we will be starting on a new mod very soon.
     
     
    Original author(s) may contact the member who uploaded (linked above and in readme) or JKHub staff here.

    196 downloads

       (4 reviews)

    4 comments

    Updated

  21. Cvar Unlocker

    This mod changes your sv_cheats cvar to 1 whenever the map changes.
    This will allow you to set cvars such as, but not restricted to, cg_thirdpersonrange or cg_fov to whatever value you like

    1,650 downloads

       (2 reviews)

    9 comments

    Submitted

  22. Promode Alpha

    I made this mod in 2012 and since then I didn't touch it anymore. The reason why I release it now is cause even though it's unfinished there
    are still a couple of nice features that some people might find useful or fun.
    The goal of this mod was to make the game faster and to bring some more features to full weapon CTF and TDM (instagib for example).
    This mod is based on the old MP-sourcecode but contains a couple of crash/security-fixes (not nearly as much as openJK though).
    Some features are not finished or don't work completely. However, pretty much every new feature got a command (g_***) so you can disable/enable whatever you want.
    For example you can play instagib just like in the original instagib-mod or you can disable the sabers and leave everything else as it is on base.
    The .pk3 also contains some cfg files which should make it easier to set up the mod.
     
    This is a full list of all commands and new features:
    (However, if you dig you will find a couple of more features but those are not finished and might not work)
     
    Key Features:
     
    - Instagib mode
    - New weapon- and gamebalance
    - Wallrun and roll with weapons & wallruns from air
    - Increased aircontrol
    - Instant weapon-switch
    - A lot of new commands, for example no selfkill, no selfdamage, disallow spectators to follow players etc
    - Drop weapons with /drop
    - Drop the flag in CTF with /dropflag
    - Pause and freeze the match with g_pause
    - Set team-tags before the name and replace "Blue" and "Red" via server-cmd
    - New Votes (for example for g_maxgameclients)
    - Kill-streaks
     
    Commands:
     
    - g_instagibmode to enable/disable the instagib-mode
    - g_allowthesaber to enable/disable the saber
    - g_noselfdamage to enable/disable weapon-selfdamage
    - g_allowblacknames to allow/forbid black names
    - g_aircontrol to enable/disable the extreme-airspeed-mode
    - g_instantweaponswitch to enable/disable faster weaponswitch
    - g_noitems to enable/disable all items
    - g_allowweapons to set the spawn-weapons
    - g_wallruns to enable/disable wallruns
    - g_airaccelerate to set the airaccelerate
    - g_disruptortime to enable/disable fast weapontime for disruptor
    - g_superwallruns to enable/disable wallruns from the air
    - g_forceinstaregen to enable/disable the instant refresh of force
    - g_wallrunshoot to enable/disable the shooting while wallrunning
    - g_dropflag to enable/disable flag-dropping
    - g_dropitem to enable/disable weapon-dropping
    - g_basehealth to enable/disable the old spawn-health/armor-amount
    - g_allowtaunt to enable/disable taunts in gametypes except duel/pduel
    - g_killstreak to enable/disable killstreaks to be displayed in the console
    - g_precachweapon to set the precached weapons. "1" precaches all weapons
    - g_jumpheight to set the jumpheight. "0" is higher
    - g_fastflagreturn to set the flag-returntime. "1" is faster
    - g_allowsaberdebugbox to enable/disable the debugsaberbox
    - g_nospec to allow/forbid spectating players
    - g_moreheadshotdamage 1 for more headshotdamage 0 = default
    - g_nolocationBasedDamageforDisruptor for no locational damage for disruptor
    - g_jkpmvote to enable/disable the new votes
    - g_noselfkill to allow/forbid selfkills
    - g_teamred, g_teamblue, g_teamspec for tags before the name
    - g_paused pauses the game
     
    New values for old cvars:
     
    - g_speed 450 as default
    - g_spawnInvulnerability 0 as default
    - g_forceregentime 0 as default
    - g_gametype 8 as default
     
    CFG-Files:
     
    promode.cfg
    instagib.cfg
    onlynosaber.cfg
     
    This is an ALPHA mod which will not get any updates or fixes as I'm working on my new project now. Use at own risk!
     
    Thanks go out to JACoders.org and all their members.
    Credit for the killstreak messages goes to eezstreet.

    62 downloads

       (3 reviews)

    2 comments

    Updated

  23. Moviebattles II Patch

    Moviebattles II V1.0.1 Patch has been released. This is an incremental patch for V1.0.
    This version includes a couple important bugfixes and changes to a couple of features.
     
    Changes since V1.0:
    General
    Added a different blaster deflect effect for IDR.
    Added bodyhit and perfectblock indicators around the crosshair.
    Unlocked cg_bobroll, cg_bobpitch and cg_bobup commands. (Head bobbing)

    Bugfixes
    Fixed an issue that would cause the game to crash on startup on some older graphic cards.
    Fixed requirements for Force Repulse.
    MBlock perfect blocking will no longer drain BP.
    Pressing attack after your saber is thrown no longer drains BP.
    Single pistol 3 now has weapon mode icons.
    T-21 primary fire / clone blobs should no longer knock you down when on small bumps / steps.
    Teamkill menu should now restore F1,F2,F3 binds if using !f,!p instead.

    Gameplay
    BP drain cooldown reverted for saber special moves.
    Increased cooldown for saber slap from 2.5s to 3s.
    Removed distance requirement for jumpkicks.
    Reduced droideka base damage from 30 to 25.
    Reduced SBD base damage from 30 to 28.

    UI
    Added disable sky option to main menu More Video in Setup menu.
    Fixed an issue with network settings not working properly.
    Ingame library background isn't so transparent now so it's easier to read the library.
    Library text should display now regardless of text language settings (English only).
    Minor UI corrections.
    Updated library content.
    Updated swearword filter defaults.

    Mb2_Cloudcity
    Both teams now lose on time.
    CC now contracts the level based on players (10 or less) slightly.
    Fixed brush missalign in carbon chamber
    Fixed some imperial spawns with the wrong angle causing players to fall to their death easily.
    Fixed some missaligned texturing in carbon chamber.
    Fixed visibility issue in side route.
    Minor vis fixes.
    Optimized some brushwork in carbon chamber.

    Mb2_Commtower
    Added rebel win if the bomb is active when time runs out.
    Disabled pipe entities after animation complete to prevent multiple uses.
    Fixed forcefield staying on for the entire round.
    Fixed elevators in tower being able to be toggled while in motion.
    Fixed a few elevators not having damage while blocked.
    Increased bomb hack time by 1 second to match diffuse, both are now 6 seconds.

    Mb2_Corellia
    Added some vent grates in the vent shafts to help players reach the upper level.
    Changed hangar floor texture.
    Fixed a rare case where the large hangar door would not let you through when open.
    Fixed some surfaces being caulked & clipped a few things.
    Fixed z-fighting in a few places.
    Lowered vent elevator crushing damage (from 5 to 1).
    Minor brushwork fixes & performance improvements.
    Removed some broken hints.
    Removed some extra visual detail in imp spawn.
    Removed some of the vent supports to give a clearer view.
    Removed water drop efx in lower vents.

    Mb2_Kamino
    Fixed a few minor visual issues.
    Minor brushwork cleanup.
    Removed pillar behind tradefed ship outside to reduce time wasting.
    Tweaked hints to possibly help FPS.

    Mb2_Theed
    Fixed broken areaportal.
    Fixed missing textures.
    FPS improvements.
    Minor visual bugfixes.

    To install, ensure you have V1.0 Full installed, then drag & drop the contents of this .zip into GameData.
    For more info, please visit www.moviebattles.com

    399 downloads

       (4 reviews)

    0 comments

    Updated

  24. Facial Expressions

    Description:
     
    This mod consists of custom built binaries (and libraries) that incorporate a facial expressions patch to extend the amount of available Icarus scriptable facial animations in the single-player game of Jedi Knight: Jedi Academy.
     
    It is designed for single-player mods where the developer/author wishes to have more character facial expressions in cutscenes and otherwise scripted sequences than what the base game allows.
     
    Instructions:
     
    Mac:
    Include the custom binary (app) with your single-player mod as a launcher. Provide instructions for your users to place the launcher in the "GameData" folder (above the "base" folder) and use it instead of the default single-player app to launch your mod. You can rename the launcher to whatever you like.
     
    Windows:
    Place the patched DLL file into your single-player mod folder.
     
    The new facial expressions are accessible with the following commands in Icarus:
     
    SET_FACESMILE
    SET_FACEGLAD
    SET_FACEHAPPY
    SET_FACESHOCKED
     
    ...and of course there's SET_FACEFROWN and the rest.
     
    You can also combine any SET_FACE... animation with either of these SET_ANIM_BOTH head animations in Icarus for more variety and expression:
     
    BOTH_HEADNOD
    BOTH_HEADSHAKE
    BOTH_HEADTILTRSTART/STOP
    BOTH_HEADTILTLSTART/STOP
     
    And use the character looking down with a solemn face for show of sorrow.
     
    This mod was built using the OpenJK source: https://github.com/JACoders/OpenJK/
     
    Special thanks to Asgarath83 and Eezstreet for their help.

    362 downloads

       (9 reviews)

    9 comments

    Updated

  25. ELib

    Plugin for ja++ that add: accounts system, admin system, simply economic, ban system and statistics.
    Commands:
    /lua_register (login) (pass) (pass) - Registering a new account, also you can create a new accounts by a lua function: Accounts.AddUser('user', 'pass', 'login message')
    /lua_login (login) (pass)
    /lua_logout
    /lua_stats -- Statistics
    ----Admin Commands...
    To assign player as admin, you should use lua function: SetAdmin('login', 'privileges'). If you want to change account's privileges, you should use lua function: UpdatePrivs('login', privs)
    commands:
    /lua_god (id)
    /lua_armor (value for selfhealing/ id for healing somebody) (value)
    /lua_health -- same as lua_armor
    /lua_notarget
    /lua_kill (id)
    /lua_ban (id)
    /lua_addip (ip)
    /lua_cmds -- List of available cmds
    -----Admin cmds bitvalues:
     
    GOD = 0x0001
    NOTARGET = 0x0002
    HEALTH = 0x0004
    ARMOR = 0x0008
    KILL = 0x0010
    SETFLAG = 0x0020
    SETFLAG2 = 0x0040
    BAN = 0x0080
     
    Installation:
    Unpack archieve into /lua/sv/ directory

    66 downloads

       (1 review)

    0 comments

    Updated


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